1114 Commits

Author SHA1 Message Date
b2cc25b32b feat(战斗系统): 添加反伤机制并优化属性变量命名
添加新的技能配置5000(反伤)和实现反伤逻辑
将targetAttrs统一重命名为TAttrsComp以提高代码一致性
2025-11-27 16:12:23 +08:00
0692d58e01 refactor(天赋系统): 重构天赋效果枚举和属性处理逻辑
- 重新组织TalEffet枚举,按功能分类并添加注释说明
- 移除冗余的DMG_RED属性
- 为HeroAttrsComp添加详细的JSDoc注释
- 优化天赋buff处理方法,区分数值型和计数型天赋
2025-11-27 16:12:12 +08:00
cdfcf1f8f1 refactor(HeroAtkSystem): 移除未使用的DamageQueueHelper导入 2025-11-27 10:49:26 +08:00
dcf739d093 refactor(战斗系统): 重构伤害计算逻辑并统一属性命名
- 将DAMAGE_REDUCTION统一重命名为DMG_RED以提高一致性
- 优化暴击判定逻辑,加入暴击抗性计算
- 重构伤害计算公式,整合易伤和免伤效果
- 移除冗余的calculateDamage方法
- 为枚举值添加注释说明
2025-11-27 10:19:54 +08:00
bbf8dbb8cb refactor(战斗系统): 统一伤害减免属性命名并优化伤害计算逻辑
- 将LDMG枚举值重命名为DAMAGE_REDUCTION以提高可读性
- 修改HeroAtkSystem中的dmgCount方法,直接接收HeroAttrsComp参数
- 在伤害计算中整合天赋系统的伤害减免效果
2025-11-26 16:35:44 +08:00
df3ad88c3e fix(英雄属性): 修复MP更新时视图未同步的问题
修改HeroAttrsComp在更新MP值时调用HeroViewComp的mp_add方法同步视图
重命名HeroViewComp的mp方法为mp_add以更准确描述其功能
移除HeroViewComp中未使用的pow_show方法
2025-11-26 10:14:06 +08:00
ab4d29d42b refactor(GameEvent): 移除未使用的HeroSpeek事件枚举
清理代码中未使用的事件枚举,保持事件列表简洁
2025-11-26 10:09:17 +08:00
9c33bb0f7b feat(技能提示): 添加MP恢复提示功能
添加MP恢复提示类型到TooltipTypes枚举
在TooltipCom组件中实现MP恢复提示的显示逻辑
更新tooltip.prefab结构以支持MP恢复提示
移除未使用的tooltip.prefab.meta文件
移除英雄prefab中的tooltip 说话节点
2025-11-26 10:07:21 +08:00
b965c88961 feat(英雄属性): 添加HP/MP基础属性管理方法并移除health方法冗余参数
添加add_hp、add_mp和add_shield方法用于管理英雄基础属性
移除HeroViewComp.health方法中不再使用的is_num参数
恢复TalComp中HP和MP天赋效果的处理逻辑
2025-11-25 16:45:05 +08:00
b73d756106 refactor(hero): 移除怒气值相关属性和逻辑,修改hp显示逻辑
移除英雄属性组件中的怒气值(pow)属性及相关配置
删除英雄视图组件中怒气值显示和使用的逻辑
简化资源管理,移除不再使用的代码
2025-11-25 16:35:35 +08:00
3edc69deff refactor(skill): 移除溅射伤害设定,溅射以后有特定技能触发
清理不再使用的溅射伤害功能,包括移除SDataCom中的splash字段、Skill和SACastSystem中的相关参数,
以及删除TalSet中的溅射天赋配置
2025-11-25 15:24:38 +08:00
03a8a41980 feat(战斗系统): 添加伤害比例属性并应用到伤害计算
在SDataCom中添加dmg_ratio属性用于调整伤害比例
修改HeroAtkSystem中的伤害计算公式,将dmg_ratio纳入计算
2025-11-24 16:58:13 +08:00
91c18004eb feat(技能系统): 添加额外伤害和溅射伤害功能
在技能组件中新增ext_dmg和splash字段用于处理额外伤害和溅射伤害
修改技能创建和伤害计算逻辑以支持新功能
2025-11-24 16:58:04 +08:00
6df4abadd1 feat(战斗系统): 添加必杀技能类型并优化天赋触发逻辑
- 在TriType枚举中添加MAX类型用于必杀技能触发
- 重构SACastSystem中的技能处理逻辑,将普通攻击、技能和必杀技能分开处理
- 优化天赋触发条件判断,确保不同类型技能触发正确的天赋效果
- 调整技能动画播放和伤害计算逻辑,使风怒和双技能天赋能正确生效
2025-11-24 15:52:28 +08:00
8d2ec76b01 feat(战斗系统): 实现攻击和技能伤害加成天赋效果
添加ATK_DMG和SKILL_DMG天赋类型,支持在普通攻击和技能释放时应用额外伤害
修改SACastSystem以处理不同类型的伤害加成
重构TalEffet枚举并更新相关配置
2025-11-24 15:39:05 +08:00
4ed531e100 refactor(hero): 重命名天赋相关方法以区分计数型和数值型
将计数型天赋操作方法从addTalent/consumeTalent重命名为addCountTal/useCountTal
将数值型天赋操作方法从addTalBuff/clearTalBuff重命名为addValueTal/useValueTalByUuid
更新相关文档和调用代码以保持一致性
2025-11-24 10:27:38 +08:00
aefe3d6d06 refactor(战斗系统): 重构伤害计算逻辑并完善注释
重构 HeroAtkSystem 中的伤害计算方法,将基础伤害计算升级为详细的伤害计算流程
新增 applyPR 方法的详细注释,说明其计算公式和使用场景
优化代码结构,添加计算步骤的注释说明
2025-11-21 10:36:54 +08:00
2dc43b5b81 refactor(HeroAtkSystem): 重构伤害计算逻辑以提高可维护性
将原有的伤害计算逻辑拆分为更清晰的步骤,引入applyPR方法统一处理伤害加成和抗性计算
根据技能类型(DType)应用对应的元素伤害计算
使用防御和魔防的百分比减免公式替代原有的固定值减免
2025-11-21 10:28:14 +08:00
58fa6527ee feat(战斗系统): 扩展战斗属性配置和元素伤害类型
- 在GameSet.ts中添加物理和魔法防御常数
- 在SkillSet.ts中细化元素伤害类型并移除冗余字段
- 在HeroAttrs.ts中重构抗性和伤害加成属性,增加物理和魔法相关属性
2025-11-21 10:24:39 +08:00
df23e3787d feat(战斗系统): 完善伤害计算逻辑并添加元素伤害支持
修改 HeroAtkSystem 的 dmgCount 方法,增加目标属性参数并实现完整的伤害计算逻辑,包括物理/魔法伤害区分、防御减免和元素伤害计算。同时在 SkillSet 配置中新增 map 属性和元素伤害配置,支持冰/火/风三种元素伤害类型。
2025-11-21 10:23:35 +08:00
8a0cfb78dd refactor(combat): 重构战斗系统伤害计算逻辑并完善文档
- 将getNeAttrs函数移动到更合理的位置
- 重构伤害计算逻辑,明确区分施法者和被攻击者属性使用
- 完善接口和核心方法的文档注释
- 修正暴击伤害计算错误,使用施法者暴击伤害属性
- 优化闪避判定公式,考虑施法者命中率
2025-11-21 09:18:49 +08:00
3990799046 refactor: 移除废弃脚本并迁移ECS文档至assets目录
删除不再使用的update-oops-plugin-framework.bat脚本
将ecs.md文档从根目录迁移至assets/script目录并更新内容
2025-11-20 16:54:15 +08:00
1c49649c00 refactor(hero): 重构英雄攻击系统并重命名文件 2025-11-20 16:48:23 +08:00
51f32b1d29 refactor(战斗系统): 重构攻击处理逻辑并优化击退机制
- 将闪避、暴击和击退的概率检查统一为checkChance方法
- 移除HeroAtkComp类并清理无用代码
- 新增clearTalBuffByAttr方法用于清除特定属性的天赋buff
- 修改HeroViewComp.do_atked方法支持可选击退参数
- 移除Attrs.BACK属性及相关配置
2025-11-20 16:48:14 +08:00
b4fd807ddc feat(天赋系统): 添加天赋执行次数功能并实现必暴效果
为天赋系统添加count字段控制执行次数,并实现C_ATK、C_SKILL、C_MSKILL三种必暴效果类型
2025-11-20 16:22:36 +08:00
ff4ce76482 fix: 修复技能属性引用问题并移除无用代码
- 在Skill.ts中修改Attrs为浅拷贝避免引用问题
- 移除HeroAtk.ts中未使用的casterModel变量
2025-11-20 15:19:27 +08:00
8113ec671f refactor(技能系统): 统一额外伤害参数命名从exr_dmg改为ext_dmg
修改Skill.ts和SACastSystem.ts中的参数命名,保持代码一致性
2025-11-20 15:11:59 +08:00
5a81704379 refactor(hero): 重构天赋系统使用统一管理方式
- 将分散的天赋属性管理改为统一的Talents记录
- 添加addTalent和consumeTalent方法来管理天赋状态
- 修改技能系统使用新的天赋管理接口
2025-11-20 14:51:26 +08:00
f2ec48bd2b feat(天赋系统): 重构天赋buff处理逻辑并添加vType支持
- 在TalSlot接口和talConf配置中添加vType字段区分数值型和百分比型buff
- 重构HeroAttrsComp中BUFFS_TAL数据结构,改为以天赋uuid为key的映射
- 实现新的addTalBuff和clearTalBuff方法处理天赋buff
- 在TalComp中添加BUFF类型天赋的触发处理
2025-11-20 14:35:29 +08:00
94d5aa8920 refactor(hero): 重构天赋触发机制和属性类型
将天赋触发值从布尔类型改为数值类型以支持更灵活的触发条件
修改天赋配置描述和数值以更准确反映效果
优化天赋触发逻辑,支持同时检查多个天赋
添加天赋触发后的具体效果处理
2025-11-19 16:51:36 +08:00
bcaa377cf6 refactor(英雄技能): 重构天赋触发逻辑和技能施放系统
- 将HeroAttrsComp中的isDSill和isWFuny改为talTrigger结构体
- 移除TalComp中不再使用的checkTriggers和checkIsTrigger方法
- 优化SACastSystem中的技能施放逻辑,分离天赋处理代码块
- 为Skill.load方法添加damage参数
- 重命名executeCast返回变量为castSucess以提高可读性
2025-11-19 16:03:19 +08:00
e577ed976c feat(技能系统): 添加目标数量配置并优化目标选择逻辑
- 在SkillSet枚举中添加t_num字段用于配置技能目标数量
- 修改sTargets方法,根据技能配置中的t_num确定最大目标数量
- 重构findNearbyEnemies方法,实现基于距离和位置偏差的目标排序
- 添加对技能范围配置的灵活处理,支持range和dis字段
2025-11-19 15:39:57 +08:00
209d550e87 fix(SACastSystem): 修复技能目标选择逻辑并添加默认值
当sDamageTargets未找到目标时,回退到使用sDefaultTargets获取默认目标
同时为createSkill方法的isWFuny参数添加默认值false
2025-11-19 15:37:34 +08:00
5935b20094 refactor(game): 统一游戏地平线高度并优化技能目标选择
将GameSet中的GAME_LINE从0调整为120,并在英雄和怪物位置配置中使用该常量
简化SACastSystem中的目标选择逻辑,移除未使用的治疗和BUFF目标选择方法
使用BoxSet.GAME_LINE作为技能目标的默认Y坐标
2025-11-19 14:59:50 +08:00
78ac2e949f feat(英雄系统): 优化天赋触发机制和技能施放逻辑
重构HeroAttrsComp组件结构,新增天赋触发相关属性
调整SACastSystem技能施放逻辑,支持风怒和双施天赋效果
删除无用的SCastSystem.ts.meta文件
2025-11-19 11:18:11 +08:00
9f809b1ffa feat(技能系统): 添加最大技能自动施放开关并重构施法逻辑
- 在HeroSkillsComp中添加max_auto字段控制最大技能自动施放
- 重构SACastSystem的施法逻辑,增加返回值判断
- 新增manualCast和manualCastMax方法支持手动施法
- 删除废弃的SCastSystem文件
2025-11-19 10:34:37 +08:00
e42bdbb671 refactor(天赋系统): 优化天赋触发逻辑和代码结构
重构 TalComp 类的触发检查方法,将 checkIsTrigger 拆分为 getTriggers 和 checkIsTrigger
简化 SACastSystem 中的天赋触发判断逻辑,使用新的 checkIsTrigger 返回值
2025-11-19 10:34:15 +08:00
9798930879 feat(技能系统): 添加技能类型枚举并重构天赋系统
- 在SkillSet.ts中新增HSSet枚举区分普通攻击、技能和必杀技
- 重构TalSet.ts中的天赋效果枚举,移除N_ATK和N_SKILL类型
- 在HeroSkillsComp中增加hset字段标识技能类型
- 修改SACastSystem以支持根据技能类型触发不同天赋
- 完全重写TalComp组件,实现更完善的天赋触发和效果管理
2025-11-18 23:54:25 +08:00
7b067213c0 feat(天赋系统): 重构天赋系统并添加新天赋效果
- 重构天赋类型和效果枚举,简化触发条件分类
- 添加天赋buff数组支持叠加效果计算
- 实现多种新天赋效果包括风怒、溅射、护盾等
- 修改熟练天赋触发条件从3次改为10次攻击
2025-11-18 16:46:13 +08:00
ab8bb01dee refactor(配置): 重构英雄属性和天赋系统配置
- 将HeroAttrs中的KNOCKBACK和CHAIN_CHANCE重命名为BACK_CHANCE和SILENCE_CHANCE以保持命名一致性
- 简化TalSet.ts中的天赋配置接口,移除冗余字段并优化结构
- 添加新的天赋配置示例
2025-11-18 13:44:44 +08:00
deb224b067 refactor(game): 重构天赋系统配置和组件逻辑
重构天赋系统配置,包括:
1. 调整天赋类型枚举和效果枚举
2. 移除旧的天赋配置数据
3. 简化天赋组件实现
4. 更新设计文档中的天赋描述

同时修正地图组件中的英雄位置坐标和缩放值
2025-11-18 11:00:18 +08:00
078787ccf2 docs(Design): 更新游戏设计文档中的战斗和天赋描述
更新战斗部分的结构,并重新组织天赋系统的描述,使其更清晰易读。修改了天赋触发条件和效果说明,保持文档与实际设计一致。
2025-11-18 08:41:25 +08:00
3daddd6935 docs(Design.md): 更新游戏设计文档,简化核心概念并添加战斗关键词
重写游戏设计文档,移除了详细机制描述,聚焦于核心玩法概念。新增战斗系统关键词定义,包括风怒、护盾、溅射等效果及其天赋增强机制。
2025-11-17 16:57:23 +08:00
46a779633a feat(hero): 添加受击闪光效果并重构相关代码
新增FlashSprite组件实现受击闪光效果
重构HeroAnmComp和HeroViewComp以支持闪光效果
更新多个英雄prefab以包含闪光材质和组件
2025-11-15 11:15:30 +08:00
4af9a6fd9e refactor(hero): 重构英雄属性系统与受击特效
将HeroAttrSystem从HeroAttrsComp中分离为独立文件
删除废弃的05-outline-glow资源文件
优化TalComp.ts中的代码格式
使用FlashSprite替换旧的受击特效实现
2025-11-15 10:52:39 +08:00
a468c6c774 docs: 添加英雄天赋系统开发计划文档
添加详细的天赋系统开发计划文档,包含项目概述、阶段划分、任务清单和使用建议
2025-11-13 11:57:58 +08:00
60ca6f1d14 Merge branch 'oh/10171' of http://git.eoxnet.com/pan/heros into oh/10171 2025-11-12 14:46:29 +08:00
86cd78e3c2 feat(skill): 添加新的攻击动画和预制体,移除旧的攻击预制体
- 新增atk06.anim动画文件和对应的meta文件
- 新增atk_f1.prefab和atk_f2.prefab攻击预制体及meta文件
- 移除旧的atk_s5.prefab攻击预制体及meta文件
2025-11-12 14:46:28 +08:00
1915ffce8a 添加了很多技能动画 2025-11-05 17:21:09 +08:00
afbaa13cb2 制作了多个 近战技能 2025-11-04 17:25:48 +08:00
53cf25d7a5 refactor(游戏对象): 调整英雄位置和动画关键帧数值
- 修改hm2.prefab中英雄的y坐标位置
- 简化HInfoComp中节点查找路径
- 更新lr3.anim动画关键帧数值和编辑器额外属性
2025-11-04 14:46:28 +08:00
087f4010be refactor(渲染): 重构实体层级管理方式
- 移除通过 setSiblingIndex 手动设置层级的方式
- 新增 HERO、LINE1、LINE2、SKILL 等容器节点自动管理层级
- 调整英雄、怪物、技能等实体的父节点到对应容器
- 优化提示信息的位置偏移量
2025-11-04 14:23:07 +08:00
1e0537b63d refactor(hero): 优化怪物生成位置计算并添加调试日志
- 使用 MonStart 配置计算怪物出生位置,替代硬编码的 MonSet
- 添加 console.log 调试英雄和怪物的 siblingIndex
- 根据 y 坐标动态判断线路,提高代码可读性和可维护性
2025-11-04 11:12:43 +08:00
fc637529e2 地图动画,将英雄位置调整 2025-11-04 11:04:27 +08:00
5c9f299fd7 refactor(hero): 优化英雄缩放逻辑和位置配置
重构英雄缩放逻辑,使用统一的缩放计算方法替代硬编码值
调整英雄和怪物的初始位置坐标
在Hero和Monster类中添加size变量控制缩放
2025-11-04 10:38:20 +08:00
ed1b4f46a4 refactor(game): 删除BezierMove相关元文件并更新英雄和地图资源
- 删除assets/script/game/BezierMove.meta及相关文件
- 新增多个地图动画资源文件(lr.anim, lr2.anim等)
- 调整多个英雄预制体的尺寸和碰撞体参数
- 更新地图预制体(map_rpg.prefab)中的动画配置和节点布局
2025-11-04 10:38:05 +08:00
4670b12330 feat(英雄视图): 添加血条显示计时功能
新增血条显示持续时间配置和计时器,修改血条显示逻辑:
1. 添加 hpBarShowTime 和 hpBarShowCD 字段控制血条显示时间
2. 初始隐藏血条,仅在受到攻击时显示并开始计时
3. 移除满血自动隐藏逻辑,改为仅更新进度条
4. 重置状态时清除血条计时器
2025-11-03 23:40:43 +08:00
8152523e10 feat(战斗系统): 实现基于技能距离的智能移动和攻击逻辑
重构英雄和怪物移动系统,引入技能距离缓存机制
在HeroAttrsComp中添加技能距离缓存管理
修改HeroSkillsComp以支持技能距离计算
更新移动系统使用技能距离判断攻击时机和停止位置
调整怪物配置统一使用水球技能
2025-11-03 22:59:56 +08:00
914ab0e8b9 feat(技能系统): 实现技能冷却时间受攻击速度和技能速度属性影响
新增技能速度(SS)属性,用于减少非基础攻击技能的冷却时间
基础攻击技能冷却时间由英雄的as属性决定
眩晕和冰冻状态下不更新技能CD
合并冗余的canCast和resetCD方法
2025-11-03 20:53:31 +08:00
04aa5f9c78 fix(hero): 修复英雄视图组件的空指针异常和死亡逻辑
- 添加ent和model的安全检查防止空指针异常
- 重构死亡计时逻辑,使用deadCD代替Timer
- 统一死亡事件触发顺序并添加安全检查
- 在reset方法中清理碰撞器事件和伤害队列
2025-11-03 16:32:30 +08:00
c98f20ba1d fix(hero): 修复英雄死亡状态处理和怪物生成逻辑
调整HeroAnmComp中动画完成时的状态检查,增加dead和stun状态
修改MissionMonComp中怪物生成逻辑,现在只生成第一个怪物
重构HeroViewComp的死亡处理逻辑,添加死亡计时器和复活功能
2025-11-03 16:07:13 +08:00
1a45e91f1a feat(skill): 优化技能碰撞检测逻辑并添加攻击帧计数
- 在SkillView中缓存碰撞体引用并添加攻击帧计数器
- 实现攻击帧事件中动态开启碰撞检测
- 非持续碰撞类型技能在造成伤害后立即关闭碰撞检测
- 清理资源时取消所有定时器
- 调整技能预制体碰撞体位置和大小
- 注释掉Main.ts中的物理调试绘制代码
2025-11-03 14:47:53 +08:00
2d5653e0e4 fix(hero): 修复BOSS怪物层级显示问题
当怪物为BOSS类型时,设置其节点层级为BOSS专用层级,确保BOSS显示在正确层级
2025-11-03 13:39:29 +08:00
9fcb6d3121 feat(渲染): 重构渲染层级管理并添加BOSS层级
移除动态渲染层级更新逻辑,改为在实体加载时设置固定层级
- 在Hero和Monster的load方法中设置初始siblingIndex
- 添加BOSS枚举值到IndexSet
- 为Monster添加溢出保护,防止层级索引过大
- 删除墓地位置判断等不再需要的逻辑
2025-11-03 13:36:33 +08:00
96952ef493 refactor(game): 调整游戏层级配置数值并添加技能层级
将英雄、怪物层级数值放大10倍以提高层级管理灵活性
添加SLILL技能层级配置
2025-11-03 13:36:20 +08:00
d089699c36 feat(英雄): 优化英雄移动和碰撞逻辑
fix由于 setScale 会影响物理判断,造成玩家角色多次被攻击触发回调
- 添加英雄移动方向缓存避免频繁转向
- 优化英雄碰撞器初始状态管理
- 修复英雄后退动画重复触发问题
- 调整部分英雄prefab的碰撞组和传感器设置
2025-11-03 13:10:43 +08:00
5bd2e15fb5 refactor(skill): 优化技能碰撞检测逻辑并移除重复命中检查
- 移除hitTargets集合及相关重复命中检查逻辑
- 改进碰撞检测日志输出,增加安全性检查
- 清理注释掉的旧攻击逻辑代码
- 在reset方法中添加碰撞器事件解绑
2025-11-03 10:57:08 +08:00
e4905bcca2 fix(physics): 启用物理调试绘制并设置英雄碰撞组
启用AABB和质心的物理调试绘制标志,并在HeroViewComp中设置碰撞器组为英雄组
2025-11-03 10:56:32 +08:00
5805e00895 feat(skill): 添加彩色箭头技能资源及配置
- 新增红、蓝、绿三种箭头技能的prefab和动画资源
- 更新技能配置文件和英雄设置
- 调整水球技能物理参数
- 优化碰撞矩阵设置
- 修复动画时间精度问题
2025-11-03 10:56:03 +08:00
2a309a14d0 feat(渲染): 实现基于线路和生成顺序的层级管理系统
添加IndexSet枚举定义基础层级和增量
修改怪物生成逻辑以支持线路(lane)和生成顺序(spawnOrder)
重构MonMoveSystem中的渲染层级更新逻辑
优化HeroViewComp中血条显示逻辑
调整怪物位置配置以支持双线路布局
2025-11-03 06:38:06 +08:00
1f5792aa99 fix(hero): 调整英雄后退逻辑和伤害提示位置
修改英雄后退行为,移除英雄后退功能并增加怪物后退距离
调整伤害提示的垂直位置计算方式,使用传入的y参数
2025-11-03 06:37:51 +08:00
9d42c221fd 添加了几个技能 2025-11-02 22:39:04 +08:00
0d76fd4050 fix(hero): 调整英雄预制体和视图组件的锚点及尺寸
修改多个英雄预制体的锚点y坐标和高度尺寸,统一调整英雄视图组件的显示位置
禁用atk_s1和atk_s2技能节点的_enabled属性
移除HeroViewComp中对boss的特殊位置处理逻辑
2025-11-02 13:40:01 +08:00
187153ac9e feat(英雄系统): 添加怒气值属性及相关功能
top 血条样式调整
- 在HeroAttrsComp中添加pow属性表示当前怒气值
- 在HeroAttrs枚举中添加POW_MAX和POW_REGEN属性
- 修改HeroViewComp根据英雄类型显示不同资源条
- 调整boss血条位置偏移量
- 注释掉物理系统调试绘制代码
2025-11-02 13:34:04 +08:00
f35d755b74 整合,清理掉很多冗余的东西 2025-11-02 10:34:18 +08:00
b24f0e2afc fix: 修正技能类型并添加碰撞组件
- 将m_water_ball_1.prefab的_type从1改为0
- 在SACastSystem.ts中修复目标返回逻辑
- 为atk_s1.prefab添加RigidBody2D和BoxCollider2D组件
2025-11-02 00:23:53 +08:00
8fdd9e2c98 fix(skill): 添加命中目标追踪防止重复伤害
添加 hitTargets Set 来追踪已命中目标,避免技能对同一目标造成多次伤害。同时优化碰撞检测逻辑,移除不必要的条件检查。
2025-11-02 00:23:44 +08:00
1091b0399e fix: 修复技能碰撞检测和英雄prefab配置问题
修复技能碰撞检测逻辑,确保正确应用伤害并过滤同组碰撞
调整多个英雄prefab的_enabled状态和碰撞组配置
优化技能视图的日志输出和伤害应用逻辑
移除不必要的prefab组件和调试日志
2025-11-01 23:10:38 +08:00
2e1c6c3aa1 fix(英雄属性): 调整英雄锚点位置并修复HP/MP回复逻辑
将英雄hk1的锚点y坐标从0调整为0.2以改善显示效果
使用Timer控制HP/MP回复频率,从每帧改为每秒回复固定值
2025-11-01 21:34:40 +08:00
cb844cf65f 解决一些小问题 2025-11-01 15:02:31 +08:00
d014e63d27 refactor(skill): 重构技能移动系统,整合移动逻辑到SMoveComp
将技能移动逻辑从SkillView迁移到SMoveComp,实现统一的移动管理
添加多种移动类型支持(线性、贝塞尔、固定位置)
优化移动参数配置,从SkillView获取攻击偏移量
2025-11-01 12:16:21 +08:00
ab03e32278 docs(Main.ts): 更新ECS系统初始化注释说明 2025-11-01 12:15:45 +08:00
c1b1eba770 删除wiki库 2025-11-01 11:35:17 +08:00
2b8ba46759 技能继续调整 2025-11-01 11:15:11 +08:00
47509af7a1 技能动画调试 继续 2025-11-01 09:36:14 +08:00
638bbf505c 继续清理技能,技能动画开始重做,有多少资源做多少事,通过其他方面弥补动画的不足 2025-11-01 09:07:57 +08:00
600d49c679 技能动画图片整理 2025-11-01 00:02:01 +08:00
b8f48e09d6 feat(战斗系统): 实现伤害队列机制优化战斗处理
重构伤害处理逻辑,将直接伤害组件改为队列系统
- 新增DamageQueueComp组件管理伤害事件队列
- 添加DamageQueueHelper工具类处理伤害事件添加和查询
- 修改HeroAtkSystem改为处理伤害队列而非单个伤害
- 移除旧的DmgDataCom组件及相关引用
- 优化SkillView.apply_damage使用新队列系统
2025-10-31 20:08:43 +08:00
8e0d09fc98 refactor(战斗系统): 优化伤害计算与技能释放逻辑,下一步 将伤害信标处理,改为队列处理
- 移除HeroViewComp中的调试日志
- 缩短技能释放前摇时间从0.3秒到0.1秒
- 重构Skill类,清理无用导入并优化属性传递
- 改进HeroAtkSystem,添加伤害数据深拷贝避免重复处理
- 完善SkillView,增加技能结束类型处理并优化伤害应用逻辑
2025-10-31 16:43:27 +08:00
028a175df4 refactor(skill): 优化技能系统实现和配置
- 删除未使用的ECS元文件和组件
- 修复技能视图和移动逻辑,添加调试日志
- 调整技能预制体配置和动画参数
- 简化技能加载和方向处理逻辑
- 新增技能6002并更新英雄配置
- 统一受击特效路径命名
2025-10-31 16:42:57 +08:00
65b1eebd84 refactor(skill): 重构伤害计算逻辑
- 删除SkillEnt.ts及其meta文件,简化技能实体管理
- 将SDataCom重命名为更清晰的DmgDataCom和SDataCom
- 重构伤害计算系统,增加命中检测和伤害类型处理
- 优化技能碰撞检测逻辑,支持范围伤害和数量限制
2025-10-31 13:38:32 +08:00
8c597ae008 refactor(skill): 技能初步完成,下一步完善伤害系统
重命名SMoveData组件并修复组件添加方式
将SMoveData组件重命名为SMoveDataComp以保持命名一致性
修复Skill类中组件添加方式,明确指定组件类型参数
2025-10-31 11:06:17 +08:00
3b21ee4048 refactor(技能系统): 重构技能施放系统并优化位置初始化
- 将SkillCastSystem重命名为SCastSystem和SACastSystem以区分不同功能
- 优化SMoveComp中位置属性的初始化,改为null避免不必要的对象创建
- 统一日志前缀使用系统名称提高可读性
- 在SACastSystem中添加目标位置检查逻辑
- 修复代码格式问题,统一缩进和注释风格
2025-10-31 11:05:44 +08:00
2b3b80b308 refactor(技能系统): 重构技能系统以使用s_uuid作为主键并优化技能施放逻辑
- 将HeroSkillsComp中的技能数组改为以s_uuid为键的对象存储
- 修改CSRequestComp使用s_uuid替代skillIndex
- 优化SkillCastSystem和SACastSystem的施放逻辑
- 为SMoveDataComp添加rePos方法处理技能位置计算
- 移除未使用的SDataComSystem代码
2025-10-31 10:47:05 +08:00
b38e63e200 refactor(skill): 重构技能组件目录结构并重命名施法请求组件
将技能相关组件从hero目录移动到skill目录
将CastSkillRequestComp重命名为CSRequestComp
更新相关引用和文档说明
2025-10-31 09:22:50 +08:00
a1c605238d refactor(hero): 重构技能系统变量命名和自动施法系统
将技能相关变量名从skillId改为s_uuid以提高一致性
重命名自动施法系统文件并优化目标选择方法命名
删除旧版自动施法系统文件,新增重构后的实现
2025-10-31 09:00:37 +08:00
2f19433a0a feat(skill): 重构技能系统,新增技能数据组件和移动组件
refactor(skill): 移除旧技能组件和文档,优化技能配置结构

fix(skill): 修正技能预制体配置错误,统一技能运行类型字段

docs(skill): 删除过时的技能系统说明文档

perf(skill): 优化技能加载逻辑,减少资源消耗

style(skill): 调整代码格式,提高可读性
2025-10-31 00:35:51 +08:00
6db004a99f feat(skill): 重构技能模块,新增技能前后摇动画和组件
- 新增技能前后摇动画资源及配置
- 添加技能组件(SkillCom, EndAnmCom)和视图组件
- 重构技能配置表,支持前后摇动画配置
- 删除旧版技能资源(prefab, boom目录)
- 调整技能预制体路径结构
2025-10-30 19:30:55 +08:00
93ceaa70e4 wiki更新 2025-10-30 16:49:19 +08:00
40e0086be3 refactor(hero): 移除SkillConComp并添加ECS系统注册装饰器
- 删除废弃的SkillConComp组件及其meta文件
- 为HeroAtkSystem、HeroAttrSystem等系统添加@ecs.register装饰器
- 在生命周期系统中添加空安全检查
- 移除SkillConComp相关引用及调试日志
- 在移动系统中添加节点有效性检查
2025-10-30 16:31:44 +08:00
7984f8b784 refactor(技能系统): 添加系统注册和调试日志
为SkillCastSystem、SkillCDSystem和SkillAutocastSystem添加ECS注册装饰器
在关键方法中添加console.log调试信息以便追踪系统执行流程
2025-10-30 16:20:43 +08:00
bdcc606e02 refactor(hero): 将is_atking状态从HeroViewComp移到HeroAttrsComp
将攻击状态is_atking从视图组件HeroViewComp移动到属性组件HeroAttrsComp,以保持状态管理的集中性
2025-10-30 16:11:07 +08:00
56f45a7bb4 fix(hero): 修复实体销毁时可能出现的空引用问题
优化MissionComp中实体销毁逻辑,改为直接销毁实体让ECS处理组件清理
在HeroViewComp中添加多处model空值检查,防止销毁过程中访问null引用
移除reset方法中不必要的状态重置,由ECS系统统一处理
2025-10-30 15:51:41 +08:00
e9cc5aae08 refactor(英雄系统): 拆分通用移动组件为专属的英雄和怪物移动系统
将原有的BattleMoveComp和BattleMoveSystem拆分为HeroMoveComp/HeroMoveSystem和MonMoveComp/MonMoveSystem
移除不再使用的BattleMove相关文件和ECS位置系统
更新Hero和Monster实体使用新的移动组件
2025-10-30 15:28:11 +08:00
55646c3a11 重构了 技能系统,还需要完善 2025-10-30 15:12:49 +08:00
1281cbd32d feat(HeroAtkSystem): Integrate visual feedback for attack and death events
- Added HeroViewComp integration to trigger visual effects during attacks and upon hero death.
- Updated doAttack method to call do_atked and do_dead methods in HeroViewComp for enhanced visual representation.
- Cleaned up console log messages for better clarity in debugging.
2025-10-30 11:06:58 +08:00
29e8b7e8e7 refactor(HeroViewComp): Simplify attack logic and clean up imports
- Updated the do_atked method to directly handle damage and crit status.
- Removed unused imports to streamline the codebase.
2025-10-30 10:57:43 +08:00
e3bdc4b238 重构怪物属性系统,移除MonAttrsComp并替换为HeroAttrsComp。更新相关组件和系统以适应新属性结构,确保怪物逻辑与英雄逻辑一致。 2025-10-30 10:45:16 +08:00
2d358e450d 战斗系统 重构继续 2025-10-30 10:39:46 +08:00
a79cb9f35d 角色视图 数据逻辑 依ecs 框架进行重构 2025-10-30 08:56:37 +08:00
edb7f23918 feat(怪物系统): 重构怪物类型与属性计算系统
引入MonType枚举支持普通、精英、BOSS三种怪物类型
新增getMonAttr函数实现基于等级和类型的动态属性计算
更新Mon.ts的load和hero_init方法以支持新参数
扩展heroSet.ts添加多种新怪物类型配置
重构属性初始化流程,移除strengthMultiplier机制
更新相关文档和流程图反映最新设计
2025-10-29 16:50:30 +08:00
9dc1126dfe feat(怪物系统): 重构怪物生成逻辑并添加多种怪物类型
重构怪物生成系统,使用MonType枚举替代原有布尔标记
添加6种怪物类型配置和属性计算规则
修改关卡配置生成逻辑,支持精英/Boss波次
新增多种怪物配置并调整原有怪物属性
2025-10-29 16:41:08 +08:00
68b9c1924b 刷怪 未完成 2025-10-28 23:51:15 +08:00
166200af73 刷怪 未完成 2025-10-28 23:48:04 +08:00
0121f5b363 添加 英雄升级经验设定 2025-10-28 16:52:40 +08:00
4235e3b776 refactor(game): 移除已弃用的事件常量
- 删除 UpdateHero 和 UpdateFightHero 事件
- 移除 MISSION_UPDATE 事件常量
- 优化游戏事件枚举定义
2025-10-28 16:15:47 +08:00
b765e6a7a6 fix(heroSet): 为英雄配置添加天赋信息
- 刘邦添加天赋数组[7101,7201,7301]
- 荆轲天赋设置为[7201]
- 赵武灵王新增天赋[7002]
- 张良添加天赋[7004]
- 屈原配置天赋为[7101]
- 孙膑加入天赋[7202]
- 萧何设置天赋[7006]
2025-10-28 11:15:57 +08:00
3710f7f695 feat(英雄系统): 添加天赋组件及配套功能
实现英雄天赋系统核心功能,包括:
1. 新增 TalComp 组件管理天赋的获取、触发和效果应用
2. 重构 TalSet 配置结构,完善天赋类型和效果枚举
3. 在 Hero/Monster 实体中集成天赋组件
4. 为 SkillConComp 和 HeroViewComp 添加天赋相关引用
2025-10-28 00:07:50 +08:00
175a6e4232 refactor(hero): 重构英雄配置和添加天赋系统,需要测试验证
refactor(heroSet): 修改英雄属性配置,调整数值和描述
refactor(TalSet): 简化天赋系统结构,移除旧文档
2025-10-28 00:07:13 +08:00
b7ddbce7e7 dd 2025-10-27 11:19:28 +08:00
2ef12eaed2 dd 2025-10-27 11:18:06 +08:00
16fcaeb3f3 添加 天赋设置 2025-10-27 11:17:15 +08:00
c05e26b101 ui调整,背景地图调整 2025-10-26 23:56:37 +08:00
ef4099b873 ui调整 2025-10-26 12:00:44 +08:00
2e6a8b80a7 chore: 移除过时的项目状态和英雄设计文档
清理不再使用的状态报告和英雄设计文档,包括status.md、progress.md、@Progress.md、@project-status.md和assets/script/heros2.md
2025-10-25 16:26:41 +08:00
bcc61c9589 refactor(game): 移除未使用的数据模块和测试代码
清理不再使用的数据模块文件(data相关)和测试代码(Test.ts),优化项目结构
2025-10-25 16:11:20 +08:00
331effddaa 清理 skills下的无效文件,有用的迁移到skill目录 2025-10-25 15:51:24 +08:00
957cd6d453 refactor(英雄视图): 重构buff清理逻辑,支持按增益/减益类型过滤
将removeBuff方法替换为更通用的clearBuffs方法,支持清理指定属性或所有属性的buff,并能区分增益和减益效果。新增私有方法clearBuffsForAttr处理具体清理逻辑,提高代码复用性。
2025-10-25 15:38:56 +08:00
e62eecd214 refactor(buff系统): 重构英雄的buff管理逻辑,支持多次叠加和临时效果
- 统一管理持久型和临时型buff,简化buff的添加和移除逻辑
- 更新buff的叠加规则,允许同一属性的多个buff实例共存
- 优化属性计算公式,确保所有buff在计算时被纳入考虑
- 新增清空buff和移除特定buff的辅助方法,提升管理灵活性
- 详细更新文档,提供API使用示例和数据结构说明
2025-10-25 15:29:25 +08:00
11f1f08c1d refactor(属性系统): 重构英雄属性系统,将属性定义移至HeroAttrs模块
- 将Attrs和DBuff相关定义从SkillSet迁移至HeroAttrs
- 新增NeAttrs枚举用于管理负面状态
- 重构HeroViewComp中的buff/debuff处理逻辑
- 优化属性分类和分组,增加新属性类型
- 移除旧的DBuff相关代码,改用统一的负面状态管理
2025-10-25 15:04:11 +08:00
91eb0c9f6e SkillSet.ts 文件中的 Attrs 枚举、getAttrs 函数和 AttrsType 配置对象移动到 HeroAttrs.ts 文件中 2025-10-25 12:46:53 +08:00
abbe4cc6a0 refactor(hero): 将英雄属性相关引用统一替换为 HeroAttrs
- 移除废弃的 AttributeExample 示例类文件
- 全面替换各模块中对技能属性配置 SkillSet 中 Attrs 的引用,改用 HeroAttrs 中的 Attrs
- 保持代码引用整理一致性,优化属性相关模块的导入顺序和结构
- 无功能性改动,仅代码结构和引用路径调整,提高代码维护性和模块解耦性
2025-10-25 10:34:55 +08:00
326ceaf3d1 refactor(config): 优化英雄和技能配置数据结构
- 删除《吸血鬼幸存者》英雄特性分析文档,清理无用参考资料
- 调整技能配置,统一攻击类型枚举命名以AtkedName代替AtkedType
- 新增DType枚举区分物理与魔法攻击类型,丰富技能攻击属性
- 更新基础攻击技能配置,添加攻击类型字段并修正部分技能数据
- 删除heroSet.ts中旧版英雄基础属性和计算逻辑,简化代码结构
- 精简英雄信息定义,修正英雄基础属性和技能配置,改进角色定位说明
- 重新整理怪物角色基础属性和技能,提升数值合理性与一致性
2025-10-24 23:08:20 +08:00
2cf554b124 feat(attrs): 新增英雄基础属性及其对战斗属性影响的计算
- 在 Attrs 中添加力量、智力、敏捷、精神、幸运基本属性
- 为新增属性配置属性类型为数值型(BType.VALUE)
- 新增 HeroBaseAttributes,定义不同英雄类型的基础属性初始值
- 设计 AttributeInfluence,定义基础属性对战斗属性的影响系数
- 实现 calculateBaseAttributes 方法,根据英雄类型和等级计算基础属性值
- 实现 calculateAttributeInfluences 方法,计算基础属性对战斗属性的具体影响值
- 在 heroSet.ts 中增加相关类型导入和类型定义,完善属性系统逻辑
2025-10-24 16:54:19 +08:00
c03a655f15 docs(design): 重构游戏设计文档,完善核心玩法和英雄体系
- 重写并精简设计文档内容,去除重复和过时信息
- 明确游戏为单局制肉鸽塔防,强调自动战斗与策略奖励选择
- 细化金币经济、特殊事件、评分与成就系统设计
- 详细描述关卡结构、难度递增与游戏进程设计
- 完善英雄分类与成长体系,新增春秋战国及楚汉争霸英雄介绍
- 明确装备与技能系统分级与升级机制
- 设计多样化策略构筑与资源管理方案
- 提供界面和交互设计指导,简化操作并增强反馈
- 删除旧有天赋强化系统相关文档,统一调整为新设计方向
- 更新英雄配置信息,更换主将与刺客为刘邦与荆轲角色
2025-10-24 16:20:02 +08:00
24e6ffc110 refactor(hero): 移除多余cd字段并优化heroInfo结构
- 调整heroInfo接口,移除无用cd字段
- 精简各英雄与怪物对象中的cd属性
- 注释掉未使用的怪物配置数据
- 格式化属性排列更规范易读
2025-10-24 15:25:17 +08:00
6b97e67a93 fix(heroSet): 修改部分英雄资源路径和解禁新英雄配置
- 调整刺客、绿箭、牧师和火女的资源路径,使其指向正确文件夹
- 解禁魔法精灵和德鲁伊英雄配置,更新其相关属性和技能
- 删除注释,确保新增英雄配置生效
2025-10-24 15:20:34 +08:00
a3100c7156 新英雄 2025-10-24 00:02:03 +08:00
f60d727c31 dd 2025-10-23 11:12:49 +08:00
c1544365ba 英雄动画重构 2025-10-23 10:43:15 +08:00
b0751992f4 dd 2025-10-22 19:29:33 +08:00
861011893a 动画清理 2025-10-22 17:29:27 +08:00
e32a66cfc9 清理了 一些buff 技能 2025-10-22 17:11:03 +08:00
d987e0806f refactor(animation): 更新动画和预设资源优化表现
- notify.anim 新增位置向量轨迹和关键帧曲线数据,丰富动画表现
- notify.prefab 增加和调整节点、组件及属性,提升UI结构和视觉布局
- hero hc1 的 move.anim 动画时长和帧数据调整,优化动作流畅度
- atk_fires.prefab 添加 withHero 属性以支持技能表现扩展
- 删除了 game/skills 目录下的 buff.prefab 和 buff_iced.prefab 资源,清理无用资源
2025-10-22 16:06:37 +08:00
e1f0492f34 refactor(game-config): 删除过时的配置和简化代码结构
- 移除 BoxSet.ts 中未使用的 HeroConSet 和 QualitySet 枚举定义
- 清理 Mission.ts 中冗余的得分系统及相关计算函数
- 删除 HeroUI、VmInfo 等无用状态对象
- 删除复杂得分计算逻辑及远征奖励配置相关代码
- 简化 heroSet.ts,添加 HeroConf 枚举定义优化配置管理
2025-10-22 11:13:56 +08:00
d01761b604 chore(git): 更新.gitignore文件忽略.codebuddy目录
- 在.gitignore中添加.codebuddy目录忽略规则
- 保持对.vscode和.idea目录的忽略配置
- 整理.gitignore文件空行与注释结构
2025-10-22 10:33:34 +08:00
e011cba047 feat(gui): 优化角色界面Prefab结构与按钮交互
- 调整角色控制器Prefab中节点的组件ID引用
- 修正部分节点的激活状态与位置信息
- 更新按钮组件及点击事件绑定,改进英雄购买交互逻辑
- 替换文本标签组件,新增字体样式与阴影效果提升可读性
- 增加背景与装饰组件,优化界面视觉层次与布局
- 调整图片资源引用,修改部分Sprite颜色及灰度设置
- 优化UITransform组件配置,调整节点尺寸与锚点位置
- 引入新的Widget组件,完善布局自适应能力
- 增加输入事件阻断组件,防止界面误触操作
- 整体提升界面元素结构清晰度与交互体验一致性
2025-10-20 23:37:38 +08:00
5ce02c95f5 refactor(map): 优化英雄切换动画及状态管理
- 将 HInfoComp 组件改为继承自 CCComp 并注册为 ECS 组件
- 新增动画锁定标志 isMoving 防止快速点击引起动画冲突
- 添加 moveTimeoutId 用于管理动画队列异步操作,避免重叠
- 优化英雄切换的移动动画,缩短动画时长为0.2秒
- moveHeroesLeft 与 moveHeroesRight 方法增加动画锁定与异步取消逻辑
- 在切换英雄时调用 smc.updateFihgtHero 以更新当前战斗英雄状态
- 清理和销毁动画节点时更严格以避免残留和内存泄漏
- MissionHomeComp 中 mission_end 方法增加日志输出
- MissionHeroComp 去除了冗余空行,优化代码结构
2025-10-20 22:59:38 +08:00
2e24e1fc64 refactor(map): 优化英雄节点左右移动逻辑
- 调整moveHeroesLeft方法,动画开始前销毁第6个英雄节点,避免重复渲染
- 实现英雄节点向左平滑移动,使用Tween过渡动画
- 延迟重排英雄节点数组,确保动画完成后数组正确更新
- 调整moveHeroesRight方法,动画开始前销毁第0个英雄节点,避免重复渲染
- 实现英雄节点向右平滑移动,使用Tween过渡动画
- 延迟重排英雄节点数组,确保动画完成后数组正确更新
- 移除close方法中无用的节点移除逻辑,改用reset方法销毁节点
- 更新prefab中部分控件位置和尺寸,微调界面布局样式
2025-10-20 20:58:42 +08:00
1e762fb4f7 refactor(gui): 优化角色界面预制件结构和样式
- 更新了多个组件的引用ID,提升资源管理一致性
- 调整节点位置,优化界面布局,使元素排布更合理
- 重命名节点,提升命名的语义化和可识别性
- 替换部分Sprite为Label,改进文字显示效果
- 修改标签字体属性,增强字体样式与可读性
- 更新图片资源及相关SpriteAtlas,优化视觉表现
- 移除冗余组件和节点,减少预制件复杂度
- 调整组件属性,修正控件对齐与缩放问题
- 恢复阴影及描边效果,提升界面细节表现
2025-10-20 16:53:42 +08:00
d67c63b768 refactor(gui): 优化role_controller.prefab结构和视觉表现
- 调整多个组件的__id__以规范资源引用
- 修改部分节点名称以提升可读性和管理
- 优化节点的位置、旋转和缩放参数
- 更新Sprite和Label组件的颜色及资源关联
- 替换部分SpriteFrame资源,提高图像清晰度
- 修改UITransform尺寸和锚点以匹配设计需求
- 添加新的Animation和Widget组件,完善动画与布局
- 调整光源节点的变换参数以改善光照效果
- 清理和重组节点层次结构,简化子节点管理
- 改进字体样式及视觉表现,符合设计规范
2025-10-20 16:53:35 +08:00
8d9c7bbe0d 技能继续重构 2025-10-19 23:46:18 +08:00
2ff7aab7c2 删除旧技能预制体 2025-10-19 20:36:28 +08:00
cbe15d4d20 refactor(map): 移除 MissionHomeComp 中未使用的 HeroPageComp 导入
- 删除了不再使用的 HeroPageComp 模块导入
- 减少了代码冗余,优化了依赖管理
- 提升了代码的可维护性和清晰度
2025-10-19 20:28:45 +08:00
ff6091b3e2 fix(game): 修复云端数据保存与获取逻辑
- 在SingletonModuleComp中增加云端数据保存成功日志输出
- 调整云端数据获取失败时的警告信息
- 初始化流程中云端登录成功后调用更新云端数据接口
- 任务开始时同步调用云端数据更新和获取接口
- 移除MissionHomeComp中未使用的HeroPageComp导入声明
2025-10-19 20:28:25 +08:00
1c40c10210 重构了云函数 2025-10-19 20:10:19 +08:00
cfb6819bc7 refactor(common): 重构游戏数据同步与单例模块代码
- 移除 GameDataSyncManager 类及相关依赖,简化数据同步管理逻辑
- 在 SingletonModuleComp 中集成数据管理功能,使用本地数组替代字典结构存储英雄数据
- 优化本地与云端数据同步方法,适配云函数接口改动
- 修改英雄判断逻辑,支持基于数组的查询方式
- 修正金币数据的增减接口,增加异步云调用与本地更新的统一处理
- 删除冗余注释及无用代码,提升代码可读性和维护性
- 调整数据结构定义和类型声明,保障类型安全与代码健壮性
2025-10-19 18:05:45 +08:00
3f6b94af0e refactor(mission): 优化肉鸽关卡及怪物生成逻辑
- 将出战英雄配置由数组改为单个英雄编号,简化相关接口和数据结构
- 统一出战英雄设置和获取方法,移除冗余多英雄管理逻辑
- 增加怪物生成时的强度倍率参数,支持怪物属性随关卡进度递增调整
- 扩展肉鸽模式配置,实现关卡类型区分及怪物数量动态计算
- 新增随机事件系统,支持事件关卡随机触发宝箱、陷阱、增益、减益等事件
- 优化怪物生成流程,整合怪物配置、等级和强度倍率信息,增强游戏体验
2025-10-19 17:18:22 +08:00
928f1dbe16 refactor(config): 精简并优化技能与英雄配置代码
- 删除SkillSet.ts中未使用或多余的枚举和注释
- 移除SkillConfig接口中的无用字段in参数
- 统一调整技能配置字段,删除多余的in参数
- 简化SkillSet技能数据,去除冗余注释和无用代码
- heroSet.ts删除被注释的HeroKind枚举和无用注释
- 精简英雄配置相关注释,提高代码可读性与维护性
2025-10-19 15:52:37 +08:00
6571eb2ef0 feat(game): 技能基础框架基本搭建完成,下步遇到再完善
- 调整了英雄角色top.prefab节点结构和组件关联,优化层级关系和属性值
- 修改pow、mpb等子节点的组件及位置,提升表现效果
- 更新技能atk_fires.prefab增加了ReadyLoop、SkillTime等新属性
- 调整攻击技能atk_s1.prefab的运行类型及相关时间与计数参数
- 修正atk_s1.prefab目标覆盖配置,完善prefab实例结构
- 精简atk_s_1.prefab的子节点引用,去除冗余id链接,简化资源结构
2025-10-19 15:16:39 +08:00
6d5c768a30 refactor(game): 精简肉鸽模式关卡配置并优化怪物加载逻辑
- 调整SkillSet基础攻击技能参数,降低CD时间和技能消耗
- 更新HeroInfo中英雄和怪物的技能组合,替换为更合理的技能ID
- 注释掉部分法师及精英怪物的定义,简化怪物列表
- 优化Monster类load和hero_init方法,移除不再使用的增强属性和关卡倍数参数
- 精简MissionMonComp刷怪队列逻辑,移除增强属性和关卡倍数支持
- 调整RogueConfig,去除怪物增强属性相关代码,仅保留基础刷怪类型和数量配置
- 修正SkillCom中使用属性枚举的地方,使用统一Attrs枚举
- 清理代码注释和多余空行,提升代码规范性和可读性
2025-10-19 12:06:18 +08:00
faae0f8005 添加了mo3 2025-10-18 09:25:43 +08:00
2eae29f1a1 fix(hero): 修正英雄与怪物技能消耗和状态判断逻辑
- 修改Hero和Monster类中技能对象,新增cost属性用于技能消耗
- 修复HeroViewComp中isStun和isFrost方法,确保返回布尔值
- SkillConComp日志输出技能列表和消耗信息,增强调试能力
- 更新英雄配置中的map属性值由0改为100,统一角色数据映射
2025-10-18 09:07:22 +08:00
a3e4e70d9d feat(hero): 初始化角色和怪物技能数据,修改技能数据引用
- 在Hero实体中初始化技能数组,添加技能UUID和冷却时间信息
- 在Monster实体中遍历怪物技能,准备技能相关数据
- 在HeroViewComp中新增skills属性以存储技能信息
- 在SkillEnt中修正技能属性赋值,使用深拷贝避免引用问题
- 删除SkillConComp中无用的空行,优化update方法代码格式
2025-10-17 22:29:10 +08:00
2cdb25ac58 refactor(skillSet): 基本功完成 新buff系统 优化DBuff与Attrs映射及转换逻辑
- 规范化DBuff的枚举命名,修正属性对应关系
- 统一DBuff与Attrs的双向映射,通过TransformBuffs函数处理转换
- 移除旧的getAttrFieldFromDebuff方法,改用更灵活的映射数组
- 更新Attrs枚举,增加被易伤、防护盾等新属性
- 重新调整AttrsType映射,保证属性类型一致性

refactor(hero): 重构Hero和Monster初始化属性及buff系统

- Hero初始化时完善基础属性赋值,新增基础移动速度与攻击距离
- Hero使用initAttrs替代initBuffsDebuffs,重构buff/debuff初始化流程
- Monster初始化简化,统一按Hero写法初始化基础属性和Attrs
- 实现buff/debuff属性智能覆盖与叠加时长的改进逻辑
- 属性计算改用统一逻辑,支持数值型和百分比型准确计算
- 增加属性值范围限制,确保部分属性在合理区间内

refactor(heroViewComp): 优化buff/debuff管理及状态判断

- 统一buff和debuff的持久与临时管理字典及更新方法
- 优化临时buff/debuff的更新时间处理,自动触发属性重新计算
- 提供isStun和isFrost接口简化眩晕、冰冻状态判断
- 规范注释及代码格式,提升可读性和维护性

refactor(skillConComp): 优化眩晕与冰冻状态判断逻辑

- 移除遍历判断,改用HeroViewComp的isStun和isFrost方法
- 简化技能冷却更新逻辑,提升性能

chore(heroSet): 添加AttrSet枚举定义属性最大值限制

docs(rogueConfig): 更新说明文档中的属性枚举定义说明

- 将属性增强枚举由BuffAttr修改为Attrs,以保持一致性
2025-10-17 22:02:23 +08:00
94f83482fa refactor(config): 修改 Buff/Debuff 接口字段命名
- 将 DbuffConf 中的属性 deV, deC, deR 重命名为 value, time, chance
- 将 BuffConf 中的属性 buV, buC, buR 重命名为 value, time, chance
- 统一代码中 Buff 和 Debuff 配置的字段命名,提升可读性和一致性
2025-10-17 19:46:31 +08:00
4706a128f3 refactor(buff): 统一buff和debuff属性结构及类型区分
- 新增Buff类型枚举BType,区分数值型与百分比型属性
- 定义AttrsType,映射每个属性的类型(数值或百分比)
- 添加辅助方法isRatioAttr和getAttrType用于属性类型判断
- HeroViewComp中buff和debuff相关属性名称重新命名,区分持久型和临时型及属性类型
- 修改buff/debuff的加载、应用、更新逻辑,适配新的属性结构
- 新增HeroViewComp的isStun和isFrost方法判断状态
- BattleMoveSystem中使用新判断方法替代旧列表遍历
- 移除SkillCom中未使用的BuffAttr导入项,优化依赖关系
2025-10-17 18:41:54 +08:00
13874f3618 比例添加还是有问题的 2025-10-17 13:40:59 +08:00
d9282b7469 feat(movement): 添加移动速度属性并调整速度计算逻辑
- 在DBuff和Attrs中新增移动速度相关字段SPEED
- 修改getAttrFieldFromDebuff映射,支持移动速度下降Debuff
- 修正DbuffConf接口中deV拼写错误
- BattleMoveSystem中使用Attrs.SPEED替代原慢速减值计算速度
- HeroViewComp中修复deV字段拼写并更新减速效果处理逻辑
- 移除未使用和无效的状态类Debuff标记,优化逻辑判断
2025-10-17 10:54:02 +08:00
d8ba69aada 还有好多错误 2025-10-17 00:29:34 +08:00
559ddfb653 dd 2025-10-16 23:40:12 +08:00
d486d87676 dd 2025-10-16 16:53:34 +08:00
d0cd9c1326 buff需要重置 2025-10-16 16:52:27 +08:00
31eedceeb3 技能设置清理 2025-10-16 11:14:28 +08:00
7ec02c4b9e 添加新技能 2025-10-15 22:56:55 +08:00
9e2ae6f30f 继续技能系统重构 2025-10-15 17:28:16 +08:00
2e2c9d82f9 继续新技能系统 2025-10-15 08:01:11 +08:00
070346fbe4 技能重构开始 2025-10-14 16:58:07 +08:00
7441e94419 开始重构技能系统 2025-10-14 10:53:14 +08:00
43561fa1cc 技能ui 调整 2025-10-14 08:44:31 +08:00
22726eed3b fix(skills): 修正技能预制体锚点并添加调试日志
- 将atk1和atk2技能预制体的锚点y值从0.5改为0
- 在SkillConComp中加载技能时添加uuid为6001时的起始坐标日志输出
- 在Skill加载函数中,uuid为6001时输出加载起始坐标日志
- 在SkillCom组件中,uuid为6001时输出起始位置日志
- 删除HeroPageComp中load_hero函数的实现内容,保留函数体
- 修正Skill加载时节点父级赋值逻辑,确保正确设置父节点
2025-10-13 13:27:40 +08:00
c86fac4ce7 refactor(hero): 删除英雄属性增长与升级资源相关代码
- 移除 heroSet.ts 中职业属性增长配置和全局属性增长配置
- 删除计算英雄属性等级的相关函数及升级资源配置
- Hero.ts 中初始化英雄属性时,改用静态 HeroInfo 数据赋值
- map/HInfoComp.ts 中移除未使用的属性增长及升级资源相关导入
- 简化英雄属性管理,减少复杂成长逻辑,提高数据维护效率
2025-10-13 09:54:22 +08:00
a1a5c37ad0 清理掉一些错误, 重新开始设计 2025-10-12 22:39:10 +08:00
797cf72a09 清理 ui1 ui2 精简到ui3 和ui4 2025-10-12 14:58:52 +08:00
d628829718 refactor(gui): 首页 英雄选择信息更新 初步 完成 2025-10-11 15:36:42 +08:00
f6322688dd fix(asset):
1.首页就是英雄选择页面,战斗后直接进入战斗页面, 不再有其他页面,采用肉鸽模式,每局都是新的开始,
2.获得奖励可以解锁更多英雄
3.战斗中获得随机奖励,但是需要消化 金币,金币由怪物掉落
4.战斗中可以升级,最高5级,后续可以开放10级,或地图不同最高等级不同
2025-10-10 23:59:12 +08:00
5ed5579142 refactor(heroUi): 精简和优化英雄界面预制资源
heriui载入 还有问题
- 移除了大量冗余节点和组件,减小预制体体积
- 调整部分节点名称和层级结构,更加清晰易维护
- 优化部分节点位置和尺寸属性,提升界面表现一致性
- 更新部分精灵资源引用及颜色配置,保证视觉效果正确
- 删除无用的动画剪辑和挂载组件,提升加载性能
- 重新整理属性覆盖信息,保持配置整洁规范
2025-10-10 16:55:01 +08:00
577f43042b dd 2025-09-20 09:49:22 +08:00
3435f76f5d Merge branch '814' of https://e.coding.net/walker_pan/heros/heros into 814 2025-09-10 22:30:39 +08:00
138f6b4da0 dd 2025-09-10 22:30:36 +08:00
34db348707 Merge branch '814' of https://e.coding.net/walker_pan/heros/heros into 814 2025-09-06 20:03:19 +08:00
9fca82703b dd 2025-09-06 20:03:16 +08:00
5b9c00fa7a dd 2025-09-03 10:58:29 +08:00
8e044fcf3c dd 2025-09-01 17:27:24 +08:00
da0237d49c dd 2025-09-01 10:36:33 +08:00
a9e940b166 dd 2025-08-29 16:01:39 +08:00
543be1111a dd 2025-08-28 17:08:51 +08:00
09c86944ac ui调整 2025-08-26 10:55:15 +08:00
c3b9977b0c 引导完善+ 说小贴士 2025-08-25 23:42:31 +08:00
6c95b3acc3 引导 基本完成 2025-08-25 17:28:02 +08:00
6a29821a7b 引导系统基本完成,开始制作 引导步骤 2025-08-24 23:40:37 +08:00
d693499397 开始新手引导 2025-08-21 22:57:29 +08:00
213149881c 去掉大部分 调试信息 2025-08-21 14:33:42 +08:00
92faa0fe09 腾讯云函数对应更新,英雄升级资源消耗,分开处理 2025-08-21 14:05:44 +08:00
1b56cb7a8c 初始版本可以去申请电子版权和软著了 2025-08-21 13:54:28 +08:00
0a654d130a 商店商品++ 2025-08-20 23:27:32 +08:00
77075b2650 商店 基本完成 2025-08-20 20:51:17 +08:00
1896b5fab0 开始商店 脚本和ui 2025-08-20 17:46:06 +08:00
b531948d4d 永久数据不再mvvm显示 2025-08-20 14:02:14 +08:00
dbe2da2927 奖励结算++ 2025-08-20 09:59:01 +08:00
bee97b4fe8 掉落加双倍处理 基本完成 2025-08-19 23:22:59 +08:00
c47ecc21e6 金币经验掉落 2025-08-19 22:30:59 +08:00
854affeaae 奖励已经双倍奖励 2025-08-19 19:40:34 +08:00
22f35893d7 升级 消耗经验和金币,需要本地和网络同步,又要减少操作 2025-08-19 08:56:18 +08:00
18248fdcd7 dd 2025-08-19 08:44:08 +08:00
6365464a1b ui调整 2025-08-19 08:42:19 +08:00
f5a13de4b5 添加物品 2025-08-18 21:13:10 +08:00
9e1459973c 品质统一在boxset设定 2025-08-18 21:03:47 +08:00
3884b35829 dd 2025-08-18 17:47:06 +08:00
a824d9a124 云环境和本地调试 添加 2025-08-18 17:00:40 +08:00
addc61e2a9 dd 2025-08-18 00:37:34 +08:00
cb8c37c23a 添加微信云开发环境 2025-08-18 00:27:57 +08:00
18874ddbf2 dd 2025-08-17 22:31:45 +08:00
c24961171f skillcon_timers 问题修复 2025-08-17 22:16:09 +08:00
db79fbf9e0 微信云开发插件 2025-08-17 22:15:07 +08:00
939e6d553d ui 2025-08-17 22:08:00 +08:00
b6ec65741a 关卡调整 2025-08-17 21:12:35 +08:00
1a25a566c8 英雄出战选择 +英雄相关 ui 改变 2025-08-17 20:40:03 +08:00
ba61724a08 dd 2025-08-17 12:28:38 +08:00
e5874bf936 护盾改为 护甲值 2025-08-17 12:25:22 +08:00
6288d4e4bb dd 2025-08-16 22:20:26 +08:00
eeeeecacc5 buff动画 2025-08-16 21:13:52 +08:00
9ccd63be3c 血条扣血特效 2025-08-16 15:32:39 +08:00
0d3f789bdc 技能清理技能完成, 完全使用帧动画 2025-08-16 14:21:05 +08:00
364371d952 todo 技能清理, 清理所有的spine技能已经 都改成像素形式 2025-08-15 17:07:07 +08:00
eddc1cadde 英雄召唤精简+ 清理无用技能文件 2025-08-15 17:06:18 +08:00
a2db298fcd dd 2025-08-15 16:33:25 +08:00
739600de89 hero 升级 2025-08-15 16:33:02 +08:00
94231cb3b1 英雄信息弹窗 2025-08-15 09:25:09 +08:00
cbac432bb6 英雄信息 2025-08-15 00:26:37 +08:00
5d8e43175e 改成位图字体 2025-08-14 21:04:03 +08:00
59b255b85d 英雄卡牌++ 2025-08-14 17:22:46 +08:00
7203a4ab07 英雄展示页面++ 2025-08-14 17:10:36 +08:00
6adff46fd1 清理 老的 没用的组件 2025-08-14 16:39:06 +08:00
f539cf9b7b 解决错误回滚 2025-08-14 15:54:19 +08:00
3b4ce5b33e dd 2025-08-14 13:42:49 +08:00
3703b148e9 英雄卡牌 2025-08-14 10:52:37 +08:00
66acc50c49 ui继续 2025-08-13 23:52:44 +08:00
672e987c70 底部按钮ui 2025-08-13 10:43:36 +08:00
c7c4471d4d 商品页ui 2025-08-13 10:24:58 +08:00
e9db3305c5 dd 2025-08-13 00:14:24 +08:00
ba3fa75006 开始商店ui 2025-08-13 00:13:28 +08:00
d464491172 英雄和敌人 全死亡后,判定解决 2025-08-12 20:20:05 +08:00
b77f023548 本地数据存取 完成 2025-08-12 16:58:29 +08:00
5dd354a86b 刷怪完成 2025-08-12 15:54:56 +08:00
61cbd6e7bd 技能有bug 需要处理 2025-08-12 11:02:16 +08:00
1273ec6e99 去掉skillcom处理 buff skill只负责动画运行和碰撞伤害 2025-08-12 10:31:01 +08:00
ca8bbd397b 防御还是百分比减免 2025-08-12 00:01:10 +08:00
13d0a6d190 技能cd 完善 2025-08-11 23:13:16 +08:00
919ff09351 英雄去除 smchp 2025-08-11 22:33:22 +08:00
5bcf5e737b 清理掉 missioncomp的 抽卡相关的 游戏逻辑 2025-08-11 22:02:20 +08:00
89daacba36 继续游戏模式改变,不再是原先的肉鸽单局,而是闯关轻成长 2025-08-11 17:07:28 +08:00
7bece884da dd 2025-08-11 15:35:25 +08:00
829bf6ca38 dd 2025-08-11 15:35:16 +08:00
1f38e07b05 dd 2025-08-11 15:34:36 +08:00
43f6ab8f6a dd 2025-08-11 15:34:12 +08:00
f37b88d78b dd 2025-08-11 15:24:41 +08:00
755a2e83d8 英雄怪物都切换到帧动画 2025-08-11 11:06:14 +08:00
1521d9445c 去掉原先spine 英雄怪物 2025-08-10 22:34:04 +08:00
bce3580b22 再次清理英雄,切换到像素 2025-08-10 15:48:34 +08:00
4ea590e708 英雄 简单优化 2025-08-08 22:40:07 +08:00
bf241345bf 技能内存优化 2025-08-08 22:20:26 +08:00
570812de88 移动 技能方向基本完善 2025-08-08 20:17:40 +08:00
a283e98e98 英雄 位移 完成 2025-08-08 17:12:17 +08:00
1482e9989a 通过帧事件 实现技能的范围伤害完善 2025-08-08 16:36:54 +08:00
cd6675652b 调整盾技能, 盾图片资源需要换 2025-08-08 15:48:50 +08:00
2af32ee476 背景改变 2025-08-08 14:24:25 +08:00
25ed3a009a 角色 停止后 切换到idle动画 2025-08-08 13:44:28 +08:00
52ee731e3f dd 2025-08-07 23:37:18 +08:00
4b3cf36d95 dd 2025-08-07 10:51:23 +08:00
db5cacfe8f dd 2025-08-07 10:50:50 +08:00
471248eba8 英雄icon 直接使用json动画,不需要icon图片了 2025-08-07 00:34:59 +08:00
d77ce672b3 开始 继续技能动画,和技能配置, 并完成初步几个英雄设定 2025-08-06 17:39:55 +08:00
3f2001e2d1 当三个英雄后,不再出现其他英雄 2025-08-06 16:20:54 +08:00
af16f581dd 目前没有错误,不需要添加自定义计时器 2025-08-06 15:36:55 +08:00
d0f79c9207 再来一局 完善, todo : mission 添加自定义的 定时运行队列 方便销毁 2025-08-06 10:56:50 +08:00
228014bc8f 结束ui 2025-08-05 23:50:49 +08:00
97bba4edb7 英雄召唤基本完成 下一步 满3个英雄后 不再出现其他英雄 2025-08-05 22:28:24 +08:00
6f9529ada2 dd 2025-08-05 17:25:34 +08:00
3db3cc78eb 逐步 去掉 主英雄设定 2025-08-05 10:32:18 +08:00
b6228f7747 游戏 模式再次改变 2025-08-04 23:58:11 +08:00
2423b25dea dd 2025-08-04 17:16:05 +08:00
7b424d1649 ddd 2025-08-04 00:37:57 +08:00
f579ed49e7 老的ui 依赖完全去除 2025-08-03 20:26:28 +08:00
4b694120ff dd 2025-08-03 19:08:51 +08:00
a03b2516e3 dd 2025-08-03 19:03:43 +08:00
2a5d1ecbd9 继续清理 2025-08-03 19:00:09 +08:00
b12060f133 继续去掉老的ui 2025-08-03 16:46:16 +08:00
5c8a15262e ui调整 去掉一些不要的 2025-08-03 16:25:51 +08:00
eff5f21d04 ui添加 2025-08-03 08:52:33 +08:00
4daac778a0 开箱 随机buff 初步完成 2025-08-02 09:59:25 +08:00
fef5480322 动画位置完善 2025-08-01 23:54:20 +08:00
6e948020ef 去掉bbox 动画,有需要重做 2025-08-01 23:34:50 +08:00
1eb936a003 去掉goods 2025-08-01 23:33:37 +08:00
9d0fdfc0f8 去掉了item+ 小强化 动画 2025-08-01 23:32:39 +08:00
3c349f4195 ++lucky 功能ui 2025-08-01 17:24:55 +08:00
877abc9577 +刷新次数的增加和广告入口 2025-08-01 10:52:47 +08:00
7462e2aeef dd 2025-07-31 23:13:21 +08:00
0b0a217abc 每波添加一次刷新次数 2025-07-31 22:58:10 +08:00
626003c061 添加默认刷新次数 2025-07-31 22:57:04 +08:00
cac739c52b 天赋替换完成 2025-07-31 22:56:31 +08:00
15e41c628a 天赋信息显示,todo:替换 2025-07-31 22:31:52 +08:00
7bb49f86d5 死亡计数出错修复 + 刷怪5个后间隔5秒 2025-07-31 17:22:04 +08:00
d56b4293d7 掉血独立 2025-07-31 15:46:25 +08:00
db2acbf52e todo 天赋逐个验证 + 掉血改独立 2025-07-30 23:25:06 +08:00
23ef6c3ca0 天赋完善 继续 2025-07-30 22:25:31 +08:00
c3ecc08767 增益 再全面完善下 2025-07-30 00:41:20 +08:00
6c6fb64ab1 统一属性计算函数 2025-07-30 00:19:46 +08:00
11a957b08a 临时buff改成时间计算 cd 加速的逻辑改变 2025-07-30 00:08:46 +08:00
a4ebf3c651 dd 2025-07-29 23:55:49 +08:00
16195f4cb4 天赋触发和 ui制作完成 2025-07-29 17:08:42 +08:00
3fe8edf88a dd 2025-07-29 11:08:29 +08:00
9f820436fc 添加 缓冲倒计时 2025-07-29 00:04:57 +08:00
98039f36ca dd 2025-07-28 17:28:05 +08:00
d081695725 天赋 初步, 倒计时 添加 2025-07-28 17:12:43 +08:00
b3ea965c46 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-28 14:51:47 +08:00
cd6f10a534 dd 2025-07-28 14:51:44 +08:00
953ae2e0f9 dd 2025-07-28 14:17:56 +08:00
48eaa6d1ad 地图修改 2025-07-28 00:14:20 +08:00
4bd2e5566a 统一 英雄能量增长 2025-07-25 23:17:24 +08:00
655a4eef56 去掉英雄不同类型 出生点不同,去掉能量增长方式的不同 2025-07-25 22:26:43 +08:00
8832a2199e 去掉boss 面板 2025-07-25 17:24:07 +08:00
855fed2a47 技能都改为 cd 减少 玩家学习成本 2025-07-25 17:20:23 +08:00
509121a2ab dd 2025-07-25 13:23:54 +08:00
ac12d8cfe6 技能++ 2025-07-25 10:47:35 +08:00
2018e98e7c dd 2025-07-25 10:24:19 +08:00
0ba25c1cac 稍微改了点 2025-07-25 09:55:08 +08:00
a5a0c26e8f 技能添加 2025-07-24 23:43:22 +08:00
81a45e4387 技能清理 2025-07-24 17:15:28 +08:00
cafd6f4073 能量增长完善 下一步 开始设计英雄 2025-07-24 17:06:40 +08:00
054fc0a44a dd 2025-07-24 13:41:20 +08:00
87e1de7f16 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-24 13:36:42 +08:00
7bd7da427d dd 2025-07-24 13:36:39 +08:00
0b57ffa684 +2个技能 2025-07-24 11:03:24 +08:00
af89bb7707 涨能量需要再处理下, 怪物被攻击算命中 如何涨 2025-07-24 00:05:11 +08:00
690f0547cd 做了一个初始 物理技能,战士前排抗揍 触发被攻击被动,远程 攻击 触发攻击被动 2025-07-23 17:54:12 +08:00
e98de0ae84 dd 2025-07-23 17:37:29 +08:00
e3b403c162 dd 2025-07-23 17:36:03 +08:00
e96d5fca99 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-23 15:31:15 +08:00
d2b62bd351 dd 2025-07-23 15:31:12 +08:00
9c1a453ff7 dd 2025-07-23 15:26:03 +08:00
b6f026e5b7 dd 2025-07-23 13:50:51 +08:00
f805bbcd4a 修复bug和ui调整,下一步,达到特定等级才激活技能 2025-07-23 10:41:09 +08:00
1611b5d3b5 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-23 00:38:46 +08:00
a8dfceeb09 dd 2025-07-23 00:38:44 +08:00
147cb2bad7 装备 设计 修改 2025-07-22 17:29:32 +08:00
cde7da64ad 解决修改后的bug 2025-07-22 17:06:28 +08:00
a5ed2f5784 零时buff还是有必要的 可以增加玩法 2025-07-22 16:49:17 +08:00
b17de4a2ac FightConComp 的效用已经取消,下一步 进一步 精简,去掉临时 buff debuff 因为本身就是 当局游戏 没必要加零时debuff 直接当局永久debuff 2025-07-22 16:42:42 +08:00
e45ebd524b 添加了 英雄专门处理 装备加成的文件,接下来 去掉原先的光环类文件 FightCon 2025-07-22 16:16:36 +08:00
508c3b570a 乖乖数量减少,走精英路线 2025-07-22 10:17:52 +08:00
f841c9ec7f dd 2025-07-21 23:35:11 +08:00
a073682615 解决 穿刺错误问题,下一步 修改升级奖励为 手动触发 2025-07-21 17:15:12 +08:00
68c4d94ccc 解决 预制体刚生成还没移到出生点就发生碰撞问题 2025-07-21 16:51:33 +08:00
2d6e8de164 怪物攻击后不走路问题 2025-07-21 14:49:13 +08:00
163e8273c5 提速了下 2025-07-21 14:36:57 +08:00
9b4e9073a2 暂时 解决 血条错位和 打到新产生的怪问题 2025-07-21 10:08:54 +08:00
9fd8fa02af 注释 打印+怪物变强 2025-07-21 08:07:53 +08:00
c6dea41c80 修改了 spine 为缓存模式 2025-07-20 13:56:10 +08:00
75b2206b70 spine动画更有优势,不再考虑帧动画 2025-07-19 14:59:42 +08:00
8676b5340e + 龙怪 动画脚本 兼容2种动画 2025-07-18 17:24:38 +08:00
3b569068d4 dd 2025-07-18 13:53:34 +08:00
250df54c29 dd 2025-07-17 23:51:21 +08:00
db026e990d 群体技能还是需要修改 2025-07-17 10:09:52 +08:00
5a9da59acc 怪物 改为3条直线 进入, 攻击动画 直线的已改, 抛物线和群攻的 也需要修改 2025-07-17 09:53:19 +08:00
8aa4edabd4 怪物数 增加, 但强度太低了 需要考虑下 2025-07-16 23:50:21 +08:00
2c09abc373 ui 修改 2025-07-16 20:58:34 +08:00
326bd32183 技能cd 增益 需要修复 2025-07-16 17:46:17 +08:00
95e64c530a 升级bug 解决 2025-07-16 16:07:06 +08:00
de8924b84d 开始 英雄 信息ui 修改 2025-07-16 10:59:41 +08:00
82127a81ba 强化选项 完成 2025-07-16 10:38:47 +08:00
6f2af2f395 接下来测试强化 2025-07-15 23:22:52 +08:00
1780509509 简化 强化选项 2025-07-15 22:42:50 +08:00
0e069b5594 装备 数值 修改为5%的差值,接下来需要设计 几个流派,并给装备标注 2025-07-15 17:50:28 +08:00
04704d4526 dd 2025-07-14 23:33:36 +08:00
a1a6756b6c 再次 清理了一些东西 2025-07-14 17:12:50 +08:00
3a53b5e531 界面清理,现在开始 升级 进化设置 2025-07-14 17:02:56 +08:00
6b6d4db571 伙伴 系统基本清理 2025-07-14 16:59:29 +08:00
fbcd12a5b9 取消掉副英雄 2025-07-14 16:53:39 +08:00
0815d64f3c 必杀技和卡牌技能 签到 skillconcomp,统一执行 2025-07-14 14:29:51 +08:00
377c287eec 将必杀技 迁移到 skillconcom ,去除技能释放卡牌 2025-07-14 10:52:43 +08:00
9ebab375a9 dd 2025-07-14 00:12:44 +08:00
da71e04e83 dd 2025-07-14 00:11:53 +08:00
e6c3eefbcb 怪物 不变,添加boss 2025-07-13 20:32:17 +08:00
c6b017d5fe dd 怪物开始重做 2025-07-13 17:31:11 +08:00
ffc51c10a3 +肉鸽模式,接下来做boss 动画 2025-07-12 21:40:54 +08:00
37610439a6 dd 2025-07-11 17:23:20 +08:00
43c2dbcfa2 怪物根据怪物等级 掉落石头和经验 2025-07-11 16:20:05 +08:00
a302bbd65f dd 2025-07-11 11:12:06 +08:00
9dec586217 dd 2025-07-11 11:10:37 +08:00
933987eab1 怪物波次及等级++ 2025-07-11 10:55:48 +08:00
3072e8eccd dd 2025-07-10 23:22:55 +08:00
c9ecc5979c 技能配置基本完成,现在开始 怪物及关卡配置 2025-07-10 17:24:48 +08:00
e4263b5f47 武器 击晕 冰冻 易伤 效果添加 2025-07-10 16:35:16 +08:00
a75950d3a6 dd 2025-07-10 11:00:33 +08:00
8e4c7410b9 武器 技能 配置表修改 2025-07-10 10:48:11 +08:00
b832851842 武器配置表 2025-07-10 10:00:25 +08:00
541a944c0c ++护盾技能 2025-07-10 00:30:35 +08:00
7dcaf19925 buff 治疗等技能完善 2025-07-09 17:54:03 +08:00
f73badd5fc 对UI进行调整 2025-07-09 10:24:43 +08:00
da1db91368 技能图标需要和卡牌 统一 2025-07-08 15:17:05 +08:00
63a3433838 必杀技 与卡牌技能类似 的触发机制 2025-07-08 15:10:33 +08:00
0aaf45d20d 稍微优化技能目标 2025-07-08 14:35:54 +08:00
b2c49d978a 技能目标位置 完善 2025-07-08 10:44:28 +08:00
aa31ffb0e8 dd 2025-07-07 20:23:01 +08:00
b642c1d40f 技能系统基本完善 ,现在需要完善基础技能 2025-07-07 17:19:02 +08:00
3798f9da95 技能加入选择 ,继续完善 2025-07-07 10:58:21 +08:00
f7c231de00 基础主将添加+ 修复第一次伤害计算为穿刺伤害bug 2025-07-06 23:58:10 +08:00
9ebf620ed8 添加 了 饰品 锤子 + 冰冻同时冻住cd,眩晕则cd归零 后续 需要处理 boss 的技能cd归零和冻结 2025-07-05 17:48:59 +08:00
ed26a10a98 装备 新购 升级 基本完成, 接下来需要制作饰品 2025-07-04 16:22:15 +08:00
7413dc4e6e 装备 升级 制作 2025-07-04 15:57:25 +08:00
d0e411ac12 dd 2025-07-04 15:47:50 +08:00
352792b76f 装备ui 等级和品质 表现 2025-07-04 15:40:36 +08:00
85e4985311 dd 2025-07-03 23:31:09 +08:00
99f213e461 dd 盾牌配置表中断 需要继续完善 2025-07-03 17:16:38 +08:00
073a3bbd2f 穿透 加 穿透伤害比例 设定 2025-07-03 10:39:50 +08:00
f72691cecb 完成 剑类 初步设计 2025-07-03 10:34:27 +08:00
11e6ecdf48 装备 需要完善 2025-07-02 17:45:00 +08:00
ebeb5ea04b 技能装备 逻辑改变,ui 变动基本完成 2025-07-02 16:01:35 +08:00
42683db961 dd 2025-07-02 14:06:33 +08:00
a83b8efacb 装备技能 获取和提示 动画 修改 2025-07-02 10:41:23 +08:00
8c1216f24d 装备和技能获取逻辑改变 2025-07-01 23:30:00 +08:00
bdb0ca5bb1 穿刺和易伤为100% 暴击和风怒为概率 2025-07-01 17:15:08 +08:00
9b5c2f8fc8 dd 2025-06-30 17:26:38 +08:00
ded1b36cfb dd 2025-06-30 17:24:04 +08:00
63f85a223d 还有 关卡设定 2025-06-30 16:15:59 +08:00
db18064511 基本完成,进入 英雄 和装备设计阶段 2025-06-30 16:14:54 +08:00
326e9bb97c dd 2025-06-29 23:36:22 +08:00
2ec530d881 添加 升级系统 2025-06-27 16:26:12 +08:00
dde29136fa 加入 等级系统 开始 2025-06-27 10:59:12 +08:00
cba52086c2 dd 2025-06-27 08:36:34 +08:00
0a25259cf4 技能卡槽 需要测试确认 2025-06-26 16:57:55 +08:00
b00cc9536f 技能选择 需要确定是技能1 23 中的哪个 2025-06-26 16:44:22 +08:00
d31c495a54 属性弹窗++ 2025-06-26 10:49:08 +08:00
862777a9c7 继续 2025-06-25 23:57:19 +08:00
7363952dae hp buff 基本完成 2025-06-25 21:09:54 +08:00
db0a0dd19c 信息展示 继续 2025-06-25 17:00:43 +08:00
75136d665b dd 2025-06-25 13:45:05 +08:00
2b5ed007b4 光环和装备加成 都改为buff 不再使用buff 2025-06-25 13:44:51 +08:00
03456dd990 dd 2025-06-25 11:10:13 +08:00
b4ed42456e 伤害计算 需要统一 2025-06-25 11:10:03 +08:00
6b030894ef 继续 2025-06-24 23:33:19 +08:00
56a76f51b7 主将 伙伴 和boss 信息 使用mvvm 动态显示 2025-06-24 21:09:39 +08:00
766c1f8176 crt 改为crit 2025-06-24 21:08:46 +08:00
4ef2855e49 bar继续 2025-06-24 16:21:38 +08:00
ad67064e17 dd 2025-06-24 13:51:26 +08:00
4af72ba3ef 战斗信息展示 继续 2025-06-24 11:04:43 +08:00
f734708cf3 dd 2025-06-24 07:52:58 +08:00
b69222d24f dd 2025-06-24 00:13:13 +08:00
edba01722c ee 2025-06-23 16:19:41 +08:00
c62eda84bb 卡组刷新 及预置广告 抽紫装, 成功后刷紫装未做 2025-06-23 16:17:58 +08:00
c6fa6838db dd 2025-06-23 10:49:15 +08:00
6584fa0e72 改了 好多 2025-06-22 23:50:28 +08:00
80359de181 技能动画暂停 2025-06-20 16:35:57 +08:00
6ce9fc4c48 aoe技能继续添加 2025-06-20 16:29:11 +08:00
211dd26ca3 dd 2025-06-20 11:02:42 +08:00
a31710e2d9 dd 2025-06-20 10:26:28 +08:00
b7edf26cc9 aoe ++ 2025-06-20 00:25:05 +08:00
ff402f14ca dd 单独制作 卡牌特效 2025-06-19 17:28:55 +08:00
3582521e4e dd 2025-06-19 16:38:20 +08:00
492e052d5b 战斗结束情况 cards 队列 2025-06-19 16:06:17 +08:00
86378c16b7 卡牌样式修改 2025-06-19 16:04:13 +08:00
a1ba9efd89 卡片内圈++ 2025-06-19 13:26:25 +08:00
4ebd868d20 dd 2025-06-19 11:07:10 +08:00
b390d5bc90 卡牌调整为3张 2025-06-19 11:03:40 +08:00
3accaa1850 card ui调整 2025-06-19 10:28:31 +08:00
2c9f176912 cards icons ++ 2025-06-19 09:32:11 +08:00
ab9ff70f77 功能性卡牌功能继续 2025-06-18 17:17:29 +08:00
b6a2ab2921 dd 2025-06-18 16:32:17 +08:00
6e6b5c31c7 功能卡牌出不设定 2025-06-18 16:31:39 +08:00
5083910c95 技能清理 2025-06-18 16:04:57 +08:00
d6457be563 todo + 2025-06-18 11:00:14 +08:00
1d9aa0834c todo 2025-06-18 10:59:19 +08:00
be4543b62e 装备技能转变 触发+伙伴死亡 被攻击触发 2025-06-18 10:58:18 +08:00
fdfa9cbd37 dd 2025-06-17 17:21:54 +08:00
d7b6dd375a 装备特殊加成 继续完善 2025-06-17 16:19:02 +08:00
0a1e2b7813 伙伴复活时间减少完善 2025-06-17 14:49:26 +08:00
d02482a591 复活完成 2025-06-17 10:58:13 +08:00
5af0a314a6 去掉 HeroSelectEnd 等 无用 信号 2025-06-17 08:55:03 +08:00
3ad905cd59 dd 2025-06-17 00:00:56 +08:00
843d03ac20 FRIEND_WAVE_UP 2025-06-16 16:54:44 +08:00
9a2e2af37a dd 2025-06-16 16:52:23 +08:00
d9b7b6c966 英雄普通攻击改变 2025-06-16 10:53:02 +08:00
e7efaa9d1e DD 2025-06-15 23:22:19 +08:00
93ed6fae1e dd 2025-06-14 22:55:25 +08:00
cb91e66646 装备改为 buff 和 debuff 2种加成 2025-06-14 22:54:07 +08:00
d01b98f9c3 buff 重设 英雄和伙伴 改为公用debuff 2025-06-13 16:42:01 +08:00
8ea55fd99e 英雄主技能 加成有问题 需完善 2025-06-13 15:15:41 +08:00
008cd2ffc5 装备加成错误解决 2025-06-13 15:10:47 +08:00
3ec7c18ace dd 2025-06-13 10:59:50 +08:00
2376c952d2 修改了挺多, 继续完善 战斗流程设计 2025-06-13 10:59:41 +08:00
3312c2addf dd 2025-06-12 23:35:25 +08:00
8016ec78f1 出生点修改 2025-06-12 20:48:11 +08:00
741da016fd card 显示修改 2025-06-12 20:39:32 +08:00
6aeee46c7c 血条显示修改 2025-06-12 20:30:19 +08:00
c35ae83511 修复 层级不起效和移动问题 2025-06-12 20:04:27 +08:00
950b91441b dd 2025-06-12 16:51:47 +08:00
cb38aa55a4 继续完善 装备buff 2025-06-12 16:24:23 +08:00
4c0d1023a0 攻击次数 继续完善 2025-06-12 10:56:12 +08:00
a0bd1da1ca dd 2025-06-11 23:55:45 +08:00
d06d8fe910 dd 2025-06-11 16:54:50 +08:00
4096922e61 dd 2025-06-11 10:55:24 +08:00
1f5a4a7fb7 dd 2025-06-09 23:30:35 +08:00
9bace6aa99 dd 2025-06-09 09:54:52 +08:00
094b55f349 装备添加 2025-06-08 23:16:40 +08:00
63f4d1067e 得分结算页面 2025-06-06 22:54:09 +08:00
94128b05ca 任务开始 技能清空 2025-06-06 16:38:48 +08:00
fee9fc9852 去掉hartmodel 2025-06-06 16:26:13 +08:00
f9b3f56a04 dd 2025-06-06 10:45:29 +08:00
76c6fca2a5 完成 技能选择和英雄选择 2025-06-06 10:44:45 +08:00
6883916de1 dd 2025-06-05 23:06:53 +08:00
25202ccb35 英雄技能的加载 继续 2025-06-04 20:50:29 +08:00
b26efd07fd 游戏开始 初始技能功能 继续完善 2025-06-04 17:16:43 +08:00
899613c689 召唤逻辑改变 2025-06-03 16:34:27 +08:00
b66c69d925 dd 2025-06-03 10:51:25 +08:00
4585ee59d6 解决动画不切换问题 2025-06-02 20:38:13 +08:00
3fbfc2ea09 去掉了 技能系统,技能由单个精灵独立处理 2025-06-02 20:25:23 +08:00
c9a499e38b dd 2025-05-30 14:52:06 +08:00
37618b0bd5 dd 2025-05-30 14:35:10 +08:00
d448779c8d dd 2025-05-30 13:43:04 +08:00
96db3dc1bd 金币系统 2025-05-30 10:34:18 +08:00
564b3e2de9 dd 2025-05-29 16:48:14 +08:00
e695b9bdac 游戏流程控制通过节点间 通信完成 2025-05-29 16:45:43 +08:00
8cb3fe192d 战斗开始 延迟刷新卡牌 2025-05-29 10:11:24 +08:00
b7a05c2c24 延迟弹出结束 2025-05-29 09:21:19 +08:00
cb1ac100da 主体 死亡后结束战局 2025-05-29 09:02:38 +08:00
6a185a2361 dd 2025-05-28 16:59:59 +08:00
ba05b59f4d dd 2025-05-27 16:45:22 +08:00
cdb09a5ca1 ff 2025-05-27 10:57:42 +08:00
424edb89a7 dd 2025-05-26 23:20:17 +08:00
3efbf21a14 战斗等级显示需要完善 2025-05-26 16:38:59 +08:00
85856ccc28 dd 2025-05-23 16:23:16 +08:00
2c3f682b18 dd 2025-05-23 10:54:57 +08:00
9b97bff159 dd 2025-05-23 10:25:40 +08:00
da1124a065 dd 2025-05-15 17:00:06 +08:00
30d5cfbb7c 位置已取消 2025-05-15 16:51:52 +08:00
ea64303410 英雄召唤修改为到特定位置 取消类型与位置绑定 2025-05-15 16:27:14 +08:00
176bdbc811 dd 2025-05-14 10:11:51 +08:00
476be36a03 dd 2025-05-13 16:57:39 +08:00
14da4fb2d1 dd 2025-05-06 00:06:20 +08:00
64163a675f dd 2025-04-29 16:44:05 +08:00
999250c160 去掉技能,卡池等级,全场技能 2025-04-29 10:31:26 +08:00
32f3c75241 dd 2025-04-27 16:57:46 +08:00
ff172c7f72 dd 2025-04-27 16:08:39 +08:00
d75cce01d7 dd 2025-04-27 13:29:00 +08:00
789e4183ec dd 2025-04-25 16:56:27 +08:00
d553ddc9c5 dd 2025-04-25 13:48:53 +08:00
83b4794c13 加血修复 2025-04-25 08:14:13 +08:00
0d697c488d 加hp 有问题 2025-04-24 16:59:08 +08:00
dcc1a98b3b 战斗信息显示 2025-04-24 13:52:44 +08:00
28b557f18f dd 2025-04-24 10:51:37 +08:00
02547cb470 修复错误 2025-04-24 10:49:50 +08:00
084e641855 dd 2025-04-24 10:44:41 +08:00
ff01b741fc dd 2025-04-24 10:44:21 +08:00
d3cdbff3d9 启示位置变化 2025-04-22 16:19:43 +08:00
b75ee1da2d Merge branch 'new316' of https://e.coding.net/walker_pan/heros/heros into new316 2025-04-21 19:14:53 +08:00
4c96d7255d dd 2025-04-21 19:14:04 +08:00
42e57a89fd dd 2025-04-21 16:14:45 +08:00
fc35e40688 dd 2025-04-02 16:58:59 +08:00
2ae23e5915 dd 2025-04-02 14:23:08 +08:00
b094d4632f 为之后 一次技能 多次释放 提供基础 2025-03-31 10:38:49 +08:00
063764dc82 技能碰撞改回物理碰撞 2025-03-31 08:16:41 +08:00
798a831227 技能碰撞改回物理碰撞 2025-03-30 16:59:40 +08:00
67704725b2 修改了很多 2025-03-27 23:25:10 +08:00
3a15541170 清理之前文件 + 再次取消碰撞检测 2025-03-27 12:15:02 +08:00
63e182e214 修复 伤害错误 2025-03-26 16:57:15 +08:00
8b33abb973 技能系统修改为 只负责普通技能 2025-03-26 16:42:52 +08:00
8e0aa200a6 dd 2025-03-26 13:50:40 +08:00
4335a8500b 技能系统还要,伤害逻辑交给碰撞系统处理 2025-03-26 13:49:11 +08:00
ae30a865c7 重新 使用碰撞来处理 抛射型技能逻辑处理 2025-03-26 11:04:58 +08:00
0f9fb4e8fb dd 2025-03-26 00:10:05 +08:00
1a6bff9d49 卡片召唤英雄 2025-03-25 16:34:09 +08:00
9fbad1f405 dd 2025-03-20 23:07:15 +08:00
eec698fd0a dd 2025-03-20 16:28:59 +08:00
776c2819de ui 2025-03-20 10:51:13 +08:00
27edecb94e 卡牌ui更新 2025-03-20 10:47:55 +08:00
f3f0e87b3c dd 2025-03-19 17:32:13 +08:00
d58c9f7c79 Merge branch 'new316' of https://e.coding.net/walker_pan/heros/heros into new316 2025-03-19 12:09:52 +08:00
028a89348e dd 2025-03-19 12:09:49 +08:00
492c073349 英雄修改 2025-03-19 10:52:57 +08:00
8b04e5c80b dd 2025-03-18 16:23:00 +08:00
7f82edf4f9 技能逻辑修改,怪物只攻击最前方,友方和地方逻辑分开 2025-03-18 16:17:46 +08:00
3a7b0e4762 清理smc 2025-03-18 16:00:04 +08:00
f7f9849d14 怪物等级 2025-03-18 10:22:09 +08:00
82d80a7537 去除 英雄升级相关 2025-03-18 10:21:57 +08:00
b0d35b6ff5 去掉smc.heros 2025-03-18 09:39:02 +08:00
eb20011f07 dd 2025-03-17 23:18:29 +08:00
610f66de38 dd 2025-03-17 16:40:35 +08:00
ff086b7114 dd 2025-03-16 23:13:14 +08:00
57c56c0d11 dd 2025-03-16 22:50:47 +08:00
ca2a0f79d1 ui重做 2025-03-16 22:43:43 +08:00
a065b32856 ui调整 2025-02-26 17:00:24 +08:00
5279a65284 初步 修改英雄信息 2025-02-26 16:18:40 +08:00
94b8c992da 强化单局 弱化成长 2025-02-25 12:58:08 +08:00
acaa0ea442 英雄 技能调整继续 2025-02-08 16:43:58 +08:00
0c6899264d 技能继续 2025-02-08 13:51:36 +08:00
b61652084d 计算技能延迟 时间 2025-02-08 10:57:27 +08:00
d4bdc1651f 将伤害执行加入队列,方便 debuff 即间隔性伤害的加入 2025-02-08 10:51:51 +08:00
6e1c7ee715 技能运动基础修改完成,todo 完善各类技能实现 2025-02-08 10:07:28 +08:00
c619b97aa4 技能组件修改,由skillcom统一负责动画,只负责动画 2025-02-08 08:06:42 +08:00
8a6609f2c2 注释 2025-02-07 20:26:25 +08:00
f5fe35d36b 实现 英雄不在动一个x点,和 伤害队列显示 2025-02-07 15:36:25 +08:00
56b365cbe7 去掉局内buff 2025-02-07 09:54:57 +08:00
4dcb732148 解决 技能系统计数器造成的问题,todo:去掉局内成长设定 2025-02-03 23:50:27 +08:00
2521af3a55 dd 2025-02-03 22:36:14 +08:00
8cdd6aaa21 战斗系统也去掉,直接用脚本进行控制就好 2025-02-03 22:34:29 +08:00
83c4b6ec3d 去掉伤害系统 2025-02-03 22:30:38 +08:00
36a8aff783 战斗管理系统基础 2025-02-03 22:02:26 +08:00
060046a6a6 伤害系统有问题,打算放弃 2025-02-03 15:03:45 +08:00
8f2612bda2 伤害系统 + 战斗管理系统 2025-02-03 11:56:33 +08:00
cdb8261be9 释放技能动画 设定在技能参数中+伤害系统建立 2025-02-03 10:45:06 +08:00
89978ddbe8 去除 战斗中的 属性成长设定,以后属性都有技能添加 2025-02-03 01:09:02 +08:00
5536428125 技能系统 初步搭建,下步 伤害系统 2025-02-03 01:07:56 +08:00
2e53786aa0 英雄技能相关字段修改 2025-02-02 20:58:25 +08:00
215fcd3a76 开始英雄技能系统,负责英雄技能的释放 2025-02-02 17:18:32 +08:00
00148863ad 去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理 2025-02-02 16:28:19 +08:00
e571ae2caf 去掉碰撞系统 2025-02-02 14:48:06 +08:00
6ea3e9504d 英雄界面ui修改 2025-01-24 16:48:44 +08:00
399382252d 技能直线 完善 2025-01-24 11:11:11 +08:00
93337c145a 基础技能都改为直线 2025-01-24 09:46:02 +08:00
14a40a24f1 删除好多英雄 专精几个英雄,继续英雄页面 2025-01-23 23:11:34 +08:00
43fbf30e46 手机测试卡,需要解决 2025-01-22 16:59:23 +08:00
2893050463 优化了 飘字和名称修改 2025-01-21 22:54:44 +08:00
34039c3ca7 英雄设定大概完成,接下来需要借鉴其他热门游戏设定,再修改 2025-01-21 10:53:07 +08:00
478cf13f5e 添加暴捶英雄,同时修复 endanmbomcom 错误,使用rigid.sleep和rigid.wakeup关闭和启动碰撞检测 2025-01-20 23:51:59 +08:00
2a8b65d328 dd 2025-01-20 17:07:56 +08:00
8b453bbe94 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-20 13:50:17 +08:00
40ff2c252c dd 2025-01-20 13:50:06 +08:00
2b7de7ee92 物品ui修改 完善 2025-01-20 10:29:02 +08:00
d756516cc6 完成开箱抽卡 和 怪物掉落设置 2025-01-19 23:43:14 +08:00
cebf09a58c 英雄卡牌ui修改,todo 抽卡修改 2025-01-18 23:53:34 +08:00
55061ec37c 英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡 2025-01-18 17:56:09 +08:00
dba96359ab 去掉英雄health组件,采用预制体 2025-01-17 20:01:05 +08:00
7a5c3d686e 加血buff 动画不关闭原因修复 2025-01-17 16:40:47 +08:00
82d012796f 霸气2段技能存在问题, 加血buff 特效一直存在, 这2个问题需要解决 2025-01-17 10:45:14 +08:00
65b03af516 召唤师技能完成 2025-01-16 20:53:52 +08:00
6dc489a362 技能设置添加hero 2025-01-16 09:54:32 +08:00
30c908ee78 开始制作召唤技能 2025-01-16 09:44:28 +08:00
27603e2434 dd 2025-01-16 08:18:23 +08:00
bd126e4d45 excel转为 ts数据 2025-01-15 17:06:25 +08:00
8aa5a51b83 更新了技能,需要修复 全体技能会给与敌方伤害问题 2025-01-15 16:56:48 +08:00
1f1cbf7477 动画清理 2025-01-15 11:08:39 +08:00
9e193a418d dd 2025-01-14 23:49:29 +08:00
2accfc650a dd 2025-01-13 23:28:54 +08:00
4b8b2f4a15 dd 2025-01-13 23:28:12 +08:00
2712ea2c59 dd 2025-01-13 23:12:00 +08:00
aabbfbb72d dd 2025-01-13 16:43:17 +08:00
e97be5cead dd 2025-01-13 13:39:44 +08:00
32ca1e9f51 修改boss 血条图标 2025-01-13 10:46:42 +08:00
bfec31829e 修复动画显示 bug 2025-01-13 10:43:23 +08:00
0f1c30e666 buff动画优化 + 添加闪避最大值限定值 2025-01-13 10:19:26 +08:00
82b68e4f87 buff 改为固定时间消失,不再根据cd 保持 2025-01-13 09:07:16 +08:00
19780877ea 加了2个人物 2025-01-13 07:54:23 +08:00
09f6b140bb 技能改spine 怪物增加 2025-01-12 23:58:35 +08:00
8d0c6e24be 死亡动画bug修复 2025-01-11 11:43:23 +08:00
3bb8b689a6 添加英雄 2025-01-11 11:27:40 +08:00
56832c41fe 技能动画 继续完善 2025-01-10 16:50:18 +08:00
58fa6e0aa3 dd 2025-01-10 13:42:23 +08:00
1d9af24c66 todo 技能存在时间准确性问题 2025-01-10 11:07:53 +08:00
b4158a0a29 dd 2025-01-09 23:38:48 +08:00
2a42f5b2c9 修复最远距离 选到墓地英雄 2025-01-09 17:16:22 +08:00
8eecefd002 魔法盾修复 todo 修复最远选择墓地英雄 2025-01-09 16:50:48 +08:00
4145b04768 魔法盾改为伤害减免 2025-01-09 16:45:45 +08:00
2903e06ed4 旋风斩 螺旋丸 完成 2025-01-09 15:51:00 +08:00
b1e50d0721 加了好多动画 2025-01-09 13:42:26 +08:00
90068318e4 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-09 12:39:52 +08:00
34adc1d6fc dd 2025-01-09 12:39:38 +08:00
4d6d35725b 英雄碎片修改 2025-01-09 10:49:11 +08:00
4c68d9484b 技能 目标确认 优化完成 最近,最远,血最少,血最多 2025-01-09 10:05:17 +08:00
52cc268368 dd 2025-01-08 23:59:41 +08:00
aa2d915bb3 ddd 2025-01-08 17:19:22 +08:00
9ce06358d5 dd 2025-01-08 14:10:31 +08:00
3ae329fac9 dd 2025-01-08 00:21:25 +08:00
b9fa8c5d71 技能+1 2025-01-07 16:42:40 +08:00
1c9c19c965 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-07 13:39:49 +08:00
8863ec5c22 dd 2025-01-07 13:39:39 +08:00
db5a795770 dd 2025-01-07 10:37:20 +08:00
24dd6e973d buff 路径需要修复 2025-01-07 08:05:22 +08:00
ca5adce589 技能layer改变,位置信息修改 2025-01-07 07:54:29 +08:00
a9a7f076f4 tgcom修复, todo 其他技能文件 2025-01-06 13:30:58 +08:00
125f0cb55e 有bug 需要修复 2025-01-06 11:06:27 +08:00
01ac7703c2 圣盾加攻击bug 修复, 添加了多个怪物动画 2025-01-05 23:42:31 +08:00
b5624cf477 字体修改变 2025-01-05 17:08:56 +08:00
064c7f057f debuff 灼烧完成 2025-01-05 15:59:40 +08:00
511459c66c 技能动画添加 2025-01-05 09:10:21 +08:00
66f4a0de82 技能基本搞定 2025-01-04 00:09:14 +08:00
0524eee5e0 技能开始 2025-01-03 16:43:03 +08:00
df8738bd84 修复一点动画bug 2025-01-03 13:16:29 +08:00
197be0c56a dd 2025-01-03 11:48:37 +08:00
713800df2b 加了很多动画 2025-01-02 23:46:22 +08:00
738a388d3c hero页 ui再调整 2025-01-02 20:39:31 +08:00
e94a300c1c hero页 ui再优化 2025-01-02 20:31:33 +08:00
caff3e9a83 升阶后 数字确认 2025-01-02 16:41:17 +08:00
f516551508 英雄可升级动画 2025-01-02 16:20:56 +08:00
e4722cac4a 添加多个动画 2025-01-02 13:43:09 +08:00
b448945994 ui调整 2025-01-02 13:04:35 +08:00
b29adbd1a3 英雄升级界面调整 2025-01-02 11:09:39 +08:00
7d677ad5b1 界面调整 2025-01-02 10:32:41 +08:00
fdec4ef47b dd 2025-01-02 00:00:05 +08:00
1df06c791f Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-12-31 17:16:46 +08:00
a07a380c27 dd 2024-12-31 17:16:34 +08:00
c8cd32b9e4 buff修改 2024-12-31 10:31:56 +08:00
b717167afd dd 2024-12-30 23:16:11 +08:00
a66e61c313 角色buff 动画控制交由 buffcomp 2024-12-30 16:59:05 +08:00
ed12d4d428 dd 2024-12-30 10:57:08 +08:00
2e5e415c81 dd 2024-12-30 00:07:01 +08:00
17b6a68f3e dd 2024-12-27 15:12:43 +08:00
2231c5ceb1 减少复杂度,上阵英雄改为3个 2024-12-27 09:56:14 +08:00
79bda9f0db dd 2024-12-27 08:14:39 +08:00
8805666492 防御最多抵消50%伤害 2024-12-26 16:54:04 +08:00
295dcbda33 血量更新 修改 2024-12-26 15:49:07 +08:00
13bec1e640 ddd 2024-12-26 11:10:15 +08:00
65ef666d8c dd 2024-12-25 17:31:23 +08:00
e01d622647 得到 2024-12-25 14:16:02 +08:00
8e17c17278 关卡大致以 怪物的种类和等级不同而区别, todo 英雄设定 2024-12-25 10:43:56 +08:00
c3a17689bf 添加了动画文件 2024-12-25 00:12:44 +08:00
31302ee410 修改完成,todo 关卡设计 2024-12-24 23:43:23 +08:00
38d4858dae 奖励页面ui 修改完成 2024-12-24 17:22:01 +08:00
401d3bca75 DD 2024-12-24 15:43:45 +08:00
228112b4ed 商品页完成+ 英雄uuid 5000起步,技能6000起步,物品1000起步,金币9001 2024-12-24 15:41:52 +08:00
ca54b0a3da dd 2024-12-24 13:46:46 +08:00
9768a7017c 商品页面ui重做 2024-12-24 11:06:07 +08:00
120578059f 战斗技能转buff 完成 todo 商品改单个, 奖励改图标数量 2024-12-23 23:47:22 +08:00
a79db4d97e 战斗技能修改为buff 2024-12-23 16:54:00 +08:00
ee830b3ed2 英雄页面ui 继续完善 2024-12-23 10:52:59 +08:00
26c673e95b ui 整体修改 2024-12-22 23:52:22 +08:00
177bc0e346 英雄激活后,上阵队伍可选择 2024-12-21 17:29:33 +08:00
e6e3db0f80 ui修复 2024-12-21 11:03:54 +08:00
e34eb5452b 开箱 重做完成, item 信息更新修改 2024-12-20 14:59:38 +08:00
330f8da3da dd 2024-12-20 13:44:33 +08:00
9798040635 修改为三种宝箱,1 物品 2 技能碎片 3 英雄碎片 2024-12-20 11:03:07 +08:00
c4e1f55d12 开箱完成,开箱设定为只获得英雄碎片 2024-12-20 11:00:16 +08:00
ee2eb55442 dd 2024-12-19 23:40:00 +08:00
ef986f9227 宝箱继续 2024-12-19 16:38:30 +08:00
ea46830731 图标修改 2024-12-19 13:59:46 +08:00
f8f8eccd5a 开箱优化 2024-12-19 10:56:51 +08:00
d487d985f3 动画背景 2024-12-19 10:42:23 +08:00
81a310b628 dd 2024-12-19 08:48:29 +08:00
6ef5e43381 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-12-18 22:40:58 +08:00
262551823c dd 2024-12-18 22:40:25 +08:00
25b8e384e7 界面调整 去掉技能大页面 2024-12-18 15:58:44 +08:00
e7f5b44b1e 英雄 技能 碎片重做, 商品页完善 2024-12-18 10:59:20 +08:00
62975dc78b 技能升级改用碎片 完成 2024-12-17 23:09:14 +08:00
a05d7a4507 技能碎片完成 2024-12-17 16:55:50 +08:00
3aca9948f2 完成奖励 物品和英雄碎片奖励界面,todo 技能修改为碎片升级+技能升级+ui奖励碎片ui制作 2024-12-17 16:01:50 +08:00
c4cb0e737b 金币在物品列表,需要特殊化处理 2024-12-17 10:19:49 +08:00
f0f024e879 物品 和 金币等资源分开 2024-12-17 10:12:36 +08:00
d50f6df703 清理了下 2024-12-16 23:42:51 +08:00
85e43929ad 英雄碎片完成 2024-12-16 20:32:04 +08:00
4ef310674a 英雄升级 重做, 修改为 需要碎片激活 2024-12-16 16:37:03 +08:00
70cac957a9 技能ui完成, todo 技能执行 2024-12-16 16:18:37 +08:00
b9a188a7bb 商品页初步完成 2024-12-16 10:51:51 +08:00
73ad199bfc 改了很多 2024-12-15 23:13:00 +08:00
8bf3cc2a5d 按钮修改 2024-12-13 16:56:25 +08:00
fff9b40734 dd 2024-12-13 13:51:28 +08:00
329d8b5694 页面转换做了调整 2024-12-12 23:30:35 +08:00
ed64cab535 mission 脚本错误修复 2024-12-12 22:41:11 +08:00
36c9c63981 导航页跳转处理中 2024-12-12 16:57:16 +08:00
4e41d5a103 monter 和hero Entity 分开 2024-12-12 15:36:09 +08:00
dde5954d5c 得到 2024-12-12 15:16:47 +08:00
8b538dfff1 技能图标优化 2024-12-12 12:26:34 +08:00
f234b287b7 技能cd完成 2024-12-12 10:56:55 +08:00
e3bec4d0b9 修复missioncontrol 改名 2024-12-12 08:53:03 +08:00
98be567eca MissionController文件名修改 2024-12-12 08:48:12 +08:00
2bfd6a26e4 环境技能基本完成 todo 技能cd动画 技能执行 2024-12-12 00:14:04 +08:00
f8e7ebaadd dd 2024-12-11 16:55:30 +08:00
de39c74d4a 继续 2024-12-11 16:55:06 +08:00
eab71044d0 技能继续 2024-12-11 13:55:36 +08:00
93e2f11274 skill icon 2024-12-11 13:27:57 +08:00
ec83f6506b 环境技能继续 2024-12-11 10:54:40 +08:00
4ef7abf374 升星 所需材料逐级改变 2024-12-11 09:54:57 +08:00
5cc1bcfe46 dd 2024-12-10 23:35:35 +08:00
32fac0f97d 局内技能选择开始,需要先完成技能设置,确定局内技能数据 2024-12-10 23:31:45 +08:00
5fdd6486de 英雄上阵选择 基本完成 2024-12-10 16:44:54 +08:00
9cd72c108e 上阵英雄选择 完成 2024-12-10 13:42:54 +08:00
7388f06076 dd 2024-12-10 11:05:23 +08:00
a5d2bdb55a dd 2024-12-10 08:06:48 +08:00
6d25c04628 局内技能 ui + 局内英雄卡片 2024-12-10 00:44:46 +08:00
0b42d41862 dd 2024-12-09 16:54:45 +08:00
e49c627b52 dd 2024-12-09 13:35:44 +08:00
20e2381105 dd 2024-12-09 10:51:46 +08:00
b236c1a4f9 修复局内buff bug 2024-12-09 09:25:35 +08:00
6d518794f4 战斗经验统一,由站前选择局内buff 2024-12-08 23:29:38 +08:00
59f965dc1c 英雄和卡片 联动完成 2024-12-08 11:18:03 +08:00
aebe98577c 英雄成长完成99.99% 2024-12-08 10:55:35 +08:00
02f1c99d7c 英雄成长基本完成 2024-12-08 00:15:59 +08:00
c8e4190f18 升级 初步 修改错误提醒bug 2024-12-06 16:42:06 +08:00
a968281bdc 升级初步完成 2024-12-06 16:34:17 +08:00
4bac3c6d86 英雄界面基本完成 2024-12-06 15:23:58 +08:00
8c295dbbed dd 2024-12-06 13:30:39 +08:00
f47013d062 英雄界面继续完善 2024-12-06 10:49:45 +08:00
da7d933c47 dd 2024-12-06 08:14:47 +08:00
0079dc2231 dd 2024-12-05 23:35:56 +08:00
1a9d2679b5 dd 2024-12-05 17:03:57 +08:00
a554c3dc0a 英雄页面基本完成,todo 完善 数据显示 2024-12-05 16:51:06 +08:00
f79ee64c23 dd 2024-12-05 13:46:06 +08:00
520f312636 dd 2024-12-05 13:45:05 +08:00
713d21b97e items 2024-12-05 13:17:21 +08:00
db86730373 dd 2024-12-05 10:45:24 +08:00
bf8e0054af dd 2024-12-04 17:21:13 +08:00
85625cc1e8 dd 2024-12-04 11:04:23 +08:00
f2ba4afdc8 dd 2024-12-04 08:14:49 +08:00
2ea01af8c4 英雄成长界面继续 2024-12-03 16:39:33 +08:00
13f1a664db dd 2024-12-03 08:16:37 +08:00
31b181eb87 继续完善,todo herocard 点击后显示信息 2024-12-02 16:46:31 +08:00
69ec6c93fc 继续 2024-12-02 11:03:15 +08:00
3d03394e50 英雄成长页面开始 2024-12-02 06:35:52 +08:00
90b081596f ui完善 2024-12-01 14:03:48 +08:00
39b19eaef1 奖励完善 2024-12-01 10:10:57 +08:00
8af6510302 dd 2024-11-29 16:52:57 +08:00
db59b7d58a dd 2024-11-29 16:47:10 +08:00
935d3f1185 动画替换完成 2024-11-29 16:45:32 +08:00
7c80b3b191 删除帧动画 2024-11-29 13:40:55 +08:00
8d97e1b3e0 动画重做,需要修改 2024-11-29 13:36:06 +08:00
baf0717b0a 英雄 强化 界面设置 2024-11-29 10:47:00 +08:00
bc0f77ed62 奖励到账 2024-11-28 19:09:04 +08:00
a0cc46e0b2 修补小错误 2024-11-28 10:47:45 +08:00
f32a7e5c47 完成奖品和物品显示,使用oops.gui.open打开物品信息栏 可能还存在问题 2024-11-28 10:37:27 +08:00
ce0a88988b dd 2024-11-28 08:43:04 +08:00
4ba91e95fa 各类弹窗重新设计,使用opps 集成的方式 2024-11-27 17:20:15 +08:00
4ae407bd20 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-11-27 13:52:00 +08:00
1dc9e27b61 dd 2024-11-27 13:51:54 +08:00
6efd8994a1 去掉久的 2024-11-27 13:51:50 +08:00
e277a663d7 dd 2024-11-27 10:54:29 +08:00
190837936d dd 2024-11-27 10:41:04 +08:00
b1391bd903 dd 2024-11-26 16:46:47 +08:00
6f58500ea9 奖励物品基本完成 2024-11-26 16:26:38 +08:00
3b8052761c Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-11-26 15:38:26 +08:00
b8b66f1a9f dd 2024-11-26 15:38:18 +08:00
2a1f045277 dd 2024-11-26 15:22:55 +08:00
1d71cb5ef6 dd 2024-11-26 15:06:49 +08:00
851690304a dd 2024-11-26 10:14:10 +08:00
098b07f218 dd 2024-11-25 16:58:22 +08:00
a14bfc61e2 dd 2024-11-25 14:18:38 +08:00
014edde688 dd 2024-11-25 11:05:13 +08:00
b9548a0777 去掉局内经验 触发技能设定,没必要有局内技能设定,后期可以加入随机技能英雄,增加娱乐性 2024-11-25 09:44:42 +08:00
2d4d564c1f 重做 局内经验的利用,加攻 加血,特殊技能,todo:先完成物品设定 2024-11-25 00:02:07 +08:00
5a268cc8f2 cc 2024-11-22 17:00:15 +08:00
a67800394f dd 2024-11-22 16:59:51 +08:00
a61b4aece6 有错误,需要解决 2024-11-22 16:58:21 +08:00
7fa1ae1194 物品基本设定 2024-11-22 16:25:31 +08:00
68b6054e80 英雄成长 设定开始 2024-11-22 11:00:57 +08:00
d292322889 dd 2024-11-21 23:49:48 +08:00
c863bbaae6 去除久设计 2024-11-21 23:08:08 +08:00
15ae8f7f01 奖励系统基础完成, todo: 英雄碎片,英雄成长系统 2024-11-21 22:51:09 +08:00
763d327625 mission_end 2024-11-21 18:16:44 +08:00
2ff8e9c911 去掉局内三选一 2024-11-21 17:50:47 +08:00
3d9469eb10 关卡设置基本完成 2024-11-21 17:41:10 +08:00
76d7e6677c dd 2024-11-20 23:58:07 +08:00
a0f89d8a90 dd 2024-11-20 17:10:19 +08:00
ff7b0b545b 删掉了role 场景技能 基本完成 2024-11-20 17:00:34 +08:00
f66f34ea41 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-11-20 10:56:28 +08:00
9e7cf05231 场景技能 环境设置完成,下步 技能执行 2024-11-20 10:56:22 +08:00
7f975d2eeb dd 2024-11-20 06:35:57 +08:00
d930cb1b81 局内技能 初步 2024-11-19 16:51:40 +08:00
968dbdcc04 局内经验添加 ,先完成局内技能,todo 完成管卡设置 2024-11-19 15:42:30 +08:00
e6f4a8085b hero 界面调整 局内英雄不再升级,改为升级局内技能 2024-11-19 15:15:05 +08:00
e89f590979 heros 卡片 细节完善 思考下步内容 2024-11-19 10:52:20 +08:00
ce8b47de7d 英雄卡片 召唤成功, todo 细节优化 2024-11-19 00:14:01 +08:00
da06fb8954 dd 2024-11-18 16:49:12 +08:00
b761d89621 dd 2024-11-18 13:32:29 +08:00
5185ce3b86 图片添加 2024-11-18 13:30:34 +08:00
13f43762e0 局内设置 2024-11-18 11:07:39 +08:00
49e5447234 战斗暴击 闪避 基本完成 2024-11-17 19:08:21 +08:00
75d2dd5988 暂时解决 受伤触发技能 出错问题 2024-11-17 08:59:35 +08:00
227cfd26d4 大招修改为攻击触发,或者受伤触发 2024-11-16 17:37:39 +08:00
f41ff64395 去除max动画,用特效替代大招 2024-11-16 16:47:17 +08:00
0793334379 英雄动画修复,技能反向修复 2024-11-16 16:27:46 +08:00
6ef4ccb773 dd 2024-11-15 10:42:04 +08:00
54ccaaeaeb dd 2024-11-15 10:19:56 +08:00
e907141580 hero 死亡进入墓地 而不是摧毁,todo 受伤动画重做 2024-11-15 10:17:06 +08:00
425a8bac64 hero 根据type 确定出生点 2024-11-15 09:38:36 +08:00
d632513701 dd 2024-11-14 16:56:42 +08:00
caf1b9a079 dd 2024-11-14 16:55:30 +08:00
b7c88fd51d dd 2024-11-14 13:35:04 +08:00
7148c9bc72 hero 添加了buff up max 特效,hero设定继续完善 2024-11-14 10:52:22 +08:00
2a07f4718a 添加了结束战斗按钮 2024-11-13 23:36:34 +08:00
9d0ee7e7b5 dd 2024-11-13 17:20:45 +08:00
4e08ad13d1 dd 2024-11-13 10:26:06 +08:00
208e8364a8 dd 2024-11-13 09:42:45 +08:00
3f8cf727d9 dd 2024-11-13 08:14:10 +08:00
220f595ff6 hero需要重做,去除role 加载,需要关注后续错误 2024-11-12 16:47:41 +08:00
be7ea10196 ddd 2024-11-12 14:43:52 +08:00
b61a787282 删除prefab 需要重新做 2024-11-12 14:31:12 +08:00
30e25cab93 dd 2024-11-12 13:45:07 +08:00
1e4cb88ffc 动画修改 2024-11-12 13:44:50 +08:00
pan
7efe5d1c2e 测试成功 2024-11-05 15:56:03 +08:00
3c3a6b6d55 测试修改 2024-11-05 15:55:16 +08:00
ba4f3e971f hero和mon统一后,攻击模式需要完善 2024-11-04 16:32:59 +08:00
7281b7d2cf 修改mon 、hero的位置更新方法,多线改为单线 2024-11-04 16:26:34 +08:00
81a8f1fb50 mon 和hero 统一 2024-11-04 16:03:23 +08:00
52ee8dd813 dd 2024-11-04 13:08:08 +08:00
f2275d1a0d 有修改 2024-11-04 13:05:30 +08:00
47321fc91d ui修改 2024-11-01 16:04:49 +08:00
pan
b55e8474b5 ddd 2024-10-22 16:51:24 +08:00
pan
6dc379f5c3 添加免伤 2024-10-22 16:41:38 +08:00
46fd88d75a ddd 2024-10-15 08:51:10 +08:00
74ad696f05 dd 2024-09-30 16:35:32 +08:00
2d57447f24 dd 2024-09-30 13:38:10 +08:00
077de4033d dd 2024-09-30 10:51:09 +08:00
d43b6895c7 dd 2024-09-30 10:50:57 +08:00
5d79ad7d4f dd 2024-09-30 08:39:10 +08:00
45e1265e51 dd 2024-09-29 10:52:17 +08:00
52deb0f864 dd 2024-09-29 10:50:07 +08:00
81639781f9 dd 2024-09-29 09:49:35 +08:00
331b22da07 dd 2024-09-29 08:06:30 +08:00
2a88532ef4 dd 2024-09-27 16:07:56 +08:00
027f527865 DD 2024-09-27 13:41:04 +08:00
ad9c816e26 滚动显示 还是需要完善 2024-09-27 11:05:14 +08:00
812aa3670b dd 2024-09-27 09:10:47 +08:00
3963f137ec dd 2024-09-26 23:28:13 +08:00
db316a5056 dd 2024-09-26 16:58:26 +08:00
5e421dceae dd 2024-09-26 15:08:16 +08:00
bede70f49f dd 2024-09-26 10:59:19 +08:00
5831697fb8 继续 2024-09-25 17:23:56 +08:00
3870bdec50 技能 继续 2024-09-25 11:01:43 +08:00
033bccfc1a dd 2024-09-25 08:03:15 +08:00
93b820dd36 dd 2024-09-25 00:04:20 +08:00
ecc7ba9621 复制的数据 删除后的 代码需要注意 2024-09-24 16:20:06 +08:00
61a1188865 dd 2024-09-24 13:44:13 +08:00
6d233253ad dd 2024-09-23 23:29:36 +08:00
f72cdb94aa 奖励 加血 有问题 2024-09-23 16:56:56 +08:00
21c1dcfae3 dd 2024-09-23 11:10:54 +08:00
618a6e3f7b dd 2024-09-23 08:14:39 +08:00
96c96da552 dd 2024-09-20 17:13:16 +08:00
4baee558c5 boss 位置调整 2024-09-20 11:05:26 +08:00
c7e0430ccb dd 2024-09-20 10:53:14 +08:00
31a39b248d dd 2024-09-20 09:55:48 +08:00
cb286ab554 dd 2024-09-20 00:15:58 +08:00
efaf6ac27c 下一步 英雄技能 ui 制作 2024-09-19 17:20:13 +08:00
3c9fab6889 boss需要改用spine 动画 先放一放 2024-09-19 16:22:39 +08:00
29a6f6a8b6 dd 2024-09-19 09:48:40 +08:00
f36305a130 dd 2024-09-19 08:40:23 +08:00
684ef1619d dd 2024-09-19 08:39:56 +08:00
01ad8b619e 需要修复 英雄目标错误 2024-09-18 17:45:23 +08:00
2ab7279b04 下一步:怪物路线设置 2024-09-18 14:18:23 +08:00
839ccba3de dd 2024-09-18 13:59:54 +08:00
cd0dc9fe7c 假期修改 2024-09-18 12:45:05 +08:00
2095393757 加血技能完成 怪物动画减少 2024-09-15 23:25:34 +08:00
417b5d85be dd 2024-09-13 16:31:11 +08:00
b25779f109 图片更新 2024-09-13 13:28:39 +08:00
489b045982 接下来 优化技能 2024-09-13 10:41:38 +08:00
c8fe4a6ebe dd 2024-09-13 09:04:12 +08:00
72839d9f9f dd zindex 调整一完成,优化技能动画 2024-09-13 09:02:06 +08:00
221d91a795 排序问题解决,优化小兵线路 2024-09-13 00:51:23 +08:00
f80115e251 dd 56卡牌栏 为role 专有物品,不在有针对小兵的 卡牌技能, 小兵的强化靠role,没有驻场 技能,role 修改为多技能 2024-09-12 17:19:14 +08:00
5f1b081374 dd 2024-09-12 13:46:42 +08:00
1c9aa38385 技能运动需要完善 2024-09-12 11:14:37 +08:00
a847611240 dd 2024-09-12 07:58:21 +08:00
50d192b7b1 dd 2024-09-12 07:58:03 +08:00
4501876c37 dd 2024-09-11 18:00:43 +08:00
ef4e502adf dd 2024-09-11 14:19:25 +08:00
336c7cd947 修复动画文件 2024-09-11 14:18:49 +08:00
e8bf5e9763 删除了老的英雄图片 和卡牌文件 2024-09-11 10:50:57 +08:00
bdeb8fdf65 去除buff 相关console 2024-09-11 10:44:47 +08:00
b5406bd9af 去掉原先的monster文件夹下面文件 2024-09-11 10:41:49 +08:00
f5a8cb20de 攻击距离设定 2024-09-11 10:19:35 +08:00
0f7f2ad49b 新hero 基本完成 2024-09-11 08:02:49 +08:00
a10e2a43be dd 2024-09-10 21:17:43 +08:00
f286a2f2b2 完成新的 卡牌栏,完成物品使用,接下来需要英雄召唤 2024-09-10 21:05:52 +08:00
77a168628a dd 2024-09-10 17:52:32 +08:00
90350d0503 优化了下 2024-09-09 23:32:28 +08:00
438a2f698a 添加了几个monster 2024-09-09 16:53:51 +08:00
d9ba7dbbad dd 2024-09-09 15:55:40 +08:00
f1e6c7df21 dd 2024-09-09 15:52:26 +08:00
162728b748 dd 2024-09-09 15:47:02 +08:00
dfd1b050c2 dd 2024-09-09 15:46:44 +08:00
908b0b8fc6 dd 2024-09-09 13:43:02 +08:00
0129c63bb9 添加了几个英雄 2024-09-09 10:48:52 +08:00
3c2bf955a6 dd 2024-09-09 08:10:44 +08:00
9bac2d5c5b dd 2024-09-09 07:56:18 +08:00
47af795c12 dd 2024-09-05 17:35:36 +08:00
6191703970 dd 2024-09-05 14:49:52 +08:00
d2a6ab3dce dd 2024-09-05 10:54:28 +08:00
b80d2ff36e dd 2024-09-05 08:05:37 +08:00
44cb46e7de ui设计,卡牌规则修改,不需升级卡牌词,卡牌召唤兽不再有等级 2024-09-04 17:03:44 +08:00
ad52a9ad9c dd 2024-09-04 14:31:45 +08:00
56ab1fab29 dd 2024-09-04 08:31:32 +08:00
c0f2d33e66 dd 2024-09-03 09:41:31 +08:00
cb9be29151 场上卡牌优化 2024-09-03 08:59:36 +08:00
8b9c04eae3 role 也转为使用hero 预制体 2024-09-02 17:15:30 +08:00
83bd06334f dd 2024-09-02 14:43:03 +08:00
ede4d06d0d dd 2024-09-02 10:53:33 +08:00
2062ff3b36 游戏位置改变 2024-09-02 10:50:59 +08:00
f367d1817a dd 2024-09-02 09:03:43 +08:00
9028b86d4e dd 2024-08-30 17:15:53 +08:00
ea67f9434f 了解 move 用法 2024-08-30 17:09:48 +08:00
4c16b6cb51 Merge branch 'new' of http://pan.eoxnet.com:33000/pan/fk_hero into new 2024-08-30 14:37:04 +08:00
76519b5830 dd 2024-08-30 14:37:00 +08:00
b7a82e3212 dd 2024-08-30 10:43:54 +08:00
6b4789d07c 物品图标 2024-08-29 23:59:27 +08:00
01fa44c19d 做了几个buff 效果 2024-08-29 16:44:39 +08:00
51d453168d 添加 buff 图片 2024-08-29 15:42:47 +08:00
3ad7155a28 buff 优化 heroset 不再使用json 2024-08-29 00:28:22 +08:00
5094cb4f3c 技能弹道完善 2024-08-28 17:45:51 +08:00
4096a17330 修复 buff 逻辑处理 bug : 预制体不能设置全局监听oops.message.on,会一直执行 2024-08-28 00:09:55 +08:00
5b1991c90f buff 添加 2024-08-27 17:42:35 +08:00
007b85fe7f 添加buff comp 2024-08-27 13:23:05 +08:00
pan
45a230db33 skill 2024-08-27 13:03:18 +08:00
c598e8964a dd 2024-08-27 07:48:09 +08:00
ede4ffd4ca 伤害技能添加,技能还需完善 2024-08-26 23:42:38 +08:00
8a44a15153 dd 2024-08-26 17:33:14 +08:00
7b618eb645 修复 同时刷新卡牌bug 2024-08-26 13:49:56 +08:00
e859e14ac7 dd 2024-08-26 11:02:20 +08:00
4f64af7848 dd 2024-08-26 10:14:53 +08:00
4f96558d36 角色动画 确定 2024-08-26 07:33:26 +08:00
68d7077e56 技能修改 2024-08-23 17:18:04 +08:00
85d7c7e063 技能修改 2024-08-23 14:45:28 +08:00
97875dfe2b ddd 2024-08-23 13:26:26 +08:00
75f0677b88 dd 2024-08-23 10:37:22 +08:00
e0431b6fad 添加role 删除多余地图文件 2024-08-23 10:35:15 +08:00
a97f6bfa80 dd 2024-08-23 00:06:58 +08:00
1463809c47 清楚多余图片 2024-08-22 23:46:11 +08:00
2917c12f14 添加2个游戏层,敌方精灵随机出现在3个层内 2024-08-22 22:59:43 +08:00
6e9faca1a3 技能的销毁 还存在问题 2024-08-22 17:20:13 +08:00
1be37ab104 dd 2024-08-22 15:47:37 +08:00
bdb96e61a1 碰撞体 基本完成,开始精灵技能释放优化 2024-08-22 13:38:03 +08:00
a707bcca29 碰撞系统重做 2024-08-22 10:57:23 +08:00
ceee58079d 基础技能完善 2024-08-22 09:04:26 +08:00
ee7f1c322b 技能还有错误 2024-08-21 17:55:15 +08:00
76a7854e94 技能移动修改 2024-08-21 14:10:17 +08:00
3f18763730 卡牌技能位置 2024-08-21 11:08:40 +08:00
a7f168dd72 dd 2024-08-21 09:46:38 +08:00
dcd2f2e68b dd 2024-08-21 09:43:25 +08:00
1d056ca5ad 精灵动画 修改 2024-08-21 09:38:55 +08:00
45c7b12e72 dd 2024-08-21 09:32:34 +08:00
fa8a2d1c6d 卡牌技能 2024-08-21 08:40:25 +08:00
pan
b9edfd7001 dd 2024-08-20 18:27:34 +08:00
87a445c225 添加技能动画 2024-08-20 13:35:13 +08:00
pan
dd4ec69fb6 dd 2024-08-20 10:54:43 +08:00
00f79e589e dd 2024-08-20 10:13:42 +08:00
b772a8469f dd 2024-08-19 23:41:41 +08:00
pan
3994ba359a dd 2024-08-19 17:27:31 +08:00
8f57f57c1d dd 2024-08-18 23:38:55 +08:00
pan
e8dbb9bab3 dd 2024-08-16 17:06:23 +08:00
pan
5e4d16d6e7 dd 2024-08-16 10:36:45 +08:00
dc12cea962 dd 2024-08-16 08:45:09 +08:00
c67a149620 dd 2024-08-15 20:07:21 +08:00
pan
a050207f54 Merge branch 'new' of http://hw.eoxnet.com:33000/pan/fk_hero into new 2024-08-15 12:22:11 +08:00
efe5c18b3e dd 2024-08-15 12:19:53 +08:00
pan
8686d50a6c dd 2024-08-15 10:53:40 +08:00
cc2020086d dd 2024-08-14 23:07:41 +08:00
36419ffda4 dd 2024-08-14 22:55:17 +08:00
pan
0006a75db9 dd 2024-08-14 17:47:33 +08:00
d28ebf723f dd 2024-08-14 13:43:07 +08:00
0c2cc741d7 dd 2024-08-13 23:34:49 +08:00
876a56c8c1 dd 2024-08-13 17:06:10 +08:00
825457fd0e dd 2024-08-12 17:16:39 +08:00
dedc020bbd dd 2024-08-12 14:38:17 +08:00
52f4ca3a52 dd 2024-08-12 14:38:07 +08:00
a466e06f71 Merge branch 'new' of http://pan.eoxnet.com:33000/pan/fk_hero into new 2024-08-12 13:58:32 +08:00
0e186659e4 dd 2024-08-12 13:58:27 +08:00
9ff54e9642 dd 2024-08-12 11:08:57 +08:00
78dbca673f 去掉多纹理合批 2024-08-12 09:41:06 +08:00
9941b5149d dd 2024-08-12 09:38:47 +08:00
21b559abcf dd 2024-08-11 23:56:18 +08:00
6355d80a2c dd 2024-08-11 16:50:42 +08:00
37bc93aa1c dd 2024-08-09 17:17:28 +08:00
327094d5e9 dd 2024-08-09 13:42:59 +08:00
79226c1bd7 dd 2024-08-09 11:05:52 +08:00
9fed7e0b03 dd 2024-08-09 10:51:47 +08:00
940b951cc7 dd 2024-08-08 23:02:28 +08:00
f7ed3edc32 dd 2024-08-08 17:17:44 +08:00
3f3622f934 dd 2024-08-08 16:18:42 +08:00
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feb1bb6024 dd 2024-08-08 13:41:20 +08:00
f12d2d6298 dd 2024-08-08 10:55:52 +08:00
3eca33a33f dd 2024-08-08 10:44:58 +08:00
d06189486d cc 2024-08-08 09:10:29 +08:00
a4bbdc85a6 dd 2024-08-07 22:11:02 +08:00
0b2fb0030a dd 2024-08-07 17:22:25 +08:00
c19a6b5316 dd 2024-08-07 16:21:56 +08:00
45e37e1368 dd 2024-08-07 10:46:00 +08:00
50c79b83e0 dd 2024-08-07 08:44:40 +08:00
66f32a44ae dd 2024-08-06 16:42:03 +08:00
57046f4800 dd 2024-08-06 15:05:26 +08:00
318939a68e dd 2024-08-06 14:57:27 +08:00
07c9765def dd 2024-08-06 14:46:24 +08:00
c1dca4c6ad dd 2024-08-06 14:38:44 +08:00
8084259b7c dd 2024-08-06 13:44:02 +08:00
1ea755a9a0 dd 2024-08-06 13:38:24 +08:00
f295c2f150 dd 2024-08-06 13:32:29 +08:00
ccff9e14fb dd 2024-08-05 09:58:06 +08:00
c3e72b2469 dd 2024-08-04 22:34:43 +08:00
a81cde8e82 dd 2024-08-03 23:54:37 +08:00
d5f2f65ee6 dd 2024-08-02 17:06:21 +08:00
52cefb71b4 dd 2024-08-02 14:57:50 +08:00
31ea3a912a dd 2024-08-02 14:35:59 +08:00
217cbbe16e dd 2024-08-02 09:45:23 +08:00
27dfbb9d03 ddd 2024-08-02 09:45:06 +08:00
ef547e99f2 dd 2024-08-01 17:11:20 +08:00
7344042728 ddd 2024-08-01 17:10:59 +08:00
904a60b04f dd 2024-08-01 16:53:02 +08:00
6c5d417ad1 ddd 2024-08-01 10:57:39 +08:00
9aa9806b62 原来是全局碰撞惹的祸 2024-07-31 10:48:42 +08:00
df8b52264e dd 2024-07-31 08:57:06 +08:00
79c3a23f09 dd 2024-07-30 13:13:40 +08:00
d85ed9e6b6 dd 2024-07-30 10:55:31 +08:00
76b400885c dd 2024-07-30 08:34:41 +08:00
fe09fb1f5f dd 2024-07-29 17:09:57 +08:00
cde0be7bcc 碰撞 2024-07-29 17:04:03 +08:00
5fa8794c09 dd 2024-07-29 11:05:17 +08:00
f131de6489 11 2024-07-29 07:59:38 +08:00
44005768a9 ddd 2024-07-29 07:58:58 +08:00
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7
.gitignore vendored
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@@ -15,8 +15,11 @@ native
# VSCode
#//////////////////////////
.vscode/
.codebuddy/
#//////////////////////////
# WebStorm
#//////////////////////////
.idea/
.idea/
extensions/
extensions/oops-plugin-framework

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