This commit is contained in:
2024-08-04 22:34:43 +08:00
parent a81cde8e82
commit c3e72b2469
3 changed files with 84 additions and 4 deletions

View File

@@ -2,9 +2,9 @@ import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { Role } from "../../role/Role";
// import { Role } from "../../role/Role";
import { BoxSet } from "../../common/config/BoxSet";
import { Hero } from "../../heros/Hero";
import { Hero } from "../../monster/Hero";
import { Monster } from "../../monster/Monster";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
@@ -69,13 +69,13 @@ export class MapViewComp extends CCComp {
if(smc.heros.length>0) {
console.log("heros load")
let monster = ecs.getEntity<Monster>(Monster);
let hero = ecs.getEntity<Hero>(Hero);
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
let speed =smc.heros[0].speed
let camp = 1
let prefab_path = smc.heros[0].prefab_path
let name = smc.heros[0].name
monster.load(pos,speed,camp,prefab_path,name);
hero.load(pos,speed,camp,prefab_path,name);
smc.heros.splice(0,1)
}
smc.vm_data.hp.min = 100

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@@ -0,0 +1,71 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
this.remove(MonsterViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
// var path = "game/monster/"+prefab_path;
var path = "game/monster/hero";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(MonsterSpine);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
sprite.spriteFrame = spriteFrame;
});
var mv = node.getComponent(MonsterViewComp)!;
mv.speed =mv.ospeed = speed;
mv.hero_name= name;
mv.camp = camp;
mv.Tpos = v3(0,0,0);
mv.change_name(name,camp)
this.add(mv);
smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
oops.message.dispatchEvent("hero_load",this)
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a45699e6-eeb3-4af3-99a2-de740888bf56",
"files": [],
"subMetas": {},
"userData": {}
}