零时buff还是有必要的 可以增加玩法
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@@ -111,6 +111,7 @@ export class HeroViewComp extends CCComp {
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DEBUFF_COUNT:number=0; //debuff 持续次数
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DEBUFF_UP:number=0; //debuff 概率提升
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private damageQueue: Array<{
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damage: number,
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isCrit: boolean,
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