减少复杂度,上阵英雄改为3个

This commit is contained in:
2024-12-27 09:56:14 +08:00
parent 79bda9f0db
commit 2231c5ceb1
5 changed files with 16 additions and 18 deletions

View File

@@ -241,8 +241,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 0.15,
"y": 0.15,
"x": 0.3,
"y": 0.3,
"z": 1
},
"_mobility": 0,
@@ -269,13 +269,13 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 695.7100219726562,
"height": 631.8900146484375
"width": 314.1499938964844,
"height": 336.3500061035156
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.3869859603616717,
"y": 0.04905917055398852
"x": 0.483590644980259,
"y": 0.03225806506490894
},
"_id": ""
},
@@ -306,11 +306,11 @@
"a": 255
},
"_skeletonData": {
"__uuid__": "89c4e995-dd0a-4136-90fa-30a1d2c35409",
"__uuid__": "af4a5925-6b13-46bc-ba05-2419fa3d5cb2",
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

View File

@@ -50,4 +50,5 @@ export enum GameSet {
MON_COIN_ADD=2,
COIN_ADD=1,
DEF_RATE=0.5,
HERO_NUM=3,
}

View File

@@ -60,7 +60,7 @@ export const HeroInfo = {
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
//坦克,高闪避 反伤害
//坦克,高闪避 加闪避
5003: {
uuid:5003,name: "防御骑士",path:"k3",type:0,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0,slv:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6102,6102,6102,6102,6102,6102],sk3:[6102,6102,6102,6102,6102,6102],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,

View File

@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { MissionHomeComp } from "../map/MissionHomeComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
@@ -34,8 +35,8 @@ export class HeroSelectComp extends CCComp {
this.mhc_home.cancel_hero(this.h_uuid)
return
}
if(smc.fight_heros.length>= 5){
oops.gui.toast("英雄数量不能超过5个")
if(smc.fight_heros.length>= GameSet.HERO_NUM){
oops.gui.toast(`英雄数量不能超过 ${GameSet.HERO_NUM}`);
return
}
smc.fight_heros.push(this.h_uuid)

View File

@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { UiHeroComp } from "../hero/UiHeroComp";
import { BoxSet } from "../common/config/BoxSet";
import { BoxSet, GameSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { HeroSelect } from "../hero/HeroSelect";
import { MSklist, SkillSet } from "../common/config/SkillSet";
@@ -24,8 +24,6 @@ export class MissionHomeComp extends CCComp {
heros:any[]=[];
heros_pos:any=[
{uuid:0,px:100},
{uuid:0,px:0},
{uuid:0,px:-100},
{uuid:0,px:-200},
{uuid:0,px:-300},
@@ -48,8 +46,6 @@ export class MissionHomeComp extends CCComp {
}
this.heros=[]
this.heros_pos=[
{uuid:0,px:100},
{uuid:0,px:0},
{uuid:0,px:-100},
{uuid:0,px:-200},
{uuid:0,px:-300},
@@ -120,7 +116,7 @@ export class MissionHomeComp extends CCComp {
});
}
select_hero(h_uuid:number){
for(let i=0;i<=4;i++){
for(let i=0;i<GameSet.HERO_NUM;i++){
if(this.heros_pos[i].uuid==0){
this.heros_pos[i].uuid=h_uuid
this.call_hero(h_uuid,i)
@@ -129,7 +125,7 @@ export class MissionHomeComp extends CCComp {
}
}
cancel_hero(h_uuid:number){
for(let i=0;i<=4;i++){
for(let i=0;i<GameSet.HERO_NUM;i++){
if(this.heros_pos[i].uuid==h_uuid){
this.heros_pos[i].uuid=0
this.destory_hero(h_uuid)