战斗技能转buff 完成 todo 商品改单个, 奖励改图标数量

This commit is contained in:
2024-12-23 23:47:22 +08:00
parent a79db4d97e
commit 120578059f
15 changed files with 6989 additions and 6257 deletions

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@@ -310,7 +310,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blinking",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

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@@ -310,7 +310,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blinking",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

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@@ -310,7 +310,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blinking",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

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@@ -307,7 +307,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blink",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

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@@ -310,7 +310,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blink",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

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@@ -310,7 +310,7 @@
"__expectedType__": "sp.SkeletonData"
},
"defaultSkin": "default",
"defaultAnimation": "Idle Blink",
"defaultAnimation": "Walking",
"_premultipliedAlpha": true,
"_timeScale": 0.7,
"_preCacheMode": 0,

File diff suppressed because it is too large Load Diff

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@@ -108,8 +108,8 @@ export class SingletonModuleComp extends ecs.Comp {
def:0,
crit:0,
dodge:0,
dead:0,
mhp:0,
map:0,
mdef:0,

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@@ -25,11 +25,12 @@ export const MissionReward = {
3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028],
}
export const MBSet = {
exp:10,
ap_exp:100,
def_exp:100,
hp_exp:100,
ap_add:10,
def_add:10,
def_add:5,
hp_add:50,
crit_add:1,
dodge_add:1,

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@@ -5,14 +5,14 @@ export const BoxDrop={
{uuid: 9003,dropRate: 10,num_max: 500,type:0},
],
2:[
{uuid: 1001,dropRate: 10,num_max: 10,type:0},
{uuid: 1002,dropRate: 10,num_max: 10,type:0},
],
3:[
{uuid: 9001,dropRate: 10,num_max: 10,type:0},
{uuid: 9002,dropRate: 10,num_max: 10,type:0},
{uuid: 9003,dropRate: 10,num_max: 10,type:0},
{uuid: 9003,dropRate: 50,num_max: 10,type:0},
],
3:[
{uuid: 9001,dropRate: 20,num_max: 10,type:0},
{uuid: 9002,dropRate: 20,num_max: 10,type:0},
{uuid: 9003,dropRate: 50,num_max: 10,type:0},
],
}
export const BoxDropCount={

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@@ -45,42 +45,42 @@ import { Talents } from "./TalentSet"
**/
export const HeroInfo = {
9001: {
uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9002: {
uuid:9002,name: "狂暴骑士",path:"k2",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9002,name: "狂暴骑士",path:"k2",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9003: {
uuid:9003,name: "防御骑士",path:"k3",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9003,name: "防御骑士",path:"k3",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9004: {
uuid:9003,name: "111",path:"a1",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9003,name: "111",path:"a1",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9005: {
uuid:9003,name: "222",path:"a2",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9003,name: "222",path:"a2",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
},
9006: {
uuid:9003,name: "333",path:"a3",type:1,hp: 200, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
uuid:9003,name: "333",path:"a3",type:1,hp: 2000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,

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@@ -49,7 +49,7 @@ export class HCardComp extends CCComp {
this.is_dead=false
}
this.hp.string=this.heros[this.hi].HeroView.hp_max
this.ap.string=this.heros[this.hi].HeroView.ap
this.ap.string=this.heros[this.hi].HeroView.ap+smc.vmdata.mission.ap
this.life.progress=this.heros[this.hi].HeroView.hp/this.heros[this.hi].HeroView.hp_max
this.pw.progress=this.heros[this.hi].HeroView.pw/this.heros[this.hi].HeroView.pwm

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@@ -133,8 +133,10 @@ export class LuckHomeCompComp extends CCComp {
smc.heros[uuid].num += num
break;
case 2:
this.show_skill_chip(uuid,num)
smc.skills[uuid].num += num
this.show_hero_chip(uuid,num)
smc.heros[uuid].num += num
// this.show_skill_chip(uuid,num)
// smc.skills[uuid].num += num
break;
case 1:
this.show_item(uuid,num)

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@@ -47,16 +47,15 @@ export class MissionComp extends CCComp {
MMSComp:MSkillComp=null
onLoad(){
this.MSComp=this.node.getChildByName("msk").getComponent(MSkillComp)
this.MMSComp=this.node.getChildByName("mmsk").getComponent(MSkillComp)
this.MSComp.group=BoxSet.HERO
this.MSComp.s_uuid=smc.mission.mskill
this.MMSComp.group=BoxSet.MONSTER
this.MMSComp.s_uuid=smc.mission.mmskill
// this.MSComp=this.node.getChildByName("msk").getComponent(MSkillComp)
// this.MMSComp=this.node.getChildByName("mmsk").getComponent(MSkillComp)
// this.MSComp.group=BoxSet.HERO
// this.MSComp.s_uuid=smc.mission.mskill
// this.MMSComp.group=BoxSet.MONSTER
// this.MMSComp.s_uuid=smc.mission.mmskill
}
start() {
// this.VictoryComp=this.node.getChildByName("victory").getComponent(VictoryComp)
console.log("mission_start:",this.MSComp)
}
protected update(dt: number): void {
@@ -78,10 +77,9 @@ export class MissionComp extends CCComp {
/* todo 关卡设定完善*/
let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
this.mon_list=mon_set[0]
console.log("mission_start:",this.mon_list,this.MSComp,this.MMSComp)
console.log("mission_start:",this.mon_list)
this.mission_init()
this.mskill_init()
// this.mskill_init()
this.mon_refresh()
this.heros_call()
}
@@ -130,8 +128,7 @@ export class MissionComp extends CCComp {
smc.mission.is_defeat=false
smc.vmdata.mission.exp=0 //局内经验
smc.vmdata.mission.mexp=0 //敌方局内经验
smc.vmdata.mission.exp_max=99999 //局内经验
smc.vmdata.mission.mexp_max=99999 //敌方局内经验
smc.vmdata.mission.exp_max= smc.vmdata.mission.mexp_max=MBSet.exp
smc.vmdata.mission.ap=0
smc.vmdata.mission.hp=0
smc.vmdata.mission.def=0
@@ -144,6 +141,16 @@ export class MissionComp extends CCComp {
smc.vmdata.mission.mcrit=0
smc.vmdata.mission.mdead=0
smc.vmdata.mission.mdodge=0
// smc.vmdata.mission.ap_up=0
// smc.vmdata.mission.hp_up=0
// smc.vmdata.mission.def_up=0
// smc.vmdata.mission.crit_up=0
// smc.vmdata.mission.dodge_up=0
// smc.vmdata.mission.map_up=0
// smc.vmdata.mission.mhp_up=0
// smc.vmdata.mission.mdef_up=0
// smc.vmdata.mission.mcrit_up=0
// smc.vmdata.mission.mdodge_up=0
// this.clear_x1()
}
clear_x1(){
@@ -165,9 +172,37 @@ export class MissionComp extends CCComp {
this.MMSComp.init()
}
check_buff(){
if(smc.vmdata.mission.exp >= smc.vmdata.mission.exp_max){
smc.vmdata.mission.exp-=smc.vmdata.mission.exp_max
this.do_buff()
}
// if(smc.mission.mexp >= smc.vmdata.mission.mexp_max){
// smc.vmdata.mission.mexp-=smc.vmdata.mission.mexp_max
// this.do_mbuff()
// }
}
do_buff(){
smc.vmdata.mission.ap+=smc.vmdata.mission.ap_up
smc.vmdata.mission.hp+=smc.vmdata.mission.hp_up
smc.vmdata.mission.def+=smc.vmdata.mission.def_up
smc.vmdata.mission.crit+=smc.vmdata.mission.crit_up
smc.vmdata.mission.dodge+=smc.vmdata.mission.dodge_up
if(smc.vmdata.mission.hp_up > 0 ){
let heros:any =ecs.query(ecs.allOf(HeroModelComp));
for (let i = 0; i < heros.length; i++) {
heros[i].HeroView.add_hp_max(smc.vmdata.mission.hp_up)
}
}
}
// do_mbuff(){
// smc.vmdata.mission.map+=smc.vmdata.mission.map_up
// smc.vmdata.mission.mhp+=smc.vmdata.mission.mhp_up
// //todo hp 需要特殊处理
// smc.vmdata.mission.mdef+=smc.vmdata.mission.mdef_up
// smc.vmdata.mission.mcrit+=smc.vmdata.mission.mcrit_up
// smc.vmdata.mission.mdodge+=smc.vmdata.mission.mdodge_up
// }
check_mon_num(){
let mons:any = this.get_mons()
let heros:any= this.get_heros()

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@@ -24,11 +24,11 @@ export class MissionHomeComp extends CCComp {
heros:any[]=[];
heros_pos:any=[
{uuid:0,px:-300},
{uuid:0,px:-200},
{uuid:0,px:-100},
{uuid:0,px:0},
{uuid:0,px:100},
{uuid:0,px:0},
{uuid:0,px:-100},
{uuid:0,px:-200},
{uuid:0,px:-300},
]
/** 视图层逻辑代码分离演示 */