功能性卡牌功能继续
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@@ -16,18 +16,21 @@ export const cardType={
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HERO:1,
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SKILL:2,
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EQUIP:3,
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SPECIAL:4,
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}
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// 获取随机卡牌UUID
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export function getRandomCardUUID(
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heroRate: number = 1, // 伙伴出现概率修正系数
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skillRate: number = 1, // 技能出现概率修正系数
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equipRate: number = 1 // 装备出现概率修正系数
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equipRate: number = 1, // 装备出现概率修正系数
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specialRate: number = 1 // 功能卡牌出现概率修正系数
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): { type: number; uuid: number } {
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// 计算修正后的概率
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const adjustedProbability = {
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1: CardProbability[1] * heroRate,
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2: CardProbability[2] * skillRate,
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3: CardProbability[3] * equipRate
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3: CardProbability[3] * equipRate,
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4: CardProbability[4] * specialRate
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};
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// 计算总概率
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@@ -38,47 +41,53 @@ export function getRandomCardUUID(
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let cumulativeProbability = 0;
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// 根据修正后的概率确定卡牌类型
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let cardType = 1; // 默认类型为伙伴
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let c_type = 1; // 默认类型为伙伴
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for (const [type, probability] of Object.entries(adjustedProbability)) {
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cumulativeProbability += probability;
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if (random <= cumulativeProbability) {
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cardType = parseInt(type);
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c_type = parseInt(type);
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break;
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}
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}
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// 根据类型获取对应的卡牌列表
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let cardList: number[] = [];
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switch (cardType) {
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case 1: // 伙伴
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switch (c_type) {
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case 2: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case 3: // 装备
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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}
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// 从对应类型的卡牌列表中随机选择一个
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const randomIndex = Math.floor(Math.random() * cardList.length);
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return {type:cardType,uuid:cardList[randomIndex]};
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return {type:c_type,uuid:cardList[randomIndex]};
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}
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// 获取指定类型的随机卡牌UUID
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export function getRandomCardUUIDByType(type: number): number {
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let cardList: number[] = [];
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switch (type) {
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case 1: // 伙伴
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case 2: // 技能
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case 3: // 装备
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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@@ -103,6 +112,9 @@ export function getRandomCardsByType(
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case cardType.EQUIP:
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cardList = equip_list;
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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@@ -125,6 +137,7 @@ export const SuperCardsType={
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BUFF:3, //buff技能 范围buff
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DEBUFF:4, //debuff技能 范围debuff
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}
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export const SuperCardsList=[3001,3002,3101,3201,3301];
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export const SuperCards={
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3001:{uuid:3001,name:"附魔宝典",path:"3001",type:SuperCardsType.SPECIAL,value1:1,value2:0,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1攻击力"},
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3002:{uuid:3002,name:"附魔宝典",path:"3002",type:SuperCardsType.SPECIAL,value1:0,value2:1,value3:0,tals:"你的提升英雄/伙伴属性的装备效果,额外添加+1生命值"},
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "9212372f-b316-41b5-8532-888e115c6e31",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -19,7 +19,7 @@ const { ccclass, property } = _decorator;
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@ecs.register('Card', false)
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export class CardComp extends CCComp {
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c_uuid:number=0;
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c_type:number=0; //0英雄,1 技能.2 装备
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c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
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is_used:boolean=false;
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onLoad(){
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@@ -37,7 +37,7 @@ export class CardComp extends CCComp {
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this.node.getChildByName("show").active=false
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}
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hero_select(args: any){
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this.c_type=0
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this.c_type=cardType.HERO
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this.c_uuid=args.uuid
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console.log("card hero_select c_uuid:"+this.c_uuid)
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this.show_hero(this.c_uuid)
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@@ -49,7 +49,7 @@ export class CardComp extends CCComp {
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}, 0.1);
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}
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hero_skill_select(args: any){
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this.c_type=1
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this.c_type=cardType.SKILL
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console.log("card hero_skill_select",args)
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this.c_uuid=args.uuid
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this.node.getChildByName("show").active=false
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@@ -61,7 +61,7 @@ export class CardComp extends CCComp {
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}, 0.1);
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}
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equip_select(args: any){
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this.c_type=2
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this.c_type=cardType.EQUIP
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this.c_uuid=args.uuid
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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@@ -73,7 +73,17 @@ export class CardComp extends CCComp {
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}
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func_select(args: any){
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console.log("card func_select",args)
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this.c_type=cardType.SPECIAL
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this.c_uuid=args.uuid
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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this.show_func(this.c_uuid)
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this.scheduleOnce(() => {
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this.node.getChildByName("show").active=true
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this.node.getChildByName("Button").active=true
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}, 0.1);
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}
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random_select(){
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let card =getRandomCardUUID() //随机获取卡牌类型
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console.log("rad 开始请求卡牌",card)
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@@ -87,8 +97,12 @@ export class CardComp extends CCComp {
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case cardType.EQUIP:
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this.equip_select(card)
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break
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case cardType.SPECIAL:
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this.func_select(card)
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break
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}
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}
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show_skill(uuid:number){
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
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@@ -149,6 +163,15 @@ export class CardComp extends CCComp {
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});
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this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros()
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}
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show_func(uuid:number){
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let show=this.node.getChildByName("show")
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show.getChildByName("ap").active=false
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show.getChildByName("hp").active=false
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show.getChildByName("mask").getChildByName("skill").active=false
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show.getChildByName("mask").getChildByName("s_bg").active=false
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show.getChildByName("mask").getChildByName("equip").active=false
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show.getChildByName("mask").getChildByName("e_bg").active=false
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}
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check_heros(){
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// let heros=ecs.query(ecs.allOf(HeroModelComp))
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// for(let hero of heros){
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@@ -49,7 +49,7 @@ export class CardsCompComp extends CCComp {
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}
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hero_select(){
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let list=getRandomCardsByType(cardType.HERO,4)
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console.log("英雄选择卡牌列表",list)
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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this.card1c.hero_select(list[0])
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this.card2c.hero_select(list[1])
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this.card3c.hero_select(list[2])
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@@ -57,9 +57,8 @@ export class CardsCompComp extends CCComp {
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}
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hero_skill_select(){
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let list=getRandomCardsByType(cardType.SKILL,4)
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console.log("技能选择卡牌列表",list)
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console.log("[CardsComp]:技能选择卡牌列表",list)
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this.card1c.hero_skill_select(list[0])
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this.card2c.hero_skill_select(list[1])
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this.card3c.hero_skill_select(list[2])
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@@ -67,14 +66,19 @@ export class CardsCompComp extends CCComp {
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}
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equip_select(){
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let list=getRandomCardsByType(cardType.EQUIP,4)
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console.log("装备选择卡牌列表",list)
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console.log("[CardsComp]:装备选择卡牌列表",list)
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this.card1c.equip_select(list[0])
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this.card2c.equip_select(list[1])
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this.card3c.equip_select(list[2])
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this.card4c.equip_select(list[3])
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}
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func_select(){
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console.log("功能选择卡牌")
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let list=getRandomCardsByType(cardType.SPECIAL,4)
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console.log("[CardsComp]:功能选择卡牌列表",list)
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this.card1c.func_select(list[0])
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this.card2c.func_select(list[1])
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this.card3c.func_select(list[2])
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this.card4c.func_select(list[3])
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}
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random_select(){
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this.card1c.random_select()
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@@ -85,7 +89,7 @@ export class CardsCompComp extends CCComp {
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/** 添加卡牌展示到队列 */
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private addToQueue(e: GameEvent, data?: any) {
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console.log("添加卡牌到队列", e);
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console.log("[CardsComp]:添加卡牌到队列", e);
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this.cardQueue.push({type: e, data: data});
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this.processQueue();
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}
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@@ -105,15 +109,15 @@ export class CardsCompComp extends CCComp {
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this.node.getChildByName("Button").active=false
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switch(e){
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case GameEvent.HeroSelect:
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console.log("显示英雄选择卡牌")
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console.log("[CardsComp]:显示英雄选择卡牌")
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this.hero_select()
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break
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case GameEvent.HeroSkillSelect:
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console.log("显示技能选择卡牌")
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console.log("[CardsComp]:显示技能选择卡牌")
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this.hero_skill_select()
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break
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case GameEvent.CardRefresh:
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console.log("显示随机刷新卡牌")
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console.log("[CardsComp]:显示随机刷新卡牌")
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this.node.getChildByName("Button").active=true
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this.random_select()
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break
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@@ -123,16 +127,16 @@ export class CardsCompComp extends CCComp {
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close_cards(e:GameEvent,data:any){
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switch(e){
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case GameEvent.HeroSelect:
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console.log("关闭英雄选择卡牌")
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console.log("[CardsComp]:关闭英雄选择卡牌")
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break
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case GameEvent.HeroSkillSelect:
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console.log("关闭技能选择卡牌")
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console.log("[CardsComp]:关闭技能选择卡牌")
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break
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case GameEvent.CardRefresh:
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console.log("关闭随机刷新卡牌")
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console.log("[CardsComp]:关闭随机刷新卡牌")
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break
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case GameEvent.CardsClose:
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console.log("关闭所有卡牌")
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console.log("[CardsComp]:关闭所有卡牌")
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break
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}
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this.hide()
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