技能cd 增益 需要修复

This commit is contained in:
2025-07-16 17:46:17 +08:00
parent 95e64c530a
commit 326bd32183
4 changed files with 6561 additions and 6433 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -383,7 +383,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
@@ -399,7 +399,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 10, target: EquipAttrTarget.HERO }, // 10%穿刺伤害
],
@@ -416,7 +416,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害
],
@@ -435,7 +435,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
@@ -451,7 +451,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 15, target: EquipAttrTarget.HERO }, // 15%穿刺伤害
],
@@ -468,7 +468,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害
],
@@ -487,7 +487,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
@@ -503,7 +503,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害
],
@@ -520,7 +520,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害
],
@@ -539,7 +539,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
@@ -555,7 +555,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害
],
@@ -572,7 +572,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害
],
@@ -589,7 +589,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
],
@@ -608,7 +608,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标
],
},
@@ -624,7 +624,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害
],
@@ -641,7 +641,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害
],
@@ -658,7 +658,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.PUNCTURE],
buff: [
{ type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.ATK_CD, value: 20, target: EquipAttrTarget.HERO }, // CD修正-20%
{ type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
],
@@ -967,7 +967,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
{ type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25%
],
@@ -984,7 +984,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
],
@@ -1001,7 +1001,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
{ type: BuffAttr.CRITICAL_DMG, value: 50, target: EquipAttrTarget.HERO }, // 暴击伤害+50%
],
@@ -1020,7 +1020,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10%
{ type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30%
],
@@ -1037,7 +1037,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
{ type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40%
],
@@ -1054,7 +1054,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25%
{ type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55%
],
@@ -1073,7 +1073,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
{ type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30%
],
@@ -1090,7 +1090,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
{ type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40%
],
@@ -1107,7 +1107,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25%
{ type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60%
],
@@ -1126,7 +1126,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15%
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
],
@@ -1143,7 +1143,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25%
{ type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45%
],
@@ -1160,7 +1160,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30%
{ type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65%
],
@@ -1177,7 +1177,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30%
{ type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25%
],
@@ -1196,7 +1196,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20%
{ type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35%
],
@@ -1213,7 +1213,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25%
{ type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45%
],
@@ -1230,7 +1230,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30%
{ type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70%
{ type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15%
@@ -1248,7 +1248,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.CRIT],
buff: [
{ type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.ATK_CD, value: -6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7%
{ type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30%
{ type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30%
],
@@ -1269,7 +1269,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%)
],
},
@@ -1285,7 +1285,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
],
},
@@ -1301,7 +1301,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
@@ -1319,7 +1319,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%)
],
},
@@ -1335,7 +1335,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
@@ -1351,7 +1351,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%)
],
},
@@ -1369,7 +1369,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
],
},
@@ -1385,7 +1385,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
@@ -1401,7 +1401,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
],
},
@@ -1419,7 +1419,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%)
],
},
@@ -1435,7 +1435,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%)
],
},
@@ -1451,7 +1451,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
],
@@ -1468,7 +1468,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
{ type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20%
],
@@ -1487,7 +1487,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%)
],
},
@@ -1503,7 +1503,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%)
],
},
@@ -1519,7 +1519,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
{ type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1
],
@@ -1536,7 +1536,7 @@ export const EquipInfo: { [key: number]: EquipData } = {
build: [build_list.BURN],
buff: [
{ type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO },
{ type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.ATK_CD, value: 26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7%
{ type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%)
{ type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25%
],

View File

@@ -115,7 +115,7 @@ export class BuffComp extends Component {
}
info.ap=this.HeroView.ap
info.lv=this.HeroView.lv
info.cd=this.HeroView.cd*(100-buff.ATK_CD)/100
info.cd=Number((this.HeroView.cd*(100-buff.ATK_CD)/100).toFixed(2))
console.log("info.buff.ATK_CD",buff.ATK_CD)
info.equip_ap=buff.ATK
info.buff_ap=view_atk

View File

@@ -79,7 +79,7 @@ export class EquipSkillComp extends CCComp {
update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
let cd=this.skill1.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
let cd=this.skill1.cd
if(this.skill1.cd_time < cd){
this.skill1.cd_time+=dt
}else{
@@ -90,7 +90,7 @@ export class EquipSkillComp extends CCComp {
this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
}
if(this.skill2.uuid!=0){
let cd=this.skill2.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
let cd=this.skill2.cd
if(this.skill2.cd_time < cd){
this.skill2.cd_time+=dt
}else{
@@ -101,7 +101,7 @@ export class EquipSkillComp extends CCComp {
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
}
if(this.skill3.uuid!=0){
let cd=this.skill3.cd*(100-smc.vmdata.hero_buff.ATK_CD)/100
let cd=this.skill3.cd
if(this.skill3.cd_time < cd){
this.skill3.cd_time+=dt
}else{