物品基本设定
This commit is contained in:
@@ -450,7 +450,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 316.154,
|
||||
"y": 440.063,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -995,7 +995,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 236.021,
|
||||
"y": 487.592,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -1938,7 +1938,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -150,
|
||||
"y": 223.281,
|
||||
"y": 231.348,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -2401,7 +2401,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 223.281,
|
||||
"y": 231.348,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -2864,7 +2864,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 150,
|
||||
"y": 223.281,
|
||||
"y": 231.348,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
|
||||
@@ -90,7 +90,15 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
},
|
||||
fight_heros:[9001,9001],
|
||||
items:{
|
||||
1001:{uuid: 1001,num:0},
|
||||
1001:0,
|
||||
1002:0,
|
||||
1003:0,
|
||||
1004:0,
|
||||
1005:0,
|
||||
1006:0,
|
||||
1013:0,
|
||||
1014:0,
|
||||
1015:0,
|
||||
},
|
||||
heros:{
|
||||
9001:{uuid:9001,lv:1,exp:0,slv:1,stone:0},
|
||||
|
||||
@@ -6,10 +6,21 @@ type:
|
||||
*/
|
||||
|
||||
export const Items={
|
||||
1001:{uuid: 1001,path: "1001",type: 1,lv: 1,name: "经验卷轴",info:"提升英雄等级", },
|
||||
1002:{uuid: 1002,path: "1002",type: 1,lv: 1,name: "技能卷轴",info:"提升英雄技能等级", },
|
||||
1003:{uuid: 1003,path: "1003",type: 1,lv: 1,name: "治疗药水",info:"战斗中回复英雄血量", },
|
||||
1004:{uuid: 1004,path: "1004",type: 1,lv: 1,name: "攻击药水",info:"战斗中增加英雄攻击", },
|
||||
1005:{uuid: 1005,path: "1005",type: 1,lv: 1,name: "迅捷药水",info:"战斗中增加英雄速度", },
|
||||
1001:{uuid: 1001,path: "1001",type: 1,name: "近战经验卷轴",info:"提升普通近战英雄等级", },
|
||||
1002:{uuid: 1002,path: "1001",type: 1,name: "远程经验卷轴",info:"提升普通远程英雄等级", },
|
||||
1003:{uuid: 1003,path: "1001",type: 1,name: "辅助经验卷轴",info:"提升普通辅助英雄等级", },
|
||||
1004:{uuid: 1004,path: "1001",type: 1,name: "<传说>近战经验卷轴",info:"提升<传说>近战英雄等级", },
|
||||
1005:{uuid: 1005,path: "1001",type: 1,name: "<传说>远程经验卷轴",info:"提升<传说>远程英雄等级", },
|
||||
1006:{uuid: 1006,path: "1001",type: 1,name: "<传说>辅助经验卷轴",info:"提升<传说>辅助英雄等级", },
|
||||
1007:{uuid: 1007,path: "1001",type: 1,name: "近战英雄原石",info:"普通近战英雄升星", },
|
||||
1008:{uuid: 1008,path: "1001",type: 1,name: "远程英雄原石",info:"普通远程英雄升星", },
|
||||
1009:{uuid: 1009,path: "1001",type: 1,name: "辅助英雄原石",info:"普通辅助英雄升星", },
|
||||
1010:{uuid: 1010,path: "1001",type: 1,name: "<传说>近战英雄原石",info:"<传说>近战英雄升星", },
|
||||
1011:{uuid: 1011,path: "1001",type: 1,name: "<传说>远程英雄原石",info:"<传说>远程英雄升星", },
|
||||
1012:{uuid: 1012,path: "1001",type: 1,name: "<传说>辅助英雄原石",info:"<传说>辅助英雄升星", },
|
||||
1013:{uuid: 1013,path: "1001",type: 1,name: "英雄召唤券",info:"普通英雄召唤券,无法召唤传说英雄", },
|
||||
1014:{uuid: 1014,path: "1001",type: 1,name: "<高级>英雄召唤券",info:"<高级>英雄召唤券,召唤传说英雄机率提升", },
|
||||
1015:{uuid: 1015,path: "1001",type: 1,name: "<传说>英雄召唤券",info:"<传说>英雄召唤券,召唤传说英雄机率大幅提升", },
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
|
||||
export const HeroInfo = {
|
||||
9001: {
|
||||
uuid:9001,path:"k1",type:1,lv:1,lv_ep:10,slv:1,slv_ep:10,name: "骑士·白", wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:2, hp: 200, hp_up:10,def:10,def_up:1,dis: 100, a_cd: 1,
|
||||
vun:0,crit:20,crit_add:0,dodge:0, sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, pw: 0, pwm: 15,pws: 1,
|
||||
atktype: 1,akr:[10,20,30,40,50],uar:[10,20,30,40,50],dgr:[10,20,30,40,50],crr:[10,20,30,40,50],akc:[1,1,1,1,1],uac:[1,1,1,1,1],dgc:[1,1,1,1,1],crc:[1,1,1,1,1], speed: 100,
|
||||
uuid:9001,path:"k1",type:1,lvexp:2,slvexp:2,name: "骑士·白", wp:1001,arm:2001,ring:3001,shoes:4001,speed: 100,
|
||||
aep:1,uaep:1,dep:10,edep:1, ap: 20, ap_up:2, hp: 200, hp_up:10,def:10,def_up:1,dis: 100, a_cd: 1, atktype: 1,
|
||||
vun:0,crit:20,crit_add:0,dodge:0, sk1: [9001,9001,9001,9001,9001], sk2: [2002,2002,2002,2002,2002], pw: 0, pwm: 15,pws: 1,
|
||||
akr:[10,20,30,40,50],uar:[10,20,30,40,50],dgr:[10,20,30,40,50],crr:[10,20,30,40,50],akc:[1,1,1,1,1],uac:[1,1,1,1,1],dgc:[1,1,1,1,1],crc:[1,1,1,1,1],
|
||||
},
|
||||
|
||||
|
||||
|
||||
@@ -84,14 +84,11 @@ export class Hero extends ecs.Entity {
|
||||
hv.pw = HInf.pw;
|
||||
hv.pwm= HInf.pwm;
|
||||
hv.pws= HInf.pws
|
||||
hv.lv = HInf.lv;
|
||||
hv.slv = HInf.slv;
|
||||
hv.lv = hero.lv;
|
||||
hv.slv = hero.slv;
|
||||
hv.type = HInf.type;
|
||||
hv.sk1 = HInf.sk1;
|
||||
hv.sk2 = HInf.sk2;
|
||||
hv.sk3 = HInf.sk3;
|
||||
hv.sk4 = HInf.sk4;
|
||||
hv.sk5 = HInf.sk5;
|
||||
hv.sk1 = HInf.sk1[hero.slv];
|
||||
hv.sk2 = HInf.sk2[hero.slv];
|
||||
hv.akc = HInf.akc[hero.slv];
|
||||
hv.uac = HInf.uac[hero.slv];
|
||||
hv.crc = HInf.crc[hero.slv];
|
||||
@@ -101,11 +98,10 @@ export class Hero extends ecs.Entity {
|
||||
hv.crr = HInf.crr[hero.slv];
|
||||
hv.dgr = HInf.dgr[hero.slv];
|
||||
hv.type = HInf.type;
|
||||
hv.hp= hv.hp_max =HInf.hp;
|
||||
hv.ap = HInf.ap;
|
||||
hv.def= HInf.def;
|
||||
hv.hp= hv.hp_max =HInf.hp+HInf.hp_up*hero.lv ;
|
||||
hv.ap = HInf.ap+HInf.ap_up*hero.lv ;
|
||||
hv.def= HInf.def+HInf.def_up*hero.lv;
|
||||
hv.cd = HInf.a_cd
|
||||
hv.vun = HInf.vun; //易伤
|
||||
hv.crit = HInf.crit; //暴击率
|
||||
hv.crit_add = HInf.crit_add;//暴击伤害加成
|
||||
hv.dodge = HInf.dodge; //闪避率
|
||||
|
||||
@@ -64,9 +64,6 @@ export class HeroViewComp extends CCComp {
|
||||
|
||||
sk1:number = 9001;
|
||||
sk2:number = 1001;
|
||||
sk3:number = 1001;
|
||||
sk4:number = 1001;
|
||||
sk5:number = 1001;
|
||||
akr:number=0; //攻击触发机率
|
||||
uar:number=0; //受伤触发机率
|
||||
dgr:number=0; //闪避触发机率
|
||||
|
||||
Reference in New Issue
Block a user