稍微改了点

This commit is contained in:
2025-07-25 09:55:08 +08:00
parent a5a0c26e8f
commit 0ba25c1cac
11 changed files with 32118 additions and 20509 deletions

View File

@@ -1,17 +1,17 @@
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View File

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"__expectedType__": "cc.AnimationClip"
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]

View File

@@ -8,6 +8,6 @@
],
"subMetas": {},
"userData": {
"syncNodeName": "base8"
"syncNodeName": "atk_1"
}
}

View File

@@ -1,7 +1,7 @@
[
{
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"_name": "atk_2",
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@@ -13,7 +13,7 @@
},
{
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@@ -53,10 +53,13 @@
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}
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},
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@@ -123,8 +126,8 @@
},
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},
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@@ -151,12 +154,12 @@
},
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"height": 120
},
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},
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@@ -857,8 +860,8 @@
},
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},
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@@ -915,12 +918,12 @@
"playOnLoad": true,
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{
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"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
"__expectedType__": "cc.AnimationClip"
}
],
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"__uuid__": "d5db66e1-ef21-4e64-974a-94d2b586f0fa",
"__expectedType__": "cc.AnimationClip"
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"__type__": "cc.CompPrefabInfo",
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},
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"controlPointOffset": 0.5,
"controlPointRandomness": 0.3,
"autoRotate": true,
"showTrajectory": true,
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"g": 255,
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},
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},
{
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{
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View File

@@ -0,0 +1,13 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "83bd3432-8839-4971-92e7-9e454833ab98",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "atk_2"
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -234,106 +234,96 @@ export const getSkills=(quality:number)=>{
return heroSkills;
}
export const SkillSet = {
6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6001:{uuid:6001,name:"剑气",for_hero:false,sp_name:"atk_1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6002:{uuid:6002,name:"冰球",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6003:{uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
6005:{uuid:6005,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.atked,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6006:{uuid:6006,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6007:{uuid:6007,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6008:{uuid:6008,name:"飞刀打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6009:{uuid:6009,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6013:{uuid:6013,name:"普通攻击",for_hero:false,sp_name:"base6",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6010:{uuid:6010,name:"攻击",for_hero:false,sp_name:"atk_2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6021:{uuid:6021,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"},
6022:{uuid:6022,name:"火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
6022:{uuid:6022,name:"火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
//召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
};

View File

@@ -227,72 +227,72 @@ export const HeroInfo = {
//主将
5001:{uuid:5001,name:"刺心.艾吉斯",path:"k1", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6005,6029,6022],
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6004,6004],
buff:[
{buff_type:BuffAttr.PUNCTURE,value:1},
],info:"剑类专精,穿刺伤害额外+10%"},
5002:{uuid:5002,name:"飓风.格罗姆",path:"k2", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6006,6029,6022],
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6005,6005],
buff:[
{buff_type:BuffAttr.WFUNY,value:10},
],info:"斧类专精,风怒概率增加10%"},
5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6007,6029,6022],
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
buff:[
{buff_type:BuffAttr.CRITICAL,value:10},
],info:"锤类专精,暴击概率增加10%"},
5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6008,6029,6022],
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6021,6001],
buff:[
{buff_type:BuffAttr.BURN_COUNT,value:1},
],info:"刀类专精,易伤效果额外持续1次"},
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
buff:[
],info:"说明"},
5006:{uuid:5006,name:"战争领主",path:"k5", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
type:HType.warrior,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
buff:[
],info:"说明"},
5007:{uuid:5007,name:"混沌法师",path:"zh1", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
buff:[
],info:"说明"},
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
buff:[
],info:"说明"},
5009:{uuid:5009,name:"风暴精灵",path:"m4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
type:HType.mage,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
buff:[
],info:"说明"},
5010:{uuid:5010,name:"战争祭祀",path:"d2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6001,6029,6022],
type:HType.mage,hp:5000,ap:10,dis:600,cd:1.5,speed:50,skills:[6002,6002,6002],
buff:[
],info:"说明"},
5011:{uuid:5011,name:"暴风射手",path:"a5", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
buff:[
],info:"说明"},
5012:{uuid:5012,name:"苍穹射手",path:"a3", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6002,6029,6022],
type:HType.remote,hp:5000,ap:15,dis:600,cd:1.5,speed:50,skills:[6003,6003,6003],
buff:[
],info:"说明"},
@@ -300,57 +300,57 @@ export const HeroInfo = {
//怪物
5201:{uuid:5201,name:"兽人战士",path:"mor1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5202:{uuid:5202,name:"兽人刺客",path:"mor2", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6008],
buff:[ ],info:"普通怪物-战士型"},
5203:{uuid:5203,name:"兽人护卫",path:"mor3", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5204:{uuid:5204,name:"石卫", path:"mgem1",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
buff:[ ],info:"法师怪物-高伤害脆弱"},
5205:{uuid:5205,name:"土卫", path:"mgem2",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
buff:[ ],info:"法师怪物-高伤害脆弱"},
5206:{uuid:5206,name:"树卫", path:"mgem3",quality:HQuality.GREEN,lv:1,kind:1,
type:HType.mage,hp:18,ap:15,dis:350,cd:2.5,speed:45,skills:[6007],
type:HType.mage,hp:18,ap:15,dis:90,cd:2.5,speed:45,skills:[6010],
buff:[ ],info:"法师怪物-高伤害脆弱"},
5219:{uuid:5219,name:"牛头战士",path:"mn1", quality:HQuality.GREEN,lv:2,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5220:{uuid:5220,name:"牛头战士",path:"mn2", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5221:{uuid:5221,name:"牛头战士",path:"mn3", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6008],
buff:[ ],info:"普通怪物-战士型"},
5222:{uuid:5222,name:"独眼巨人",path:"md1", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5223:{uuid:5223,name:"独眼巨人",path:"md2", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6007],
type:HType.warrior,hp:25,ap:8,dis:90,cd:2,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5224:{uuid:5224,name:"独眼巨人",path:"md3", quality:HQuality.GREEN,lv:1,kind:1,
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6007],
type:HType.remote,hp:20,ap:8,dis:350,cd:1.5,speed:45,skills:[6010],
buff:[ ],info:"普通怪物-战士型"},
5225:{uuid:5225,name:"精英独眼",path:"md4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6007],
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6006],
buff:[ ],info:"精英怪物-战士型"},
5226:{uuid:5226,name:"精英牛头",path:"mn4", quality:HQuality.BLUE,lv:1,kind:1,
@@ -358,7 +358,7 @@ export const HeroInfo = {
buff:[ ],info:"精英怪物-战士型"},
5227:{uuid:5227,name:"精英兽人",path:"mor4", quality:HQuality.BLUE,lv:1,kind:1,
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6007],
type:HType.warrior,hp:45,ap:12,dis:300,cd:2,speed:25,skills:[6008],
buff:[ ],info:"精英怪物-战士型"},
};

View File

@@ -20,14 +20,12 @@ export class BarCompComp extends CCComp {
hero:HeroViewComp = null;
friend:HeroViewComp = null;
boss:HeroViewComp = null;
update_count:number=0
/** 视图层逻辑代码分离演示 */
protected onLoad(): void {
this.on(GameEvent.FightReady,this.readay,this)
this.on(GameEvent.MasterCalled,this.master_called,this)
this.on(GameEvent.APChange,this.ap_change,this)
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
}
start() {
@@ -38,8 +36,6 @@ export class BarCompComp extends CCComp {
private readay(){
this.node.getChildByName("bar").active = true
this.node.getChildByName("bar").getChildByName("more").active=false
this.node.getChildByName("bar").getChildByName("uplv").active=false
this.update_count=0
}
private master_called(e:any,data:any){
this.node.getChildByName("bar").active = true
@@ -63,15 +59,7 @@ export class BarCompComp extends CCComp {
}
}
show_uplv_button(){
this.update_count++
this.node.getChildByName("bar").getChildByName("uplv").active=true
}
hide_uplv_button(){
this.update_count--
if(this.update_count > 0) return
this.node.getChildByName("bar").getChildByName("uplv").active=false
}
show_master_more(){
let barNode = this.node.getChildByName("bar");
let node = barNode.getChildByName("more");

View File

@@ -2,7 +2,7 @@ import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { SkillSet } from "../common/config/SkillSet";
import { CdType, SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "db://oops-framework/core/Oops";
import { MissionEvent } from "../common/config/MissionEvent";
@@ -19,7 +19,6 @@ export class EquipSkillComp extends CCComp {
boxs:Node=null
skill1_cd_bar_progress:any=null
skill2_cd_bar_progress:any=null
skill3_cd_bar_progress:any=null
/** 视图层逻辑代码分离演示 */
onLoad() {
this.on(GameEvent.UseSkillCard, this.get_skill, this);
@@ -28,6 +27,7 @@ export class EquipSkillComp extends CCComp {
this.boxs=this.node.getChildByName("boxs")
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").active=false
}
start(){
this.fight_ready()
@@ -118,7 +118,7 @@ export class EquipSkillComp extends CCComp {
}
get_skill(e:GameEvent,data:any){
console.log("get_skill",data)
// console.log("get_skill",data)
switch(data.slot){
case "skill1":
this.skill1.uuid=data.uuid
@@ -128,6 +128,9 @@ export class EquipSkillComp extends CCComp {
this.skill1.cd_time=SkillSet[data.uuid].cd
let icon1 = this.boxs.getChildByName("skill1").getChildByName("icon")
icon1.active=true
if(SkillSet[data.uuid].CdType!=CdType.cd){
icon1.getChildByName("cd").active=false
}
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = icon1.getChildByName("skill").getComponent(Sprite);

View File

@@ -26,12 +26,15 @@ export class MissionComp extends CCComp {
normal_max_wave:number = 10;
is_fight:boolean = false;
enhancements:any=[0,0,0,0,0]
update_count:number = 0;
onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.FightEnd,this.fight_end,this)
this.on(GameEvent.MissionEnd,this.mission_end,this)
// this.on(GameEvent.CardsClose,this.after_used_skill_card,this)
this.on(GameEvent.WaveUpdate,this.on_mon_wave_update,this)
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
}
@@ -47,6 +50,7 @@ export class MissionComp extends CCComp {
}
}
private on_mon_wave_update(){
smc.vmdata.mission_data.current_wave++
let wave=smc.vmdata.mission_data.current_wave
@@ -69,6 +73,15 @@ export class MissionComp extends CCComp {
to_ready(){
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
}
show_uplv_button(){
this.update_count++
this.node.getChildByName("uplv").active=true
}
hide_uplv_button(){
this.update_count--
if(this.update_count > 0) return
this.node.getChildByName("uplv").active=false
}
to_uplv(){
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
}
@@ -107,6 +120,7 @@ export class MissionComp extends CCComp {
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
this.update_count=0
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
smc.enhancements=defaultEnhancements()
console.log("局内数据初始化",smc.enhancements,defaultEnhancements())