当三个英雄后,不再出现其他英雄
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@@ -32,6 +32,24 @@ export const getHeroList = ()=>{
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return Masters
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}
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export const getHeroListByCalled = (count:number,called:any[])=>{
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let list=Masters
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if(called.length==3){
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list=called.map((item:any)=>item.uuid)
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}
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// 确保请求数量不超过可用卡牌数量
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count = Math.min(count, list.length);
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// 打乱数组顺序
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const shuffled = [...list].sort(() => Math.random() - 0.5);
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// 返回指定数量的卡牌
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return shuffled.slice(0, count).map(uuid => ({
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uuid
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}));
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}
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export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
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export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
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export const Masters = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011,5012]
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@@ -11,6 +11,7 @@ import { getSkills, Quality } from "../common/config/SkillSet";
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import { getEnhancement } from "../common/config/LevelUp";
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import { FightSet } from "../common/config/Mission";
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import { oops } from "db://oops-framework/core/Oops";
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import { getHeroListByCalled } from "../common/config/heroSet";
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const { ccclass, property } = _decorator;
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@@ -125,7 +126,8 @@ export class CardsCompComp extends CCComp {
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this.card3c.enhancement_select(list[2])
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}
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hero_select(data:any){
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let list=getRandomCardsByType(cardType.HERO,3,0)
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let list=getHeroListByCalled(3,data.called)
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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this.card1c.hero_select(list[0])
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this.card2c.hero_select(list[1])
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@@ -52,7 +52,6 @@ export class MissionComp extends CCComp {
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1:{uuid:0,count:0},
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2:{uuid:0,count:0},
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}
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func_queue:any=[]
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@@ -259,7 +258,7 @@ export class MissionComp extends CCComp {
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}
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to_ready(){
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console.log("[MissionComp] ** 2 ** to_ready")
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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oops.message.dispatchEvent(GameEvent.HeroSelect,{called:[]})
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}
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ready_to_fight(){
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console.log("[MissionComp] ** 3 ** ready_to_fight")
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@@ -279,7 +278,8 @@ export class MissionComp extends CCComp {
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// oops.message.dispatchEvent(GameEvent.EnhancementSelect)
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// }
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to_call_friend(){
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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let called = Object.values(this.heros).filter((item: any) => item.uuid != 0)
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oops.message.dispatchEvent(GameEvent.HeroSelect,{called:called})
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}
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to_fight(){
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@@ -326,6 +326,7 @@ export class MissionComp extends CCComp {
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1:{uuid:0,count:0},
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2:{uuid:0,count:0},
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}
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this.clear_time()
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this.hide_wave_time()
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this.tals={
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