手机测试卡,需要解决
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File diff suppressed because it is too large
Load Diff
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|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
@@ -392,7 +253,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 21
|
||||
"__id__": 15
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -420,7 +281,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 23
|
||||
"__id__": 17
|
||||
},
|
||||
"enabledContactListener": true,
|
||||
"bullet": true,
|
||||
@@ -454,7 +315,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 25
|
||||
"__id__": 19
|
||||
},
|
||||
"tag": 8,
|
||||
"_group": 4,
|
||||
@@ -488,7 +349,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 27
|
||||
"__id__": 21
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
@@ -506,7 +367,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 29
|
||||
"__id__": 23
|
||||
},
|
||||
"playOnLoad": true,
|
||||
"_clips": [
|
||||
@@ -535,7 +396,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 31
|
||||
"__id__": 25
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
@@ -553,7 +414,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 33
|
||||
"__id__": 27
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -171,8 +171,8 @@
|
||||
"defaultAnimation": "show",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
@@ -183,8 +183,8 @@
|
||||
"defaultAnimation": "show",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 0.9,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
@@ -180,8 +180,8 @@
|
||||
"defaultAnimation": "show",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
@@ -138,8 +138,8 @@
|
||||
"defaultAnimation": "animation",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
@@ -168,8 +168,8 @@
|
||||
"defaultAnimation": "loop",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
@@ -186,8 +186,8 @@
|
||||
"defaultAnimation": "show",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
"_cacheMode": 0,
|
||||
"_preCacheMode": 1,
|
||||
"_cacheMode": 1,
|
||||
"_sockets": [],
|
||||
"_useTint": false,
|
||||
"_debugMesh": false,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "5423b9f8-8a8a-49a0-8ecb-0489dfcaba92",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "hero_home"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "da5ad538-4f6e-4a4c-92a5-8cc86ca29cd4",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "skill_home"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "e81a11af-406f-400c-a51e-55af32e17181",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "victory"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -13,11 +13,11 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('Main')
|
||||
export class Main extends Root {
|
||||
start() {
|
||||
if (DEBUG) profiler.showStats();
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// | EPhysics2DDrawFlags.Pair
|
||||
|EPhysics2DDrawFlags.CenterOfMass
|
||||
|EPhysics2DDrawFlags.Joint
|
||||
// if (DEBUG) profiler.showStats();
|
||||
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// // | EPhysics2DDrawFlags.Pair
|
||||
// |EPhysics2DDrawFlags.CenterOfMass
|
||||
// |EPhysics2DDrawFlags.Joint
|
||||
// |EPhysics2DDrawFlags.Shape;
|
||||
// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { _decorator, Component, instantiate, Label, Node, Prefab, ProgressBar, tween, v3, Vec3 } from 'cc';
|
||||
import { HeroViewComp } from './HeroViewComp';
|
||||
import { oops } from 'db://oops-framework/core/Oops';
|
||||
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
||||
import { Tooltip } from '../skills/Tooltip';
|
||||
@@ -10,7 +9,6 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('BuffComp')
|
||||
export class BuffComp extends Component {
|
||||
heroView: any=null;
|
||||
ap_node:any=null;
|
||||
cd_node:any=null;
|
||||
def_node:any=null;
|
||||
@@ -33,7 +31,6 @@ export class BuffComp extends Component {
|
||||
speek_time:number=0;
|
||||
|
||||
start() {
|
||||
this.heroView = this.node.getComponent(HeroViewComp);
|
||||
// this.buff_get("dodge")
|
||||
// this.node.getChildByName("top").getChildByName("buff").getChildByName("ap").active = false;
|
||||
// this.node.getChildByName("top").getChildByName("buff").getChildByName("cd").active = false;
|
||||
@@ -56,16 +53,12 @@ export class BuffComp extends Component {
|
||||
this.node.getChildByName("buff").active = false;
|
||||
}
|
||||
|
||||
this.hp_show()
|
||||
this.in_speek(deltaTime)
|
||||
if(this.heroView.shield > 0){
|
||||
this.node.getChildByName("shielded").active=true
|
||||
}else{
|
||||
this.node.getChildByName("shielded").active=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
show_shield(val:boolean){
|
||||
this.node.getChildByName("shielded").active=val
|
||||
}
|
||||
buff_get(name:string){
|
||||
var path = "game/skills/buffget/buffget";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
@@ -86,16 +79,7 @@ export class BuffComp extends Component {
|
||||
this.node.getChildByName("buff").active = true;
|
||||
}
|
||||
|
||||
hp_show(){
|
||||
let hp_progress= this.heroView.hp/this.heroView.rhp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.heroView.is_boss) return
|
||||
if(this.heroView.hp == this.heroView.rhp_max){
|
||||
this.node.getChildByName("top").getChildByName("hp").active = false;
|
||||
} else{
|
||||
this.node.getChildByName("top").getChildByName("hp").active = true;
|
||||
}
|
||||
}
|
||||
|
||||
max_show(){
|
||||
this.node.getChildByName("max").active=true
|
||||
this.scheduleOnce(()=>{
|
||||
|
||||
@@ -15,20 +15,21 @@ export class HeroCard extends ecs.Entity {
|
||||
load(uuid:number=101,parent:any) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/gui/hero_card";
|
||||
// var icon_path = "game/heros/herois"
|
||||
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let slv = node.getChildByName("slv");
|
||||
node.parent = parent;
|
||||
// let slv = node.getChildByName("slv");
|
||||
node.parent = parent;
|
||||
var icon_path = "game/heros/herois"
|
||||
node.getChildByName("name").getComponent(Label).string = HeroInfo[uuid].name
|
||||
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
// const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
|
||||
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
// });
|
||||
var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var snode = instantiate(prefab);
|
||||
snode.parent = node.getChildByName("Mask")
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
});
|
||||
// var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// var snode = instantiate(prefab);
|
||||
// snode.parent = node.getChildByName("Mask")
|
||||
let hcc = node.getComponent(HeroCardComp)!;
|
||||
hcc.h_uuid = uuid;
|
||||
hcc.update_data();
|
||||
|
||||
@@ -15,20 +15,21 @@ export class HeroSelect extends ecs.Entity {
|
||||
load(uuid:number=101,parent:any) {
|
||||
// var path = "game/monster/"+prefab_path;
|
||||
var path = "game/gui/hero_set";
|
||||
// var icon_path = "game/heros/herois"
|
||||
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
let slv = node.getChildByName("slv");
|
||||
// let slv = node.getChildByName("slv");
|
||||
node.parent = parent;
|
||||
var icon_path = "game/heros/herois"
|
||||
node.getChildByName("name").getComponent(Label).string = HeroInfo[uuid].name
|
||||
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
// const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
|
||||
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
// });
|
||||
var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var snode = instantiate(prefab);
|
||||
snode.parent = node.getChildByName("Mask")
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
});
|
||||
// var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// var snode = instantiate(prefab);
|
||||
// snode.parent = node.getChildByName("Mask")
|
||||
let hcc = node.getComponent(HeroSelectComp)!;
|
||||
hcc.h_uuid = uuid;
|
||||
hcc.update_data();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import { _decorator, Color, Label, Sprite } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MissionHomeComp } from "../map/MissionHomeComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { ColorSet, GameSet } from "../common/config/BoxSet";
|
||||
@@ -13,7 +12,6 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('HeroSelectComp')
|
||||
@ecs.register('HeroSelectComp', false)
|
||||
export class HeroSelectComp extends CCComp {
|
||||
mhc_home: MissionHomeComp = null!;
|
||||
h_uuid: number = 0;
|
||||
onLoad() {
|
||||
oops.message.on("hero_set_select", this.check_show, this);
|
||||
@@ -21,8 +19,6 @@ export class HeroSelectComp extends CCComp {
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
|
||||
this.mhc_home=this.node.parent.parent.parent.parent.getComponent(MissionHomeComp);
|
||||
if(smc.fight_heros.indexOf(this.h_uuid)>=0){
|
||||
this.show_bg(true)
|
||||
}else{
|
||||
@@ -33,7 +29,7 @@ export class HeroSelectComp extends CCComp {
|
||||
if(smc.fight_heros.indexOf(this.h_uuid)>=0){
|
||||
smc.fight_heros.splice(smc.fight_heros.indexOf(this.h_uuid),1)
|
||||
this.show_bg(false)
|
||||
this.mhc_home.cancel_hero(this.h_uuid)
|
||||
oops.message.dispatchEvent("hero_card_cancel_select",{uuid:this.h_uuid})
|
||||
return
|
||||
}
|
||||
if(smc.fight_heros.length>= GameSet.HERO_NUM){
|
||||
@@ -41,7 +37,7 @@ export class HeroSelectComp extends CCComp {
|
||||
return
|
||||
}
|
||||
smc.fight_heros.push(this.h_uuid)
|
||||
this.mhc_home.select_hero(this.h_uuid)
|
||||
oops.message.dispatchEvent("hero_card_select",{uuid:this.h_uuid})
|
||||
this.show_bg(true)
|
||||
}
|
||||
check_show(event: string, args: any){
|
||||
|
||||
@@ -173,8 +173,37 @@ export class HeroViewComp extends CCComp {
|
||||
if(this.hp <= 0 ) return
|
||||
if(skill.tg< 3) return
|
||||
this.check_uatk(skill);
|
||||
|
||||
}
|
||||
if(oCol.group == seCol.group&&oCol.tag==BoxSet.SKILL_TAG){
|
||||
let skill = oCol.node.getComponent(SkillCom)!;
|
||||
if(skill.tg==2||skill.tg==0){
|
||||
this.do_buff(skill)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
do_buff(skill:any){
|
||||
if(SkillSet[skill.s_uuid].hp > 0){ //buff加血
|
||||
// let increase_hp=Math.floor(skill.hp/(skill.in_time/skill.cd))
|
||||
let increase_hp=Math.floor(skill.hp)
|
||||
this.add_hp(increase_hp)
|
||||
}
|
||||
|
||||
if(SkillSet[skill.s_uuid].apup > 0){ //buff加攻击
|
||||
// let increase_atk=Math.floor(skill.apup/(skill.in_time/skill.cd))
|
||||
let increase_atk=Math.floor(skill.apup)
|
||||
this.add_ap(increase_atk)
|
||||
}
|
||||
|
||||
if(SkillSet[skill.s_uuid].shield > 0){ //buff护盾
|
||||
this.add_shield(skill.shield)
|
||||
}
|
||||
if(SkillSet[skill.s_uuid].mhp > 0){ //hp最大值
|
||||
// console.log("do_buff mhp: ",skill.mhp/(skill.in_time/skill.cd))
|
||||
this.add_hp_max(skill.mhp/(skill.in_time/skill.cd))
|
||||
}
|
||||
}
|
||||
onEndContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
|
||||
@@ -222,7 +251,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.check_atk_counts()
|
||||
this.check_enemy_alive()
|
||||
this.check_mission_buff()
|
||||
|
||||
this.hp_show()
|
||||
if(this.ice_cd > 0){
|
||||
this.ice_cd -=dt;
|
||||
return
|
||||
@@ -236,7 +265,16 @@ export class HeroViewComp extends CCComp {
|
||||
this.in_atk(dt);
|
||||
this.move(dt);
|
||||
}
|
||||
|
||||
hp_show(){
|
||||
let hp_progress= this.hp/this.rhp_max;
|
||||
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
if(this.is_boss) return
|
||||
if(this.hp == this.rhp_max){
|
||||
this.node.getChildByName("top").getChildByName("hp").active = false;
|
||||
} else{
|
||||
this.node.getChildByName("top").getChildByName("hp").active = true;
|
||||
}
|
||||
}
|
||||
//移动
|
||||
move(dt: number){
|
||||
if(this.stop_cd > 0||smc.mission.is_victory||smc.mission.is_defeat){
|
||||
@@ -322,6 +360,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.check_debuff(skill,l_hp)
|
||||
if(this.shield > 0){
|
||||
this.shield -=1
|
||||
if(this.shield == 0) this.BUFFCOMP.show_shield(false)
|
||||
l_hp = 0
|
||||
}
|
||||
this.hp_less(l_hp,skill.is_crit);
|
||||
@@ -737,7 +776,7 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
add_shield(shield:number){
|
||||
this.shield =shield
|
||||
console.log("shield:",shield);
|
||||
if(this.shield>0) this.BUFFCOMP.show_shield(true)
|
||||
}
|
||||
// add_cd(cd: number){
|
||||
// this.cd += this.cd*((100-cd)/100);
|
||||
|
||||
@@ -14,6 +14,8 @@ import { Talents } from "../common/config/TalentSet";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge";
|
||||
import { MissionHomeComp } from "./MissionHomeComp";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { MissionComp } from "./MissionComp";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@@ -27,6 +29,7 @@ export class CardControllerComp extends CCComp {
|
||||
bbg_x:any=[-300,-150,0,150,300]
|
||||
protected onLoad(): void {
|
||||
this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
|
||||
oops.message.on(GameEvent.MissionStart,this.mission_start,this)
|
||||
}
|
||||
start() {
|
||||
this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
|
||||
@@ -53,6 +56,13 @@ export class CardControllerComp extends CCComp {
|
||||
this.node.getChildByName("mission").active = false;
|
||||
|
||||
}
|
||||
mission_start(){
|
||||
this.node.getChildByName("bar").active=false;
|
||||
let mission=this.node.getChildByName("mission").getComponent(MissionComp)
|
||||
mission.node.active = true;
|
||||
mission.mission_start()
|
||||
smc.mission.play = true;
|
||||
}
|
||||
bar_change(e:any,args:any){
|
||||
console.log("bar_change",args)
|
||||
this.node.getChildByName("bar").active=true;
|
||||
|
||||
@@ -15,19 +15,19 @@ export class HCard extends ecs.Entity {
|
||||
}
|
||||
load(uuid:number=1001,index:number=-1,parent:any) {
|
||||
var path = "game/gui/hcard";
|
||||
// var icon_path = "game/heros/herois"
|
||||
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
// const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
|
||||
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
// });
|
||||
var icon_path = "game/heros/herois"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
|
||||
});
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
console.log("load_hcard",prefab)
|
||||
var node = instantiate(prefab);
|
||||
node.parent = parent
|
||||
var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var snode = instantiate(prefab);
|
||||
snode.parent = node.getChildByName("Mask")
|
||||
// var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
|
||||
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
// var snode = instantiate(prefab);
|
||||
// snode.parent = node.getChildByName("Mask")
|
||||
var hcc = node.getComponent(HCardComp)!;
|
||||
hcc.hi= index
|
||||
this.add(hcc)
|
||||
|
||||
@@ -7,13 +7,9 @@ import { UiHeroComp } from "../hero/UiHeroComp";
|
||||
import { BoxSet, GameSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroSelect } from "../hero/HeroSelect";
|
||||
import { MSklist, SkillSet } from "../common/config/SkillSet";
|
||||
import { MSCard } from "./MSCard";
|
||||
import { CardControllerComp } from "./CardController";
|
||||
import { MissionComp } from "./MissionComp";
|
||||
import { MSCardComp } from "./MSCardComp";
|
||||
import { HeroSelectComp } from "../hero/HeroSelectComp";
|
||||
import { MBSet } from "../common/config/MissionSet";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -28,7 +24,10 @@ export class MissionHomeComp extends CCComp {
|
||||
{uuid:0,px:-200},
|
||||
{uuid:0,px:-300},
|
||||
]
|
||||
|
||||
protected onLoad(): void {
|
||||
oops.message.on("hero_card_select", this.select_hero, this);
|
||||
oops.message.on("hero_card_cancel_select", this.cancel_hero, this);
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
@@ -40,7 +39,6 @@ export class MissionHomeComp extends CCComp {
|
||||
this.init_buff()
|
||||
}
|
||||
start_mission() {
|
||||
console.log("mission_home : start_mission")
|
||||
if (this.heros.length <=0 ) {
|
||||
oops.gui.toast("请先选择英雄")
|
||||
return
|
||||
@@ -54,16 +52,9 @@ export class MissionHomeComp extends CCComp {
|
||||
{uuid:0,px:-200},
|
||||
{uuid:0,px:-300},
|
||||
]
|
||||
|
||||
let home =this.node.parent.getComponent(CardControllerComp);
|
||||
home.node.getChildByName("bar").active=false;
|
||||
|
||||
let mission=home.node.getChildByName("mission").getComponent(MissionComp)
|
||||
mission.node.active = true;
|
||||
mission.mission_start()
|
||||
|
||||
smc.mission.play = true;
|
||||
oops.message.dispatchEvent(GameEvent.MissionStart, {})
|
||||
this.node.active=false;
|
||||
|
||||
}
|
||||
init_buff(){
|
||||
smc.vmdata.mission.ap_up=MBSet.ap_add*smc.vmdata.buff_num[0]/MBSet.ap_cost
|
||||
@@ -112,42 +103,29 @@ export class MissionHomeComp extends CCComp {
|
||||
}
|
||||
}
|
||||
load_skill_card(){
|
||||
let ms_num:number =MSklist.length
|
||||
let parent= this.node.getChildByName("skills").getChildByName("view").getChildByName("content")
|
||||
let height=ms_num*135
|
||||
parent.getComponent(UITransform).height=height
|
||||
for (let i = 0; i < ms_num; i++) {
|
||||
let msc =ecs.getEntity<MSCard>(MSCard)
|
||||
msc.load(MSklist[i],parent,2)
|
||||
}
|
||||
|
||||
}
|
||||
load_ui_heros(){
|
||||
for(let i=0;i<smc.fight_heros.length;i++){
|
||||
this.select_hero(smc.fight_heros[i])
|
||||
this.select_hero("local",{uuid:smc.fight_heros[i]})
|
||||
}
|
||||
}
|
||||
select_skill(){
|
||||
if(SkillSet[smc.mission.mskill]==undefined) return
|
||||
var icon_path = "game/skills/skill_icon"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = this.node.getChildByName("msk").getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[smc.mission.mskill].path);
|
||||
});
|
||||
}
|
||||
select_hero(h_uuid:number){
|
||||
|
||||
select_hero(event:any,args:any){
|
||||
console.log("select_hero",args.uuid)
|
||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||
if(this.heros_pos[i].uuid==0){
|
||||
this.heros_pos[i].uuid=h_uuid
|
||||
this.call_hero(h_uuid,i)
|
||||
this.heros_pos[i].uuid=args.uuid
|
||||
this.call_hero(args.uuid,i)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
cancel_hero(h_uuid:number){
|
||||
cancel_hero(event:any,args:any){
|
||||
for(let i=0;i<GameSet.HERO_NUM;i++){
|
||||
if(this.heros_pos[i].uuid==h_uuid){
|
||||
if(this.heros_pos[i].uuid==args.uuid){
|
||||
this.heros_pos[i].uuid=0
|
||||
this.destory_hero(h_uuid)
|
||||
this.destory_hero(args.uuid)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -270,28 +248,7 @@ export class MissionHomeComp extends CCComp {
|
||||
smc.vmdata.buff_num[4] -= MBSet.dodge_cost
|
||||
smc.vmdata.mission.dodge_up=MBSet.dodge_add*smc.vmdata.buff_num[4]/MBSet.dodge_cost
|
||||
}
|
||||
show_skills(){
|
||||
this.node.getChildByName("skills").setPosition(0,400)
|
||||
}
|
||||
hide_skills(){
|
||||
this.node.getChildByName("skills").setPosition(0,-800)
|
||||
let mscards:any= ecs.query(ecs.allOf(MSCardComp));
|
||||
for(let i=0;i<mscards.length;i++){
|
||||
mscards[i].MSCardComp.is_select=true
|
||||
mscards[i].MSCardComp.is_update=false
|
||||
mscards[i].MSCardComp.change()
|
||||
}
|
||||
this.node.getChildByName("skills").getChildByName("noset").active=false
|
||||
this.node.getChildByName("skills").getChildByName("set").active=true
|
||||
}
|
||||
set_skills(){
|
||||
let mscards:any= ecs.query(ecs.allOf(MSCardComp));
|
||||
for(let i=0;i<mscards.length;i++){
|
||||
mscards[i].MSCardComp.change_set()
|
||||
}
|
||||
this.node.getChildByName("skills").getChildByName("set").active=!this.node.getChildByName("skills").getChildByName("set").active
|
||||
this.node.getChildByName("skills").getChildByName("noset").active=!this.node.getChildByName("skills").getChildByName("noset").active
|
||||
}
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
|
||||
@@ -4,7 +4,6 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
@@ -64,10 +63,10 @@ export class SkillCom extends CCComp {
|
||||
if(otCol.group != seCol.group&&otCol.tag ==0){
|
||||
this.atk_count+=1
|
||||
}
|
||||
if(otCol.group == seCol.group&&otCol.tag ==0&&(this.tg==2||this.tg==0)){
|
||||
this.to_console("skill onBeginContact 是对自己人的buff",seCol,otCol)
|
||||
this.do_buff(otCol.node.getComponent(HeroViewComp))
|
||||
}
|
||||
// if(otCol.group == seCol.group&&otCol.tag ==0&&(this.tg==2||this.tg==0)){
|
||||
// this.to_console("skill onBeginContact 是对自己人的buff",seCol,otCol)
|
||||
// this.do_buff(otCol.node.getComponent(HeroViewComp))
|
||||
// }
|
||||
}
|
||||
to_console(value:any,value2:any=null,value3:any=null){
|
||||
console.log("["+this.s_name+this.s_uuid+"]:",value,value2,value3)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
"isRemote": false
|
||||
},
|
||||
"bytedance-mini-game": {
|
||||
"compressionType": "merge_dep",
|
||||
"compressionType": "subpackage",
|
||||
"isRemote": false
|
||||
},
|
||||
"oppo-mini-game": {
|
||||
@@ -106,11 +106,19 @@
|
||||
"overwriteSettings": {
|
||||
"wechatgame": {
|
||||
"compressionType": "subpackage"
|
||||
},
|
||||
"bytedance-mini-game": {
|
||||
"compressionType": "subpackage"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"splash-setting": {
|
||||
"background": {
|
||||
"type": "color"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"label": "customSplash",
|
||||
"enable": true,
|
||||
"customSplash": {
|
||||
"complete": false,
|
||||
"complete": true,
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=5867a11f63bd65515866589488c9bca0"
|
||||
}
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user