• Joined on 2026-03-30
pan pushed to card at pan/pixelheros 2026-04-02 17:36:10 +08:00
52ed41bec1 refactor: 统一英雄属性中卡牌等级字段名称为pool_lv
a63360f493 feat: 引入英雄等级提升机制并重构卡牌等级字段
781e88e2d7 feat: 新增卡牌等级系统并调整英雄合成规则
a14513dcdf feat(card): 添加卡牌等级视觉区分与配置调整
588c935c18 feat(卡牌): 添加卡牌大类标识并更新UI显示
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pan pushed to card at pan/pixelheros 2026-04-02 11:15:20 +08:00
0f602e7e45 feat(界面): 添加排行榜界面的打开与关闭功能
pan pushed to card at pan/pixelheros 2026-04-02 09:47:05 +08:00
85d9e7c55a feat: 新增排行榜UI界面和相关配置
2d62cadb73 feat(assets): 更新字体资源并添加UI预制体
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pan pushed to card at pan/pixelheros 2026-04-02 08:11:49 +08:00
bfcd82960a feat(resources): 添加位图字体资源文件
5686adc79d feat(任务卡): 允许在英雄满员时通过合并规则使用英雄卡
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pan pushed to card at pan/pixelheros 2026-04-01 22:25:12 +08:00
c7cb8b3e1e fix(game): 调整怪物生成逻辑和UI尺寸,优化资源图集
a645e65b09 fix: 修复角色控制器预制体中页面和按钮引用丢失的问题
a9d1ebf14d fix(ui): 调整加载界面和UI元素的边框与位置
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pan pushed to card at pan/pixelheros 2026-04-01 17:26:04 +08:00
10acb8c068 feat(英雄列表): 添加轮播动画效果以提升用户体验
pan pushed to card at pan/pixelheros 2026-04-01 16:57:28 +08:00
edf3d4713c fix(gui): 调整角色控制器预制体的子节点位置和缩放
197e913c53 feat(英雄列表): 添加前后英雄预览并改进动画管理
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pan pushed to card at pan/pixelheros 2026-04-01 16:43:21 +08:00
64536e926f fix: 修复英雄列表导航循环和节点查找逻辑
61b45c2dd9 feat(角色界面): 实现英雄列表浏览与技能展示功能
b92d5d931d feat(任务主页): 增加标签页切换功能
ed0d08b804 feat(地图): 新增英雄列表组件并扩展主页组件属性
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pan pushed to card at pan/pixelheros 2026-04-01 15:14:32 +08:00
e11b9abef1 feat(game):首页英雄列表页面添加
pan pushed to master at pan/GitM 2026-04-01 10:43:59 +08:00
5eff309a9f feat: 添加同步进度显示和中文界面支持
pan pushed to card at pan/pixelheros 2026-04-01 10:27:05 +08:00
b013086567 fix: 调整英雄顶部UI位置和尺寸
pan pushed to card at pan/pixelheros 2026-04-01 09:16:03 +08:00
38f0863583 fix(hero): 移除死亡动画播放逻辑
62ab385f35 chore: 移除英雄死亡动画资源以清理无用资产
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pan pushed to card at pan/pixelheros 2026-03-31 23:47:08 +08:00
e28689a959 feat(game): 将英雄和怪物的基础移动速度从180提升至360
ef17652c7a feat(gameplay): 提高远程和法系单位的移动速度基准
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pan pushed to card at pan/pixelheros 2026-03-31 22:50:32 +08:00
3a345ac86c chore: 更新角色控制器预制体中的组件引用ID
330ceca71a fix(game): 优化怪物生成槽位分配策略,移除无效状态
8c259bc674 refactor(map): 移除首波战斗倒计时相关逻辑
c7cbcc701f feat(map): 重构怪物生成系统为槽位队列机制
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pan created branch master in pan/pixelheros 2026-03-31 17:27:40 +08:00
pan pushed to master at pan/pixelheros 2026-03-31 17:27:40 +08:00
pan created branch master in pan/GitM 2026-03-31 17:26:43 +08:00
pan pushed to master at pan/GitM 2026-03-31 17:26:43 +08:00
34944518f0 docs: 更新实施计划文档格式和内容
a7cfa381e7 docs: update .gitignore and README
6e8cbb38d4 test: add unit tests for database and Gitea client
932b367806 feat: embed frontend in Go binary
373cb70633 feat: implement Vue 3 frontend with all pages
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pan created repository pan/GitM 2026-03-31 17:21:03 +08:00
pan pushed to card at pan/pixelheros 2026-03-31 17:18:45 +08:00
5889423db0 fix: 调整战斗边界并修复英雄出界时仍能施法的问题