feat(map): 新增英雄图鉴相关组件与配置

1.  新增CardLiteComp卡牌组件、HerosListComp英雄列表组件
2.  新增cardlite预制体及其元配置
3.  重构HlistComp移除旧的英雄图标节点与切换按钮逻辑
This commit is contained in:
panw
2026-05-27 10:08:16 +08:00
parent 51813826ad
commit ff2785680d
8 changed files with 8176 additions and 11228 deletions

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{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "b8313fa7-28e5-4d92-9d64-a1e0ecb040a8",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "cardlite"
}
}

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/**
*/
import { mLogger } from "../common/Logger";
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light, UITransform, Widget } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
import { HeroInfo } from "../common/config/heroSet";
import { SkillSet } from "../common/config/SkillSet";
import { GameEvent } from "../common/config/GameEvent";
import { oops } from "db://oops-framework/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { TalentType } from "../common/config/TalentSet";
import { getLvColor } from "../common/config/GameSet";
import { MissionEconomy } from "./MissionEconomy";
const { ccclass, property } = _decorator;
/**
* CardLiteComp —— 单张卡牌简单视图组件
*
*/
@ccclass('CardLiteComp')
@ecs.register('CardLiteComp', false)
export class CardLiteComp extends CCComp {
/** 是否开启调试日志 */
private debugMode: boolean = true;
// ======================== 编辑器绑定节点 ========================
/** 锁定态图标节点(显示时表示本槽位锁定) */
@property(Node)
name_node=null!
/** 卡牌图标节点(英雄动画 / 技能图标) */
@property(Node)
icon_node=null!
/** 费用显示节点 */
@property(Node)
cost_node=null!
/** 卡牌种类标识节点(如近战 / 远程 / 辅助等分类子节点的容器) */
@property(Node)
Ckind_node=null!
/** 卡牌背景底框节点(按卡池等级切换子节点显示) */
@property(Node)
BG_node=null!
@property(Node)
pool_lv_node=null! //英雄对应的卡池等级
@property(Label)
lvl_node: Label = null! //英雄本身的等级
// ======================== 运行时状态 ========================
/** 当前卡牌的金币费用 */
card_cost:number=0
/** 当前卡牌类型(英雄 / 技能 / 特殊升级 / 特殊刷新) */
card_type:CardType=CardType.Hero
/** 当前卡牌的唯一标识 UUID */
card_uuid:number=0
private cardData: CardConfig | null = null;
/** ECS 组件移除时的释放钩子:销毁节点 */
reset() {
this.node.destroy();
}
}

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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "85f84dcf-c7c0-4d19-9ce5-94267b958c0e",
"files": [],
"subMetas": {},
"userData": {}
}

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/**
* @file HerosListComp.ts
* @description 英雄图鉴弹出页面UI 视图层)
*
*/
import { _decorator, Animation, AnimationClip, Button, Event, Label, Node, NodeEventType, Sprite, resources, tween, Vec3, Widget, Prefab } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { IType, SkillSet } from "../common/config/SkillSet";
import { oops } from "db://oops-framework/core/Oops";
import { mLogger } from "../common/Logger";
import { UIID } from "../common/config/GameUIConfig";
const {property, ccclass } = _decorator;
/**
* HerosListComp —— 英雄图鉴轮播视图组件
*
* 在任务主页展示所有可用英雄玩家可点击切换当前选中英雄的名称、AP、HP、CD、技能信息
*/
@ccclass('HerosListComp')
@ecs.register('HerosListComp', false)
export class HerosListComp extends CCComp {
// ======================== 编辑器绑定节点 ========================
/** 当前英雄 idle 图标节点 */
@property(Node)
hero_icon=null!
/** 攻击力标签节点 */
@property(Node)
ap_node=null!
/** 生命值标签节点 */
@property(Node)
hp_node=null!
/** 冷却时间标签节点 */
@property(Node)
cd_node=null!
/** 技能信息容器节点(包含 Line1~Line5 子节点) */
@property(Node)
info_node=null!
/** 英雄名称标签节点 */
@property(Node)
name_node=null!
/** 英雄图鉴卡容器节点 */
@property(Node)
cards_node=null!
/** 英雄图鉴卡预制体 */
@property(Prefab)
card_lite_prefab=null!
// ======================== 运行时状态 ========================
/** 当前选中英雄在 HeroList 中的索引 */
huuid:number=null!
/** 当前选中英雄在 HeroList 数组中的下标 */
/** 调试日志开关 */
debugMode: boolean = false;
onLoad() {
}
/** 预留:弹窗打开时接收参数 */
onAdded(args: any) {
}
/** 关闭英雄图鉴弹窗 */
closeHeros(){
oops.gui.remove(UIID.Heros)
}
start() {
}
/** ECS 组件移除时销毁节点 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "8079ebae-a254-472d-a91d-f61c3d0bf031",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -44,18 +44,7 @@ export class HListComp extends CCComp {
/** 中间位英雄 idle 图标节点 */
@property(Node)
hero_icon=null!
/** 左侧第 1 位英雄图标 */
@property(Node)
phero_icon=null!
/** 右侧第 1 位英雄图标 */
@property(Node)
nhero_icon=null!
/** 左侧第 2 位英雄图标(最远) */
@property(Node)
phero1_icon=null!
/** 右侧第 2 位英雄图标(最远) */
@property(Node)
nhero1_icon=null!
/** 攻击力标签节点 */
@property(Node)
ap_node=null!
@@ -69,11 +58,7 @@ export class HListComp extends CCComp {
@property(Node)
name_node=null!
/** 向左切换按钮 */
@property(Node)
pre_btn=null!
/** 向右切换按钮 */
@property(Node)
next_btn=null!
@property(Node)
lv_node=null!
@@ -95,9 +80,7 @@ export class HListComp extends CCComp {
debugMode: boolean = false;
onLoad() {
// 绑定左右切换按钮事件
this.pre_btn?.on(NodeEventType.TOUCH_END, this.onPreClick, this);
this.next_btn?.on(NodeEventType.TOUCH_END, this.onNextClick, this);
}
/** 预留:弹窗打开时接收参数 */
onAdded(args: any) {
@@ -108,11 +91,7 @@ export class HListComp extends CCComp {
oops.gui.remove(UIID.Heros)
}
start() {
// 初始化轮播节点数组和固定位置
if (this.phero1_icon && this.phero_icon && this.hero_icon && this.nhero_icon && this.nhero1_icon) {
this.carouselNodes = [this.phero1_icon, this.phero_icon, this.hero_icon, this.nhero_icon, this.nhero1_icon];
this.fixedPositions = this.carouselNodes.map(n => n.position.clone());
}
// 设置初始选中并加载所有位置的英雄动画
if (HeroList && HeroList.length > 0) {