refactor(map,gui): 重构卡牌和英雄信息弹窗逻辑,新增静态预览模式
1. 移除卡牌的长按放大逻辑,改为长按直接打开英雄静态预览面板 2. 重构HInfoComp,新增静态预览模式支持,无需绑定实体数据 3. 调整card和hnode预制体的缩放参数 4. 简化卡牌UI的尺寸和位置计算逻辑,移除放大状态的额外处理
This commit is contained in:
@@ -2003,8 +2003,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"x": -1.5,
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"y": 1.5,
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"z": 1
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},
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"_mobility": 0,
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@@ -2521,8 +2521,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"x": -1.5,
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"y": 1.5,
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"z": 1
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},
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"_mobility": 0,
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@@ -135,10 +135,6 @@ export class CardComp extends CCComp {
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* 防止快速切卡时旧回调错误覆盖新图标。
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*/
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private iconVisualToken: number = 0;
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/** 是否处于放大状态 */
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private isEnlarged: boolean = false;
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/** 长按定时器标记 */
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private longPressTimer: any = null;
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/** 是否触发了长按 */
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private isLongPressed: boolean = false;
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/** 长按触发时间(秒) */
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@@ -270,7 +266,6 @@ export class CardComp extends CCComp {
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this.card_cost = Math.floor(baseCost);
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this.node.active = true;
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this.isEnlarged = false;
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this.applyCardUI();
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this.playRefreshAnim();
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mLogger.log(this.debugMode, "CardComp", "card updated", {
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@@ -404,30 +399,8 @@ export class CardComp extends CCComp {
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this.hasFixedBasePosition = true;
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}
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this.restPosition = new Vec3(x, this.fixedBaseY, this.fixedBaseZ);
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// 拖拽/使用中不立即移动,等状态结束后归位
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if (!this.isDragging && !this.isUsing) {
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// ---- 放大时的位置偏移和层级调整 ----
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let targetX = this.restPosition.x;
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let targetY = this.restPosition.y;
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if (this.isEnlarged) {
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// 层级提高,凸显在最外层
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this.node.setSiblingIndex(999);
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// x轴偏移逻辑
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if (this.restPosition.x < -200) { // -260
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x > 80) { // 260 -> 86也算
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targetX = this.restPosition.x - 30;
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}
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// y轴变大时 +35
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targetY = this.restPosition.y + 35;
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} else {
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// 恢复层级(可以根据实际情况调整,默认层级在父节点管理下应该会恢复)
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// 如果需要严格恢复,这里可以不设置或者使用原始的siblingIndex,但目前不影响,只要放大的是最高就行
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// 如果有兄弟节点层级问题,可以在 MissionCardComp 中处理,这里先只管提高
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}
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this.node.setPosition(targetX, targetY, this.restPosition.z);
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this.node.setPosition(this.restPosition);
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}
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}
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@@ -448,7 +421,6 @@ export class CardComp extends CCComp {
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this.isLocked = false;
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this.isDragging = false;
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this.isUsing = false;
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this.isEnlarged = false;
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this.node.setPosition(this.restPosition);
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this.node.setScale(new Vec3(1, 1, 1));
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this.updateLockUI();
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@@ -474,7 +446,6 @@ export class CardComp extends CCComp {
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this.card_type = CardType.Hero;
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this.isLocked = false;
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this.isDragging = false;
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this.isEnlarged = false;
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this.node.setPosition(this.restPosition);
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this.node.setScale(new Vec3(1, 1, 1));
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this.updateLockUI();
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@@ -518,21 +489,10 @@ export class CardComp extends CCComp {
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this.touchStartY = event.getUILocation().y;
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this.isDragging = true;
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this.isLongPressed = false;
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// 开启长按定时器
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this.unschedule(this.onLongPress);
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this.scheduleOnce(this.onLongPress, this.LONG_PRESS_DURATION);
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}
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/** 长按触发逻辑 */
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private onLongPress() {
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if (!this.isDragging || this.isUsing) return;
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this.isLongPressed = true;
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this.isEnlarged = true;
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this.applyCardUI();
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this.playReboundAnim();
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}
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/**
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* 触摸移动:跟随手指向上偏移卡牌(仅允许向上拖拽,deltaY < 0 被 clamp 为 0)
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*/
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@@ -540,28 +500,14 @@ export class CardComp extends CCComp {
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if (!this.isDragging || !this.cardData || this.isUsing) return;
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const currentY = event.getUILocation().y;
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const deltaY = Math.max(0, currentY - this.touchStartY);
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// 拖拽距离超过一定阈值,取消长按
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if (deltaY > 10) {
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this.unschedule(this.onLongPress);
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if (this.isLongPressed && !this.isEnlarged) {
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// 如果已经触发了长按但想取消放大(比如拖拽时恢复),视情况处理
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// 这里我们认为一旦拖动就取消未触发的长按,如果已经触发放大则保持放大直到松手
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if (this.isLongPressed) {
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this.isLongPressed = false;
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oops.gui.remove(UIID.HInfo);
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}
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}
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let baseX = this.restPosition.x;
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let baseY = this.restPosition.y;
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if (this.isEnlarged) {
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if (this.restPosition.x <= -200) {
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baseX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 80) {
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baseX = this.restPosition.x - 30;
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}
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baseY = this.restPosition.y + 35;
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}
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this.node.setPosition(baseX, baseY + deltaY, this.restPosition.z);
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this.node.setPosition(this.restPosition.x, this.restPosition.y + deltaY, this.restPosition.z);
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}
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/**
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@@ -575,34 +521,20 @@ export class CardComp extends CCComp {
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const endY = event.getUILocation().y;
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const deltaY = endY - this.touchStartY;
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this.isDragging = false;
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if (this.isLongPressed) {
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this.isLongPressed = false;
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oops.gui.remove(UIID.HInfo);
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}
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if (deltaY >= this.dragUseThreshold) {
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const used = this.useCard();
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if (!used) {
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// 使用失败(如金币不足),恢复未放大状态并回弹
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this.isEnlarged = false;
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this.isLongPressed = false;
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const currentPos = this.node.position.clone();
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this.applyCardUI();
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this.node.setPosition(currentPos);
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this.playReboundAnim();
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} else {
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// 使用成功,恢复非放大状态
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this.isEnlarged = false;
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this.isLongPressed = false;
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}
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return;
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}
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// 无论是点击还是长按松手,都恢复正常大小
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if (this.isEnlarged) {
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this.isEnlarged = false;
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const currentPos = this.node.position.clone();
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this.applyCardUI();
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this.node.setPosition(currentPos);
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}
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this.isLongPressed = false;
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this.playReboundAnim();
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}
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@@ -611,18 +543,25 @@ export class CardComp extends CCComp {
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this.unschedule(this.onLongPress);
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if (!this.isDragging || this.isUsing) return;
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this.isDragging = false;
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if (this.isEnlarged) {
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this.isEnlarged = false;
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const currentPos = this.node.position.clone();
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this.applyCardUI();
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this.node.setPosition(currentPos);
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if (this.isLongPressed) {
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this.isLongPressed = false;
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oops.gui.remove(UIID.HInfo);
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}
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this.isLongPressed = false;
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this.playReboundAnim();
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}
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/** 长按触发:英雄卡打开英雄信息预览面板 */
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private onLongPress() {
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if (!this.isDragging || this.isUsing) return;
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if (!this.cardData || this.card_type !== CardType.Hero) return;
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this.isLongPressed = true;
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const heroUuid = this.card_uuid;
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const heroLv = Math.max(1, this.cardData.hero_lv ?? 1);
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const poolLv = Math.max(1, this.cardData.pool_lv ?? 1);
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oops.gui.remove(UIID.HInfo);
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oops.gui.open(UIID.HInfo, { heroUuid, heroLv, poolLv });
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}
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/**
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* 点击锁控件:切换锁态(空槽不允许锁定)。
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* 阻止事件冒泡,避免触发卡面的点击使用。
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@@ -671,18 +610,7 @@ export class CardComp extends CCComp {
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this.iconVisualToken += 1;
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if (this.opacityComp) this.opacityComp.opacity = 255;
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let targetX = this.restPosition.x;
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let targetY = this.restPosition.y;
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if (this.isEnlarged) {
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this.node.setSiblingIndex(99); // 变大时提到最前
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if (this.restPosition.x <= -200) { // -260
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 80) { // 260 -> 86也算
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targetX = this.restPosition.x - 30;
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}
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targetY = this.restPosition.y + 35; // y轴增加
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}
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this.node.setPosition(targetX, targetY, this.restPosition.z);
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this.node.setPosition(this.restPosition.x, this.restPosition.y, this.restPosition.z);
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// ---- 卡牌种类标识(近战 / 远程 / 辅助等) ----
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const kindName = CKind[this.cardData.kind];
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@@ -725,23 +653,22 @@ export class CardComp extends CCComp {
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// ---- 按卡牌类型渲染具体内容 ----
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const uiTrans = this.node.getComponent(UITransform);
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if (uiTrans) {
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uiTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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uiTrans.setContentSize(170, 230);
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const widget = this.node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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// 同时修改背景节点和边框节点的尺寸
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if (this.BG_node) {
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const bgTrans = this.BG_node.getComponent(UITransform);
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if (bgTrans) {
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bgTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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bgTrans.setContentSize(170, 230);
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const widget = this.BG_node.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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this.BG_node.children.forEach(child => {
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const childTrans = child.getComponent(UITransform);
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if (childTrans) {
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childTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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childTrans.setContentSize(170, 230);
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const widget = child.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -796,7 +723,7 @@ export class CardComp extends CCComp {
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if (hbNode) {
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const hbTrans = hbNode.getComponent(UITransform);
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if (hbTrans) {
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hbTrans.setContentSize(this.isEnlarged ? 230 : 170, this.isEnlarged ? 340 : 230);
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hbTrans.setContentSize(170, 230);
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const widget = hbNode.getComponent(Widget);
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if (widget) widget.updateAlignment();
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}
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@@ -840,12 +767,7 @@ export class CardComp extends CCComp {
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this.ap_node.active = true;
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this.hp_node.active = true;
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if (this.isEnlarged) {
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this.oinfo_node.active = true;
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} else {
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this.oinfo_node.active = false;
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}
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if (this.oinfo_node) this.oinfo_node.active = false;
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}else if(this.card_type===CardType.Skill){
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if (this.lvl_node) this.lvl_node.node.active = false;
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// 技能卡:显示技能名 + 品质后缀 + 描述
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@@ -858,12 +780,7 @@ export class CardComp extends CCComp {
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this.ap_node.active = false;
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this.hp_node.active = false;
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if (this.isEnlarged) {
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this.oinfo_node.active = true;
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} else {
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this.oinfo_node.active = false;
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}
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if (this.oinfo_node) this.oinfo_node.active = false;
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}else{
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if (this.lvl_node) this.lvl_node.node.active = false;
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// 特殊卡(升级 / 刷新):显示卡名 + 品质后缀 + 描述
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@@ -877,12 +794,7 @@ export class CardComp extends CCComp {
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this.ap_node.active = false;
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this.hp_node.active = false;
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if (this.isEnlarged) {
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this.oinfo_node.active = true;
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} else {
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this.oinfo_node.active = false;
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}
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if (this.oinfo_node) this.oinfo_node.active = false;
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}
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// ---- 费用标签 ----
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@@ -894,10 +806,9 @@ export class CardComp extends CCComp {
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}
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}
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// ---- 名字节点位置调整 ----
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if (this.name_node) {
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const currentPos = this.name_node.position;
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this.name_node.setPosition(currentPos.x, this.isEnlarged ? 8 : -70, currentPos.z);
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this.name_node.setPosition(currentPos.x, -70, currentPos.z);
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}
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// ---- 图标 ----
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@@ -933,23 +844,12 @@ export class CardComp extends CCComp {
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.start();
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}
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/** 回弹动画:从当前位置平滑回到静止位或放大位置并恢复缩放 */
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/** 回弹动画:从当前位置平滑回到静止位并恢复缩放 */
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private playReboundAnim() {
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Tween.stopAllByTarget(this.node);
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let targetX = this.restPosition.x;
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let targetY = this.restPosition.y;
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if (this.isEnlarged) {
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if (this.restPosition.x <= -200) {
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targetX = this.restPosition.x + 30;
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} else if (this.restPosition.x >= 80) {
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targetX = this.restPosition.x - 30;
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}
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targetY = this.restPosition.y + 35;
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}
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tween(this.node)
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.to(0.12, {
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position: new Vec3(targetX, targetY, this.restPosition.z),
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position: new Vec3(this.restPosition.x, this.restPosition.y, this.restPosition.z),
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scale: new Vec3(1, 1, 1)
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})
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.start();
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@@ -1138,23 +1038,6 @@ export class CardComp extends CCComp {
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return `${uuid}`;
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}
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/**
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* 打开英雄信息弹窗(IBox)。
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* 仅当当前卡为英雄卡且 HeroInfo 有效时生效。
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*/
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private openHeroInfoIBox() {
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if (!this.cardData) return;
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if (this.cardData.type !== CardType.Hero) return;
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const hero = HeroInfo[this.cardData.uuid];
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if (!hero) return;
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const heroLv = Math.max(1, Math.floor(this.cardData.hero_lv ?? hero.lv ?? 1));
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oops.gui.remove(UIID.IBox);
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oops.gui.open(UIID.IBox, {
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heroUuid: this.cardData.uuid,
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heroLv
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});
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}
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/**
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* 为英雄卡图标加载并播放 idle 动画。
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* 使用 token 做竞态保护,确保异步回调时不会覆盖已更新的图标。
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@@ -81,6 +81,12 @@ export class HInfoComp extends CCComp {
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private eid: number = 0;
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/** 绑定的英雄属性数据模型引用 */
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private model: HeroAttrsComp | null = null;
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/** 是否为静态预览模式(卡牌点击查看,非场上英雄) */
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private isPreview: boolean = false;
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/** 静态预览数据 */
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private previewUuid: number = 0;
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private previewLv: number = 1;
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private previewPoolLv: number = 1;
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/** 英雄名字标签缓存引用 */
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private nameLabel: Label | null = null;
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/** AP 标签缓存引用 */
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@@ -103,7 +109,11 @@ export class HInfoComp extends CCComp {
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this.bindEvents();
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}
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onAdded(args: { eid: number }) {
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onAdded(args: { eid?: number; heroUuid?: number; heroLv?: number; poolLv?: number }) {
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if (args?.heroUuid) {
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this.bindPreviewData(args.heroUuid, args.heroLv ?? 1, args.poolLv ?? 1);
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return;
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}
|
||||
const eid = args?.eid ?? 0;
|
||||
if (!eid) return;
|
||||
|
||||
@@ -122,11 +132,55 @@ export class HInfoComp extends CCComp {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 静态预览模式刷新:从 HeroInfo 配置读取初始数据。
|
||||
*/
|
||||
private refreshPreview() {
|
||||
const heroUuid = this.previewUuid;
|
||||
const hero = HeroInfo[heroUuid];
|
||||
if (!hero) return;
|
||||
const heroLv = Math.max(1, this.previewLv);
|
||||
|
||||
if (this.lv_node) {
|
||||
this.lv_node.string = `Lv.${heroLv}`;
|
||||
this.lv_node.color = getLvColor(heroLv);
|
||||
}
|
||||
|
||||
if (this.pool_lvnode) {
|
||||
const poolLvStr = `lv${this.previewPoolLv}`;
|
||||
this.pool_lvnode.children.forEach(child => {
|
||||
child.active = (child.name === poolLvStr);
|
||||
});
|
||||
}
|
||||
|
||||
if (heroUuid !== this.iconHeroUuid) {
|
||||
this.iconHeroUuid = heroUuid;
|
||||
this.iconVisualToken += 1;
|
||||
this.updateHeroAnimation(this.icon_node, heroUuid, this.iconVisualToken);
|
||||
}
|
||||
|
||||
if (this.nameLabel) {
|
||||
this.nameLabel.string = hero.name ?? "";
|
||||
}
|
||||
|
||||
if (this.apLabel) {
|
||||
const ap = Math.max(0, Math.floor((hero.ap ?? 0) * heroLv));
|
||||
this.apLabel.string = `${ap}`;
|
||||
if (this.apPlusLabel) this.apPlusLabel.node.active = false;
|
||||
}
|
||||
if (this.hpLabel) {
|
||||
const hp = Math.max(0, Math.floor((hero.hp ?? 0) * heroLv));
|
||||
this.hpLabel.string = `${hp}`;
|
||||
if (this.hpPlusLabel) this.hpPlusLabel.node.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
/** 是否正在关闭中,防止重复调用 remove */
|
||||
private isClosing: boolean = false;
|
||||
|
||||
update(dt: number) {
|
||||
if (this.isClosing) return;
|
||||
if (this.isPreview) return;
|
||||
if (!this.isModelAlive()) {
|
||||
this.isClosing = true;
|
||||
oops.gui.remove(UIID.HInfo);
|
||||
@@ -148,6 +202,24 @@ export class HInfoComp extends CCComp {
|
||||
bindData(eid: number, model: HeroAttrsComp) {
|
||||
this.eid = eid;
|
||||
this.model = model;
|
||||
this.isPreview = false;
|
||||
if (this.sell_node) this.sell_node.active = true;
|
||||
if (this.close_node) this.close_node.active = true;
|
||||
this.cacheLabels();
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
/**
|
||||
* 绑定静态预览数据(卡牌点击查看)。
|
||||
* 通过 HeroInfo 配置 × 等级计算初始值,不绑定 ECS 实体。
|
||||
*/
|
||||
bindPreviewData(heroUuid: number, heroLv: number, poolLv: number) {
|
||||
this.isPreview = true;
|
||||
this.previewUuid = heroUuid;
|
||||
this.previewLv = heroLv;
|
||||
this.previewPoolLv = poolLv;
|
||||
if (this.sell_node) this.sell_node.active = false;
|
||||
if (this.close_node) this.close_node.active = false;
|
||||
this.cacheLabels();
|
||||
this.refresh();
|
||||
}
|
||||
@@ -159,6 +231,10 @@ export class HInfoComp extends CCComp {
|
||||
* 3. 更新 AP / HP 数值标签。
|
||||
*/
|
||||
refresh() {
|
||||
if (this.isPreview) {
|
||||
this.refreshPreview();
|
||||
return;
|
||||
}
|
||||
if (!this.model) return;
|
||||
|
||||
// ---- 卡牌等级显示 ----
|
||||
@@ -287,9 +363,11 @@ export class HInfoComp extends CCComp {
|
||||
const path = `game/heros/hero/${hero.path}/idle`;
|
||||
resources.load(path, AnimationClip, (err, clip) => {
|
||||
if (err || !clip) return;
|
||||
// 竞态保护
|
||||
if (token !== this.iconVisualToken || !this.model || this.model.hero_uuid !== uuid) {
|
||||
return;
|
||||
if (token !== this.iconVisualToken) return;
|
||||
if (this.isPreview) {
|
||||
if (this.previewUuid !== uuid) return;
|
||||
} else {
|
||||
if (!this.model || this.model.hero_uuid !== uuid) return;
|
||||
}
|
||||
this.clearAnimationClips(anim);
|
||||
anim.addClip(clip);
|
||||
@@ -397,9 +475,9 @@ export class HInfoComp extends CCComp {
|
||||
this.iconHeroUuid = 0;
|
||||
this.model = null;
|
||||
this.eid = 0;
|
||||
// 弹窗节点的生命周期由 oops.gui 统一管理,此处不再主动销毁节点
|
||||
// if (this.node && this.node.isValid) {
|
||||
// this.node.destroy();
|
||||
// }
|
||||
this.isPreview = false;
|
||||
this.previewUuid = 0;
|
||||
this.previewLv = 1;
|
||||
this.previewPoolLv = 1;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user