feat(HInfoComp): 新增卡牌背景节点适配卡池等级和类型

1.  在hnode.prefab中新增BG_node节点引用
2.  实现根据英雄类型和卡池等级切换背景节点显示逻辑
3.  优化卡池等级标识的显示代码结构
This commit is contained in:
panw
2026-05-28 09:07:16 +08:00
parent 68e184c94d
commit 76a37049c7
2 changed files with 49 additions and 8 deletions

View File

@@ -10421,6 +10421,9 @@
"sell_node": {
"__id__": 330
},
"BG_node": {
"__id__": 32
},
"close_node": {
"__id__": 346
},

View File

@@ -36,6 +36,7 @@ import { mLogger } from "../common/Logger";
import { MissionHeroComp } from "./MissionHeroComp";
import { MoveComp } from "../hero/MoveComp";
import { FacSet, getLvColor } from "../common/config/GameSet";
import { CKind } from "../common/config/CardSet";
import { MissionEconomy } from "./MissionEconomy";
const {property, ccclass } = _decorator;
@@ -56,6 +57,10 @@ export class HInfoComp extends CCComp {
@property(Node)
sell_node=null!
/** 卡牌背景底框节点(按卡池等级切换子节点显示) */
@property(Node)
BG_node=null!
/** 关闭窗口按钮节点 */
@property(Node)
close_node=null!
@@ -162,6 +167,25 @@ export class HInfoComp extends CCComp {
});
}
const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
const poolColorIdx = Math.min(this.previewPoolLv, 5) - 1;
const activeColor = poolColorNames[poolColorIdx];
const kindName = CKind[CKind.Hero];
if (this.BG_node) {
this.BG_node.children.forEach(child => {
child.active = (child.name === kindName);
if (child.active) {
child.children.forEach(colorChild => {
colorChild.active = (colorChild.name === activeColor);
});
} else {
child.children.forEach(colorChild => {
colorChild.active = false;
});
}
});
}
if (heroUuid !== this.iconHeroUuid) {
this.iconHeroUuid = heroUuid;
this.iconVisualToken += 1;
@@ -264,16 +288,30 @@ export class HInfoComp extends CCComp {
}
// ---- 卡池等级标识 ----
const poolLv = this.model.pool_lv ?? 1;
if (this.pool_lvnode) {
const poolLvStr = `lv${this.model.pool_lv ?? 1}`;
const poolLvStr = `lv${poolLv}`;
this.pool_lvnode.children.forEach(child => {
// if (child.name === "light") {
// child.active = false;
// } else if (child.name === "bg") {
// child.active = true;
// } else {
child.active = (child.name === poolLvStr);
// }
child.active = (child.name === poolLvStr);
});
}
const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
const poolColorIdx = Math.min(poolLv, 5) - 1;
const activeColor = poolColorNames[poolColorIdx];
const kindName = CKind[CKind.Hero];
if (this.BG_node) {
this.BG_node.children.forEach(child => {
child.active = (child.name === kindName);
if (child.active) {
child.children.forEach(colorChild => {
colorChild.active = (colorChild.name === activeColor);
});
} else {
child.children.forEach(colorChild => {
colorChild.active = false;
});
}
});
}