• Joined on 2026-03-30
pan pushed to card at pan/pixelheros 2026-04-15 10:47:42 +08:00
4995097606 feat(英雄): 添加普通攻击后触发技能机制
0508dec313 feat(技能): 支持英雄技能的多重触发
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pan pushed to card at pan/pixelheros 2026-04-15 08:34:22 +08:00
f74030838a docs: 修正盾战技能描述中的错别字
pan pushed to card at pan/pixelheros 2026-04-14 17:39:19 +08:00
e87be79792 fix(mission): 修复波次更迭与战斗结束阶段的逻辑冲突
pan pushed to card at pan/pixelheros 2026-04-14 10:51:19 +08:00
c0243fc159 feat(map): 添加任务阶段名称的UI显示
24b27877b0 fix: 调整任务阶段计时器间隔为0.5秒
beff0d624a refactor(map): 使用Timer统一管理状态机阶段计时
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pan pushed to card at pan/pixelheros 2026-04-14 09:47:52 +08:00
acd8d108e9 chore: 更新UI资源图片ui3.png
pan pushed to card at pan/pixelheros 2026-04-14 09:43:53 +08:00
f678d52ffb feat(map): 引入任务阶段状态机重构战斗流程
05ce0a0b8c fix: 为牧师英雄添加缺失的fstart和fend属性
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pan pushed to card at pan/pixelheros 2026-04-14 08:38:02 +08:00
e296ca7d78 feat(战斗): 添加英雄战斗开始/结束技能触发逻辑
b6d6e65ab9 feat(hero): 为英雄添加战斗开始和结束技能并调整移动速度
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pan pushed to card at pan/pixelheros 2026-04-13 16:03:31 +08:00
d0687ee85f fix(buff): 调整护盾buff预制体的位置和锚点
pan pushed to card at pan/pixelheros 2026-04-13 15:02:14 +08:00
aaf90da925 fix: 调整英雄和技能动画的配置参数
pan pushed to card at pan/pixelheros 2026-04-13 11:00:43 +08:00
f6b01ebb7c fix: 统一技能准备时间并调整贝塞尔曲线默认参数
8d64a1cbf0 feat: 调整常规发牌英雄与其他卡牌数量为3:1
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pan pushed to card at pan/pixelheros 2026-04-12 23:03:06 +08:00
c275a0ee94 refactor(护盾): 移除 shield_max 属性并简化护盾逻辑
323b9a0d89 feat: 为战斗配置添加护盾最大值常量
e1c8e92bd8 feat(卡池): 新增基于波次的卡池自动升级功能
09f64b0855 feat: 调整游戏难度并优化UI布局
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pan pushed to card at pan/pixelheros 2026-04-09 10:51:10 +08:00
c38cafc531 feat(地图配置): 扩展波次配置以支持更多关卡
pan pushed to card at pan/pixelheros 2026-04-09 09:37:11 +08:00
27541a054e fix: 修正关闭英雄弹窗时移除错误UI的问题
36d65ac3cc feat: 添加英雄界面并移除英雄卡等级概率机制
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pan pushed to card at pan/pixelheros 2026-04-08 17:10:39 +08:00
43c5cace94 fix: 调整H节点预制体布局与尺寸
0c21916756 fix(ui): 调整任务卡英雄信息面板的间距和对齐
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pan pushed to card at pan/pixelheros 2026-04-08 10:38:45 +08:00
18d8d20056 refactor: 调整怪物波次配置与优化同阵营间距计算
pan pushed to card at pan/pixelheros 2026-04-08 10:31:24 +08:00
e7b0d55e36 feat(rogue): 调整Boss占用槽位为3格并重构波次配置
4a6f19ae8b fix(怪物): 修复对象池复用导致怪物无限放大的问题
9dd0861df1 fix: 调整英雄与怪物的位置锚点及出生点X坐标
af78a3e02b fix: 统一英雄与怪物的基础尺寸为1.15
f86c08a77d refactor(map): 将战场槽位从6个减少到5个并调整刷怪配置
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pan pushed to card at pan/pixelheros 2026-04-08 08:48:12 +08:00
72b31037f5 fix(地图): 反转英雄卡牌排序逻辑以匹配渲染顺序
81a07bc16c feat: 新增英雄召唤事件并优化UI布局与组件注释
e880613f8f docs: 为游戏地图模块添加详细的代码注释
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pan pushed to card at pan/pixelheros 2026-04-07 16:41:56 +08:00
9a1d517aa9 refactor(game): 重构怪物波次生成逻辑,移除排队机制
c7e46fc591 feat(hero): 为boss单位调整头顶UI位置并添加标识图标
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pan pushed to card at pan/pixelheros 2026-04-07 16:11:12 +08:00
165287d088 feat(hero): 调整多个英雄攻击动画的帧率和时长
pan pushed to card at pan/pixelheros 2026-04-07 11:04:22 +08:00
756d05f402 fix(ui): 调整角色控制器和技能槽的布局位置与缩放