refactor(hero): 统一角色状态初始化逻辑并调整UI布局

1. 将HeroSpine和HeroViewComp的默认状态从"idle"改为空字符串
2. 替换HeroViewComp中直接调用as.idle()为status_change方法
3. 调整role_controller预制体的UI元素位置和尺寸,适配240宽度布局
This commit is contained in:
panFD
2026-06-12 20:28:33 +08:00
parent 488b1632ef
commit 7aa8a47a65
4 changed files with 2515 additions and 2374 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1386,7 +1386,7 @@
},
"_lpos": {
"__type__": "cc.Vec3",
"x": -180,
"x": -240,
"y": 0,
"z": 0
},
@@ -1785,7 +1785,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -2387,7 +2387,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -2910,7 +2910,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -3509,7 +3509,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -4764,7 +4764,7 @@
},
"_lpos": {
"__type__": "cc.Vec3",
"x": 180,
"x": 240,
"y": 0,
"z": 0
},
@@ -5163,7 +5163,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -5765,7 +5765,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"width": 240,
"height": 110
},
"_anchorPoint": {
@@ -9317,7 +9317,7 @@
},
"_contentSize": {
"__type__": "cc.Size",
"width": 540,
"width": 720,
"height": 200
},
"_anchorPoint": {
@@ -9345,8 +9345,8 @@
},
"_alignFlags": 44,
"_target": null,
"_left": 90,
"_right": 90,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": -2,
"_horizontalCenter": 0,

View File

@@ -8,7 +8,7 @@ export class HeroSpine extends Component {
@property(HeroAnmComp)
anm: HeroAnmComp = null;
status:string="idle";
status:string="";
onLoad() {
// 角色控制组件

View File

@@ -31,7 +31,7 @@ export class HeroViewComp extends CCComp {
// ==================== View 层属性(表现相关)====================
as: HeroSpine = null!
status:String = "idle"
status:String = ""
scale: number = 1; // 显示方向
box_group:number = BoxSet.HERO; // 碰撞组
realDeadTime:number=0.1
@@ -104,10 +104,10 @@ export class HeroViewComp extends CCComp {
/** 初始化/重置视图状态 */
init() {
this.status = "idle";
this.status = "";
this.deadCD = 0;
this.lastBarUpdateTime = 0;
this.as.idle()
this.status_change("idle");
// 初始化 UI 节点
this.initUINodes();