refactor(map): 抽象卡牌背景颜色逻辑,简化代码
将多个文件中重复的卡池颜色切换逻辑提取为CardBgComp组件, 减少重复代码,提高可维护性
This commit is contained in:
@@ -44,10 +44,13 @@
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},
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{
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"__id__": 196
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},
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{
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"__id__": 198
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}
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],
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"_prefab": {
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"__id__": 198
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"__id__": 200
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -4380,6 +4383,24 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "1fB2CjJqJFgo9e1LJ6EyaL"
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},
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{
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"__type__": "d42d0cGD3NLYoBJEImijeH3",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 199
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "1fQvT1A5hItJZd6AwSBLLo"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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18
assets/script/game/map/CardBgComp.ts
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18
assets/script/game/map/CardBgComp.ts
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@@ -0,0 +1,18 @@
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import { _decorator, Component } from "cc";
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const { ccclass } = _decorator;
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const POOL_COLORS = ["green", "blue", "purple", "yellow", "red"];
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@ccclass('CardBgComp')
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export class CardBgComp extends Component {
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apply(poolLv: number) {
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const color = POOL_COLORS[Math.min(poolLv, 5) - 1];
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this.node.children.forEach(c => c.active = c.name === color);
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}
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clear() {
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this.node.children.forEach(c => c.active = false);
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}
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}
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9
assets/script/game/map/CardBgComp.ts.meta
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9
assets/script/game/map/CardBgComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "d42d0706-0f73-4b62-8049-1089a28de1f7",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -24,6 +24,7 @@ import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEven
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
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import { CardBgComp } from "./CardBgComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { GameEvent } from "../common/config/GameEvent";
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@@ -604,23 +605,12 @@ export class CardComp extends CCComp {
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// ---- 卡牌种类标识(近战 / 远程 / 辅助等) ----
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const kindName = CKind[this.cardData.kind];
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const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
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const poolColorIdx = Math.min(this.cardData.pool_lv, 5) - 1;
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const activeColor = poolColorNames[poolColorIdx];
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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if (child.active) {
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child.children.forEach(colorChild => {
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colorChild.active = (colorChild.name === activeColor);
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});
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} else {
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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}
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const bg = child.getComponent(CardBgComp);
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if (bg) child.active ? bg.apply(this.cardData.pool_lv) : bg.clear();
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});
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}
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@@ -882,9 +872,8 @@ export class CardComp extends CCComp {
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = false;
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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const bg = child.getComponent(CardBgComp);
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if (bg) bg.clear();
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});
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}
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@@ -23,6 +23,7 @@ import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEven
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
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import { CardBgComp } from "./CardBgComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { getLvColor } from "../common/config/GameSet";
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@@ -218,22 +219,11 @@ export class CardLiteComp extends CCComp {
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const kindName = CKind[this.cardData.kind];
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const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
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const poolColorIdx = Math.min(this.cardData.pool_lv, 5) - 1;
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const activeColor = poolColorNames[poolColorIdx];
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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if (child.active) {
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child.children.forEach(colorChild => {
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colorChild.active = (colorChild.name === activeColor);
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});
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} else {
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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}
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const bg = child.getComponent(CardBgComp);
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if (bg) child.active ? bg.apply(this.cardData.pool_lv) : bg.clear();
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});
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}
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@@ -307,9 +297,8 @@ export class CardLiteComp extends CCComp {
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = false;
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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const bg = child.getComponent(CardBgComp);
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if (bg) bg.clear();
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});
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}
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if (this.icon_node) {
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@@ -37,6 +37,7 @@ import { MissionHeroComp } from "./MissionHeroComp";
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import { MoveComp } from "../hero/MoveComp";
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import { FacSet, getLvColor } from "../common/config/GameSet";
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import { CKind } from "../common/config/CardSet";
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import { CardBgComp } from "./CardBgComp";
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import { MissionEconomy } from "./MissionEconomy";
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const {property, ccclass } = _decorator;
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@@ -158,22 +159,12 @@ export class HInfoComp extends CCComp {
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this.lv_node.color = getLvColor(heroLv);
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}
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const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
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const poolColorIdx = Math.min(this.previewPoolLv, 5) - 1;
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const activeColor = poolColorNames[poolColorIdx];
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const kindName = CKind[CKind.Hero];
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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if (child.active) {
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child.children.forEach(colorChild => {
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colorChild.active = (colorChild.name === activeColor);
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});
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} else {
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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}
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const bg = child.getComponent(CardBgComp);
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if (bg) child.active ? bg.apply(this.previewPoolLv) : bg.clear();
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});
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}
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@@ -279,22 +270,12 @@ export class HInfoComp extends CCComp {
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}
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// ---- 卡池等级标识 ----
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const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
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const poolColorIdx = Math.min(this.model.pool_lv ?? 1, 5) - 1;
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const activeColor = poolColorNames[poolColorIdx];
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const kindName = CKind[CKind.Hero];
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if (this.BG_node) {
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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if (child.active) {
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child.children.forEach(colorChild => {
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colorChild.active = (colorChild.name === activeColor);
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});
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} else {
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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}
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const bg = child.getComponent(CardBgComp);
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if (bg) child.active ? bg.apply(this.model.pool_lv ?? 1) : bg.clear();
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});
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}
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@@ -25,6 +25,7 @@ import { mLogger } from "../common/Logger";
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import { HeroInfo, HeroList } from "../common/config/heroSet";
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import { buildSkillDesc } from "../common/config/HeroSkillDesc";
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import { CKind } from "../common/config/CardSet";
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import { CardBgComp } from "./CardBgComp";
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import { CardLiteComp } from "./CardLiteComp";
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const { property, ccclass } = _decorator;
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@@ -212,21 +213,11 @@ export class HerosListComp extends CCComp {
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private updatePoolLvBg(poolLv: number) {
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if (!this.BG_node) return
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const poolColorNames = ["green", "blue", "purple", "yellow", "red"];
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const poolColorIdx = Math.min(poolLv, 5) - 1;
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const activeColor = poolColorNames[poolColorIdx];
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const kindName = CKind[CKind.Hero];
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this.BG_node.children.forEach(child => {
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child.active = (child.name === kindName);
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if (child.active) {
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child.children.forEach(colorChild => {
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colorChild.active = (colorChild.name === activeColor);
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});
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} else {
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child.children.forEach(colorChild => {
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colorChild.active = false;
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});
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}
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const bg = child.getComponent(CardBgComp);
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if (bg) child.active ? bg.apply(poolLv) : bg.clear();
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});
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}
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