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pan
pushed to
new2
at
pan/pixelheros
2026-08-16 20:07:24 +08:00
4388a1ed3a
chore(skill atk prefab): 批量更新技能预制体配置
pan
pushed to
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pan/pixelheros
2026-08-16 19:44:36 +08:00
c3ddc16d40
feat(skill): 新增多个技能prefab并更新技能配置
a64873c65d
feat(skill): 新增max1技能预制件并优化现有攻击技能参数
Compare 2 commits »
pan
pushed to
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pan/pixelheros
2026-08-16 19:21:31 +08:00
a5ca43a62c
refactor: 统一全量buff数值为百分比口径
284d124486
feat(skill): 新增召唤技能配置与错峰发射逻辑
8a506d9b83
feat(skill): 新增并调整技能配置
6f988dabed
feat(skill): add force spawn position setting for skills
4fc9acad7c
feat(skill): add 4 new projectile skill configs and assets
Compare 6 commits »
pan
pushed to
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pan/pixelheros
2026-08-15 23:44:49 +08:00
c2c1d5b520
feat(skill): 新增并重构火球术技能配置
dc2653b154
feat(config): 新增并调整技能配置数据
d49f4fb77e
feat(buff): 新增出血debuff并实现暴击率加成逻辑
1f4a4c5936
feat(skill&hero): 添加新技能与英雄血条UI
93e02fa292
refactor(config): 按照技能配置规范重构技能配置
Compare 5 commits »
pan
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pan/pixelheros
2026-08-15 19:58:10 +08:00
168501ac91
fix(config): 修正多个英雄的技能ID配置错误
c9b2518282
fix(config): 修复技能ID配置错位与范围标注错误
Compare 2 commits »
pan
pushed to
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pan/pixelheros
2026-08-15 16:23:18 +08:00
42c0a25e20
fix(skill): 优化移动系统:简化飞行逻辑
ac2e849821
refactor: 移除驻场技能的折扣与收益加成逻辑
753563186a
refactor(skill&hero): 清理冗余技能配置并调整英雄参数
Compare 3 commits »
pan
pushed to
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pan/pixelheros
2026-08-15 15:38:22 +08:00
812cc3ee9f
feat(attr): add vulnerable resist attribute and damage calculation
b31cb877fe
refactor(debuff-icon): 移动debuff图标配置到公共配置文件
667ec1abfb
refactor(skill&atk): 优化伤害飘字与debuff图标显示逻辑
e8c6a7ca6a
feat: 实现DoT灼烧技能与debuff图标系统
Compare 4 commits »
pan
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pan/pixelheros
2026-08-15 13:16:42 +08:00
8e5c0d3852
fix(hero prefab): 调整多个英雄预制体的尺寸与偏移参数
pan
pushed to
new2
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pan/pixelheros
2026-08-15 11:39:12 +08:00
fad85b96e5
feat: 新增技能相关资源与调整特效发光宽度
pan
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new2
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pan/pixelheros
2026-08-14 17:31:19 +08:00
e1c37eb510
docs(config): add meta files for kingdom skill config docs
2d11246838
refactor: 移除战斗结束相关的FEnd触发逻辑
Compare 2 commits »
pan
pushed to
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pan/pixelheros
2026-08-14 10:58:29 +08:00
d759689269
docs: 新增《几何王国》英雄技能汇总配置文档
pan
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pan/pixelheros
2026-08-14 10:18:38 +08:00
e78f4365e7
refactor(heroSet): 重构英雄攻速配置体系
pan
pushed to
new2
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pan/pixelheros
2026-08-14 10:00:36 +08:00
34a62f0a87
fix(config): adjust map boundary values
pan
pushed to
new2
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pan/pixelheros
2026-08-14 09:53:09 +08:00
1988ae5ef1
refactor(hero): 统一击退位移逻辑到MoveSystem
pan
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pan/pixelheros
2026-08-14 01:13:37 +08:00
pan
pushed to
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pan/pixelheros
2026-08-14 01:13:37 +08:00
df0dedba75
refactor: 整理技能与战斗相关的配置与逻辑
pan
pushed to
card0614
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pan/pixelheros
2026-08-13 23:16:49 +08:00
4fee02d82e
refactor(hero): 移除英雄等级显示相关逻辑
15d14f7d59
refactor(hero&monster): 调整英雄与怪物的攻速配置与近战停止距离
9579c4f75e
refactor(monster): 重构怪物分层显示与战斗逻辑
Compare 3 commits »
pan
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pan/pixelheros
2026-08-13 17:29:57 +08:00
d54e6ce1d6
fix: 调整游戏地平线高度与UI、场景位置
d06c99e2f1
refactor(hero): 重构英雄头顶状态栏逻辑到独立组件
Compare 2 commits »
pan
pushed to
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pan/pixelheros
2026-08-13 16:53:19 +08:00
76082d8e1f
refactor: 重构护盾机制为数值减免型
pan
pushed to
card0614
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pan/pixelheros
2026-08-13 16:26:24 +08:00
695a9e2b66
refactor(skill): 重构技能配置加载逻辑,将参数下沉至prefab配置
c6b5e1431f
fix(skill): 修复技能相关的显示与逻辑问题
7fa18329d6
fix(skill): 调整普攻技能配置与表现
Compare 3 commits »
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