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pan
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pan/pixelheros
2026-08-13 14:22:44 +08:00
a2c397120c
docs(skill): 更新技能4的图标资源
pan
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pan/pixelheros
2026-08-13 14:12:09 +08:00
cb2a72da52
refactor(map): 重构rogue战斗数值生成逻辑
pan
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pan/pixelheros
2026-08-13 11:17:34 +08:00
9da3e2d9fd
fix(map): adjust global monster power multiplier to 1
pan
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pan/pixelheros
2026-08-13 11:09:41 +08:00
eb4b370533
refactor: 重构击退机制,将概率改为距离增量
pan
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pan/pixelheros
2026-08-13 10:23:19 +08:00
a3375ec3b6
refactor(hero): 统一英雄攻击距离默认值并优化队友间距逻辑
011e7b3dde
refactor(MissionHeroComp): 重构英雄登场点位逻辑
038abdc5d2
refactor(monster): 重构移动组件体系,统一英雄与怪物移动逻辑
Compare 3 commits »
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pan/pixelheros
2026-08-13 00:22:03 +08:00
c27c81cfa6
refactor: 重构关卡战斗流程与AI逻辑,改为单场Boss战模式
pan
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pan/pixelheros
2026-08-12 17:57:02 +08:00
a905db8e48
feat: 大幅优化战斗体验与编队系统
3060ee7df7
refactor(hero): 重构英雄死亡与复活机制
Compare 2 commits »
pan
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pan/pixelheros
2026-08-12 15:51:59 +08:00
ab6a3b7824
refactor(mission card): 暂时禁用英雄信息盒同步逻辑
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pan/pixelheros
2026-08-12 15:31:31 +08:00
a5dc1ef540
refactor(missionCard): 重构抽卡逻辑与按钮命名
db98b60737
feat(game): 调整英雄最大数量与合成升级规则
Compare 2 commits »
pan
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pan/pixelheros
2026-08-12 11:16:43 +08:00
ccce8a11ea
fix(hero): adjust default hero movement speed from 100 to 200
762dc91a11
fix(hero&move): 调整英雄基础移速并优化近战逻辑
4594f673b4
feat(hero): 新增英雄职业定位系统,优化编队站位逻辑
426dc24899
feat(config): add official recommended hero combo configurations
1609d3971a
refactor(hero desc): 调整技能描述渲染逻辑,适配不同场景显示需求
Compare 5 commits »
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pan/pixelheros
2026-08-12 08:39:03 +08:00
ae6c69e4f3
refactor(hero): 调整英雄描述展示为满级效果
450a8b81e5
refactor(field): 重构驻场光环数据结构,分离元数据与数值
e328892679
feat(EquipSet): 新增三个等级的破甲加成装备
Compare 3 commits »
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pan/pixelheros
2026-08-11 21:52:16 +08:00
486c223b65
feat(hero config): add new hero 5106 破甲射手
c65c8a36ab
feat: 新增穿透伤害加成机制与相关配置
Compare 2 commits »
pan
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pan/pixelheros
2026-08-11 19:15:59 +08:00
f251e57c3c
refactor(roguemap): 重构怪物ap计算逻辑,脱离总强度框架
pan
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pan/pixelheros
2026-08-11 19:02:22 +08:00
3c9496d753
build: add missing typescript component meta files
409113e269
feat: 完成肉鸽回合制游戏核心玩法迭代
d57f4c14e0
chore: 清理过期设计文档并新增刷怪心流改造方案
b13178166a
style(skill atk prefab): 统一调整技能预制体的本地缩放值
Compare 4 commits »
pan
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pan/pixelheros
2026-08-11 14:56:42 +08:00
d692251467
fix(config): 调整英雄卡抽取权重随等级递减逻辑
pan
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pan/pixelheros
2026-08-11 14:15:00 +08:00
805a3928a7
docs(config): add HeroDesignSpec.md meta file
2507940cfd
docs: 新增英雄设定重构设计规范文档
de763efb0f
refactor(ui&logic): 调整UI边距与英雄属性计算逻辑
Compare 3 commits »
pan
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pan/pixelheros
2026-08-10 23:33:21 +08:00
4eba1c8ad8
feat: 重构英雄成长系统,支持差异化成长曲线与无限升级
d3ee664b00
fix(shadow prefab): set shadow gui prefab inactive by default
Compare 2 commits »
pan
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pan/pixelheros
2026-08-10 10:28:49 +08:00
222dddbb05
refactor(heroBox): 优化英雄升级弹窗展示与UI边框
2b3a68fb2a
refactor: 统一游戏文本标点格式,优化UI显示
2872b643f8
feat(ui&config): 优化技能名富文本显示效果
2d49c82590
refactor(skill): 统一驻场光环的命名展示逻辑
b098db849b
refactor(heroDesc): 统一英雄技能描述文案生成逻辑
Compare 5 commits »
pan
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pan/pixelheros
2026-08-09 14:51:55 +08:00
c59ba45b5b
refactor: 统一将游戏内的「波次」术语替换为「回合」
pan
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pan/pixelheros
2026-08-09 14:35:47 +08:00
2907c214f1
fix(skill-config): 优化技能触发类型的中文命名
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