refactor(hero&monster): 调整英雄与怪物的攻速配置与近战停止距离

1.  全局重构攻击攻速分级配置,统一放缓慢攻速档位上限为1.10s以紧凑战斗节奏
2.  调整近战单位停止追击距离从60提升至80,优化近战英雄作战手感
3.  批量更新所有英雄与怪物的技能攻击间隔,匹配新的攻速配置
This commit is contained in:
panFD
2026-08-13 23:07:09 +08:00
parent 9579c4f75e
commit 15d14f7d59
2 changed files with 51 additions and 50 deletions

View File

@@ -42,6 +42,7 @@ export const MonTypeName: Record<number, string> = {
* 英雄攻击速度分级配置 (数值为攻击间隔cd越小越快)
* 每档3个速度级别Lv1(最快) → Lv2(中间) → Lv3(最慢)
* 6档共18级覆盖所有英雄/怪物的攻击间隔
* 注:最慢档 Slow3/VerySlow 系列上限 1.10s,保证战斗节奏紧凑
*/
export enum AtkSpeedLv {
VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3,
@@ -55,22 +56,22 @@ export enum AtkSpeedLv {
export const AtkSpeedSet = {
[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.30 },
[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.40 },
[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.50 },
[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.70 },
[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.80 },
[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.90 },
[AtkSpeedLv.Normal3]: { name: "中速", cd: 1.00 },
[AtkSpeedLv.Mid1]: { name: "一般+", cd: 1.10 },
[AtkSpeedLv.Mid2]: { name: "一般", cd: 1.20 },
[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.30 },
[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.50 },
[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.60 },
[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.80 },
[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 2.30 },
[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 2.50 },
[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 2.80 },
[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.28 },
[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.36 },
[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.44 },
[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.52 },
[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.60 },
[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.68 },
[AtkSpeedLv.Normal3]: { name: "中速", cd: 0.76 },
[AtkSpeedLv.Mid1]: { name: "一般+", cd: 0.84 },
[AtkSpeedLv.Mid2]: { name: "一般", cd: 0.92 },
[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.00 },
[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.05 },
[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.08 },
[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.10 },
[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 1.10 },
[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 1.10 },
[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 1.10 },
};
export const HeroPos = {
@@ -404,7 +405,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5001 铁壁战士 — atked 护盾标杆原5011
5001: {
uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
atked: {
6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
@@ -430,7 +431,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5003 遗志将军 — dead 全队攻击
5003: {
uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
dead: {
6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -443,7 +444,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5004 破晓先知 — fstart 全队攻击
5004: {
uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
fstart: {
6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -456,7 +457,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5005 战歌法师 — field 攻击光环
5005: {
uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
field: [
{ lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] },
{ lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] },
@@ -470,7 +471,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5101 不死斗士 — atked 回血(更高数值)
5101: {
uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
atked: {
6302: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } },
@@ -496,7 +497,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5103 殉道勇士 — dead 全队护盾(更高数值)
5103: {
uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
dead: {
6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -509,7 +510,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5104 圣光祭司 — fstart 全队护盾(更高数值)
5104: {
uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
fstart: {
6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
@@ -533,7 +534,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5106 破甲射手 — atking 自身穿透伤害计时buff增强
5106: {
uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
atking: {
6512: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } },
@@ -549,7 +550,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5201 怒血勇士 — atked 全队攻击(范围扩大)
5201: {
uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
atked: {
6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } },
@@ -575,7 +576,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5203 传承卫士 — dead 全队生命(范围扩大)
5203: {
uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
dead: {
6402: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
@@ -588,7 +589,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5204 晨光贤者 — fstart 全队暴击(范围扩大)
5204: {
uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } },
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
fstart: {
6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -615,7 +616,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5301 复仇守护者 — atked 全队暴击(范围+数值)
5301: {
uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
atked: {
6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -628,7 +629,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5302 破灭游侠 — atking 队友暴伤(范围+数值)
5302: {
uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
atking: {
6404: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
@@ -641,7 +642,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5303 亡语刺客 — dead 全队暴击+暴伤(双效果)
5303: {
uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
dead: {
6403: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
@@ -691,7 +692,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5401 不灭战魂 — atked 攻击 + revive双技能
5401: {
uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
atked: {
6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
@@ -727,7 +728,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5403 凤凰祭司 — dead 攻击+护盾 + revive双技能
5403: {
uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
dead: {
6401: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -750,7 +751,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// 5404 涅槃贤者 — fstart 护盾+攻击 + revive双技能
5404: {
uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160,
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } },
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
fstart: {
6301: [
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
@@ -792,7 +793,7 @@ export const HeroInfo: Record<number, heroInfo> = {
/*
*=============怪物配置列表================
* 性能基准1 级怪物与 1 级英雄card_lv=1单体性能持平 ——
* 近战怪镜像 5001hp300/ap22/cd1.8),远程怪镜像 5004hp160/ap28/cd1.3
* 近战怪镜像 5001hp300/ap22/cd0.92),远程怪镜像 5004hp160/ap28/cd0.84
* 重型/Boss 以更高 hp 换取更低 DPS承担"墙"与"压场"定位。
* 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL
* Boss 额外 × BOSS_HP_BONUS_MUL校准目标整场战斗双方对砍 ≈ 30s。
@@ -800,23 +801,23 @@ export const HeroInfo: Record<number, heroInfo> = {
// 基础怪物 (全部固定点位站桩攻击HType仅决定是前排还是后排)
// 前排怪物 — 近战镜像 1 级英雄基准hp300/ap22/cd1.8),变体微分定位
// 前排怪物 — 近战镜像 1 级英雄基准hp300/ap22/cd0.92),变体微分定位
6001: {
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
},
6002: {
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
},
6003: {
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
},
// 后排怪物 — 远程镜像 1 级法师基准hp160/ap28/cd1.3),变体微分定位
// 后排怪物 — 远程镜像 1 级法师基准hp160/ap28/cd0.84),变体微分定位
6004: {
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70,
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平"
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平"
},
6005: {
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130,
@@ -825,41 +826,41 @@ export const HeroInfo: Record<number, heroInfo> = {
// 特殊位怪物
6006: {
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
},
6007: {
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "后排辅助法师怪"
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排辅助法师怪"
},
6008: {
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, info: "后排召唤系法师怪"
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排召唤系法师怪"
},
// BOSS怪物 — 与6006同基准以高HP压场血量经 BOSS_HP_BONUS_MUL 单独放大
6101: {
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
},
6102: {
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
},
6103: {
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, info: "后排法系Boss"
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排法系Boss"
},
6104: {
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
},
6105: {
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110,
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "后排高AP Boss"
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排高AP Boss"
},
6106: {
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
},

View File

@@ -146,7 +146,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
const dist = Math.abs(selfX - enemyX);
const attackRange = model.dis;
/** 近战贴身作战:攻击距离 dis(100) 大于技能范围(60),推进到与敌人相隔 60 才停下,保证技能可命中且不过度贴身 */
const stopRange = model.type === 0 ? 60 : attackRange;
const stopRange = model.type === 0 ? 80 : attackRange;
const inRange = dist <= stopRange;
if (inRange) {