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@@ -57,3 +57,92 @@ alwaysApply: true
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- 代码前指明使用了 oops-framework 哪个模块
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- `oops` API 调用附带简明中文注释
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- 检查所有监听是否在生命周期结束时注销
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---
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# SkillSet / heroSet 配置规则
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## 核心原则
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1. **技能底座纯净化**:SkillSet 中的技能只定义基础行为(伤害、弹道、命中),**禁止**在基础配置中写死 `timed_buff_id` / `buff_type` 等效果字段
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2. **效果由引用处注入**:英雄/怪物引用技能时,通过 `HSkillInfo.overrides` 按需附加 debuff/buff,实现"同一技能、不同效果"
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3. **数值覆盖优先**:`ap`(伤害百分比)、`hit_count`、`crt` 等数值差异,统一由 `overrides` 覆写,而非新建相似技能
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## SkillSet 配置规范
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### 技能 uuid 段位分配
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| 段位 | 用途 | 示例 |
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|------|------|------|
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| 6001-6099 | 基础单体攻击(近战/远程通用底座) | 6001 飞剑、6004 攻击 |
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| 6100-6199 | 中阶攻击技能(高阶特效/多命中) | 6101 火球、6102 飓风 |
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| 6200-6299 | 高阶范围技能(AOE/必杀) | 6201 陨石术 |
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| 6300-6399 | 辅助/治疗/护盾技能 | 6301 护盾、6302 治疗 |
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| 6400-6499 | 永久属性强化(buff_type) | 6401 攻击强化 |
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| 6500-6599 | 计时爆发技能(timed_buff_id) | 6501 复活 |
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### 新增技能检查清单
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- [ ] uuid 在对应段位内,且未与现有技能冲突
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- [ ] `sp_name` / `icon` 与现有技能不重复(避免视觉混淆)
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- [ ] `IType`(近战/远程/辅助)与 `RType`(弹道类型)匹配合理
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- [ ] 基础配置**不含** `timed_buff_id` / `buff_type`(效果由引用处注入)
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- [ ] `info` 描述只写基础效果,不写具体 debuff(如"造成攻击力100%的伤害")
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## heroSet 配置规范
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### 英雄 uuid 段位分配
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| 段位 | 品质 | 说明 |
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|------|------|------|
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| 5001-5099 | card_lv=1 | 基础单体/默认范围 |
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| 5101-5199 | card_lv=2 | 数值强化 |
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| 5201-5299 | card_lv=3 | 范围扩大 |
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| 5301-5399 | card_lv=4 | 数值+范围 |
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| 5401-5499 | card_lv=5 | 双技能(+revive/field) |
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### 怪物 uuid 段位分配
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| 段位 | 类型 |
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|------|------|
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| 6001-6099 | 基础怪物(近战/远程/特殊位) |
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| 6100-6199 | Boss 怪物 |
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### 新增英雄/怪物检查清单
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- [ ] `skills` 引用的技能 uuid 在 SkillSet 中存在
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- [ ] 技能效果通过 `overrides` 按需注入,**禁止**直接修改 SkillSet 基础配置
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- [ ] `overrides.ap` 明确写出(如 80/100/150),避免依赖基础配置的默认值
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- [ ] `timed_buff_id` 指向 BuffList 中存在的 buff 配置
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- [ ] 怪物技能引用优先使用 6001-6012 基础技能,Boss 可用 6101+ 中阶技能
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### 触发技能配置规则
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| 触发类型 | 字段 | 说明 |
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|----------|------|------|
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| 普通攻击 | `skills` | 携带技能,`overrides` 注入效果 |
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| 受击触发 | `atked` | 按 s_uuid 分组,按 lv 升序 |
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| 攻击后触发 | `atking` | 按 s_uuid 分组,按 lv 升序 |
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| 死亡触发 | `dead` | 按 s_uuid 分组,按 lv 升序 |
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| 战斗开始 | `fstart` | 按 s_uuid 分组,按 lv 升序 |
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| 驻场光环 | `field` | `FieldEntry[]`,按 lv 升序 |
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| 复活 | `revive` | `LvReviveEntry[]`,按 lv 升序 |
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### 示例:同一技能不同效果
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```typescript
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// SkillSet 6101 火球 — 纯伤害底座,无 debuff
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6101: {
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uuid: 6101, name: "火球", sp_name: "fb-1", ...,
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// 禁止写 timed_buff_id / buff_type
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}
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// heroSet 5004 破晓先知 — 冰冻版火球
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skills: { 6101: { uuid: 6101, overrides: { ap: 80, timed_buff_id: 7003 } } }
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// heroSet 5304 战吼术士 — 中毒版火球
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skills: { 6101: { uuid: 6101, overrides: { ap: 80, timed_buff_id: 7005 } } }
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// heroSet 6008 兽人火法 — 原版火球(ap=100,无 debuff)
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skills: { 6101: { uuid: 6101 } }
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```
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@@ -221,7 +357,7 @@
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@@ -231,7 +367,7 @@
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@@ -249,10 +385,10 @@
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"__id__": 17
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"atk_y": 20,
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"runType": 0,
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"endType": 2,
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"speed": 720,
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@@ -274,7 +410,7 @@
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},
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"_enabled": true,
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"__id__": 19
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},
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"bullet": false,
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@@ -308,7 +444,7 @@
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},
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"_enabled": true,
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"__id__": 21
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},
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"tag": 0,
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@@ -319,7 +455,7 @@
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"_offset": {
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"x": 0,
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"y": 0
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@@ -342,17 +478,17 @@
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},
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"__id__": 23
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},
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"playOnLoad": true,
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{
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},
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"_id": ""
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@@ -2,12 +2,12 @@
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "8234d6b7-f362-49cc-97e1-1090e4d63e5e",
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"uuid": "cebddd7c-10f2-4e45-968f-b61f0fb1ee25",
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".json"
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"userData": {
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"syncNodeName": "fb-6"
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"syncNodeName": "bm-1"
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}
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}
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@@ -20,31 +20,28 @@
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}
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],
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},
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}
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],
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"__id__": 18
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},
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@@ -61,8 +58,8 @@
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},
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"_lscale": {
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},
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"_mobility": 0,
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@@ -111,8 +108,8 @@
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -0.5,
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"y": 1,
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},
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"_mobility": 0,
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@@ -139,13 +136,13 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 277,
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"height": 250
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"width": 78,
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"height": 30
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0
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"y": 0.5
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},
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"_id": ""
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},
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@@ -176,12 +173,12 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@cb414",
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"__expectedType__": "cc.SpriteFrame"
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"_sizeMode": 1,
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"_fillCenter": {
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@@ -214,139 +211,6 @@
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"targetOverrides": null,
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"x": 0,
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"root": {
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@@ -357,7 +221,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 9
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},
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"_contentSize": {
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@@ -367,7 +231,7 @@
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0
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"y": 0.5
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@@ -385,10 +249,10 @@
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"_enabled": true,
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"__prefab": {
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"__id__": 17
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"__id__": 11
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},
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"atk_x": 0,
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"atk_y": 0,
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"atk_x": 20,
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"atk_y": 20,
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"runType": 0,
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"endType": 2,
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"speed": 720,
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@@ -410,7 +274,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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"__id__": 13
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},
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"enabledContactListener": true,
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"bullet": false,
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@@ -444,7 +308,7 @@
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},
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"_enabled": true,
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"__id__": 15
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@@ -455,7 +319,7 @@
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"_offset": {
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"x": 0,
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"y": 50
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"y": 0
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@@ -478,17 +342,17 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 23
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"__id__": 17
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},
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"playOnLoad": true,
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"_clips": [
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{
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"__uuid__": "a97c6de3-8bec-4809-8acc-18f95529cf7b",
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"__uuid__": "7665c091-fac6-442c-aca7-66ba0728b29b",
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"__expectedType__": "cc.AnimationClip"
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"__uuid__": "a97c6de3-8bec-4809-8acc-18f95529cf7b",
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"__expectedType__": "cc.AnimationClip"
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},
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"_id": ""
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@@ -2,7 +2,7 @@
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "645dfb6e-ad1c-4084-bbe8-ebd720c52af0",
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"uuid": "8234d6b7-f362-49cc-97e1-1090e4d63e5e",
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"files": [
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".json"
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],
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File diff suppressed because it is too large
Load Diff
@@ -43,6 +43,7 @@ export enum DebuffIcon {
|
||||
Penetration = "Penetration", // 穿透
|
||||
Stun = "Stun", // 击晕
|
||||
Poison = "Poison", // 中毒
|
||||
Blood = "Blood", // 出血
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -56,10 +57,15 @@ export const DEBUFF_ICON_MAP: Record<number, DebuffIcon> = {
|
||||
7004: DebuffIcon.Stun, // 击晕
|
||||
7005: DebuffIcon.Poison, // 中毒
|
||||
7006: DebuffIcon.AttackDebuff, // 减攻
|
||||
7007: DebuffIcon.Blood, // 出血
|
||||
};
|
||||
|
||||
/** 易伤 buff 的 id(HeroAtkSystem 结算时按此 id 汇总易伤值) */
|
||||
export const VULNERABLE_BUFF_ID = 7002;
|
||||
/** 出血 buff 的 id(每层使目标被暴击率 +1%) */
|
||||
export const BLEED_BUFF_ID = 7007;
|
||||
/** 出血每层附加的被暴击率(百分点) */
|
||||
export const BLEED_CRIT_PER_STACK = 1;
|
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/** Buff 静态定义 */
|
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export interface BuffConfig {
|
||||
@@ -121,6 +127,13 @@ export const BuffList: Record<number, BuffConfig> = {
|
||||
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: -10 }],
|
||||
info: "攻击力降低 10 点,持续 5 秒",
|
||||
},
|
||||
// 出血(每层使目标被暴击率 +1%,微量伤害 DoT;暴击率加成由 HeroAtkSystem 按 BLEED_BUFF_ID 层数结算)
|
||||
7007: {
|
||||
id: 7007, name: "出血", icon: "Stat_Blood",
|
||||
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
|
||||
tick: { interval: 0.5, damage_or_heal: -1, scale_by_ap_pct: 0 },
|
||||
info: "微量出血,每层使自身被暴击率提升 1%,可叠加,持续 5 秒",
|
||||
},
|
||||
// 占卜师战前攻击强化(基础档:+30/5s;高阶通过 buff_value/buff_duration 覆写成长)
|
||||
7111: {
|
||||
id: 7111, name: "战前强攻", icon: "Stat_Attack_03",
|
||||
|
||||
@@ -221,7 +221,6 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
|
||||
6004: {
|
||||
uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
@@ -268,23 +267,43 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
|
||||
6101: {
|
||||
uuid: 6101, name: "火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
6013: {
|
||||
uuid: 6013, name: "闪电术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害, 一定几率暴击, 高阶技能",
|
||||
},
|
||||
//怪物法师统一使用 暗影球
|
||||
// 火球术 — 纯伤害底座,debuff/暴击由引用处通过 overrides 注入
|
||||
6014: {
|
||||
uuid: 6014, name: "火球术", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
|
||||
//大招
|
||||
6102: {
|
||||
uuid: 6102, name: "飓风", sp_name: "fb-2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
|
||||
},
|
||||
// DoT 技能:命中附加易伤(7002,受到伤害附加固定值,可被易伤抗性减免)
|
||||
6103: {
|
||||
uuid: 6103, name: "光闪", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加出血debuff
|
||||
},
|
||||
6104: {
|
||||
uuid: 6104, name: "灼热火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 80, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加易伤(5秒内受到伤害附加固定值)",
|
||||
uuid: 6104, name: "气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加击退
|
||||
},
|
||||
6105: {
|
||||
uuid: 6105, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加暴击debuff
|
||||
},
|
||||
6106: {
|
||||
uuid: 6106, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术
|
||||
},
|
||||
6201: {
|
||||
uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { v3 } from "cc"
|
||||
import { v3 } from "cc"
|
||||
import { BoxSet, FacSet, FightSet } from "./GameSet"
|
||||
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
|
||||
import { BuffList, BuffConfig, ModOp } from "./BuffSet"
|
||||
@@ -424,7 +424,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5004 破晓先知 — fstart 全队攻击
|
||||
5004: {
|
||||
uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7003 } } },
|
||||
fstart: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -437,7 +437,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5005 战歌法师 — field 攻击光环
|
||||
5005: {
|
||||
uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] },
|
||||
@@ -490,7 +490,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5104 圣光祭司 — fstart 全队护盾(更高数值)
|
||||
5104: {
|
||||
uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7003 } } },
|
||||
fstart: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -503,7 +503,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5105 风怒先知 — field 攻速光环
|
||||
5105: {
|
||||
uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 287, ap: 64,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] },
|
||||
@@ -569,7 +569,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5204 晨光贤者 — fstart 全队暴击(范围扩大)
|
||||
5204: {
|
||||
uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7002 } } },
|
||||
fstart: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -582,7 +582,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5205 精准术士 — field 暴击光环(范围扩大)
|
||||
5205: {
|
||||
uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 430, ap: 96,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] },
|
||||
@@ -640,7 +640,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5304 战吼术士 — fstart 全队攻击+生命(双效果)
|
||||
5304: {
|
||||
uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 573, ap: 128,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7005 } } },
|
||||
fstart: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -658,7 +658,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5305 领域贤者 — field 暴伤+攻速光环(双效果)
|
||||
5305: {
|
||||
uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 573, ap: 128,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] },
|
||||
@@ -731,7 +731,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5404 涅槃贤者 — fstart 护盾+攻击 + revive(双技能)
|
||||
5404: {
|
||||
uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7004 } } },
|
||||
fstart: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -814,7 +814,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
6008: {
|
||||
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70,
|
||||
skills: { 6101: { uuid: 6101, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排召唤系法师怪"
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排召唤系法师怪"
|
||||
},
|
||||
|
||||
// BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的
|
||||
@@ -837,7 +837,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
6105: {
|
||||
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110,
|
||||
skills: { 6104: { uuid: 6104, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排高AP Boss"
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7002 } } }, info: "后排高AP Boss"
|
||||
},
|
||||
6106: {
|
||||
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130,
|
||||
|
||||
@@ -19,7 +19,7 @@ import { getMonsterGoldDrop } from "../map/RogueConfig";
|
||||
import { MissionEconomy } from "../map/MissionEconomy";
|
||||
import { MoveComp } from "./MoveComp";
|
||||
import { buffManager, BuffApplyOverrides } from "./BuffManager";
|
||||
import { DEBUFF_ICON_MAP, VULNERABLE_BUFF_ID, BuffList } from "../common/config/BuffSet";
|
||||
import { DEBUFF_ICON_MAP, VULNERABLE_BUFF_ID, BLEED_BUFF_ID, BLEED_CRIT_PER_STACK, BuffList } from "../common/config/BuffSet";
|
||||
import { BuffComp } from "./BuffComp";
|
||||
|
||||
/** 最终伤害数据接口
|
||||
@@ -135,8 +135,8 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
|
||||
this.onAttacked(target);
|
||||
|
||||
// 暴击判定
|
||||
// 使用施法者的暴击率属性(damageEvent.Attrs 快照),- 被攻击者的暴击抗性属
|
||||
const criticalChance = (damageEvent.Attrs[Attrs.critical] || 0) - TAttrsComp.getFinalCriticalRes();
|
||||
// 使用施法者的暴击率属性(damageEvent.Attrs 快照)- 被攻击者的暴击抗性 + 目标出血层数附加的被暴击率
|
||||
const criticalChance = (damageEvent.Attrs[Attrs.critical] || 0) - TAttrsComp.getFinalCriticalRes() + this.getBleedCritBonus(target);
|
||||
const isCrit = this.checkChance(criticalChance);
|
||||
|
||||
// 计算基础伤害:DoT 直接用固定 tick 值,普攻走 dmgCount 公式
|
||||
@@ -462,6 +462,16 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
|
||||
* @param damage 原始伤害值
|
||||
* @returns {remainingDamage, absorbedDamage} 剩余伤害值和被护盾减免的伤害值
|
||||
*/
|
||||
/**
|
||||
* 目标出血层数附加的被暴击率(每层 +BLEED_CRIT_PER_STACK 百分点)。
|
||||
* @returns 附加的被暴击率(百分点)
|
||||
*/
|
||||
private getBleedCritBonus(target: ecs.Entity): number {
|
||||
if (!target.has(BuffComp)) return 0;
|
||||
const layers = target.get(BuffComp).buffs.get(BLEED_BUFF_ID);
|
||||
return (layers?.length ?? 0) * BLEED_CRIT_PER_STACK;
|
||||
}
|
||||
|
||||
/**
|
||||
* 计算易伤附加伤害:汇总目标每层易伤 buff 的数值(value_override 优先),再被易伤抗性百分比减免。
|
||||
* @returns 附加伤害值(向下取整,非负)
|
||||
|
||||
Reference in New Issue
Block a user