refactor(hero): 移除英雄等级显示相关逻辑
1. 从HeroTopBarComp中移除等级Label组件、lvShow方法以及等级显示调用 2. 从HeroViewComp的update逻辑中移除等级脏数据监听 3. 调整英雄顶栏预制体的布局参数并隐藏等级节点
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@@ -98,7 +98,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 9.114,
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"x": 0,
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"y": 10,
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"z": 0
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},
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@@ -220,7 +220,7 @@
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"__id__": 17
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}
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],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 25
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@@ -238,7 +238,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -9.738,
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"y": -7.84,
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"z": 0
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},
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"_lrot": {
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@@ -290,7 +290,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -35,
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"x": -20,
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"y": 0,
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"z": 0
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},
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@@ -331,8 +331,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 70,
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"height": 10
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"width": 40,
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"height": 5
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -509,8 +509,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 240,
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"height": 40
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"width": 140,
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"height": 23.333333333333336
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -634,8 +634,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 70,
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"height": 10
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"width": 40,
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"height": 5
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -862,7 +862,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 11
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"height": 9
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1040,7 +1040,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 140,
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"height": 43.333333333333336
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"height": 36.66666666666667
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1165,7 +1165,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 11
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"height": 9
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1392,7 +1392,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 11
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"height": 9
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -1695,7 +1695,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 11
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"height": 9
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -2541,7 +2541,6 @@
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"__type__": "c4181/FEWhKbY0D0PLdCyKi",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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@@ -2559,7 +2558,7 @@
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"hpBarSprite": {
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"__id__": 36
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},
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"_id": ""
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"_id": "a77QVRkP5NX4b+LyqmW1KJ"
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -1,4 +1,4 @@
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import { _decorator, Label, ProgressBar, Sprite, UIOpacity, Vec3, v3, tween, Tween, Color, clamp } from "cc";
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import { _decorator, ProgressBar, Sprite, UIOpacity, Vec3, v3, tween, Tween, Color, clamp } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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@@ -12,7 +12,6 @@ const { ccclass, property } = _decorator;
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* 挂载在英雄节点下的 "top" 子节点上,独立管理:
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* - 血条进度(ProgressBar)
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* - 护盾数值条(ProgressBar,top/shield 节点,显示 shield / SHIELD_MAX)
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* - 等级数字(Label)
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* - 透明度激活 / 闲置
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* - 受击抖动动画
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*
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@@ -27,9 +26,6 @@ export class HeroTopBarComp extends CCComp {
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@property({ type: ProgressBar, tooltip: "血条进度条" })
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private hpProgressBar: ProgressBar = null!;
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@property({ type: Label, tooltip: "等级数字" })
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private lvLabel: Label = null!;
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@property({ type: ProgressBar, tooltip: "护盾数值条(top 下的 shield 节点)" })
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private shieldProgressBar: ProgressBar = null!;
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@@ -88,12 +84,11 @@ export class HeroTopBarComp extends CCComp {
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// 重置显示状态
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this.node.getChildByName("hp")!.active = true;
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this.node.getChildByName("cd")!.active = false;
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this.node.getChildByName("lv")!.active = true;
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this.node.getChildByName("lv")!.active = false;
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this.node.active = true;
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this.setTopBarOpacity(false);
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this.hpShow();
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this.lvShow();
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this.shieldShow(model.shield);
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}
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@@ -125,12 +120,6 @@ export class HeroTopBarComp extends CCComp {
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this.shieldProgressBar.node.active = shield > 0;
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}
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/** 更新等级数字 */
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public lvShow(): void {
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if (!this.lvLabel || !this._model) return;
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this.lvLabel.string = String(this._model.lv);
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}
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/** 激活顶栏(高亮 + 延迟恢复闲置透明度) */
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public activateTopBar(): void {
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this.setTopBarOpacity(true);
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@@ -139,11 +139,6 @@ export class HeroViewComp extends CCComp {
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this.topBar.shieldShow(this.model.shield);
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this.model.dirty_shield = false;
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}
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if (this.model.dirty_lv) {
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this.topBar.lvShow();
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this.model.dirty_lv = false;
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}
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}
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public cd_show() {
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