364 Commits

Author SHA1 Message Date
3435f76f5d Merge branch '814' of https://e.coding.net/walker_pan/heros/heros into 814 2025-09-10 22:30:39 +08:00
138f6b4da0 dd 2025-09-10 22:30:36 +08:00
34db348707 Merge branch '814' of https://e.coding.net/walker_pan/heros/heros into 814 2025-09-06 20:03:19 +08:00
9fca82703b dd 2025-09-06 20:03:16 +08:00
5b9c00fa7a dd 2025-09-03 10:58:29 +08:00
8e044fcf3c dd 2025-09-01 17:27:24 +08:00
da0237d49c dd 2025-09-01 10:36:33 +08:00
a9e940b166 dd 2025-08-29 16:01:39 +08:00
543be1111a dd 2025-08-28 17:08:51 +08:00
09c86944ac ui调整 2025-08-26 10:55:15 +08:00
c3b9977b0c 引导完善+ 说小贴士 2025-08-25 23:42:31 +08:00
6c95b3acc3 引导 基本完成 2025-08-25 17:28:02 +08:00
6a29821a7b 引导系统基本完成,开始制作 引导步骤 2025-08-24 23:40:37 +08:00
d693499397 开始新手引导 2025-08-21 22:57:29 +08:00
213149881c 去掉大部分 调试信息 2025-08-21 14:33:42 +08:00
92faa0fe09 腾讯云函数对应更新,英雄升级资源消耗,分开处理 2025-08-21 14:05:44 +08:00
1b56cb7a8c 初始版本可以去申请电子版权和软著了 2025-08-21 13:54:28 +08:00
0a654d130a 商店商品++ 2025-08-20 23:27:32 +08:00
77075b2650 商店 基本完成 2025-08-20 20:51:17 +08:00
1896b5fab0 开始商店 脚本和ui 2025-08-20 17:46:06 +08:00
b531948d4d 永久数据不再mvvm显示 2025-08-20 14:02:14 +08:00
dbe2da2927 奖励结算++ 2025-08-20 09:59:01 +08:00
bee97b4fe8 掉落加双倍处理 基本完成 2025-08-19 23:22:59 +08:00
c47ecc21e6 金币经验掉落 2025-08-19 22:30:59 +08:00
854affeaae 奖励已经双倍奖励 2025-08-19 19:40:34 +08:00
22f35893d7 升级 消耗经验和金币,需要本地和网络同步,又要减少操作 2025-08-19 08:56:18 +08:00
18248fdcd7 dd 2025-08-19 08:44:08 +08:00
6365464a1b ui调整 2025-08-19 08:42:19 +08:00
f5a13de4b5 添加物品 2025-08-18 21:13:10 +08:00
9e1459973c 品质统一在boxset设定 2025-08-18 21:03:47 +08:00
3884b35829 dd 2025-08-18 17:47:06 +08:00
a824d9a124 云环境和本地调试 添加 2025-08-18 17:00:40 +08:00
addc61e2a9 dd 2025-08-18 00:37:34 +08:00
cb8c37c23a 添加微信云开发环境 2025-08-18 00:27:57 +08:00
18874ddbf2 dd 2025-08-17 22:31:45 +08:00
c24961171f skillcon_timers 问题修复 2025-08-17 22:16:09 +08:00
db79fbf9e0 微信云开发插件 2025-08-17 22:15:07 +08:00
939e6d553d ui 2025-08-17 22:08:00 +08:00
b6ec65741a 关卡调整 2025-08-17 21:12:35 +08:00
1a25a566c8 英雄出战选择 +英雄相关 ui 改变 2025-08-17 20:40:03 +08:00
ba61724a08 dd 2025-08-17 12:28:38 +08:00
e5874bf936 护盾改为 护甲值 2025-08-17 12:25:22 +08:00
6288d4e4bb dd 2025-08-16 22:20:26 +08:00
eeeeecacc5 buff动画 2025-08-16 21:13:52 +08:00
9ccd63be3c 血条扣血特效 2025-08-16 15:32:39 +08:00
0d3f789bdc 技能清理技能完成, 完全使用帧动画 2025-08-16 14:21:05 +08:00
364371d952 todo 技能清理, 清理所有的spine技能已经 都改成像素形式 2025-08-15 17:07:07 +08:00
eddc1cadde 英雄召唤精简+ 清理无用技能文件 2025-08-15 17:06:18 +08:00
a2db298fcd dd 2025-08-15 16:33:25 +08:00
739600de89 hero 升级 2025-08-15 16:33:02 +08:00
94231cb3b1 英雄信息弹窗 2025-08-15 09:25:09 +08:00
cbac432bb6 英雄信息 2025-08-15 00:26:37 +08:00
5d8e43175e 改成位图字体 2025-08-14 21:04:03 +08:00
59b255b85d 英雄卡牌++ 2025-08-14 17:22:46 +08:00
7203a4ab07 英雄展示页面++ 2025-08-14 17:10:36 +08:00
6adff46fd1 清理 老的 没用的组件 2025-08-14 16:39:06 +08:00
f539cf9b7b 解决错误回滚 2025-08-14 15:54:19 +08:00
3b4ce5b33e dd 2025-08-14 13:42:49 +08:00
3703b148e9 英雄卡牌 2025-08-14 10:52:37 +08:00
66acc50c49 ui继续 2025-08-13 23:52:44 +08:00
672e987c70 底部按钮ui 2025-08-13 10:43:36 +08:00
c7c4471d4d 商品页ui 2025-08-13 10:24:58 +08:00
e9db3305c5 dd 2025-08-13 00:14:24 +08:00
ba3fa75006 开始商店ui 2025-08-13 00:13:28 +08:00
d464491172 英雄和敌人 全死亡后,判定解决 2025-08-12 20:20:05 +08:00
b77f023548 本地数据存取 完成 2025-08-12 16:58:29 +08:00
5dd354a86b 刷怪完成 2025-08-12 15:54:56 +08:00
61cbd6e7bd 技能有bug 需要处理 2025-08-12 11:02:16 +08:00
1273ec6e99 去掉skillcom处理 buff skill只负责动画运行和碰撞伤害 2025-08-12 10:31:01 +08:00
ca8bbd397b 防御还是百分比减免 2025-08-12 00:01:10 +08:00
13d0a6d190 技能cd 完善 2025-08-11 23:13:16 +08:00
919ff09351 英雄去除 smchp 2025-08-11 22:33:22 +08:00
5bcf5e737b 清理掉 missioncomp的 抽卡相关的 游戏逻辑 2025-08-11 22:02:20 +08:00
89daacba36 继续游戏模式改变,不再是原先的肉鸽单局,而是闯关轻成长 2025-08-11 17:07:28 +08:00
7bece884da dd 2025-08-11 15:35:25 +08:00
829bf6ca38 dd 2025-08-11 15:35:16 +08:00
1f38e07b05 dd 2025-08-11 15:34:36 +08:00
43f6ab8f6a dd 2025-08-11 15:34:12 +08:00
f37b88d78b dd 2025-08-11 15:24:41 +08:00
755a2e83d8 英雄怪物都切换到帧动画 2025-08-11 11:06:14 +08:00
1521d9445c 去掉原先spine 英雄怪物 2025-08-10 22:34:04 +08:00
bce3580b22 再次清理英雄,切换到像素 2025-08-10 15:48:34 +08:00
4ea590e708 英雄 简单优化 2025-08-08 22:40:07 +08:00
bf241345bf 技能内存优化 2025-08-08 22:20:26 +08:00
570812de88 移动 技能方向基本完善 2025-08-08 20:17:40 +08:00
a283e98e98 英雄 位移 完成 2025-08-08 17:12:17 +08:00
1482e9989a 通过帧事件 实现技能的范围伤害完善 2025-08-08 16:36:54 +08:00
cd6675652b 调整盾技能, 盾图片资源需要换 2025-08-08 15:48:50 +08:00
2af32ee476 背景改变 2025-08-08 14:24:25 +08:00
25ed3a009a 角色 停止后 切换到idle动画 2025-08-08 13:44:28 +08:00
52ee731e3f dd 2025-08-07 23:37:18 +08:00
4b3cf36d95 dd 2025-08-07 10:51:23 +08:00
db5cacfe8f dd 2025-08-07 10:50:50 +08:00
471248eba8 英雄icon 直接使用json动画,不需要icon图片了 2025-08-07 00:34:59 +08:00
d77ce672b3 开始 继续技能动画,和技能配置, 并完成初步几个英雄设定 2025-08-06 17:39:55 +08:00
3f2001e2d1 当三个英雄后,不再出现其他英雄 2025-08-06 16:20:54 +08:00
af16f581dd 目前没有错误,不需要添加自定义计时器 2025-08-06 15:36:55 +08:00
d0f79c9207 再来一局 完善, todo : mission 添加自定义的 定时运行队列 方便销毁 2025-08-06 10:56:50 +08:00
228014bc8f 结束ui 2025-08-05 23:50:49 +08:00
97bba4edb7 英雄召唤基本完成 下一步 满3个英雄后 不再出现其他英雄 2025-08-05 22:28:24 +08:00
6f9529ada2 dd 2025-08-05 17:25:34 +08:00
3db3cc78eb 逐步 去掉 主英雄设定 2025-08-05 10:32:18 +08:00
b6228f7747 游戏 模式再次改变 2025-08-04 23:58:11 +08:00
2423b25dea dd 2025-08-04 17:16:05 +08:00
7b424d1649 ddd 2025-08-04 00:37:57 +08:00
f579ed49e7 老的ui 依赖完全去除 2025-08-03 20:26:28 +08:00
4b694120ff dd 2025-08-03 19:08:51 +08:00
a03b2516e3 dd 2025-08-03 19:03:43 +08:00
2a5d1ecbd9 继续清理 2025-08-03 19:00:09 +08:00
b12060f133 继续去掉老的ui 2025-08-03 16:46:16 +08:00
5c8a15262e ui调整 去掉一些不要的 2025-08-03 16:25:51 +08:00
eff5f21d04 ui添加 2025-08-03 08:52:33 +08:00
4daac778a0 开箱 随机buff 初步完成 2025-08-02 09:59:25 +08:00
fef5480322 动画位置完善 2025-08-01 23:54:20 +08:00
6e948020ef 去掉bbox 动画,有需要重做 2025-08-01 23:34:50 +08:00
1eb936a003 去掉goods 2025-08-01 23:33:37 +08:00
9d0fdfc0f8 去掉了item+ 小强化 动画 2025-08-01 23:32:39 +08:00
3c349f4195 ++lucky 功能ui 2025-08-01 17:24:55 +08:00
877abc9577 +刷新次数的增加和广告入口 2025-08-01 10:52:47 +08:00
7462e2aeef dd 2025-07-31 23:13:21 +08:00
0b0a217abc 每波添加一次刷新次数 2025-07-31 22:58:10 +08:00
626003c061 添加默认刷新次数 2025-07-31 22:57:04 +08:00
cac739c52b 天赋替换完成 2025-07-31 22:56:31 +08:00
15e41c628a 天赋信息显示,todo:替换 2025-07-31 22:31:52 +08:00
7bb49f86d5 死亡计数出错修复 + 刷怪5个后间隔5秒 2025-07-31 17:22:04 +08:00
d56b4293d7 掉血独立 2025-07-31 15:46:25 +08:00
db2acbf52e todo 天赋逐个验证 + 掉血改独立 2025-07-30 23:25:06 +08:00
23ef6c3ca0 天赋完善 继续 2025-07-30 22:25:31 +08:00
c3ecc08767 增益 再全面完善下 2025-07-30 00:41:20 +08:00
6c6fb64ab1 统一属性计算函数 2025-07-30 00:19:46 +08:00
11a957b08a 临时buff改成时间计算 cd 加速的逻辑改变 2025-07-30 00:08:46 +08:00
a4ebf3c651 dd 2025-07-29 23:55:49 +08:00
16195f4cb4 天赋触发和 ui制作完成 2025-07-29 17:08:42 +08:00
3fe8edf88a dd 2025-07-29 11:08:29 +08:00
9f820436fc 添加 缓冲倒计时 2025-07-29 00:04:57 +08:00
98039f36ca dd 2025-07-28 17:28:05 +08:00
d081695725 天赋 初步, 倒计时 添加 2025-07-28 17:12:43 +08:00
b3ea965c46 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-28 14:51:47 +08:00
cd6f10a534 dd 2025-07-28 14:51:44 +08:00
953ae2e0f9 dd 2025-07-28 14:17:56 +08:00
48eaa6d1ad 地图修改 2025-07-28 00:14:20 +08:00
4bd2e5566a 统一 英雄能量增长 2025-07-25 23:17:24 +08:00
655a4eef56 去掉英雄不同类型 出生点不同,去掉能量增长方式的不同 2025-07-25 22:26:43 +08:00
8832a2199e 去掉boss 面板 2025-07-25 17:24:07 +08:00
855fed2a47 技能都改为 cd 减少 玩家学习成本 2025-07-25 17:20:23 +08:00
509121a2ab dd 2025-07-25 13:23:54 +08:00
ac12d8cfe6 技能++ 2025-07-25 10:47:35 +08:00
2018e98e7c dd 2025-07-25 10:24:19 +08:00
0ba25c1cac 稍微改了点 2025-07-25 09:55:08 +08:00
a5a0c26e8f 技能添加 2025-07-24 23:43:22 +08:00
81a45e4387 技能清理 2025-07-24 17:15:28 +08:00
cafd6f4073 能量增长完善 下一步 开始设计英雄 2025-07-24 17:06:40 +08:00
054fc0a44a dd 2025-07-24 13:41:20 +08:00
87e1de7f16 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-24 13:36:42 +08:00
7bd7da427d dd 2025-07-24 13:36:39 +08:00
0b57ffa684 +2个技能 2025-07-24 11:03:24 +08:00
af89bb7707 涨能量需要再处理下, 怪物被攻击算命中 如何涨 2025-07-24 00:05:11 +08:00
690f0547cd 做了一个初始 物理技能,战士前排抗揍 触发被攻击被动,远程 攻击 触发攻击被动 2025-07-23 17:54:12 +08:00
e98de0ae84 dd 2025-07-23 17:37:29 +08:00
e3b403c162 dd 2025-07-23 17:36:03 +08:00
e96d5fca99 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-23 15:31:15 +08:00
d2b62bd351 dd 2025-07-23 15:31:12 +08:00
9c1a453ff7 dd 2025-07-23 15:26:03 +08:00
b6f026e5b7 dd 2025-07-23 13:50:51 +08:00
f805bbcd4a 修复bug和ui调整,下一步,达到特定等级才激活技能 2025-07-23 10:41:09 +08:00
1611b5d3b5 Merge branch 'new0602' of https://e.coding.net/walker_pan/heros/heros into new0602 2025-07-23 00:38:46 +08:00
a8dfceeb09 dd 2025-07-23 00:38:44 +08:00
147cb2bad7 装备 设计 修改 2025-07-22 17:29:32 +08:00
cde7da64ad 解决修改后的bug 2025-07-22 17:06:28 +08:00
a5ed2f5784 零时buff还是有必要的 可以增加玩法 2025-07-22 16:49:17 +08:00
b17de4a2ac FightConComp 的效用已经取消,下一步 进一步 精简,去掉临时 buff debuff 因为本身就是 当局游戏 没必要加零时debuff 直接当局永久debuff 2025-07-22 16:42:42 +08:00
e45ebd524b 添加了 英雄专门处理 装备加成的文件,接下来 去掉原先的光环类文件 FightCon 2025-07-22 16:16:36 +08:00
508c3b570a 乖乖数量减少,走精英路线 2025-07-22 10:17:52 +08:00
f841c9ec7f dd 2025-07-21 23:35:11 +08:00
a073682615 解决 穿刺错误问题,下一步 修改升级奖励为 手动触发 2025-07-21 17:15:12 +08:00
68c4d94ccc 解决 预制体刚生成还没移到出生点就发生碰撞问题 2025-07-21 16:51:33 +08:00
2d6e8de164 怪物攻击后不走路问题 2025-07-21 14:49:13 +08:00
163e8273c5 提速了下 2025-07-21 14:36:57 +08:00
9b4e9073a2 暂时 解决 血条错位和 打到新产生的怪问题 2025-07-21 10:08:54 +08:00
9fd8fa02af 注释 打印+怪物变强 2025-07-21 08:07:53 +08:00
c6dea41c80 修改了 spine 为缓存模式 2025-07-20 13:56:10 +08:00
75b2206b70 spine动画更有优势,不再考虑帧动画 2025-07-19 14:59:42 +08:00
8676b5340e + 龙怪 动画脚本 兼容2种动画 2025-07-18 17:24:38 +08:00
3b569068d4 dd 2025-07-18 13:53:34 +08:00
250df54c29 dd 2025-07-17 23:51:21 +08:00
db026e990d 群体技能还是需要修改 2025-07-17 10:09:52 +08:00
5a9da59acc 怪物 改为3条直线 进入, 攻击动画 直线的已改, 抛物线和群攻的 也需要修改 2025-07-17 09:53:19 +08:00
8aa4edabd4 怪物数 增加, 但强度太低了 需要考虑下 2025-07-16 23:50:21 +08:00
2c09abc373 ui 修改 2025-07-16 20:58:34 +08:00
326bd32183 技能cd 增益 需要修复 2025-07-16 17:46:17 +08:00
95e64c530a 升级bug 解决 2025-07-16 16:07:06 +08:00
de8924b84d 开始 英雄 信息ui 修改 2025-07-16 10:59:41 +08:00
82127a81ba 强化选项 完成 2025-07-16 10:38:47 +08:00
6f2af2f395 接下来测试强化 2025-07-15 23:22:52 +08:00
1780509509 简化 强化选项 2025-07-15 22:42:50 +08:00
0e069b5594 装备 数值 修改为5%的差值,接下来需要设计 几个流派,并给装备标注 2025-07-15 17:50:28 +08:00
04704d4526 dd 2025-07-14 23:33:36 +08:00
a1a6756b6c 再次 清理了一些东西 2025-07-14 17:12:50 +08:00
3a53b5e531 界面清理,现在开始 升级 进化设置 2025-07-14 17:02:56 +08:00
6b6d4db571 伙伴 系统基本清理 2025-07-14 16:59:29 +08:00
fbcd12a5b9 取消掉副英雄 2025-07-14 16:53:39 +08:00
0815d64f3c 必杀技和卡牌技能 签到 skillconcomp,统一执行 2025-07-14 14:29:51 +08:00
377c287eec 将必杀技 迁移到 skillconcom ,去除技能释放卡牌 2025-07-14 10:52:43 +08:00
9ebab375a9 dd 2025-07-14 00:12:44 +08:00
da71e04e83 dd 2025-07-14 00:11:53 +08:00
e6c3eefbcb 怪物 不变,添加boss 2025-07-13 20:32:17 +08:00
c6b017d5fe dd 怪物开始重做 2025-07-13 17:31:11 +08:00
ffc51c10a3 +肉鸽模式,接下来做boss 动画 2025-07-12 21:40:54 +08:00
37610439a6 dd 2025-07-11 17:23:20 +08:00
43c2dbcfa2 怪物根据怪物等级 掉落石头和经验 2025-07-11 16:20:05 +08:00
a302bbd65f dd 2025-07-11 11:12:06 +08:00
9dec586217 dd 2025-07-11 11:10:37 +08:00
933987eab1 怪物波次及等级++ 2025-07-11 10:55:48 +08:00
3072e8eccd dd 2025-07-10 23:22:55 +08:00
c9ecc5979c 技能配置基本完成,现在开始 怪物及关卡配置 2025-07-10 17:24:48 +08:00
e4263b5f47 武器 击晕 冰冻 易伤 效果添加 2025-07-10 16:35:16 +08:00
a75950d3a6 dd 2025-07-10 11:00:33 +08:00
8e4c7410b9 武器 技能 配置表修改 2025-07-10 10:48:11 +08:00
b832851842 武器配置表 2025-07-10 10:00:25 +08:00
541a944c0c ++护盾技能 2025-07-10 00:30:35 +08:00
7dcaf19925 buff 治疗等技能完善 2025-07-09 17:54:03 +08:00
f73badd5fc 对UI进行调整 2025-07-09 10:24:43 +08:00
da1db91368 技能图标需要和卡牌 统一 2025-07-08 15:17:05 +08:00
63a3433838 必杀技 与卡牌技能类似 的触发机制 2025-07-08 15:10:33 +08:00
0aaf45d20d 稍微优化技能目标 2025-07-08 14:35:54 +08:00
b2c49d978a 技能目标位置 完善 2025-07-08 10:44:28 +08:00
aa31ffb0e8 dd 2025-07-07 20:23:01 +08:00
b642c1d40f 技能系统基本完善 ,现在需要完善基础技能 2025-07-07 17:19:02 +08:00
3798f9da95 技能加入选择 ,继续完善 2025-07-07 10:58:21 +08:00
f7c231de00 基础主将添加+ 修复第一次伤害计算为穿刺伤害bug 2025-07-06 23:58:10 +08:00
9ebf620ed8 添加 了 饰品 锤子 + 冰冻同时冻住cd,眩晕则cd归零 后续 需要处理 boss 的技能cd归零和冻结 2025-07-05 17:48:59 +08:00
ed26a10a98 装备 新购 升级 基本完成, 接下来需要制作饰品 2025-07-04 16:22:15 +08:00
7413dc4e6e 装备 升级 制作 2025-07-04 15:57:25 +08:00
d0e411ac12 dd 2025-07-04 15:47:50 +08:00
352792b76f 装备ui 等级和品质 表现 2025-07-04 15:40:36 +08:00
85e4985311 dd 2025-07-03 23:31:09 +08:00
99f213e461 dd 盾牌配置表中断 需要继续完善 2025-07-03 17:16:38 +08:00
073a3bbd2f 穿透 加 穿透伤害比例 设定 2025-07-03 10:39:50 +08:00
f72691cecb 完成 剑类 初步设计 2025-07-03 10:34:27 +08:00
11e6ecdf48 装备 需要完善 2025-07-02 17:45:00 +08:00
ebeb5ea04b 技能装备 逻辑改变,ui 变动基本完成 2025-07-02 16:01:35 +08:00
42683db961 dd 2025-07-02 14:06:33 +08:00
a83b8efacb 装备技能 获取和提示 动画 修改 2025-07-02 10:41:23 +08:00
8c1216f24d 装备和技能获取逻辑改变 2025-07-01 23:30:00 +08:00
bdb0ca5bb1 穿刺和易伤为100% 暴击和风怒为概率 2025-07-01 17:15:08 +08:00
9b5c2f8fc8 dd 2025-06-30 17:26:38 +08:00
ded1b36cfb dd 2025-06-30 17:24:04 +08:00
63f85a223d 还有 关卡设定 2025-06-30 16:15:59 +08:00
db18064511 基本完成,进入 英雄 和装备设计阶段 2025-06-30 16:14:54 +08:00
326e9bb97c dd 2025-06-29 23:36:22 +08:00
2ec530d881 添加 升级系统 2025-06-27 16:26:12 +08:00
dde29136fa 加入 等级系统 开始 2025-06-27 10:59:12 +08:00
cba52086c2 dd 2025-06-27 08:36:34 +08:00
0a25259cf4 技能卡槽 需要测试确认 2025-06-26 16:57:55 +08:00
b00cc9536f 技能选择 需要确定是技能1 23 中的哪个 2025-06-26 16:44:22 +08:00
d31c495a54 属性弹窗++ 2025-06-26 10:49:08 +08:00
862777a9c7 继续 2025-06-25 23:57:19 +08:00
7363952dae hp buff 基本完成 2025-06-25 21:09:54 +08:00
db0a0dd19c 信息展示 继续 2025-06-25 17:00:43 +08:00
75136d665b dd 2025-06-25 13:45:05 +08:00
2b5ed007b4 光环和装备加成 都改为buff 不再使用buff 2025-06-25 13:44:51 +08:00
03456dd990 dd 2025-06-25 11:10:13 +08:00
b4ed42456e 伤害计算 需要统一 2025-06-25 11:10:03 +08:00
6b030894ef 继续 2025-06-24 23:33:19 +08:00
56a76f51b7 主将 伙伴 和boss 信息 使用mvvm 动态显示 2025-06-24 21:09:39 +08:00
766c1f8176 crt 改为crit 2025-06-24 21:08:46 +08:00
4ef2855e49 bar继续 2025-06-24 16:21:38 +08:00
ad67064e17 dd 2025-06-24 13:51:26 +08:00
4af72ba3ef 战斗信息展示 继续 2025-06-24 11:04:43 +08:00
f734708cf3 dd 2025-06-24 07:52:58 +08:00
b69222d24f dd 2025-06-24 00:13:13 +08:00
edba01722c ee 2025-06-23 16:19:41 +08:00
c62eda84bb 卡组刷新 及预置广告 抽紫装, 成功后刷紫装未做 2025-06-23 16:17:58 +08:00
c6fa6838db dd 2025-06-23 10:49:15 +08:00
6584fa0e72 改了 好多 2025-06-22 23:50:28 +08:00
80359de181 技能动画暂停 2025-06-20 16:35:57 +08:00
6ce9fc4c48 aoe技能继续添加 2025-06-20 16:29:11 +08:00
211dd26ca3 dd 2025-06-20 11:02:42 +08:00
a31710e2d9 dd 2025-06-20 10:26:28 +08:00
b7edf26cc9 aoe ++ 2025-06-20 00:25:05 +08:00
ff402f14ca dd 单独制作 卡牌特效 2025-06-19 17:28:55 +08:00
3582521e4e dd 2025-06-19 16:38:20 +08:00
492e052d5b 战斗结束情况 cards 队列 2025-06-19 16:06:17 +08:00
86378c16b7 卡牌样式修改 2025-06-19 16:04:13 +08:00
a1ba9efd89 卡片内圈++ 2025-06-19 13:26:25 +08:00
4ebd868d20 dd 2025-06-19 11:07:10 +08:00
b390d5bc90 卡牌调整为3张 2025-06-19 11:03:40 +08:00
3accaa1850 card ui调整 2025-06-19 10:28:31 +08:00
2c9f176912 cards icons ++ 2025-06-19 09:32:11 +08:00
ab9ff70f77 功能性卡牌功能继续 2025-06-18 17:17:29 +08:00
b6a2ab2921 dd 2025-06-18 16:32:17 +08:00
6e6b5c31c7 功能卡牌出不设定 2025-06-18 16:31:39 +08:00
5083910c95 技能清理 2025-06-18 16:04:57 +08:00
d6457be563 todo + 2025-06-18 11:00:14 +08:00
1d9aa0834c todo 2025-06-18 10:59:19 +08:00
be4543b62e 装备技能转变 触发+伙伴死亡 被攻击触发 2025-06-18 10:58:18 +08:00
fdfa9cbd37 dd 2025-06-17 17:21:54 +08:00
d7b6dd375a 装备特殊加成 继续完善 2025-06-17 16:19:02 +08:00
0a1e2b7813 伙伴复活时间减少完善 2025-06-17 14:49:26 +08:00
d02482a591 复活完成 2025-06-17 10:58:13 +08:00
5af0a314a6 去掉 HeroSelectEnd 等 无用 信号 2025-06-17 08:55:03 +08:00
3ad905cd59 dd 2025-06-17 00:00:56 +08:00
843d03ac20 FRIEND_WAVE_UP 2025-06-16 16:54:44 +08:00
9a2e2af37a dd 2025-06-16 16:52:23 +08:00
d9b7b6c966 英雄普通攻击改变 2025-06-16 10:53:02 +08:00
e7efaa9d1e DD 2025-06-15 23:22:19 +08:00
93ed6fae1e dd 2025-06-14 22:55:25 +08:00
cb91e66646 装备改为 buff 和 debuff 2种加成 2025-06-14 22:54:07 +08:00
d01b98f9c3 buff 重设 英雄和伙伴 改为公用debuff 2025-06-13 16:42:01 +08:00
8ea55fd99e 英雄主技能 加成有问题 需完善 2025-06-13 15:15:41 +08:00
008cd2ffc5 装备加成错误解决 2025-06-13 15:10:47 +08:00
3ec7c18ace dd 2025-06-13 10:59:50 +08:00
2376c952d2 修改了挺多, 继续完善 战斗流程设计 2025-06-13 10:59:41 +08:00
3312c2addf dd 2025-06-12 23:35:25 +08:00
8016ec78f1 出生点修改 2025-06-12 20:48:11 +08:00
741da016fd card 显示修改 2025-06-12 20:39:32 +08:00
6aeee46c7c 血条显示修改 2025-06-12 20:30:19 +08:00
c35ae83511 修复 层级不起效和移动问题 2025-06-12 20:04:27 +08:00
950b91441b dd 2025-06-12 16:51:47 +08:00
cb38aa55a4 继续完善 装备buff 2025-06-12 16:24:23 +08:00
4c0d1023a0 攻击次数 继续完善 2025-06-12 10:56:12 +08:00
a0bd1da1ca dd 2025-06-11 23:55:45 +08:00
d06d8fe910 dd 2025-06-11 16:54:50 +08:00
4096922e61 dd 2025-06-11 10:55:24 +08:00
1f5a4a7fb7 dd 2025-06-09 23:30:35 +08:00
9bace6aa99 dd 2025-06-09 09:54:52 +08:00
094b55f349 装备添加 2025-06-08 23:16:40 +08:00
63f4d1067e 得分结算页面 2025-06-06 22:54:09 +08:00
94128b05ca 任务开始 技能清空 2025-06-06 16:38:48 +08:00
fee9fc9852 去掉hartmodel 2025-06-06 16:26:13 +08:00
f9b3f56a04 dd 2025-06-06 10:45:29 +08:00
76c6fca2a5 完成 技能选择和英雄选择 2025-06-06 10:44:45 +08:00
6883916de1 dd 2025-06-05 23:06:53 +08:00
25202ccb35 英雄技能的加载 继续 2025-06-04 20:50:29 +08:00
b26efd07fd 游戏开始 初始技能功能 继续完善 2025-06-04 17:16:43 +08:00
899613c689 召唤逻辑改变 2025-06-03 16:34:27 +08:00
b66c69d925 dd 2025-06-03 10:51:25 +08:00
4585ee59d6 解决动画不切换问题 2025-06-02 20:38:13 +08:00
3fbfc2ea09 去掉了 技能系统,技能由单个精灵独立处理 2025-06-02 20:25:23 +08:00
c9a499e38b dd 2025-05-30 14:52:06 +08:00
37618b0bd5 dd 2025-05-30 14:35:10 +08:00
d448779c8d dd 2025-05-30 13:43:04 +08:00
96db3dc1bd 金币系统 2025-05-30 10:34:18 +08:00
564b3e2de9 dd 2025-05-29 16:48:14 +08:00
e695b9bdac 游戏流程控制通过节点间 通信完成 2025-05-29 16:45:43 +08:00
8cb3fe192d 战斗开始 延迟刷新卡牌 2025-05-29 10:11:24 +08:00
b7a05c2c24 延迟弹出结束 2025-05-29 09:21:19 +08:00
cb1ac100da 主体 死亡后结束战局 2025-05-29 09:02:38 +08:00
6a185a2361 dd 2025-05-28 16:59:59 +08:00
ba05b59f4d dd 2025-05-27 16:45:22 +08:00
cdb09a5ca1 ff 2025-05-27 10:57:42 +08:00
424edb89a7 dd 2025-05-26 23:20:17 +08:00
3efbf21a14 战斗等级显示需要完善 2025-05-26 16:38:59 +08:00
85856ccc28 dd 2025-05-23 16:23:16 +08:00
2c3f682b18 dd 2025-05-23 10:54:57 +08:00
9b97bff159 dd 2025-05-23 10:25:40 +08:00
da1124a065 dd 2025-05-15 17:00:06 +08:00
30d5cfbb7c 位置已取消 2025-05-15 16:51:52 +08:00
ea64303410 英雄召唤修改为到特定位置 取消类型与位置绑定 2025-05-15 16:27:14 +08:00
176bdbc811 dd 2025-05-14 10:11:51 +08:00
476be36a03 dd 2025-05-13 16:57:39 +08:00
14da4fb2d1 dd 2025-05-06 00:06:20 +08:00
64163a675f dd 2025-04-29 16:44:05 +08:00
999250c160 去掉技能,卡池等级,全场技能 2025-04-29 10:31:26 +08:00
4157 changed files with 1212302 additions and 517043 deletions

2
.gitignore vendored
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
in vec4 color;
uniform FSConstants {
vec4 glowColor;
float glowWidth;
float glowThreshold;
};
#if USE_TEXTURE
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
#endif
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
return texture(mainTexture, uv);
}
float getColorAlpha (float angle, float dist) {
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
float radian = angle * 3.14 / 180.0;
vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
vec4 color = getTextureColor(cc_spriteTexture, newUV);
return color.a;
}
float getAverageAlpha (float dist) {
float totalAlpha = 0.0;
totalAlpha += getColorAlpha(0.0, dist);
totalAlpha += getColorAlpha(30.0, dist);
totalAlpha += getColorAlpha(60.0, dist);
totalAlpha += getColorAlpha(90.0, dist);
totalAlpha += getColorAlpha(120.0, dist);
totalAlpha += getColorAlpha(150.0, dist);
totalAlpha += getColorAlpha(180.0, dist);
totalAlpha += getColorAlpha(210.0, dist);
totalAlpha += getColorAlpha(240.0, dist);
totalAlpha += getColorAlpha(270.0, dist);
totalAlpha += getColorAlpha(300.0, dist);
totalAlpha += getColorAlpha(330.0, dist);
return totalAlpha * 0.0833;
}
float getGlowAlpha () {
if (glowWidth == 0.0 ) {
return 0.0;
}
float totalAlpha = 0.0;
totalAlpha += getAverageAlpha(glowWidth * 0.1);
totalAlpha += getAverageAlpha(glowWidth * 0.2);
totalAlpha += getAverageAlpha(glowWidth * 0.3);
totalAlpha += getAverageAlpha(glowWidth * 0.4);
totalAlpha += getAverageAlpha(glowWidth * 0.5);
totalAlpha += getAverageAlpha(glowWidth * 0.6);
totalAlpha += getAverageAlpha(glowWidth * 0.7);
totalAlpha += getAverageAlpha(glowWidth * 0.8);
totalAlpha += getAverageAlpha(glowWidth * 0.9);
totalAlpha += getAverageAlpha(glowWidth * 1.0);
return totalAlpha * 0.1;
}
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
#endif
float alpha = getGlowAlpha();
if (alpha <= glowThreshold) {
alpha /= glowThreshold;
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
} else {
alpha = 0.0;
}
vec4 dstColor = glowColor * alpha;
vec4 scrColor = o;
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
o *= color;
ALPHA_TEST(o);
return o;
}
}%

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{
"ver": "1.7.1",
"importer": "effect",
"imported": true,
"uuid": "cfeeea4f-db9c-42cd-a0f7-fc5cb37bd3d7",
"files": [
".json"
],
"subMetas": {},
"userData": {
"combinations": [
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}

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@@ -0,0 +1,169 @@
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
in vec4 color;
uniform FSConstants {
vec4 glowColor;
float glowWidth;
float glowThreshold;
};
#if USE_TEXTURE
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
#endif
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
return texture(mainTexture, uv);
}
float getColorAlpha (float angle, float dist) {
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
float radian = angle * 3.14 / 180.0;
vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
vec4 color = getTextureColor(cc_spriteTexture, newUV);
return color.a;
}
float getAverageAlpha (float dist) {
float totalAlpha = 0.0;
totalAlpha += getColorAlpha(0.0, dist);
totalAlpha += getColorAlpha(30.0, dist);
totalAlpha += getColorAlpha(60.0, dist);
totalAlpha += getColorAlpha(90.0, dist);
totalAlpha += getColorAlpha(120.0, dist);
totalAlpha += getColorAlpha(150.0, dist);
totalAlpha += getColorAlpha(180.0, dist);
totalAlpha += getColorAlpha(210.0, dist);
totalAlpha += getColorAlpha(240.0, dist);
totalAlpha += getColorAlpha(270.0, dist);
totalAlpha += getColorAlpha(300.0, dist);
totalAlpha += getColorAlpha(330.0, dist);
return totalAlpha * 0.0833;
}
float getGlowAlpha () {
if (glowWidth == 0.0 ) {
return 0.0;
}
float totalAlpha = 0.0;
totalAlpha += getAverageAlpha(glowWidth * 0.1);
totalAlpha += getAverageAlpha(glowWidth * 0.2);
totalAlpha += getAverageAlpha(glowWidth * 0.3);
totalAlpha += getAverageAlpha(glowWidth * 0.4);
totalAlpha += getAverageAlpha(glowWidth * 0.5);
totalAlpha += getAverageAlpha(glowWidth * 0.6);
totalAlpha += getAverageAlpha(glowWidth * 0.7);
totalAlpha += getAverageAlpha(glowWidth * 0.8);
totalAlpha += getAverageAlpha(glowWidth * 0.9);
totalAlpha += getAverageAlpha(glowWidth * 1.0);
return totalAlpha * 0.1;
}
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
#endif
float alpha = getGlowAlpha();
if (alpha <= glowThreshold) {
alpha /= glowThreshold;
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
} else {
alpha = 0.0;
}
vec4 dstColor = glowColor * alpha;
vec4 scrColor = o;
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
o *= color;
ALPHA_TEST(o);
return o;
}
}%

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Some files were not shown because too many files have changed in this diff Show More