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pan
pushed to
oh/10171
at
pan/heros
2025-11-12 14:47:06 +08:00
60ca6f1d14
Merge branch 'oh/10171' of
http://git.eoxnet.com/pan/heros
into oh/10171
86cd78e3c2
feat(skill): 添加新的攻击动画和预制体,移除旧的攻击预制体
Compare 2 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-05 17:21:30 +08:00
1915ffce8a
添加了很多技能动画
pan
pushed to
oh/10171
at
pan/heros
2025-11-04 17:26:06 +08:00
afbaa13cb2
制作了多个 近战技能
53cf25d7a5
refactor(游戏对象): 调整英雄位置和动画关键帧数值
087f4010be
refactor(渲染): 重构实体层级管理方式
Compare 3 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-04 11:12:58 +08:00
1e0537b63d
refactor(hero): 优化怪物生成位置计算并添加调试日志
fc637529e2
地图动画,将英雄位置调整
5c9f299fd7
refactor(hero): 优化英雄缩放逻辑和位置配置
ed1b4f46a4
refactor(game): 删除BezierMove相关元文件并更新英雄和地图资源
Compare 4 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 23:40:54 +08:00
4670b12330
feat(英雄视图): 添加血条显示计时功能
8152523e10
feat(战斗系统): 实现基于技能距离的智能移动和攻击逻辑
Compare 2 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 20:53:41 +08:00
914ab0e8b9
feat(技能系统): 实现技能冷却时间受攻击速度和技能速度属性影响
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 16:32:38 +08:00
04aa5f9c78
fix(hero): 修复英雄视图组件的空指针异常和死亡逻辑
c98f20ba1d
fix(hero): 修复英雄死亡状态处理和怪物生成逻辑
1a45e91f1a
feat(skill): 优化技能碰撞检测逻辑并添加攻击帧计数
Compare 3 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 13:39:34 +08:00
2d5653e0e4
fix(hero): 修复BOSS怪物层级显示问题
9fcb6d3121
feat(渲染): 重构渲染层级管理并添加BOSS层级
96952ef493
refactor(game): 调整游戏层级配置数值并添加技能层级
Compare 3 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 13:10:52 +08:00
d089699c36
feat(英雄): 优化英雄移动和碰撞逻辑
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 10:57:38 +08:00
5bd2e15fb5
refactor(skill): 优化技能碰撞检测逻辑并移除重复命中检查
e4905bcca2
fix(physics): 启用物理调试绘制并设置英雄碰撞组
5805e00895
feat(skill): 添加彩色箭头技能资源及配置
Compare 3 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-03 06:38:23 +08:00
2a309a14d0
feat(渲染): 实现基于线路和生成顺序的层级管理系统
1f5792aa99
fix(hero): 调整英雄后退逻辑和伤害提示位置
9d42c221fd
添加了几个技能
0d76fd4050
fix(hero): 调整英雄预制体和视图组件的锚点及尺寸
187153ac9e
feat(英雄系统): 添加怒气值属性及相关功能
Compare 8 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-01 23:10:48 +08:00
1091b0399e
fix: 修复技能碰撞检测和英雄prefab配置问题
2e1c6c3aa1
fix(英雄属性): 调整英雄锚点位置并修复HP/MP回复逻辑
cb844cf65f
解决一些小问题
d014e63d27
refactor(skill): 重构技能移动系统,整合移动逻辑到SMoveComp
ab03e32278
docs(Main.ts): 更新ECS系统初始化注释说明
Compare 9 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-11-01 00:02:11 +08:00
600d49c679
技能动画图片整理
b8f48e09d6
feat(战斗系统): 实现伤害队列机制优化战斗处理
Compare 2 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-10-31 16:43:43 +08:00
8e0d09fc98
refactor(战斗系统): 优化伤害计算与技能释放逻辑,下一步 将伤害信标处理,改为队列处理
028a175df4
refactor(skill): 优化技能系统实现和配置
Compare 2 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-10-31 13:38:40 +08:00
65b1eebd84
refactor(skill): 重构伤害计算逻辑
pan
pushed to
oh/10171
at
pan/heros
2025-10-31 11:06:37 +08:00
8c597ae008
refactor(skill): 技能初步完成,下一步完善伤害系统
3b21ee4048
refactor(技能系统): 重构技能施放系统并优化位置初始化
2b3b80b308
refactor(技能系统): 重构技能系统以使用s_uuid作为主键并优化技能施放逻辑
b38e63e200
refactor(skill): 重构技能组件目录结构并重命名施法请求组件
a1c605238d
refactor(hero): 重构技能系统变量命名和自动施法系统
Compare 5 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-10-31 00:36:00 +08:00
2f19433a0a
feat(skill): 重构技能系统,新增技能数据组件和移动组件
6db004a99f
feat(skill): 重构技能模块,新增技能前后摇动画和组件
Compare 2 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-10-30 16:49:23 +08:00
93ceaa70e4
wiki更新
pan
pushed to
oh/10171
at
pan/heros
2025-10-30 16:31:56 +08:00
40e0086be3
refactor(hero): 移除SkillConComp并添加ECS系统注册装饰器
7984f8b784
refactor(技能系统): 添加系统注册和调试日志
bdcc606e02
refactor(hero): 将is_atking状态从HeroViewComp移到HeroAttrsComp
56f45a7bb4
fix(hero): 修复实体销毁时可能出现的空引用问题
e9cc5aae08
refactor(英雄系统): 拆分通用移动组件为专属的英雄和怪物移动系统
Compare 6 commits »
pan
pushed to
oh/10171
at
pan/heros
2025-10-30 11:07:01 +08:00
1281cbd32d
feat(HeroAtkSystem): Integrate visual feedback for attack and death events
29e8b7e8e7
refactor(HeroViewComp): Simplify attack logic and clean up imports
Compare 2 commits »
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