• Joined on 2026-03-30
pan pushed to card at pan/pixelheros 2026-04-08 17:10:39 +08:00
43c5cace94 fix: 调整H节点预制体布局与尺寸
0c21916756 fix(ui): 调整任务卡英雄信息面板的间距和对齐
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pan pushed to card at pan/pixelheros 2026-04-08 10:38:45 +08:00
18d8d20056 refactor: 调整怪物波次配置与优化同阵营间距计算
pan pushed to card at pan/pixelheros 2026-04-08 10:31:24 +08:00
e7b0d55e36 feat(rogue): 调整Boss占用槽位为3格并重构波次配置
4a6f19ae8b fix(怪物): 修复对象池复用导致怪物无限放大的问题
9dd0861df1 fix: 调整英雄与怪物的位置锚点及出生点X坐标
af78a3e02b fix: 统一英雄与怪物的基础尺寸为1.15
f86c08a77d refactor(map): 将战场槽位从6个减少到5个并调整刷怪配置
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pan pushed to card at pan/pixelheros 2026-04-08 08:48:12 +08:00
72b31037f5 fix(地图): 反转英雄卡牌排序逻辑以匹配渲染顺序
81a07bc16c feat: 新增英雄召唤事件并优化UI布局与组件注释
e880613f8f docs: 为游戏地图模块添加详细的代码注释
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pan pushed to card at pan/pixelheros 2026-04-07 16:41:56 +08:00
9a1d517aa9 refactor(game): 重构怪物波次生成逻辑,移除排队机制
c7e46fc591 feat(hero): 为boss单位调整头顶UI位置并添加标识图标
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pan pushed to card at pan/pixelheros 2026-04-07 16:11:12 +08:00
165287d088 feat(hero): 调整多个英雄攻击动画的帧率和时长
pan pushed to card at pan/pixelheros 2026-04-07 11:04:22 +08:00
756d05f402 fix(ui): 调整角色控制器和技能槽的布局位置与缩放
pan pushed to card at pan/pixelheros 2026-04-07 10:57:17 +08:00
686e47b26c feat(技能盒): 添加技能盒销毁事件与自动排列功能
pan pushed to card at pan/pixelheros 2026-04-07 09:47:59 +08:00
d3126df601 refactor(game): 将技能触发逻辑从回合制改为全局次数制
a958a22c29 refactor(map): 移除未使用的预置体实例并重新映射组件ID
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pan pushed to card at pan/pixelheros 2026-04-06 23:13:42 +08:00
5520473e71 fix: 调整友方技能特效位置和动画轨迹
62b7b9783a feat(map): 新增任务技能面板并优化技能触发逻辑
2010e2adc5 refactor(card): 合并技能卡配置到统一卡片池并更新属性名
fa629d71d9 feat(技能): 将技能卡释放逻辑移至独立组件并添加UI显示
cc51d1fb5e refactor(map): 移除 CardUseComp 并将逻辑内联至 CardComp
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pan pushed to card at pan/pixelheros 2026-04-05 23:07:19 +08:00
dc9c6cc94a feat: 实现技能卡牌系统并添加相关配置
pan pushed to card at pan/pixelheros 2026-04-05 22:55:28 +08:00
5d188bb5aa fix(英雄动画): 修正死亡状态播放动画的位置基准
c054209025 feat: 为召唤和死亡触发技能添加动画效果
8b4ccfd484 fix(assets): 优化精灵图集布局并修复技能系统内存泄漏
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pan pushed to card at pan/pixelheros 2026-04-05 22:11:09 +08:00
95f4209201 fix(技能系统): 调整强制释放技能的战斗状态检查逻辑
ef07982645 feat(技能): 新增触发技能机制并调整死亡特效颜色
5a5d849c0b feat(英雄配置): 为英雄数据添加召唤和死亡技能字段
660fa8be7b feat(skill): 新增死亡技能预制体并调整现有技能颜色
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pan pushed to card at pan/pixelheros 2026-04-05 21:12:41 +08:00
c93ccbcaec feat: 新增指定目标卡池等级抽卡功能并调整UI布局
pan pushed to card at pan/pixelheros 2026-04-05 19:38:26 +08:00
96f06535e1 添加炉石传说酒馆卡牌信息作为参考
e1b6c9e654 refactor: 使用标签组件简化卡牌池等级显示逻辑
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pan pushed to card at pan/pixelheros 2026-04-04 18:33:43 +08:00
80f0992fce fix: 修复英雄升2级时费用未指数增长的问题
8d9c9a6348 feat: 调整英雄合成与属性成长规则
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pan pushed to card at pan/pixelheros 2026-04-04 09:41:04 +08:00
eb1f19d14b refactor: 移除 BossList 并重构 boss 检测逻辑
a365219935 feat(怪物配置): 调整怪物类型分配并优化英雄数据顺序
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pan pushed to card at pan/pixelheros 2026-04-04 09:29:49 +08:00
5df8f5b8a2 fix(英雄): 调整法师英雄技能冷却和治疗技能数值
c40fbfe4e4 fix: 修正拼写错误并添加升级动画播放逻辑
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pan pushed to card at pan/pixelheros 2026-04-04 08:54:23 +08:00
a14115fb6a feat(技能): 优化治疗技能的目标选择逻辑
07b8d47760 feat: 调整英雄和技能视觉效果与平衡性
c350071841 feat(ui): 调整卡片与列表UI布局并添加高等级光效动画
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pan pushed to card at pan/pixelheros 2026-04-03 16:53:07 +08:00
0129771435 refactor(怪物生成): 重构波次配置与生成逻辑