• Joined on 2026-03-30
pan pushed to new2 at pan/pixelheros 2026-08-14 17:31:19 +08:00
e1c37eb510 docs(config): add meta files for kingdom skill config docs
2d11246838 refactor: 移除战斗结束相关的FEnd触发逻辑
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pan pushed to new2 at pan/pixelheros 2026-08-14 10:58:29 +08:00
d759689269 docs: 新增《几何王国》英雄技能汇总配置文档
pan pushed to new2 at pan/pixelheros 2026-08-14 10:18:38 +08:00
e78f4365e7 refactor(heroSet): 重构英雄攻速配置体系
pan pushed to new2 at pan/pixelheros 2026-08-14 10:00:36 +08:00
34a62f0a87 fix(config): adjust map boundary values
pan pushed to new2 at pan/pixelheros 2026-08-14 09:53:09 +08:00
1988ae5ef1 refactor(hero): 统一击退位移逻辑到MoveSystem
pan created branch new2 in pan/pixelheros 2026-08-14 01:13:37 +08:00
pan pushed to new2 at pan/pixelheros 2026-08-14 01:13:37 +08:00
df0dedba75 refactor: 整理技能与战斗相关的配置与逻辑
pan pushed to card0614 at pan/pixelheros 2026-08-13 23:16:49 +08:00
4fee02d82e refactor(hero): 移除英雄等级显示相关逻辑
15d14f7d59 refactor(hero&monster): 调整英雄与怪物的攻速配置与近战停止距离
9579c4f75e refactor(monster): 重构怪物分层显示与战斗逻辑
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pan pushed to card0614 at pan/pixelheros 2026-08-13 17:29:57 +08:00
d54e6ce1d6 fix: 调整游戏地平线高度与UI、场景位置
d06c99e2f1 refactor(hero): 重构英雄头顶状态栏逻辑到独立组件
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pan pushed to card0614 at pan/pixelheros 2026-08-13 16:53:19 +08:00
76082d8e1f refactor: 重构护盾机制为数值减免型
pan pushed to card0614 at pan/pixelheros 2026-08-13 16:26:24 +08:00
695a9e2b66 refactor(skill): 重构技能配置加载逻辑,将参数下沉至prefab配置
c6b5e1431f fix(skill): 修复技能相关的显示与逻辑问题
7fa18329d6 fix(skill): 调整普攻技能配置与表现
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pan pushed to card0614 at pan/pixelheros 2026-08-13 14:22:44 +08:00
a2c397120c docs(skill): 更新技能4的图标资源
pan pushed to card0614 at pan/pixelheros 2026-08-13 14:12:09 +08:00
cb2a72da52 refactor(map): 重构rogue战斗数值生成逻辑
pan pushed to card0614 at pan/pixelheros 2026-08-13 11:17:34 +08:00
9da3e2d9fd fix(map): adjust global monster power multiplier to 1
pan pushed to card0614 at pan/pixelheros 2026-08-13 11:09:41 +08:00
eb4b370533 refactor: 重构击退机制,将概率改为距离增量
pan pushed to card0614 at pan/pixelheros 2026-08-13 10:23:19 +08:00
a3375ec3b6 refactor(hero): 统一英雄攻击距离默认值并优化队友间距逻辑
011e7b3dde refactor(MissionHeroComp): 重构英雄登场点位逻辑
038abdc5d2 refactor(monster): 重构移动组件体系,统一英雄与怪物移动逻辑
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pan pushed to card0614 at pan/pixelheros 2026-08-13 00:22:03 +08:00
c27c81cfa6 refactor: 重构关卡战斗流程与AI逻辑,改为单场Boss战模式
pan pushed to card0614 at pan/pixelheros 2026-08-12 17:57:02 +08:00
a905db8e48 feat: 大幅优化战斗体验与编队系统
3060ee7df7 refactor(hero): 重构英雄死亡与复活机制
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pan pushed to card0614 at pan/pixelheros 2026-08-12 15:51:59 +08:00
ab6a3b7824 refactor(mission card): 暂时禁用英雄信息盒同步逻辑
pan pushed to card0614 at pan/pixelheros 2026-08-12 15:31:31 +08:00
a5dc1ef540 refactor(missionCard): 重构抽卡逻辑与按钮命名
db98b60737 feat(game): 调整英雄最大数量与合成升级规则
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