113 Commits
1227 ... skill

Author SHA1 Message Date
acaa0ea442 英雄 技能调整继续 2025-02-08 16:43:58 +08:00
0c6899264d 技能继续 2025-02-08 13:51:36 +08:00
b61652084d 计算技能延迟 时间 2025-02-08 10:57:27 +08:00
d4bdc1651f 将伤害执行加入队列,方便 debuff 即间隔性伤害的加入 2025-02-08 10:51:51 +08:00
6e1c7ee715 技能运动基础修改完成,todo 完善各类技能实现 2025-02-08 10:07:28 +08:00
c619b97aa4 技能组件修改,由skillcom统一负责动画,只负责动画 2025-02-08 08:06:42 +08:00
8a6609f2c2 注释 2025-02-07 20:26:25 +08:00
f5fe35d36b 实现 英雄不在动一个x点,和 伤害队列显示 2025-02-07 15:36:25 +08:00
56b365cbe7 去掉局内buff 2025-02-07 09:54:57 +08:00
4dcb732148 解决 技能系统计数器造成的问题,todo:去掉局内成长设定 2025-02-03 23:50:27 +08:00
2521af3a55 dd 2025-02-03 22:36:14 +08:00
8cdd6aaa21 战斗系统也去掉,直接用脚本进行控制就好 2025-02-03 22:34:29 +08:00
83c4b6ec3d 去掉伤害系统 2025-02-03 22:30:38 +08:00
36a8aff783 战斗管理系统基础 2025-02-03 22:02:26 +08:00
060046a6a6 伤害系统有问题,打算放弃 2025-02-03 15:03:45 +08:00
8f2612bda2 伤害系统 + 战斗管理系统 2025-02-03 11:56:33 +08:00
cdb8261be9 释放技能动画 设定在技能参数中+伤害系统建立 2025-02-03 10:45:06 +08:00
89978ddbe8 去除 战斗中的 属性成长设定,以后属性都有技能添加 2025-02-03 01:09:02 +08:00
5536428125 技能系统 初步搭建,下步 伤害系统 2025-02-03 01:07:56 +08:00
2e53786aa0 英雄技能相关字段修改 2025-02-02 20:58:25 +08:00
215fcd3a76 开始英雄技能系统,负责英雄技能的释放 2025-02-02 17:18:32 +08:00
00148863ad 去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理 2025-02-02 16:28:19 +08:00
e571ae2caf 去掉碰撞系统 2025-02-02 14:48:06 +08:00
6ea3e9504d 英雄界面ui修改 2025-01-24 16:48:44 +08:00
399382252d 技能直线 完善 2025-01-24 11:11:11 +08:00
93337c145a 基础技能都改为直线 2025-01-24 09:46:02 +08:00
14a40a24f1 删除好多英雄 专精几个英雄,继续英雄页面 2025-01-23 23:11:34 +08:00
43fbf30e46 手机测试卡,需要解决 2025-01-22 16:59:23 +08:00
2893050463 优化了 飘字和名称修改 2025-01-21 22:54:44 +08:00
34039c3ca7 英雄设定大概完成,接下来需要借鉴其他热门游戏设定,再修改 2025-01-21 10:53:07 +08:00
478cf13f5e 添加暴捶英雄,同时修复 endanmbomcom 错误,使用rigid.sleep和rigid.wakeup关闭和启动碰撞检测 2025-01-20 23:51:59 +08:00
2a8b65d328 dd 2025-01-20 17:07:56 +08:00
8b453bbe94 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-20 13:50:17 +08:00
40ff2c252c dd 2025-01-20 13:50:06 +08:00
2b7de7ee92 物品ui修改 完善 2025-01-20 10:29:02 +08:00
d756516cc6 完成开箱抽卡 和 怪物掉落设置 2025-01-19 23:43:14 +08:00
cebf09a58c 英雄卡牌ui修改,todo 抽卡修改 2025-01-18 23:53:34 +08:00
55061ec37c 英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡 2025-01-18 17:56:09 +08:00
dba96359ab 去掉英雄health组件,采用预制体 2025-01-17 20:01:05 +08:00
7a5c3d686e 加血buff 动画不关闭原因修复 2025-01-17 16:40:47 +08:00
82d012796f 霸气2段技能存在问题, 加血buff 特效一直存在, 这2个问题需要解决 2025-01-17 10:45:14 +08:00
65b03af516 召唤师技能完成 2025-01-16 20:53:52 +08:00
6dc489a362 技能设置添加hero 2025-01-16 09:54:32 +08:00
30c908ee78 开始制作召唤技能 2025-01-16 09:44:28 +08:00
27603e2434 dd 2025-01-16 08:18:23 +08:00
bd126e4d45 excel转为 ts数据 2025-01-15 17:06:25 +08:00
8aa5a51b83 更新了技能,需要修复 全体技能会给与敌方伤害问题 2025-01-15 16:56:48 +08:00
1f1cbf7477 动画清理 2025-01-15 11:08:39 +08:00
9e193a418d dd 2025-01-14 23:49:29 +08:00
2accfc650a dd 2025-01-13 23:28:54 +08:00
4b8b2f4a15 dd 2025-01-13 23:28:12 +08:00
2712ea2c59 dd 2025-01-13 23:12:00 +08:00
aabbfbb72d dd 2025-01-13 16:43:17 +08:00
e97be5cead dd 2025-01-13 13:39:44 +08:00
32ca1e9f51 修改boss 血条图标 2025-01-13 10:46:42 +08:00
bfec31829e 修复动画显示 bug 2025-01-13 10:43:23 +08:00
0f1c30e666 buff动画优化 + 添加闪避最大值限定值 2025-01-13 10:19:26 +08:00
82b68e4f87 buff 改为固定时间消失,不再根据cd 保持 2025-01-13 09:07:16 +08:00
19780877ea 加了2个人物 2025-01-13 07:54:23 +08:00
09f6b140bb 技能改spine 怪物增加 2025-01-12 23:58:35 +08:00
8d0c6e24be 死亡动画bug修复 2025-01-11 11:43:23 +08:00
3bb8b689a6 添加英雄 2025-01-11 11:27:40 +08:00
56832c41fe 技能动画 继续完善 2025-01-10 16:50:18 +08:00
58fa6e0aa3 dd 2025-01-10 13:42:23 +08:00
1d9af24c66 todo 技能存在时间准确性问题 2025-01-10 11:07:53 +08:00
b4158a0a29 dd 2025-01-09 23:38:48 +08:00
2a42f5b2c9 修复最远距离 选到墓地英雄 2025-01-09 17:16:22 +08:00
8eecefd002 魔法盾修复 todo 修复最远选择墓地英雄 2025-01-09 16:50:48 +08:00
4145b04768 魔法盾改为伤害减免 2025-01-09 16:45:45 +08:00
2903e06ed4 旋风斩 螺旋丸 完成 2025-01-09 15:51:00 +08:00
b1e50d0721 加了好多动画 2025-01-09 13:42:26 +08:00
90068318e4 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-09 12:39:52 +08:00
34adc1d6fc dd 2025-01-09 12:39:38 +08:00
4d6d35725b 英雄碎片修改 2025-01-09 10:49:11 +08:00
4c68d9484b 技能 目标确认 优化完成 最近,最远,血最少,血最多 2025-01-09 10:05:17 +08:00
52cc268368 dd 2025-01-08 23:59:41 +08:00
aa2d915bb3 ddd 2025-01-08 17:19:22 +08:00
9ce06358d5 dd 2025-01-08 14:10:31 +08:00
3ae329fac9 dd 2025-01-08 00:21:25 +08:00
b9fa8c5d71 技能+1 2025-01-07 16:42:40 +08:00
1c9c19c965 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-07 13:39:49 +08:00
8863ec5c22 dd 2025-01-07 13:39:39 +08:00
db5a795770 dd 2025-01-07 10:37:20 +08:00
24dd6e973d buff 路径需要修复 2025-01-07 08:05:22 +08:00
ca5adce589 技能layer改变,位置信息修改 2025-01-07 07:54:29 +08:00
a9a7f076f4 tgcom修复, todo 其他技能文件 2025-01-06 13:30:58 +08:00
125f0cb55e 有bug 需要修复 2025-01-06 11:06:27 +08:00
01ac7703c2 圣盾加攻击bug 修复, 添加了多个怪物动画 2025-01-05 23:42:31 +08:00
b5624cf477 字体修改变 2025-01-05 17:08:56 +08:00
064c7f057f debuff 灼烧完成 2025-01-05 15:59:40 +08:00
511459c66c 技能动画添加 2025-01-05 09:10:21 +08:00
66f4a0de82 技能基本搞定 2025-01-04 00:09:14 +08:00
0524eee5e0 技能开始 2025-01-03 16:43:03 +08:00
df8738bd84 修复一点动画bug 2025-01-03 13:16:29 +08:00
197be0c56a dd 2025-01-03 11:48:37 +08:00
713800df2b 加了很多动画 2025-01-02 23:46:22 +08:00
738a388d3c hero页 ui再调整 2025-01-02 20:39:31 +08:00
e94a300c1c hero页 ui再优化 2025-01-02 20:31:33 +08:00
caff3e9a83 升阶后 数字确认 2025-01-02 16:41:17 +08:00
f516551508 英雄可升级动画 2025-01-02 16:20:56 +08:00
e4722cac4a 添加多个动画 2025-01-02 13:43:09 +08:00
b448945994 ui调整 2025-01-02 13:04:35 +08:00
b29adbd1a3 英雄升级界面调整 2025-01-02 11:09:39 +08:00
7d677ad5b1 界面调整 2025-01-02 10:32:41 +08:00
fdec4ef47b dd 2025-01-02 00:00:05 +08:00
1df06c791f Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-12-31 17:16:46 +08:00
a07a380c27 dd 2024-12-31 17:16:34 +08:00
c8cd32b9e4 buff修改 2024-12-31 10:31:56 +08:00
b717167afd dd 2024-12-30 23:16:11 +08:00
a66e61c313 角色buff 动画控制交由 buffcomp 2024-12-30 16:59:05 +08:00
ed12d4d428 dd 2024-12-30 10:57:08 +08:00
2e5e415c81 dd 2024-12-30 00:07:01 +08:00
17b6a68f3e dd 2024-12-27 15:12:43 +08:00
875 changed files with 240745 additions and 129892 deletions

13
@Progress.md Normal file
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@@ -0,0 +1,13 @@
# 进度更新
- 重构了动画结束处理逻辑,统一使用 EndAnmCom 组件
- 简化了技能组件代码,移除了重复的动画处理逻辑
- 修复了 SkillCom.ts 中的静态方法调用错误
- 将 this.bezierTo 改为 SkillCom.bezierTo 以正确访问静态方法
- 添加了 fixedStart 和 fixedEnd 两种新的技能移动方式
- 完善了技能移动系统,使其与配置表定义的 AnimType 完全匹配
- 为固定位置类型技能添加了动画结束endType.animationEnd支持
- 实现了动画播放完成后的技能销毁逻辑
- 修改了直线技能的结束条件,改为到达目标点时销毁
- 移除了不必要的屏幕边界检测
- 优化了技能伤害延迟计算逻辑
- 为抛物线类型技能添加了基于距离和速度的动态延迟计算

21
@project-status.md Normal file
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@@ -0,0 +1,21 @@
# 项目状态报告
## 已完成工作
- 统一了动画结束事件的处理方式
- 优化了代码结构,减少了重复代码
- 实现了直线技能的屏幕边界检测
- 优化了技能销毁逻辑
- 优化了直线技能的结束条件判断
- 确保技能行为符合设计意图
- 实现了抛物线技能的动态伤害延迟计算
- 保持了其他类型技能的默认延迟时间
## 下一步工作建议
- 测试 EndAnmCom 组件在不同类型技能上的表现
- 确保动画结束事件能正确触发技能销毁
- 确认屏幕尺寸配置是否正确
- 测试直线技能在不同方向上的边界检测
- 测试直线技能到达目标点时的销毁效果
- 验证不同距离和速度下的技能表现
- 测试抛物线技能在不同距离下的伤害延迟表现
- 验证伤害时机是否与技能动画同步
- 考虑是否需要为其他类型技能添加自定义延迟计算

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"_dstBlendFactor": 4, "_dstBlendFactor": 4,
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"_type": 1, "_type": 1,
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"width": 90, "width": 100,
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@@ -413,7 +335,7 @@
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@@ -421,11 +343,11 @@
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@@ -437,10 +359,13 @@
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@@ -455,7 +380,7 @@
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