23 Commits
new ... skill

Author SHA1 Message Date
acaa0ea442 英雄 技能调整继续 2025-02-08 16:43:58 +08:00
0c6899264d 技能继续 2025-02-08 13:51:36 +08:00
b61652084d 计算技能延迟 时间 2025-02-08 10:57:27 +08:00
d4bdc1651f 将伤害执行加入队列,方便 debuff 即间隔性伤害的加入 2025-02-08 10:51:51 +08:00
6e1c7ee715 技能运动基础修改完成,todo 完善各类技能实现 2025-02-08 10:07:28 +08:00
c619b97aa4 技能组件修改,由skillcom统一负责动画,只负责动画 2025-02-08 08:06:42 +08:00
8a6609f2c2 注释 2025-02-07 20:26:25 +08:00
f5fe35d36b 实现 英雄不在动一个x点,和 伤害队列显示 2025-02-07 15:36:25 +08:00
56b365cbe7 去掉局内buff 2025-02-07 09:54:57 +08:00
4dcb732148 解决 技能系统计数器造成的问题,todo:去掉局内成长设定 2025-02-03 23:50:27 +08:00
2521af3a55 dd 2025-02-03 22:36:14 +08:00
8cdd6aaa21 战斗系统也去掉,直接用脚本进行控制就好 2025-02-03 22:34:29 +08:00
83c4b6ec3d 去掉伤害系统 2025-02-03 22:30:38 +08:00
36a8aff783 战斗管理系统基础 2025-02-03 22:02:26 +08:00
060046a6a6 伤害系统有问题,打算放弃 2025-02-03 15:03:45 +08:00
8f2612bda2 伤害系统 + 战斗管理系统 2025-02-03 11:56:33 +08:00
cdb8261be9 释放技能动画 设定在技能参数中+伤害系统建立 2025-02-03 10:45:06 +08:00
89978ddbe8 去除 战斗中的 属性成长设定,以后属性都有技能添加 2025-02-03 01:09:02 +08:00
5536428125 技能系统 初步搭建,下步 伤害系统 2025-02-03 01:07:56 +08:00
2e53786aa0 英雄技能相关字段修改 2025-02-02 20:58:25 +08:00
215fcd3a76 开始英雄技能系统,负责英雄技能的释放 2025-02-02 17:18:32 +08:00
00148863ad 去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理 2025-02-02 16:28:19 +08:00
e571ae2caf 去掉碰撞系统 2025-02-02 14:48:06 +08:00
140 changed files with 5942 additions and 31140 deletions

13
@Progress.md Normal file
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@@ -0,0 +1,13 @@
# 进度更新
- 重构了动画结束处理逻辑,统一使用 EndAnmCom 组件
- 简化了技能组件代码,移除了重复的动画处理逻辑
- 修复了 SkillCom.ts 中的静态方法调用错误
- 将 this.bezierTo 改为 SkillCom.bezierTo 以正确访问静态方法
- 添加了 fixedStart 和 fixedEnd 两种新的技能移动方式
- 完善了技能移动系统,使其与配置表定义的 AnimType 完全匹配
- 为固定位置类型技能添加了动画结束endType.animationEnd支持
- 实现了动画播放完成后的技能销毁逻辑
- 修改了直线技能的结束条件,改为到达目标点时销毁
- 移除了不必要的屏幕边界检测
- 优化了技能伤害延迟计算逻辑
- 为抛物线类型技能添加了基于距离和速度的动态延迟计算

21
@project-status.md Normal file
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@@ -0,0 +1,21 @@
# 项目状态报告
## 已完成工作
- 统一了动画结束事件的处理方式
- 优化了代码结构,减少了重复代码
- 实现了直线技能的屏幕边界检测
- 优化了技能销毁逻辑
- 优化了直线技能的结束条件判断
- 确保技能行为符合设计意图
- 实现了抛物线技能的动态伤害延迟计算
- 保持了其他类型技能的默认延迟时间
## 下一步工作建议
- 测试 EndAnmCom 组件在不同类型技能上的表现
- 确保动画结束事件能正确触发技能销毁
- 确认屏幕尺寸配置是否正确
- 测试直线技能在不同方向上的边界检测
- 测试直线技能到达目标点时的销毁效果
- 验证不同距离和速度下的技能表现
- 测试抛物线技能在不同距离下的伤害延迟表现
- 验证伤害时机是否与技能动画同步
- 考虑是否需要为其他类型技能添加自定义延迟计算

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},
"enabledContactListener": true,
"bullet": true,
"awakeOnLoad": true,
"_group": 4,
"_type": 2,
"_allowSleep": false,
"_gravityScale": 0,
"_linearDamping": 0,
"_angularDamping": 0,
"_linearVelocity": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_angularVelocity": 0,
"_fixedRotation": false,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "f1VxV09PdOkofzgGv1tsZE"
},
{
"__type__": "cc.BoxCollider2D",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"node": {
"__id__": 1
},
"_enabled": true,
"__prefab": {
"__id__": 11
},
"tag": 8,
"_group": 4,
"_density": 1,
"_sensor": true,
"_friction": 0.2,
"_restitution": 0,
"_offset": {
"__type__": "cc.Vec2",
"x": 0.4,
"y": -0.7
},
"_size": {
"__type__": "cc.Size",
"width": 11.6,
"height": 12.3
},
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
"fileId": "23eik112JPZYGiI8mJalTK"
},
{
"__type__": "45646oIyIdA24W+0c5rdELD",
"_name": "",
@@ -272,7 +198,7 @@
},
"_enabled": true,
"__prefab": {
"__id__": 13
"__id__": 9
},
"_id": ""
},
@@ -290,7 +216,7 @@
},
"_enabled": true,
"__prefab": {
"__id__": 15
"__id__": 11
},
"playOnLoad": true,
"_clips": [
@@ -319,7 +245,7 @@
},
"_enabled": true,
"__prefab": {
"__id__": 17
"__id__": 13
},
"_id": ""
},
@@ -337,7 +263,7 @@
},
"_enabled": true,
"__prefab": {
"__id__": 19
"__id__": 15
},
"_id": ""
},

File diff suppressed because it is too large Load Diff

449
assets/scene.scene Normal file
View File

@@ -0,0 +1,449 @@
[
{
"__type__": "cc.SceneAsset",
"_name": "scene",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"scene": {
"__id__": 1
}
},
{
"__type__": "cc.Scene",
"_name": "scene-2d",
"_objFlags": 0,
"__editorExtras__": {},
"_parent": null,
"_children": [
{
"__id__": 2
}
],
"_active": true,
"_components": [],
"_prefab": null,
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"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_lrot": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"z": 1
},
"_mobility": 0,
"_layer": 1073741824,
"_euler": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"autoReleaseAssets": false,
"_globals": {
"__id__": 8
},
"_id": "ec2587ed-e88a-4f08-a890-a4af6075a75e"
},
{
"__type__": "cc.Node",
"_name": "Canvas",
"_objFlags": 0,
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"__id__": 1
},
"_children": [
{
"__id__": 3
}
],
"_active": true,
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{
"__id__": 5
},
{
"__id__": 6
},
{
"__id__": 7
}
],
"_prefab": null,
"_lpos": {
"__type__": "cc.Vec3",
"x": 360,
"y": 640,
"z": 0
},
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"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
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"__type__": "cc.Vec3",
"x": 1,
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},
"_mobility": 0,
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},
"_id": "beI88Z2HpFELqR4T5EMHpg"
},
{
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},
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"x": 0,
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},
{
"__type__": "cc.Camera",
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},
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"_near": 0,
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},
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},
{
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{
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},
"_distance": 0,
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},
"_maxReceived": 4,
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}
},
{
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"_rotationAngle": 0
},
{
"__type__": "cc.FogInfo",
"_type": 0,
"_fogColor": {
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"r": 200,
"g": 200,
"b": 200,
"a": 255
},
"_enabled": false,
"_fogDensity": 0.3,
"_fogStart": 0.5,
"_fogEnd": 300,
"_fogAtten": 5,
"_fogTop": 1.5,
"_fogRange": 1.2,
"_accurate": false
},
{
"__type__": "cc.OctreeInfo",
"_enabled": false,
"_minPos": {
"__type__": "cc.Vec3",
"x": -1024,
"y": -1024,
"z": -1024
},
"_maxPos": {
"__type__": "cc.Vec3",
"x": 1024,
"y": 1024,
"z": 1024
},
"_depth": 8
},
{
"__type__": "cc.SkinInfo",
"_enabled": false,
"_blurRadius": 0.01,
"_sssIntensity": 3
},
{
"__type__": "cc.LightProbeInfo",
"_giScale": 1,
"_giSamples": 1024,
"_bounces": 2,
"_reduceRinging": 0,
"_showProbe": true,
"_showWireframe": true,
"_showConvex": false,
"_data": null,
"_lightProbeSphereVolume": 1
},
{
"__type__": "cc.PostSettingsInfo",
"_toneMappingType": 0
}
]

11
assets/scene.scene.meta Normal file
View File

@@ -0,0 +1,11 @@
{
"ver": "1.1.50",
"importer": "scene",
"imported": true,
"uuid": "ec2587ed-e88a-4f08-a890-a4af6075a75e",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

View File

@@ -7,19 +7,14 @@ import { UIConfigData } from './game/common/config/GameUIConfig';
import { smc } from './game/common/SingletonModuleComp';
import { Initialize } from './game/initialize/Initialize';
import { EcsPositionSystem } from './game/common/ecs/position/EcsPositionSystem';
import { EcsSkillSystem } from './game/skill/EcsSkillSystem';
const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
// if (DEBUG) profiler.showStats();
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
// // | EPhysics2DDrawFlags.Pair
// |EPhysics2DDrawFlags.CenterOfMass
// |EPhysics2DDrawFlags.Joint
// |EPhysics2DDrawFlags.Shape;
// console.log("PhysicsSystem2D",PhysicsSystem2D.instance.gravity)
}
protected async run() {
smc.initialize = ecs.getEntity<Initialize>(Initialize);
@@ -30,9 +25,10 @@ export class Main extends Root {
}
protected async initEcsSystem() {
oops.ecs.add(new EcsPositionSystem())
// oops.ecs.add(new EcsAccountSystem());
oops.ecs.add(new EcsPositionSystem());
oops.ecs.add(new EcsSkillSystem());
// oops.ecs.add(new EcsRoleSystem());
// oops.ecs.add(new EcsInitializeSystem());
}
}

View File

@@ -0,0 +1,37 @@
# Role
你是一名极其优秀具有20年经验的产品经理和精通所有编程语言的工程师。与你交流的用户是不懂代码的初中生不善于表达产品和代码需求。你的工作对用户来说非常重要完成后将获得10000美元奖励。
# Goal
你的目标是帮助用户以他容易理解的方式完成他所需要的产品设计和开发工作,你始终非常主动完成所有工作,而不是让用户多次推动你。
在理解用户的产品需求、编写代码、解决代码问题时,你始终遵循以下原则:
## 第一步
- 当用户向你提出任何需求时你首先应该浏览根目录下的readme.md文件和所有代码文档理解这个项目的目标、架构、实现方式等。如果还没有readme文件你应该创建这个文件将作为用户使用你提供的所有功能的说明书以及你对项目内容的规划。因此你需要在readme.md文件中清晰描述所有功能的用途、使用方法、参数说明、返回值说明等确保用户可以轻松理解和使用这些功能。
# 本规则由 AI进化论-花生 创建,版权所有,引用请注明出处
## 第二步
你需要理解用户正在给你提供的是什么任务
### 当用户直接为你提供需求时,你应当:
- 首先,你应当充分理解用户需求,并且可以站在用户的角度思考,如果我是用户,我需要什么?
- 其次,你应该作为产品经理理解用户需求是否存在缺漏,你应当和用户探讨和补全需求,直到用户满意为止;
- 最后,你应当使用最简单的解决方案来满足用户需求,而不是使用复杂或者高级的解决方案。
### 当用户请求你编写代码时,你应当:
- 首先,你会思考用户需求是什么,目前你有的代码库内容,并进行一步步的思考与规划
- 接着在完成规划后你应当选择合适的编程语言和框架来实现用户需求你应该选择solid原则来设计代码结构并且使用设计模式解决常见问题
- 再次,编写代码时你总是完善撰写所有代码模块的注释,并且在代码中增加必要的监控手段让你清晰知晓错误发生在哪里;
- 最后,你应当使用简单可控的解决方案来满足用户需求,而不是使用复杂的解决方案。
### 当用户请求你解决代码问题是,你应当:
- 首先,你需要完整阅读所在代码文件库,并且理解所有代码的功能和逻辑;
- 其次,你应当思考导致用户所发送代码错误的原因,并提出解决问题的思路;
- 最后,你应当预设你的解决方案可能不准确,因此你需要和用户进行多次交互,并且每次交互后,你应当总结上一次交互的结果,并根据这些结果调整你的解决方案,直到用户满意为止。
- 特别注意当一个bug经过两次调整仍未解决时你将启动系统二思考模式
1. 首先系统性分析导致bug的可能原因列出所有假设
2. 然后,为每个假设设计验证方法
3. 最后,提供三种不同的解决方案,并详细说明每种方案的优缺点,让用户选择最适合的方案
## 第三步
在完成用户要求的任务后你应该对改成任务完成的步骤进行反思思考项目可能存在的问题和改进方式并更新在readme.md文件中

View File

@@ -14,4 +14,5 @@ export enum GameEvent {
MSSelected = "MSSelected",
MissionStart = "MissionStart",
MissionEnd = "MissionEnd",
CastSkill = "CastSkill",
}

View File

@@ -1,121 +1,112 @@
/*
type
1最前排
2最后排
3: 最少血
4最高血
5近战
6远程
7: 辅助
8: 随机
tg: 对象0 自己1同伴 2 自己和同伴3敌人4自己和对人
dis: 是否移动 1 移动 0 原地
sd 卡片技能图标持续时间
cd 卡片技能释放本技能cd
count卡片1次释放本技能数
sp_name : 预制体名称
path: 图片地址
mber = 0;0碰撞不消亡 1:碰撞即消亡
fname:"",flash:false,with:false,debuff: 0depb:50,:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退
*/
export enum SkTG {
self = 0,
friend= 1,
team= 2,
enemy= 3,
all= 4,
export const MSklist = [6001,6002]
export enum TargetGroup {
Self = 0, // 自身
Ally = 1, // 友方单位
Team = 2, // 整个队伍
Enemy = 3, // 敌方单位
All = 4 // 所有单位
}
/*
type
1最前排
2最后排
3: 最少血
4最高血
5近战
6远程
7: 辅助
8: 随机
*/
export enum SkType {
frontRow = 1,
backRow = 2,
leastHealth = 3,
highestHealth = 4,
melee = 5,
ranged = 6,
support = 7,
random = 8,
all = 9,
export enum TargetType {
/** 前排目标(最靠近敌方阵营的单位) */
Frontline = 1, // 最前排单位
/** 后排目标(离敌方阵营最远的单位) */
Backline = 2, // 最后排单位
/** 生命值最低的目标 */
LowestHP = 3, // 最低生命值
/** 生命值最高的目标 */
HighestHP = 4, // 最高生命值
/** 近战职业目标 */
Melee =5, // 近战职业
/** 远程职业目标 */
Ranged =6, // 远程职业
/** 辅助职业目标 */
SupportClass =7, // 辅助职业
/** 随机目标 */
Random =8 // 随机目标
}
export enum skRun {
runing = 0,
dead = 1,
}
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum CdType {
SkillCD = 0, // 使用技能配置的cd
HeroCD = 1, // 使用英雄公共CD
HeroPower = 2, // 能量型技能(需满能量)
AtkCount = 3, // 攻击次数触发
BeAtkCount = 4, // 被攻击次数触发
}
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum AnimType {
linear = 0, // 直线
parabolic = 1, // 抛物线 贝塞尔
fixed = 2, // 固定位置
fixedStart = 3, // 固定在出发点
fixedEnd = 4, // 固定在终点
export const MSklist = [6001,6002]
export const MSkillset={
confirmexp:10,
}
export const MSlist={
1:[1101],
2:[1101],
3:[1101],
4:[1101],
export enum endType {
animationEnd = 0,
timeEnd = 1,
distanceEnd = 2,
}
/**
* 技能配置集合
* @description 该文件定义了游戏中各种技能的详细配置信息包括技能ID、名称、图标、伤害类型等属性。
* 每个技能都是一个对象,包含多个属性来描述技能的特性和效果。
* @example
* // 技能ID为6001的技能配置
* {
* uuid: 6001,
* path: "6001",
* run: 1,
* type: 1,
* tg: 3,
* ... // 其他属性
* name: "寒冰弹",
* sp_name: "ball_blue",
* info: "释放一个火球术攻击敌人"
* }
*/
/*
path: 图片地址
[debuff] : 0:无12灼烧3眩晕4降低攻击5降低hp6降低防御7吸血8击退
depb:触发比率
debtime :持续时间
derate:伤害比率
in:持续时间
count:触发次数
def:增加防御比例
apup:增加攻击比例
ap:施法者攻击
mhp:增加最大生命比例
hp:增加当前生命比例
cd:buff/debuff持续时间
buff_cd:buff/debuff触发时间
hited:伤害时间
shield:增加护盾占最大生命比例
speed:移动速度
sonsk:子技能id
hero:召唤物英雄id
info:技能描述
*/
export const SkillSet = {
6001:{uuid:6001,path:"6001",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"寒冰弹",sp_name:"ball_blue",info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,path:"6002",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"火焰弹",sp_name:"ball_red",info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
6003:{uuid:6003,path:"6003",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"魔法弹",sp_name:"ball_green",info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
6004:{uuid:6004,path:"6004",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"圣光弹",sp_name:"ball_yellow",info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
6005:{uuid:6005,path:"6005",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"普通攻击",sp_name:"patk",info:"攻击前方直线100码内的敌人造成50%伤害"},
6006:{uuid:6006,path:"6006",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"射击",sp_name:"arrow",info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6007:{uuid:6007,path:"6007",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"铁斧",sp_name:"mon_ft",info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,path:"6008",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"木棍",sp_name:"mon_ly",info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6009:{uuid:6009,path:"6009",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"飞刀",sp_name:"mon_xd",info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6010:{uuid:6010,path:"6010",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"石斧",sp_name:"mon_sf",info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6011:{uuid:6011,path:"6011",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"烈火呼吸",sp_name:"firequan",info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6012:{uuid:6012,path:"6012",type:1,tg:3,fname:"",flash:false,with:false,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"大火球",sp_name:"fire",info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6013:{uuid:6013,path:"6013",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"火墙",sp_name:"firewall",info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6014:{uuid:6014,path:"6014",type:1,tg:3,fname:"",flash:false,with:false,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"寒冰箭",sp_name:"arrow_blue",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6015:{uuid:6015,path:"6015",type:1,tg:3,fname:"",flash:false,with:false,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"烈焰射击",sp_name:"arrow_yellow",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6016:{uuid:6016,path:"6016",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:300,sonsk:0,hero:0,name:"龙卷风",sp_name:"bwind",info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6017:{uuid:6017,path:"6017",type:1,tg:2,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"复苏",sp_name:"heath",info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
6018:{uuid:6018,path:"6018",type:1,tg:0,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:3,speed:350,sonsk:0,hero:0,name:"圣盾",sp_name:"shield",info:"召唤圣盾保护自己,可以抵御3次攻击"},
6019:{uuid:6019,path:"6019",type:1,tg:2,fname:"buff_do2",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"狂暴",sp_name:"apup",info:"为全体友方增加施法者攻击力20%的攻击"},
6021:{uuid:6021,path:"6021",type:2,tg:3,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"致命射击",sp_name:"shoot2",info:"攻击最后方的敌人,造成600%攻击的伤害"},
6022:{uuid:6022,path:"6022",type:1,tg:3,fname:"",flash:false,with:false,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"冰刺",sp_name:"icez",info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6023:{uuid:6023,path:"6023",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"冰墙",sp_name:"icet",info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,path:"6024",type:1,tg:3,fname:"",flash:false,with:true,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"旋风斩",sp_name:"fwind",info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
6025:{uuid:6025,path:"6025",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"火焰漩涡",sp_name:"fireball",info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
6026:{uuid:6026,path:"6026",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"潮汐",sp_name:"watert",info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6027:{uuid:6027,path:"6027",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"国王霸气",sp_name:"kingba",info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
6028:{uuid:6028,path:"6028",type:1,tg:2,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:1,shield:1,speed:350,sonsk:0,hero:0,name:"自然庇佑",sp_name:"heath2",info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
6029:{uuid:6029,path:"6029",type:1,tg:3,fname:"",flash:false,with:false,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,hero:0,name:"陨石术",sp_name:"fireys",info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,path:"6030",type:1,tg:3,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,hero:0,name:"闪电呼吸",sp_name:"dianquan",info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6031:{uuid:6031,path:"6031",type:1,tg:0,fname:"buff_do",flash:true,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:1,shield:0,speed:120,sonsk:0,hero:5211,name:"召唤仆从",sp_name:"zhaohuan",info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
6032:{uuid:6032,path:"6032",type:1,tg:0,fname:"",flash:false,with:false,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:1,shield:0,speed:120,sonsk:0,hero:0,name:"自愈",sp_name:"heath_small",info:"主动:自己回复自身5%最大生命值的生命"},
6033:{uuid:6033,path:"6033",type:1,tg:3,fname:"",flash:false,with:false,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:6035,hero:0,name:"爆锤",sp_name:"cuida",info:"捶爆前方目标造成300%攻击的伤害震慑敌人本局内全部敌方降低对方10%攻击力"},
6034:{uuid:6034,path:"6034",type:1,tg:3,fname:"",flash:false,with:false,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:1,shield:0,speed:350,sonsk:0,hero:0,name:"暴风箭",sp_name:"bingyu",info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
6001:{uuid:6001,name:"凛冬之触",sp_name:"ball_blue",path:"6001",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
6002:{uuid:6002,name:"烈焰之怒",sp_name:"ball_red",path:"6002",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放火焰弹,造成100%攻击的伤害"},
6003:{uuid:6003,name:"奥术冲击",sp_name:"ball_green",path:"6003",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放魔法弹,造成100%攻击的伤害"},
6004:{uuid:6004,name:"神圣裁决",sp_name:"ball_yellow",path:"6004",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放圣光弹,造成100%攻击的伤害"},
6005:{uuid:6005,name:"破空斩击",sp_name:"patk",path:"6005",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击前方直线100码内的敌人造成50%伤害"},
6006:{uuid:6006,name:"穿心箭矢",sp_name:"arrow",path:"6006",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6007:{uuid:6007,name:"铁斧打击",sp_name:"mon_ft",path:"6007",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
6008:{uuid:6008,name:"木棍打击",sp_name:"mon_ly",path:"6008",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
6009:{uuid:6009,name:"飞刀打击",sp_name:"mon_xd",path:"6009",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
6010:{uuid:6010,name:"石斧打击",sp_name:"mon_sf",path:"6010",TargetType:1,TargetGroup:3,act:"atk",CdType:1,AnimType:1,endType:2,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6011:{uuid:6011,name:"烈火呼吸",sp_name:"firequan",path:"6011",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6012:{uuid:6012,name:"大火球" ,sp_name:"fire",path:"6012",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:2,depb:20,debtime:2,derate:100,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
6013:{uuid:6013,name:"火墙", sp_name:"firewall",path:"6013",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:10,count:1,def:0,apup:0,ap:50,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
6014:{uuid:6014,name:"寒冰箭", sp_name:"arrow_blue",path:"6014",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6015:{uuid:6015,name:"烈焰射击",sp_name:"arrow_yellow",path:"6015",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:3,depb:20,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6016:{uuid:6016,name:"龙卷风", sp_name:"bwind",path:"6016",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
6017:{uuid:6017,name:"生命之泉",sp_name:"heath",path:"6017",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:3,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"5秒持续为全体友方恢复施法者最大生命值15%的生命"},
6018:{uuid:6018,name:"神圣护盾",sp_name:"shield",path:"6018",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:30,speed:300,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
6019:{uuid:6019,name:"战争咆哮",sp_name:"apup",path:"6019",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_red",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:20,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方增加施法者攻击力20%的攻击"},
6021:{uuid:6021,name:"死亡射击",sp_name:"shoot2",path:"6021",TargetType:2,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:0,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:600,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"攻击最后方的敌人,造成600%攻击的伤害"},
6022:{uuid:6022,name:"寒霜之矛",sp_name:"icez",path:"6022",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:1,depb:50,debtime:2,derate:0,in:1,count:1,def:0,apup:0,ap:300,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6023:{uuid:6023,name:"冰墙", sp_name:"icet",path:"6023",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
6024:{uuid:6024,name:"旋风斩", sp_name:"fwind",path:"6024",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max_red",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:2,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"旋转武器对周围的敌人造成80%攻击,2秒内旋转4次"},
6025:{uuid:6025,name:"火焰漩涡",sp_name:"fireball",path:"6025",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:1,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
6026:{uuid:6026,name:"潮汐", sp_name:"watert",path:"6026",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6027:{uuid:6027,name:"国王霸气",sp_name:"kingba",path:"6027",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:3,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:100,debtime:2,derate:0,in:3,count:1,def:0,apup:2,ap:400,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人"},
6028:{uuid:6028,name:"自然庇佑",sp_name:"heath2",path:"6028",TargetType:1,TargetGroup:2,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾"},
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:4,endType:1,fname:"max",flash:false,with:50,debuff:8,depb:50,debtime:2,derate:0,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"闪电呼吸",sp_name:"dianquan",path:"6030",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:3,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:5,buff_cd:0.5,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max_blue",flash:true,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:20,apup:0,ap:70,mhp:0,hp:70,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
6032:{uuid:6032,name:"自愈", sp_name:"heath_small",path:"6032",TargetType:1,TargetGroup:0,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:0,depb:0,debtime:0,derate:0,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:5,cd:5,buff_cd:1,hited:0.3,shield:0,speed:120,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
6033:{uuid:6033,name:"震地裂击",sp_name:"cuida",path:"6033",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:500,sonsk:6035,hero:0,info:"捶爆前方目标造成300%攻击的伤害震慑敌人本局内全部敌方降低对方10%攻击力"},
6034:{uuid:6034,name:"风暴之矢",sp_name:"bingyu",path:"6034",TargetType:1,TargetGroup:3,act:"max",CdType:2,AnimType:0,endType:1,fname:"max",flash:false,with:50,debuff:4,depb:100,debtime:1,derate:20,in:1,count:1,def:0,apup:0,ap:80,mhp:0,hp:0,cd:5,buff_cd:1,hited:0.3,shield:0,speed:300,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}
};

View File

@@ -56,7 +56,7 @@ export enum HeroType {
water = 2,
air = 3,
}
export const HeroList = [5001,5002,5003,5004,5005,5006,5007,5008,5009,5010,5011]
export const HeroList = [5001,5002,5004,5006,5007,5009,5011]
export const MonList = [5201]
export const HeroSet = {
StartPos:[-300,-350,-350]
@@ -66,343 +66,267 @@ export const HeroInfo = {
5001:{uuid:5001,name:"神圣守护",path:"k2",quality:3,kind:1,type:0,
hp:5120,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6018,6018,6018,6018,6018,6018],sk3:[6018,6018,6018,6018,6018,6018],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6018],tals:["无","无","无","无","无"]},
5002:{uuid:5002,name:"幻影剑豪",path:"k1",quality:3,kind:2,type:0,
hp:4650,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:40,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6024,6024,6024,6024,6024,6024],sk3:[6024,6024,6024,6024,6024,6024],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6024],tals:["无","无","无","无","无"]},
5003:{uuid:5003,name:"战争领主",path:"k5",quality:3,kind:2,type:0,
hp:5230,hp_up:130,shp_up:100,def:100,def_up:16,sdef_up:50,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6027],tals:["无","无","无","无","无"]},
5004:{uuid:5004,name:"混沌法师",path:"zh1",quality:3,kind:2,type:2,
hp:6160,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6031,6031,6031,6031,6031,6031],sk3:[6031,6031,6031,6031,6031,6031],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6003,6031],tals:["无","无","无","无","无"]},
5005:{uuid:5005,name:"火焰法师",path:"zh2",quality:3,kind:2,type:2,
hp:3110,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6013,6013,6013,6013,6013,6013],sk3:[6013,6013,6013,6013,6013,6013],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6003,6013],tals:["无","无","无","无","无"]},
5006:{uuid:5006,name:"风暴精灵",path:"m4",quality:3,kind:2,type:2,
hp:3110,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6016,6016,6016,6016,6016,6016],sk3:[6016,6016,6016,6016,6016,6016],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6001,6016],tals:["无","无","无","无","无"]},
5007:{uuid:5007,name:"生命圣者",path:"d1",quality:3,kind:2,type:2,
hp:6220,hp_up:150,shp_up:100,def:50,def_up:3,sdef_up:0,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6028,6028,6028,6028,6028,6028],sk3:[6028,6028,6028,6028,6028,6028],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6003,6028],tals:["无","无","无","无","无"]},
5008:{uuid:5008,name:"战争祭祀",path:"d2",quality:3,kind:2,type:2,
hp:6010,hp_up:150,shp_up:100,def:50,def_up:3,sdef_up:0,ap:100,ap_up:6,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:4,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6019,6019,6019,6019,6019,6019],sk3:[6019,6019,6019,6019,6019,6019],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6003,6019],tals:["无","无","无","无","无"]},
5009:{uuid:5009,name:"暴风射手",path:"a5",quality:3,kind:2,type:1,
hp:3080,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6034,6034,6034,6034,6034,6034],sk3:[6034,6034,6034,6034,6034,6034],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6006,6034],tals:["无","无","无","无","无"]},
5010:{uuid:5010,name:"苍穹射手",path:"a3",quality:3,kind:1,type:1,
hp:3230,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6014,6014,6014,6014,6014,6014],sk3:[6014,6014,6014,6014,6014,6014],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6006,6014],tals:["无","无","无","无","无"]},
5011:{uuid:5011,name:"幽灵射手",path:"a4",quality:3,kind:2,type:1,
hp:3090,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:40,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6021,6021,6021,6021,6021,6021],sk3:[6021,6021,6021,6021,6021,6021],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6006,6021],tals:["无","无","无","无","无"]},
5201:{uuid:5201,name:"兽人战士",path:"mor1",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5202:{uuid:5202,name:"兽人刺客",path:"mor2",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5203:{uuid:5203,name:"兽人护卫",path:"mor3",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6007,6007,6007,6007,6007,6007],sk2:[6007,6007,6007,6007,6007,6007],sk3:[6007,6007,6007,6007,6007,6007],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6007,6007],tals:["无","无","无","无","无"]},
5204:{uuid:5204,name:"石卫",path:"mgem1",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5205:{uuid:5205,name:"土卫",path:"mgem2",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5206:{uuid:5206,name:"树人",path:"mgem3",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5207:{uuid:5207,name:"小骷髅",path:"mkl1",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5208:{uuid:5208,name:"小骷髅",path:"mkl2",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5209:{uuid:5209,name:"小骷髅",path:"mkl3",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5210:{uuid:5210,name:"骷髅战士",path:"mkl4",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5211:{uuid:5211,name:"骷髅战士",path:"mkl5",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5212:{uuid:5212,name:"骷髅战士",path:"mkl6",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5213:{uuid:5213,name:"骷髅射手",path:"mkla1",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5214:{uuid:5214,name:"骷髅射手",path:"mkla2",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5215:{uuid:5215,name:"骷髅射手",path:"mkla3",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6006,6006,6006,6006,6006,6006],sk2:[6006,6006,6006,6006,6006,6006],sk3:[6006,6006,6006,6006,6006,6006],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5216:{uuid:5216,name:"元素1",path:"my1",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6001,6001,6001,6001,6001,6001],sk2:[6001,6001,6001,6001,6001,6001],sk3:[6001,6001,6001,6001,6001,6001],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6001,6001],tals:["无","无","无","无","无"]},
5217:{uuid:5217,name:"元素2",path:"my2",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6002,6002,6002,6002,6002,6002],sk2:[6002,6002,6002,6002,6002,6002],sk3:[6002,6002,6002,6002,6002,6002],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6002,6002],tals:["无","无","无","无","无"]},
5218:{uuid:5218,name:"元素3",path:"my3",quality:2,kind:1,type:2,
hp:3000,hp_up:100,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:10,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1.5,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.5,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6003,6003,6003,6003,6003,6003],sk2:[6003,6003,6003,6003,6003,6003],sk3:[6003,6003,6003,6003,6003,6003],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6003,6003],tals:["无","无","无","无","无"]},
5219:{uuid:5219,name:"牛头战士",path:"mn1",quality:2,kind:1,type:0,
hp:5000,hp_up:120,shp_up:100,def:100,def_up:15,sdef_up:50,ap:100,ap_up:5,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5220:{uuid:5220,name:"牛头战士",path:"mn2",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6010,6010,6010,6010,6010,6010],sk2:[6010,6010,6010,6010,6010,6010],sk3:[6010,6010,6010,6010,6010,6010],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6010,6010],tals:["无","无","无","无","无"]},
5221:{uuid:5221,name:"牛头战士",path:"mn3",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5222:{uuid:5222,name:"独眼巨人",path:"md1",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5223:{uuid:5223,name:"独眼巨人",path:"md2",quality:1,kind:1,type:0,
hp:5000,hp_up:110,shp_up:100,def:100,def_up:14,sdef_up:50,ap:100,ap_up:4,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:180,
a_cd:1,speed:120,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:150,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
a_cd:1,speed:240,lvexp:0,slvexp:0,slv:0,aexp:5,uaexp:2,cexp:5,
doexp:5,dexp:20,pw:0,pwm:100,pws:10,apw:2,uapw:1,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6008,6008,6008,6008,6008,6008],sk2:[6008,6008,6008,6008,6008,6008],sk3:[6008,6008,6008,6008,6008,6008],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6008,6008],tals:["无","无","无","无","无"]},
5224:{uuid:5224,name:"独眼巨人",path:"md3",quality:1,kind:1,type:1,
hp:3000,hp_up:90,shp_up:100,def:50,def_up:2,sdef_up:0,ap:150,ap_up:9,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,
a_cd:1.2,speed:80,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1.2,speed:180,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6005,6005,6005,6005,6005,6005],sk2:[6005,6005,6005,6005,6005,6005],sk3:[6005,6005,6005,6005,6005,6005],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6005,6005],tals:["无","无","无","无","无"]},
5225:{uuid:5225,name:"精英独眼",path:"md4",quality:3,kind:1,type:2,
hp:6000,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6009,6009,6009,6009,6009,6009],sk2:[6009,6009,6009,6009,6009,6009],sk3:[6009,6009,6009,6009,6009,6009],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6009,6009],tals:["无","无","无","无","无"]},
5226:{uuid:5226,name:"精英牛头",path:"mn4",quality:3,kind:1,type:2,
hp:6000,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6010,6010,6010,6010,6010,6010],sk2:[6010,6010,6010,6010,6010,6010],sk3:[6010,6010,6010,6010,6010,6010],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]},
skills:[6010,6010],tals:["无","无","无","无","无"]},
5227:{uuid:5227,name:"精英兽人",path:"mor4",quality:3,kind:1,type:2,
hp:6000,hp_up:110,shp_up:100,def:50,def_up:3,sdef_up:0,ap:150,ap_up:12,
sap_up:100,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,
a_cd:1,speed:50,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:150,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
a_cd:1,speed:150,lvexp:0,slvexp:0,slv:0,aexp:6,uaexp:1,cexp:10,
doexp:10,dexp:20,pw:0,pwm:100,pws:10,apw:3,uapw:2,cpw:5,dpw:5,
dopw:5,wp:1001,arm:2001,ring:3001,shoes:4001,
sk1:[6009,6009,6009,6009,6009,6009],sk2:[6009,6009,6009,6009,6009,6009],sk3:[6009,6009,6009,6009,6009,6009],akr:[0,0,0,0,0,0],akc:[1,1,1,1,1,1],
uar:[0,0,0,0,0,0],uac:[1,1,1,1,1,1],dgr:[0,0,0,0,0,0],dgc:[1,1,1,1,1,1],crr:[0,0,0,0,0,0],
crc:[1,1,1,1,1,1],tals:["无","无","无","无","无"]}
skills:[6009,6009],tals:["无","无","无","无","无"]}
};

View File

@@ -0,0 +1,16 @@
import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
@ecs.register('BattleMove')
export class BattleMoveComp extends ecs.Comp {
/** 移动方向1向右-1向左 */
direction: number = 1;
/** 目标x坐标 */
targetX: number = 0;
/** 是否处于移动状态 */
moving: boolean = true;
reset() {
this.direction = 1;
this.targetX = 0;
this.moving = true;
}
}

View File

@@ -2,7 +2,7 @@
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "eb55eb50-dace-4e75-8965-3475c0b11835",
"uuid": "196aaacb-556c-4bb2-925c-9a70dc3e56fc",
"files": [],
"subMetas": {},
"userData": {}

View File

@@ -0,0 +1,137 @@
import { HeroViewComp } from "../../../hero/HeroViewComp";
import { BattleMoveComp } from "./BattleMoveComp";
import { ecs } from "../../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { smc } from "../../SingletonModuleComp";
import { BoxSet } from "../../config/BoxSet";
@ecs.register('BattleMoveSystem')
export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
filter(): ecs.IMatcher {
return ecs.allOf(BattleMoveComp, HeroViewComp);
}
update(e: ecs.Entity) {
if(!smc.mission.play||smc.mission.pause) return
const move = e.get(BattleMoveComp);
const view = e.get(HeroViewComp);
if (!move.moving) return;
// 检测攻击范围内是否有敌人
// 检测友方碰撞和敌方攻击范围
const alliesStop = this.checkAlliesInProximity(e);
const enemiesStop = this.checkEnemiesInRange(e, view.dis);
const shouldStop = alliesStop || enemiesStop;
view.is_atking = shouldStop;
// 同步状态
if (!shouldStop) {
if(view.is_stop||view.is_dead) return //停止移动或者死亡不移动
// 计算移动量
const delta = (view.speed/3) * this.dt * move.direction;
const newX = view.node.position.x + delta;
view.status_change("move")
// 新增墓地位置判断,如果已经在墓地则不再移动
if (view.node.position.x === -1000 || view.node.position.x === 1000) {
return;
}
// 限制移动范围
if (this.validatePosition(newX, move)) {
view.node.setPosition(newX, view.node.position.y, 0);
}
}
else{
view.status_change("idle")
}
// console.log(`[${view.hero_name}] 类型:${view.type} 是否停止:${shouldStop} 方向:${move.direction} 位置:${view.node.position.x.toFixed(1)}`);
}
/** 验证目标位置有效性 */
private validatePosition(newX: number, move: BattleMoveComp): boolean {
// 我方不能超过右边界,敌方不能超过左边界
return move.direction === 1 ?
newX <= move.targetX :
newX >= move.targetX;
}
/** 检测友方单位碰撞 */
private checkAlliesInProximity(entity: ecs.Entity): boolean {
const current = entity.get(HeroViewComp);
const currentPos = current.node.position;
const SAFE_DISTANCE = 30; // 安全距离
// 查找同阵营同类型的所有友军(包括当前单位)
const allAllies = ecs.query(ecs.allOf(HeroViewComp)).filter(e => {
const other = e.get(HeroViewComp);
return (e === entity || (
other.fac === current.fac &&
other.type === current.type
));
});
// 按uuid从小到大排序
const sortedAllies = allAllies.sort((a, b) => {
return a.get(HeroViewComp).hero_uuid - b.get(HeroViewComp).hero_uuid;
});
// 找到当前单位在排序中的位置
const currentIndex = sortedAllies.findIndex(e => e === entity);
// 设置渲染顺序
if (current.is_boss) {
// boss显示在最上层
current.node.setSiblingIndex(999);
} else {
// 非boss单位uuid越小的显示在下层索引越小
current.node.setSiblingIndex(currentIndex);
}
// 如果是uuid最小的单位直接移动
if (currentIndex === 0) {
current.is_stop_temp = false;
return false;
}
// 获取前一个单位uuid比当前小的最近单位
const prevUnit = sortedAllies[currentIndex - 1];
const prevView = prevUnit.get(HeroViewComp);
const distToPrev = Math.abs(currentPos.x - prevView.node.position.x);
// 如果与前一个单位距离小于安全距离,则停止
if (distToPrev < SAFE_DISTANCE) {
current.is_stop_temp = true;
return true;
}
// 如果与前一个单位距离大于安全距离,则移动
current.is_stop_temp = false;
return false;
}
/** 检测攻击范围内敌人 */
private checkEnemiesInRange(entity: ecs.Entity, range: number): boolean {
const currentPos = entity.get(HeroViewComp).node.position;
const team = entity.get(HeroViewComp).fac;
const view = entity.get(HeroViewComp);
const isMelee = view.type === 0;
return ecs.query(ecs.allOf(HeroViewComp)).some(e => {
const view = e.get(HeroViewComp);
const distance = Math.abs(currentPos.x - view.node.position.x);
if (isMelee) {
// 近战需要满足:在攻击范围内且距离<=75才停止
const inAttackRange = distance <= range;
const closeEnough = distance <= 75; // 近战停止距离
return view.fac !== team && inAttackRange && closeEnough;
}
else {
// 远程/辅助:在攻击范围内即停止
return view.fac !== team && distance <= range;
}
});
}
}

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