panFD
cb2a72da52
refactor(map): 重构rogue战斗数值生成逻辑
重构了Rogue模式的怪物数值计算方式,移除了基于英雄实时强度的动态缩放算法,改为统一使用基础属性乘以可调系数的固定缩放方案:
1. 更新了怪物配置基础属性,对齐1级英雄面板作为基准
2. 简化了数值公式,仅保留三个可调节的全局系数用于平衡难度
3. 删除了冗余的ECS查询、强度计算和类型系数逻辑
4. 更新了全部注释文档,明确数值校准目标和调整方式
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