Files
pixelheros/assets/script/game/map
panFD 279e239e3a refactor(rogue): replace random spawning with rule-based configs
Introduce hard-coded WaveConfigs (1-30), modular SquadLibrary (6 templates), and dual-layer enchant system (WaveEnchantLibrary + MonsterElite). Spawn engine now assembles squads by weight, applies global wave scaling and enchant modifiers, and rolls individual elites with bounded rate. Backward-compatible exports preserved; AffixType marked deprecated. MissionMonComp/MissionComp unchanged.
2026-07-05 22:33:42 +08:00
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2024-07-17 16:14:14 +08:00
2025-08-18 17:00:40 +08:00
dd
2025-09-01 10:36:33 +08:00
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2024-07-17 16:14:14 +08:00