refactor(config): 调整战斗层级配置并新增兵线坐标配置
调整了HERO和MON2的基础层级数值,新增laneIdx常量存储不同兵线的坐标偏移
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@@ -36,13 +36,22 @@ export enum FightSet {
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WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例
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}
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export const laneIdx = {
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2:[-180,90],
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1:[-180,0],
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3:[-180,-90],
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5:[-280,90],
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4:[-280,0],
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6:[-280,-90],
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}
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export enum IndexSet {
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/** 英雄基础层级 */
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HERO = 2000,
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HERO = -2000,
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/** 一线怪物基础层级(y=120) - 层级较低,在后面 */
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MON1 = 1000,
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/** 二线怪物基础层级(y=80) - 层级较高,在前面 */
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MON2 = 3000,
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MON2 = -3000,
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/** 每个怪物的层级增量,确保后生成的在前面 */
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MON_INCREMENT = 1,
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SLILL=4000,
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