From 800f5d43dac174030d543a3391615ca40d1e81af Mon Sep 17 00:00:00 2001 From: walkpan Date: Wed, 13 May 2026 20:04:52 +0800 Subject: [PATCH] =?UTF-8?q?refactor(config):=20=E8=B0=83=E6=95=B4=E6=88=98?= =?UTF-8?q?=E6=96=97=E5=B1=82=E7=BA=A7=E9=85=8D=E7=BD=AE=E5=B9=B6=E6=96=B0?= =?UTF-8?q?=E5=A2=9E=E5=85=B5=E7=BA=BF=E5=9D=90=E6=A0=87=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 调整了HERO和MON2的基础层级数值,新增laneIdx常量存储不同兵线的坐标偏移 --- assets/script/game/common/config/GameSet.ts | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 3c72d9a9..74c1f2ba 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -36,13 +36,22 @@ export enum FightSet { WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例 } +export const laneIdx = { + 2:[-180,90], + 1:[-180,0], + 3:[-180,-90], + 5:[-280,90], + 4:[-280,0], + 6:[-280,-90], +} + export enum IndexSet { /** 英雄基础层级 */ - HERO = 2000, + HERO = -2000, /** 一线怪物基础层级(y=120) - 层级较低,在后面 */ MON1 = 1000, /** 二线怪物基础层级(y=80) - 层级较高,在前面 */ - MON2 = 3000, + MON2 = -3000, /** 每个怪物的层级增量,确保后生成的在前面 */ MON_INCREMENT = 1, SLILL=4000,