diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 3c72d9a9..74c1f2ba 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -36,13 +36,22 @@ export enum FightSet { WAVE_HEAL_RATE=0.5, // 回合结束时所有英雄恢复最大生命值的比例 } +export const laneIdx = { + 2:[-180,90], + 1:[-180,0], + 3:[-180,-90], + 5:[-280,90], + 4:[-280,0], + 6:[-280,-90], +} + export enum IndexSet { /** 英雄基础层级 */ - HERO = 2000, + HERO = -2000, /** 一线怪物基础层级(y=120) - 层级较低,在后面 */ MON1 = 1000, /** 二线怪物基础层级(y=80) - 层级较高,在前面 */ - MON2 = 3000, + MON2 = -3000, /** 每个怪物的层级增量,确保后生成的在前面 */ MON_INCREMENT = 1, SLILL=4000,