fix(game): 调整第2至4波及默认波次的怪物数量配置
- 降低第2波远程怪物数量从3减少至2 - 第3波近战怪物数量从3减少至1,并增加1个近战Boss - 第4波移除1个支援怪物,近战和远程怪物各减少1个 - 默认波次近战怪物数量从3减少至2
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@@ -49,25 +49,24 @@ export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = {
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],
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],
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2: [
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2: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 3 },
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{ type: MonType.Long, count: 2 },
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{ type: MonType.Support, count: 1 }
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{ type: MonType.Support, count: 1 }
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],
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],
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3: [
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3: [
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{ type: MonType.Melee, count: 3 },
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{ type: MonType.Melee, count: 1 },
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{ type: MonType.MeleeBoss, count: 1, slotsPerMon: 2 },
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{ type: MonType.MeleeBoss, count: 1, slotsPerMon: 2 },
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{ type: MonType.Long, count: 2 }
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{ type: MonType.Long, count: 2 }
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],
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],
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4: [
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4: [
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Melee, count: 1 },
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{ type: MonType.Long, count: 2 },
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{ type: MonType.Long, count: 1 },
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{ type: MonType.Support, count: 1 },
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{ type: MonType.LongBoss, count: 1, slotsPerMon: 2 }
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{ type: MonType.LongBoss, count: 1, slotsPerMon: 2 }
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],
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],
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}
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}
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// 默认占位配置 (如果在 WaveSlotConfig 中找不到波次,则使用此配置)
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// 默认占位配置 (如果在 WaveSlotConfig 中找不到波次,则使用此配置)
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export const DefaultWaveSlot: IWaveSlot[] = [
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export const DefaultWaveSlot: IWaveSlot[] = [
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{ type: MonType.Melee, count: 3 },
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{ type: MonType.Melee, count: 2 },
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{ type: MonType.Long, count: 3 }
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{ type: MonType.Long, count: 3 }
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]
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]
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