Files
pixelheros/assets/script/game/map/RogueConfig.ts
panw 1817c14b25 fix(game): 调整第2至4波及默认波次的怪物数量配置
- 降低第2波远程怪物数量从3减少至2
- 第3波近战怪物数量从3减少至1,并增加1个近战Boss
- 第4波移除1个支援怪物,近战和远程怪物各减少1个
- 默认波次近战怪物数量从3减少至2
2026-04-03 16:41:17 +08:00

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TypeScript
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export enum UpType {
AP1_HP1 = 0, //平衡
HP2 = 1, //强hp
AP2 = 2 //强ap
}
// 普通关卡成长值:第一项为攻击力成长,第二项为血量成长
export const StageGrow = {
[UpType.AP1_HP1]: [4,10], // 平衡型攻4 血10
[UpType.HP2]: [2,20], // 强HP型攻2 血20
[UpType.AP2]: [8,0], // 强AP型攻8 血0
}
// Boss关卡成长值同上数值更高
export const StageBossGrow = {
[UpType.AP1_HP1]: [3,16], // 平衡型攻3 血16
[UpType.HP2]: [1,24], // 强HP型攻1 血24
[UpType.AP2]: [10,4], // 强AP型攻10 血4
}
export const MonType = {
Melee: 0, // 近战高功
Long: 1, // 高速贴近
Support: 2, // 支持怪
MeleeBoss: 3, // boss怪
LongBoss: 4, // boss怪
}
export const MonList = {
[MonType.Melee]: [6001,6003], // 近战高功
[MonType.Long]: [6002], // 高速贴近
[MonType.Support]: [6002], // 高血皮厚
[MonType.MeleeBoss]:[6006,6104,6015], // 射手
[MonType.LongBoss]:[6005], // 远程魔法
}
export const BossList = [6006,6104,6015]
export const SpawnPowerBias = 1
export interface IWaveSlot {
type: number; // 对应 MonType
count: number; // 怪物数量
slotsPerMon?: number; // 每个怪占用几个位置,默认 1
}
// 每波怪物占位数量配置:数组顺序即为占位从左到右的排列顺序
export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = {
1: [
{ type: MonType.Melee, count: 2 },
{ type: MonType.Long, count: 2 }
],
2: [
{ type: MonType.Melee, count: 2 },
{ type: MonType.Long, count: 2 },
{ type: MonType.Support, count: 1 }
],
3: [
{ type: MonType.Melee, count: 1 },
{ type: MonType.MeleeBoss, count: 1, slotsPerMon: 2 },
{ type: MonType.Long, count: 2 }
],
4: [
{ type: MonType.Melee, count: 1 },
{ type: MonType.Long, count: 1 },
{ type: MonType.LongBoss, count: 1, slotsPerMon: 2 }
],
}
// 默认占位配置 (如果在 WaveSlotConfig 中找不到波次,则使用此配置)
export const DefaultWaveSlot: IWaveSlot[] = [
{ type: MonType.Melee, count: 2 },
{ type: MonType.Long, count: 3 }
]