fix: 调整技能特效缩放并修正准备动画引用
- 将 reds.prefab 和 blues.prefab 的 _lscale 从 (1,1,1) 调整为 (0.7,0.7,1) - 修正 SkillSet.ts 中技能 6003 和 6008 的 readyAnm 配置,确保引用正确的特效资源
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@@ -203,7 +203,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
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},
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6003: {
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uuid:6003,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"max",DTType:DTType.single,
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uuid:6003,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
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ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
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@@ -233,7 +233,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
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},
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6008: {
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uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
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uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
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ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
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ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
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buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
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