fix: 调整技能特效缩放并修正准备动画引用

- 将 reds.prefab 和 blues.prefab 的 _lscale 从 (1,1,1) 调整为 (0.7,0.7,1)
- 修正 SkillSet.ts 中技能 6003 和 6008 的 readyAnm 配置,确保引用正确的特效资源
This commit is contained in:
panw
2026-03-19 14:58:02 +08:00
parent 0f6ab4a775
commit 14dbc425a5
3 changed files with 6 additions and 6 deletions

View File

@@ -99,8 +99,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"x": 0.7,
"y": 0.7,
"z": 1
},
"_mobility": 0,

View File

@@ -99,8 +99,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1,
"y": 1,
"x": 0.7,
"y": 0.7,
"z": 1
},
"_mobility": 0,

View File

@@ -203,7 +203,7 @@ export const SkillSet: Record<number, SkillConfig> = {
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
},
6003: {
uuid:6003,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"max",DTType:DTType.single,
uuid:6003,name:"闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[],debuffs:[],info:"对前方目标造成150%攻击的伤害",
@@ -233,7 +233,7 @@ export const SkillSet: Record<number, SkillConfig> = {
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
},
6008: {
uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"blues",endAnm:"",act:"max",DTType:DTType.single,
uuid:6008,name:"光箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"reds",endAnm:"",act:"max",DTType:DTType.single,
ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,
ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",