167 Commits
1227 ... new428

Author SHA1 Message Date
c615b93c5b dd 2025-04-29 17:41:31 +08:00
ead616a88b 新建分支, 取消装备设定 2025-04-28 18:56:01 +08:00
32f3c75241 dd 2025-04-27 16:57:46 +08:00
ff172c7f72 dd 2025-04-27 16:08:39 +08:00
d75cce01d7 dd 2025-04-27 13:29:00 +08:00
789e4183ec dd 2025-04-25 16:56:27 +08:00
d553ddc9c5 dd 2025-04-25 13:48:53 +08:00
83b4794c13 加血修复 2025-04-25 08:14:13 +08:00
0d697c488d 加hp 有问题 2025-04-24 16:59:08 +08:00
dcc1a98b3b 战斗信息显示 2025-04-24 13:52:44 +08:00
28b557f18f dd 2025-04-24 10:51:37 +08:00
02547cb470 修复错误 2025-04-24 10:49:50 +08:00
084e641855 dd 2025-04-24 10:44:41 +08:00
ff01b741fc dd 2025-04-24 10:44:21 +08:00
d3cdbff3d9 启示位置变化 2025-04-22 16:19:43 +08:00
b75ee1da2d Merge branch 'new316' of https://e.coding.net/walker_pan/heros/heros into new316 2025-04-21 19:14:53 +08:00
4c96d7255d dd 2025-04-21 19:14:04 +08:00
42e57a89fd dd 2025-04-21 16:14:45 +08:00
fc35e40688 dd 2025-04-02 16:58:59 +08:00
2ae23e5915 dd 2025-04-02 14:23:08 +08:00
b094d4632f 为之后 一次技能 多次释放 提供基础 2025-03-31 10:38:49 +08:00
063764dc82 技能碰撞改回物理碰撞 2025-03-31 08:16:41 +08:00
798a831227 技能碰撞改回物理碰撞 2025-03-30 16:59:40 +08:00
67704725b2 修改了很多 2025-03-27 23:25:10 +08:00
3a15541170 清理之前文件 + 再次取消碰撞检测 2025-03-27 12:15:02 +08:00
63e182e214 修复 伤害错误 2025-03-26 16:57:15 +08:00
8b33abb973 技能系统修改为 只负责普通技能 2025-03-26 16:42:52 +08:00
8e0aa200a6 dd 2025-03-26 13:50:40 +08:00
4335a8500b 技能系统还要,伤害逻辑交给碰撞系统处理 2025-03-26 13:49:11 +08:00
ae30a865c7 重新 使用碰撞来处理 抛射型技能逻辑处理 2025-03-26 11:04:58 +08:00
0f9fb4e8fb dd 2025-03-26 00:10:05 +08:00
1a6bff9d49 卡片召唤英雄 2025-03-25 16:34:09 +08:00
9fbad1f405 dd 2025-03-20 23:07:15 +08:00
eec698fd0a dd 2025-03-20 16:28:59 +08:00
776c2819de ui 2025-03-20 10:51:13 +08:00
27edecb94e 卡牌ui更新 2025-03-20 10:47:55 +08:00
f3f0e87b3c dd 2025-03-19 17:32:13 +08:00
d58c9f7c79 Merge branch 'new316' of https://e.coding.net/walker_pan/heros/heros into new316 2025-03-19 12:09:52 +08:00
028a89348e dd 2025-03-19 12:09:49 +08:00
492c073349 英雄修改 2025-03-19 10:52:57 +08:00
8b04e5c80b dd 2025-03-18 16:23:00 +08:00
7f82edf4f9 技能逻辑修改,怪物只攻击最前方,友方和地方逻辑分开 2025-03-18 16:17:46 +08:00
3a7b0e4762 清理smc 2025-03-18 16:00:04 +08:00
f7f9849d14 怪物等级 2025-03-18 10:22:09 +08:00
82d80a7537 去除 英雄升级相关 2025-03-18 10:21:57 +08:00
b0d35b6ff5 去掉smc.heros 2025-03-18 09:39:02 +08:00
eb20011f07 dd 2025-03-17 23:18:29 +08:00
610f66de38 dd 2025-03-17 16:40:35 +08:00
ff086b7114 dd 2025-03-16 23:13:14 +08:00
57c56c0d11 dd 2025-03-16 22:50:47 +08:00
ca2a0f79d1 ui重做 2025-03-16 22:43:43 +08:00
a065b32856 ui调整 2025-02-26 17:00:24 +08:00
5279a65284 初步 修改英雄信息 2025-02-26 16:18:40 +08:00
94b8c992da 强化单局 弱化成长 2025-02-25 12:58:08 +08:00
acaa0ea442 英雄 技能调整继续 2025-02-08 16:43:58 +08:00
0c6899264d 技能继续 2025-02-08 13:51:36 +08:00
b61652084d 计算技能延迟 时间 2025-02-08 10:57:27 +08:00
d4bdc1651f 将伤害执行加入队列,方便 debuff 即间隔性伤害的加入 2025-02-08 10:51:51 +08:00
6e1c7ee715 技能运动基础修改完成,todo 完善各类技能实现 2025-02-08 10:07:28 +08:00
c619b97aa4 技能组件修改,由skillcom统一负责动画,只负责动画 2025-02-08 08:06:42 +08:00
8a6609f2c2 注释 2025-02-07 20:26:25 +08:00
f5fe35d36b 实现 英雄不在动一个x点,和 伤害队列显示 2025-02-07 15:36:25 +08:00
56b365cbe7 去掉局内buff 2025-02-07 09:54:57 +08:00
4dcb732148 解决 技能系统计数器造成的问题,todo:去掉局内成长设定 2025-02-03 23:50:27 +08:00
2521af3a55 dd 2025-02-03 22:36:14 +08:00
8cdd6aaa21 战斗系统也去掉,直接用脚本进行控制就好 2025-02-03 22:34:29 +08:00
83c4b6ec3d 去掉伤害系统 2025-02-03 22:30:38 +08:00
36a8aff783 战斗管理系统基础 2025-02-03 22:02:26 +08:00
060046a6a6 伤害系统有问题,打算放弃 2025-02-03 15:03:45 +08:00
8f2612bda2 伤害系统 + 战斗管理系统 2025-02-03 11:56:33 +08:00
cdb8261be9 释放技能动画 设定在技能参数中+伤害系统建立 2025-02-03 10:45:06 +08:00
89978ddbe8 去除 战斗中的 属性成长设定,以后属性都有技能添加 2025-02-03 01:09:02 +08:00
5536428125 技能系统 初步搭建,下步 伤害系统 2025-02-03 01:07:56 +08:00
2e53786aa0 英雄技能相关字段修改 2025-02-02 20:58:25 +08:00
215fcd3a76 开始英雄技能系统,负责英雄技能的释放 2025-02-02 17:18:32 +08:00
00148863ad 去掉物理碰撞组件,英雄的移动改由系统逻辑统一处理 2025-02-02 16:28:19 +08:00
e571ae2caf 去掉碰撞系统 2025-02-02 14:48:06 +08:00
6ea3e9504d 英雄界面ui修改 2025-01-24 16:48:44 +08:00
399382252d 技能直线 完善 2025-01-24 11:11:11 +08:00
93337c145a 基础技能都改为直线 2025-01-24 09:46:02 +08:00
14a40a24f1 删除好多英雄 专精几个英雄,继续英雄页面 2025-01-23 23:11:34 +08:00
43fbf30e46 手机测试卡,需要解决 2025-01-22 16:59:23 +08:00
2893050463 优化了 飘字和名称修改 2025-01-21 22:54:44 +08:00
34039c3ca7 英雄设定大概完成,接下来需要借鉴其他热门游戏设定,再修改 2025-01-21 10:53:07 +08:00
478cf13f5e 添加暴捶英雄,同时修复 endanmbomcom 错误,使用rigid.sleep和rigid.wakeup关闭和启动碰撞检测 2025-01-20 23:51:59 +08:00
2a8b65d328 dd 2025-01-20 17:07:56 +08:00
8b453bbe94 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-20 13:50:17 +08:00
40ff2c252c dd 2025-01-20 13:50:06 +08:00
2b7de7ee92 物品ui修改 完善 2025-01-20 10:29:02 +08:00
d756516cc6 完成开箱抽卡 和 怪物掉落设置 2025-01-19 23:43:14 +08:00
cebf09a58c 英雄卡牌ui修改,todo 抽卡修改 2025-01-18 23:53:34 +08:00
55061ec37c 英雄升级改为仅等级升级,slv根据等级确定,下步修改抽卡,改为以此抽多次卡 2025-01-18 17:56:09 +08:00
dba96359ab 去掉英雄health组件,采用预制体 2025-01-17 20:01:05 +08:00
7a5c3d686e 加血buff 动画不关闭原因修复 2025-01-17 16:40:47 +08:00
82d012796f 霸气2段技能存在问题, 加血buff 特效一直存在, 这2个问题需要解决 2025-01-17 10:45:14 +08:00
65b03af516 召唤师技能完成 2025-01-16 20:53:52 +08:00
6dc489a362 技能设置添加hero 2025-01-16 09:54:32 +08:00
30c908ee78 开始制作召唤技能 2025-01-16 09:44:28 +08:00
27603e2434 dd 2025-01-16 08:18:23 +08:00
bd126e4d45 excel转为 ts数据 2025-01-15 17:06:25 +08:00
8aa5a51b83 更新了技能,需要修复 全体技能会给与敌方伤害问题 2025-01-15 16:56:48 +08:00
1f1cbf7477 动画清理 2025-01-15 11:08:39 +08:00
9e193a418d dd 2025-01-14 23:49:29 +08:00
2accfc650a dd 2025-01-13 23:28:54 +08:00
4b8b2f4a15 dd 2025-01-13 23:28:12 +08:00
2712ea2c59 dd 2025-01-13 23:12:00 +08:00
aabbfbb72d dd 2025-01-13 16:43:17 +08:00
e97be5cead dd 2025-01-13 13:39:44 +08:00
32ca1e9f51 修改boss 血条图标 2025-01-13 10:46:42 +08:00
bfec31829e 修复动画显示 bug 2025-01-13 10:43:23 +08:00
0f1c30e666 buff动画优化 + 添加闪避最大值限定值 2025-01-13 10:19:26 +08:00
82b68e4f87 buff 改为固定时间消失,不再根据cd 保持 2025-01-13 09:07:16 +08:00
19780877ea 加了2个人物 2025-01-13 07:54:23 +08:00
09f6b140bb 技能改spine 怪物增加 2025-01-12 23:58:35 +08:00
8d0c6e24be 死亡动画bug修复 2025-01-11 11:43:23 +08:00
3bb8b689a6 添加英雄 2025-01-11 11:27:40 +08:00
56832c41fe 技能动画 继续完善 2025-01-10 16:50:18 +08:00
58fa6e0aa3 dd 2025-01-10 13:42:23 +08:00
1d9af24c66 todo 技能存在时间准确性问题 2025-01-10 11:07:53 +08:00
b4158a0a29 dd 2025-01-09 23:38:48 +08:00
2a42f5b2c9 修复最远距离 选到墓地英雄 2025-01-09 17:16:22 +08:00
8eecefd002 魔法盾修复 todo 修复最远选择墓地英雄 2025-01-09 16:50:48 +08:00
4145b04768 魔法盾改为伤害减免 2025-01-09 16:45:45 +08:00
2903e06ed4 旋风斩 螺旋丸 完成 2025-01-09 15:51:00 +08:00
b1e50d0721 加了好多动画 2025-01-09 13:42:26 +08:00
90068318e4 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-09 12:39:52 +08:00
34adc1d6fc dd 2025-01-09 12:39:38 +08:00
4d6d35725b 英雄碎片修改 2025-01-09 10:49:11 +08:00
4c68d9484b 技能 目标确认 优化完成 最近,最远,血最少,血最多 2025-01-09 10:05:17 +08:00
52cc268368 dd 2025-01-08 23:59:41 +08:00
aa2d915bb3 ddd 2025-01-08 17:19:22 +08:00
9ce06358d5 dd 2025-01-08 14:10:31 +08:00
3ae329fac9 dd 2025-01-08 00:21:25 +08:00
b9fa8c5d71 技能+1 2025-01-07 16:42:40 +08:00
1c9c19c965 Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2025-01-07 13:39:49 +08:00
8863ec5c22 dd 2025-01-07 13:39:39 +08:00
db5a795770 dd 2025-01-07 10:37:20 +08:00
24dd6e973d buff 路径需要修复 2025-01-07 08:05:22 +08:00
ca5adce589 技能layer改变,位置信息修改 2025-01-07 07:54:29 +08:00
a9a7f076f4 tgcom修复, todo 其他技能文件 2025-01-06 13:30:58 +08:00
125f0cb55e 有bug 需要修复 2025-01-06 11:06:27 +08:00
01ac7703c2 圣盾加攻击bug 修复, 添加了多个怪物动画 2025-01-05 23:42:31 +08:00
b5624cf477 字体修改变 2025-01-05 17:08:56 +08:00
064c7f057f debuff 灼烧完成 2025-01-05 15:59:40 +08:00
511459c66c 技能动画添加 2025-01-05 09:10:21 +08:00
66f4a0de82 技能基本搞定 2025-01-04 00:09:14 +08:00
0524eee5e0 技能开始 2025-01-03 16:43:03 +08:00
df8738bd84 修复一点动画bug 2025-01-03 13:16:29 +08:00
197be0c56a dd 2025-01-03 11:48:37 +08:00
713800df2b 加了很多动画 2025-01-02 23:46:22 +08:00
738a388d3c hero页 ui再调整 2025-01-02 20:39:31 +08:00
e94a300c1c hero页 ui再优化 2025-01-02 20:31:33 +08:00
caff3e9a83 升阶后 数字确认 2025-01-02 16:41:17 +08:00
f516551508 英雄可升级动画 2025-01-02 16:20:56 +08:00
e4722cac4a 添加多个动画 2025-01-02 13:43:09 +08:00
b448945994 ui调整 2025-01-02 13:04:35 +08:00
b29adbd1a3 英雄升级界面调整 2025-01-02 11:09:39 +08:00
7d677ad5b1 界面调整 2025-01-02 10:32:41 +08:00
fdec4ef47b dd 2025-01-02 00:00:05 +08:00
1df06c791f Merge branch 'new' of https://e.coding.net/walker_pan/heros/heros into new 2024-12-31 17:16:46 +08:00
a07a380c27 dd 2024-12-31 17:16:34 +08:00
c8cd32b9e4 buff修改 2024-12-31 10:31:56 +08:00
b717167afd dd 2024-12-30 23:16:11 +08:00
a66e61c313 角色buff 动画控制交由 buffcomp 2024-12-30 16:59:05 +08:00
ed12d4d428 dd 2024-12-30 10:57:08 +08:00
2e5e415c81 dd 2024-12-30 00:07:01 +08:00
17b6a68f3e dd 2024-12-27 15:12:43 +08:00
940 changed files with 227681 additions and 147819 deletions

18
@Progress.md Normal file
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@@ -0,0 +1,18 @@
# 进度更新
- 重构了动画结束处理逻辑,统一使用 EndAnmCom 组件
- 简化了技能组件代码,移除了重复的动画处理逻辑
- 修复了 SkillCom.ts 中的静态方法调用错误
- 将 this.bezierTo 改为 SkillCom.bezierTo 以正确访问静态方法
- 添加了 fixedStart 和 fixedEnd 两种新的技能移动方式
- 完善了技能移动系统,使其与配置表定义的 AnimType 完全匹配
- 为固定位置类型技能添加了动画结束endType.animationEnd支持
- 实现了动画播放完成后的技能销毁逻辑
- 修改了直线技能的结束条件,改为到达目标点时销毁
- 移除了不必要的屏幕边界检测
- 优化了技能伤害延迟计算逻辑
- 为抛物线类型技能添加了基于距离和速度的动态延迟计算
## 技能系统改进
- 优化了技能效果延迟时间的计算
- 添加了目标移动速度的考虑
- 实现了相向运动时的相对速度计算

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@project-status.md Normal file
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# 项目状态报告
## 已完成工作
- 统一了动画结束事件的处理方式
- 优化了代码结构,减少了重复代码
- 实现了直线技能的屏幕边界检测
- 优化了技能销毁逻辑
- 优化了直线技能的结束条件判断
- 确保技能行为符合设计意图
- 实现了抛物线技能的动态伤害延迟计算
- 保持了其他类型技能的默认延迟时间
- 在技能系统中实现了相对速度的计算
- 优化了技能效果的延迟时间计算机制
## 下一步工作建议
- 测试 EndAnmCom 组件在不同类型技能上的表现
- 确保动画结束事件能正确触发技能销毁
- 确认屏幕尺寸配置是否正确
- 测试直线技能在不同方向上的边界检测
- 测试直线技能到达目标点时的销毁效果
- 验证不同距离和速度下的技能表现
- 测试抛物线技能在不同距离下的伤害延迟表现
- 验证伤害时机是否与技能动画同步
- 考虑是否需要为其他类型技能添加自定义延迟计算
## 待处理的任务
- 可能需要添加更复杂的相对运动计算
- 考虑添加不同角度的相对运动支持
- 可能需要添加目标加速度的考虑
## 下一步计划
1. 验证相对速度计算的准确性
2. 考虑添加更多运动参数的支持
3. 可能需要添加碰撞预测功能

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"importer": "ttf-font",
"imported": true,
"uuid": "a8f2a4a3-911f-43d3-9174-f2176554d7d4",
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@@ -0,0 +1,13 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "2849e90f-15b2-4082-a7b6-1ff1362f537b",
"files": [
".json"
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"subMetas": {},
"userData": {
"syncNodeName": "card"
}
}

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@@ -22,23 +22,20 @@
"__id__": 2 "__id__": 2
}, },
{ {
"__id__": 11 "__id__": 8
},
{
"__id__": 25
} }
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 31 "__id__": 22
}, },
{ {
"__id__": 33 "__id__": 24
} }
], ],
"_prefab": { "_prefab": {
"__id__": 35 "__id__": 26
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -85,13 +82,10 @@
}, },
{ {
"__id__": 5 "__id__": 5
},
{
"__id__": 7
} }
], ],
"_prefab": { "_prefab": {
"__id__": 10 "__id__": 7
}, },
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
@@ -136,8 +130,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 110, "width": 100,
"height": 110 "height": 100
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -148,7 +142,7 @@
}, },
{ {
"__type__": "cc.CompPrefabInfo", "__type__": "cc.CompPrefabInfo",
"fileId": "7b1AqTRD5ME64Esj6ng1dt" "fileId": "8aMDFOPjdOD50hx4wXeoYh"
}, },
{ {
"__type__": "cc.Sprite", "__type__": "cc.Sprite",
@@ -167,13 +161,13 @@
"_dstBlendFactor": 4, "_dstBlendFactor": 4,
"_color": { "_color": {
"__type__": "cc.Color", "__type__": "cc.Color",
"r": 255, "r": 225,
"g": 255, "g": 247,
"b": 255, "b": 252,
"a": 255 "a": 255
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<string>{7,22}</string>
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<true/>
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<key>aliases</key>
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<string>{0.5,0.5}</string>
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<string>{180,211}</string>
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<string>{390,315}</string>
<key>textureRect</key>
<string>{{658,403},{180,211}}</string>
<key>textureRotated</key>
<true/>
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<key>aliases</key>
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<string>{0.5,0.5}</string>
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<string>{14,-9}</string>
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<string>{{209,782},{187,202}}</string>
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<true/>
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<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
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<string>{16,-17}</string>
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<string>{202,184}</string>
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<string>{234,228}</string>
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<string>{{1,944},{202,184}}</string>
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<false/>
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<key>df3.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
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<string>{18,-17}</string>
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<string>{188,189}</string>
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<string>{230,233}</string>
<key>textureRect</key>
<string>{{605,1120},{188,189}}</string>
<key>textureRotated</key>
<false/>
</dict>
<key>ft1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key>
<string>{9,-11}</string>
<key>spriteSize</key>
<string>{169,201}</string>
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<string>{227,233}</string>
<key>textureRect</key>
<string>{{402,1130},{169,201}}</string>
<key>textureRotated</key>
<true/>
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<key>h1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key>
<string>{0,0}</string>
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<key>spriteSourceSize</key>
<string>{189,181}</string>
<key>textureRect</key>
<string>{{795,1120},{189,181}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <true/>
</dict> </dict>
@@ -53,47 +246,308 @@
<dict> <dict>
<key>aliases</key> <key>aliases</key>
<array/> <array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key> <key>spriteOffset</key>
<string>{5,2}</string> <string>{7,-15}</string>
<key>spriteSize</key> <key>spriteSize</key>
<string>{130,143}</string> <string>{185,213}</string>
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{234,171}</string> <string>{221,253}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1,1},{130,143}}</string> <string>{{1,389},{185,213}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>k2.png</key> <key>k2.png</key>
<dict> <dict>
<key>aliases</key> <key>aliases</key>
<array/> <array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key> <key>spriteOffset</key>
<string>{5,2}</string> <string>{12,-20}</string>
<key>spriteSize</key> <key>spriteSize</key>
<string>{130,143}</string> <string>{171,203}</string>
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{234,171}</string> <string>{229,253}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{133,1},{130,143}}</string> <string>{{644,585},{171,203}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>k3.png</key> <key>k3.png</key>
<dict> <dict>
<key>aliases</key> <key>aliases</key>
<array/> <array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key> <key>spriteOffset</key>
<string>{5,2}</string> <string>{0,0}</string>
<key>spriteSize</key> <key>spriteSize</key>
<string>{130,143}</string> <string>{211,232}</string>
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{234,171}</string> <string>{211,232}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{265,1},{130,143}}</string> <string>{{475,1},{211,232}}</string>
<key>textureRotated</key>
<true/>
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<key>k4.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
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<string>{12,11}</string>
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<string>{360,255}</string>
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<string>{{220,387},{200,213}}</string>
<key>textureRotated</key>
<true/>
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<array/>
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<string>{0.5,0.5}</string>
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<string>{0,0}</string>
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<string>{192,230}</string>
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<key>textureRotated</key>
<true/>
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<array/>
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<string>{22,7}</string>
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<string>{360,257}</string>
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<key>textureRotated</key>
<true/>
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<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
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<string>{22,7}</string>
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<string>{192,235}</string>
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<string>{360,257}</string>
<key>textureRect</key>
<string>{{238,1},{192,235}}</string>
<key>textureRotated</key>
<true/>
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<dict>
<key>aliases</key>
<array/>
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<string>{202,191}</string>
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<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<true/>
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<key>m9.png</key>
<dict>
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<array/>
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<string>{0.5,0.5}</string>
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<true/>
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<key>aliases</key>
<array/>
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<string>{300,270}</string>
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<dict>
<key>aliases</key>
<array/>
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<string>{0.5,0.5}</string>
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</dict> </dict>
<key>metadata</key> <key>metadata</key>
<dict> <dict>
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<key>realTextureFileName</key> <key>realTextureFileName</key>
<string>herois.png</string> <string>herois.png</string>
<key>size</key> <key>size</key>
<string>{396,243}</string> <string>{1003,1310}</string>
<key>smartupdate</key> <key>smartupdate</key>
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<key>textureFileName</key> <key>textureFileName</key>
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"height": 378.55,
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