新增IBoxComp组件用于游戏地图中的宝箱功能,包含基础UI属性定义和生命周期方法。 调整ibox.prefab的布局尺寸和子节点位置,优化视觉呈现。 移除VictoryComp中已废弃的广告复活相关代码,保持代码简洁。
54 lines
1.5 KiB
TypeScript
54 lines
1.5 KiB
TypeScript
import { mLogger } from "../common/Logger";
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import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialCardList } from "../common/config/CardSet";
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import { CardUseComp } from "./CardUseComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { GameEvent } from "../common/config/GameEvent";
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import { oops } from "db://oops-framework/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('IBoxComp')
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@ecs.register('IBoxComp', false)
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export class IBoxComp extends CCComp {
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private debugMode: boolean = true;
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/** 锁定态图标节点(显示时表示本槽位锁定) */
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@property(Node)
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Line1: Node = null!
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@property(Node)
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Line2: Node = null!
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@property(Node)
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Line3: Node = null!
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@property(Node)
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Line4: Node = null!
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@property(Node)
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Line5: Node = null!
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onAdded(args: any) {
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}
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onLoad() {
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}
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onDestroy() {
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}
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init(){
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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