Files
pixelheros/assets/script/game/map/IBoxComp.ts
panw 84a217df50 feat(map): 新增IBoxComp组件并调整ibox.prefab布局
新增IBoxComp组件用于游戏地图中的宝箱功能,包含基础UI属性定义和生命周期方法。
调整ibox.prefab的布局尺寸和子节点位置,优化视觉呈现。
移除VictoryComp中已废弃的广告复活相关代码,保持代码简洁。
2026-03-27 16:51:39 +08:00

54 lines
1.5 KiB
TypeScript

import { mLogger } from "../common/Logger";
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardType, SpecialCardList } from "../common/config/CardSet";
import { CardUseComp } from "./CardUseComp";
import { HeroInfo } from "../common/config/heroSet";
import { SkillSet } from "../common/config/SkillSet";
import { GameEvent } from "../common/config/GameEvent";
import { oops } from "db://oops-framework/core/Oops";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('IBoxComp')
@ecs.register('IBoxComp', false)
export class IBoxComp extends CCComp {
private debugMode: boolean = true;
/** 锁定态图标节点(显示时表示本槽位锁定) */
@property(Node)
Line1: Node = null!
@property(Node)
Line2: Node = null!
@property(Node)
Line3: Node = null!
@property(Node)
Line4: Node = null!
@property(Node)
Line5: Node = null!
onAdded(args: any) {
}
onLoad() {
}
onDestroy() {
}
init(){
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}