Compare commits
9 Commits
card0614
...
8e5c0d3852
| Author | SHA1 | Date | |
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8e5c0d3852 | ||
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fad85b96e5 | ||
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e1c37eb510 | ||
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2d11246838 | ||
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d759689269 | ||
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e78f4365e7 | ||
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34a62f0a87 | ||
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1988ae5ef1 | ||
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df0dedba75 |
@@ -34,7 +34,7 @@
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||||
"b": 255,
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||||
"a": 255
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},
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||||
"glowWidth": 0.004,
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"glowWidth": 0.003,
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"glowThreshold": 0.887
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}
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]
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@@ -34,7 +34,7 @@
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"b": 20,
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"a": 255
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},
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"glowWidth": 0.004,
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"glowWidth": 0.003,
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"glowThreshold": 0.887
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}
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]
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||||
@@ -34,8 +34,8 @@
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"b": 20,
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"a": 255
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},
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||||
"glowWidth": 0.004,
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"glowThreshold": 0.887
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"glowWidth": 0.003,
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"glowThreshold": 0.879
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}
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]
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}
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@@ -34,7 +34,7 @@
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"b": 0,
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||||
"a": 255
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},
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||||
"glowWidth": 0.004,
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"glowWidth": 0.003,
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"glowThreshold": 0.887
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}
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]
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||||
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||||
@@ -790,7 +790,7 @@
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"_contentSize": {
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||||
"__type__": "cc.Size",
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"width": 80,
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||||
"height": 100
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"height": 60
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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||||
@@ -898,12 +898,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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||||
"y": 50
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"y": 30
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||||
},
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"_size": {
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"__type__": "cc.Size",
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||||
"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -787,7 +787,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 100
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"height": 60
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -895,12 +895,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 50
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"y": 30
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -793,7 +793,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 100
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"height": 60
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -901,12 +901,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 50
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"y": 30
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -777,7 +777,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 100
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"height": 6
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -885,12 +885,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 50
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"y": 30
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -777,7 +777,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 100
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"height": 60
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -885,12 +885,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 50
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"y": 30
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -777,7 +777,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 80,
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"height": 100
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"height": 60
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -885,12 +885,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 50
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"y": 30
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 100
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"height": 60
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},
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"_id": ""
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},
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@@ -777,7 +777,7 @@
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"_contentSize": {
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||||
"__type__": "cc.Size",
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"width": 80,
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||||
"height": 100
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"height": 75
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||||
},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -885,12 +885,12 @@
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"_offset": {
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||||
"__type__": "cc.Vec2",
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"x": 0,
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||||
"y": 50
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"y": 37.5
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||||
},
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||||
"_size": {
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||||
"__type__": "cc.Size",
|
||||
"width": 30,
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||||
"height": 100
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"height": 75
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||||
},
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||||
"_id": ""
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||||
},
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||||
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||||
@@ -691,7 +691,7 @@
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||||
"value": {
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||||
"__type__": "cc.Vec3",
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||||
"x": 0,
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||||
"y": 80,
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||||
"y": 85.224,
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||||
"z": 0
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||||
}
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||||
},
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||||
@@ -777,7 +777,7 @@
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||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
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"height": 75
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
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@@ -885,12 +885,12 @@
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||||
"_offset": {
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||||
"__type__": "cc.Vec2",
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||||
"x": 0,
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||||
"y": 50
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||||
"y": 37.5
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||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
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||||
"width": 30,
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||||
"height": 100
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||||
"height": 75
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||||
},
|
||||
"_id": ""
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||||
},
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||||
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@@ -777,7 +777,7 @@
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||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
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||||
"height": 100
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||||
"height": 70
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
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||||
@@ -885,12 +885,12 @@
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||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
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||||
"x": 0,
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||||
"y": 50
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||||
"y": 35
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||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
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||||
"height": 100
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||||
"height": 70
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||||
},
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||||
"_id": ""
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||||
},
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||||
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||||
@@ -814,7 +814,7 @@
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||||
"_contentSize": {
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||||
"__type__": "cc.Size",
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||||
"width": 80,
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||||
"height": 100
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||||
"height": 65
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||||
},
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||||
"_anchorPoint": {
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||||
"__type__": "cc.Vec2",
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||||
@@ -922,12 +922,12 @@
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||||
"_offset": {
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||||
"__type__": "cc.Vec2",
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||||
"x": 0,
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||||
"y": 50
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||||
"y": 30
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||||
},
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||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
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||||
"height": 60
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||||
},
|
||||
"_id": ""
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||||
},
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||||
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||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
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||||
"height": 100
|
||||
"height": 65
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 32.5
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||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
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||||
"height": 65
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||||
},
|
||||
"_id": ""
|
||||
},
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||||
|
||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
|
||||
"height": 65
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 30
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
|
||||
"height": 60
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
|
||||
"height": 75
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
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||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
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||||
"y": 50
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||||
"y": 35
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
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||||
"height": 70
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||||
},
|
||||
"_id": ""
|
||||
},
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||||
|
||||
@@ -691,7 +691,7 @@
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||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 96.521,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
|
||||
"height": 80
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||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 40
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
|
||||
"height": 80
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||||
},
|
||||
"_id": ""
|
||||
},
|
||||
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||||
@@ -777,7 +777,7 @@
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||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
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||||
"height": 65
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 30
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
|
||||
"height": 6
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
|
||||
"height": 70
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 35
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
|
||||
"height": 70
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -691,7 +691,7 @@
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 80,
|
||||
"y": 93.344,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
@@ -777,7 +777,7 @@
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 80,
|
||||
"height": 100
|
||||
"height": 75
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -885,12 +885,12 @@
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 50
|
||||
"y": 35
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 100
|
||||
"height": 70
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -20,
|
||||
"x": -22.5,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
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@@ -331,7 +331,7 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 40,
|
||||
"width": 45,
|
||||
"height": 5
|
||||
},
|
||||
"_anchorPoint": {
|
||||
@@ -509,7 +509,7 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 140,
|
||||
"width": 156.66666666666669,
|
||||
"height": 23.333333333333336
|
||||
},
|
||||
"_anchorPoint": {
|
||||
@@ -634,7 +634,7 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 40,
|
||||
"width": 45,
|
||||
"height": 5
|
||||
},
|
||||
"_anchorPoint": {
|
||||
@@ -820,7 +820,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -20,
|
||||
"x": -22.5,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
@@ -861,8 +861,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 40,
|
||||
"height": 9
|
||||
"width": 45,
|
||||
"height": 8
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -1039,8 +1039,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 140,
|
||||
"height": 36.66666666666667
|
||||
"width": 156.66666666666669,
|
||||
"height": 33.333333333333336
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -1164,8 +1164,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 40,
|
||||
"height": 9
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@a7c08",
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@1ebb0",
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@360bd",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@e8aea",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@86e74",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@daa57",
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"__expectedType__": "cc.SpriteFrame"
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}
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166
assets/resources/game/skill/anm/atk/atk06.anim
Normal file
166
assets/resources/game/skill/anm/atk/atk06.anim
Normal file
@@ -0,0 +1,166 @@
|
||||
[
|
||||
{
|
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"__type__": "cc.AnimationClip",
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||||
"_name": "atk06",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"speed": 1,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0.625,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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||||
}
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],
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"_exoticAnimation": null,
|
||||
"_events": [
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{
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||||
"frame": 0.08333333333333333,
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||||
"func": "",
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"params": []
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},
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||||
{
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"frame": 0.08333333333333333,
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"func": "atk",
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||||
"params": []
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}
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],
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"_embeddedPlayers": [],
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||||
"_additiveSettings": {
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"__id__": 7
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||||
},
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||||
"_auxiliaryCurveEntries": []
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.ObjectTrack",
|
||||
"_binding": {
|
||||
"__type__": "cc.animation.TrackBinding",
|
||||
"path": {
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||||
"__id__": 2
|
||||
},
|
||||
"proxy": null
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||||
},
|
||||
"_channel": {
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||||
"__id__": 5
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||||
}
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||||
},
|
||||
{
|
||||
"__type__": "cc.animation.TrackPath",
|
||||
"_paths": [
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{
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||||
"__id__": 3
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||||
},
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{
|
||||
"__id__": 4
|
||||
},
|
||||
"spriteFrame"
|
||||
]
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||||
},
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||||
{
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||||
"__type__": "cc.animation.HierarchyPath",
|
||||
"path": "Node"
|
||||
},
|
||||
{
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||||
"__type__": "cc.animation.ComponentPath",
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||||
"component": "cc.Sprite"
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||||
},
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{
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||||
"__type__": "cc.animation.Channel",
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||||
"_curve": {
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"__id__": 6
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}
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},
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{
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||||
"__type__": "cc.ObjectCurve",
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||||
"_times": [
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0,
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||||
0.041666666666666664,
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||||
0.08333333333333333,
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||||
0.125,
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||||
0.16666666666666666,
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0.20833333333333334,
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0.25,
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0.2916666666666667,
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||||
0.3333333333333333,
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||||
0.375,
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0.4166666666666667,
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0.4583333333333333,
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0.5,
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||||
0.5416666666666666,
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||||
0.5833333333333334
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||||
],
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||||
"_values": [
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@ddb52",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@4eedf",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@761f7",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@798ea",
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@f37a2",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@b7190",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@0eab3",
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||||
"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@5459e",
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||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
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||||
{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@86608",
|
||||
"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@c485d",
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||||
"__expectedType__": "cc.SpriteFrame"
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||||
},
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{
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||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@af056",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@4fbad",
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||||
"__expectedType__": "cc.SpriteFrame"
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||||
},
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{
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||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@727d2",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
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||||
{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@1b470",
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"__expectedType__": "cc.SpriteFrame"
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}
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},
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{
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||||
"__type__": "cc.AnimationClipAdditiveSettings",
|
||||
"enabled": false,
|
||||
"refClip": null
|
||||
}
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||||
]
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13
assets/resources/game/skill/anm/atk/atk06.anim.meta
Normal file
13
assets/resources/game/skill/anm/atk/atk06.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
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||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "0301b42b-634c-421c-9252-41eb77eb240c",
|
||||
"files": [
|
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".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "atk06"
|
||||
}
|
||||
}
|
||||
146
assets/resources/game/skill/anm/atk/atk07.anim
Normal file
146
assets/resources/game/skill/anm/atk/atk07.anim
Normal file
@@ -0,0 +1,146 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "atk07",
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||||
"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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||||
"_native": "",
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"sample": 24,
|
||||
"speed": 1,
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||||
"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0.4583333333333333,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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"_exoticAnimation": null,
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"_events": [
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{
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"frame": 0.08333333333333333,
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"func": "",
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"params": []
|
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},
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{
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"frame": 0.08333333333333333,
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"func": "atk",
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||||
"params": []
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}
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||||
],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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||||
"__id__": 7
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},
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"_auxiliaryCurveEntries": []
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},
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{
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||||
"__type__": "cc.animation.ObjectTrack",
|
||||
"_binding": {
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"__type__": "cc.animation.TrackBinding",
|
||||
"path": {
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"__id__": 2
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||||
},
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||||
"proxy": null
|
||||
},
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"_channel": {
|
||||
"__id__": 5
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||||
}
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.TrackPath",
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"_paths": [
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||||
{
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"__id__": 3
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},
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||||
{
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"__id__": 4
|
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},
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"spriteFrame"
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]
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||||
},
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{
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||||
"__type__": "cc.animation.HierarchyPath",
|
||||
"path": "Node"
|
||||
},
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{
|
||||
"__type__": "cc.animation.ComponentPath",
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||||
"component": "cc.Sprite"
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||||
},
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{
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||||
"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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0,
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0.08333333333333333,
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0.125,
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0.16666666666666666,
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||||
0.20833333333333334,
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0.25,
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0.2916666666666667,
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0.3333333333333333,
|
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0.375,
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0.4166666666666667
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],
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"_values": [
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@38937",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@31859",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@33f97",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@0ff1b",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@4953c",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@cb80d",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@d0b5c",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
|
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@4ce52",
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"__expectedType__": "cc.SpriteFrame"
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},
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{
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||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@90cfe",
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||||
"__expectedType__": "cc.SpriteFrame"
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},
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||||
{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@17d94",
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"__expectedType__": "cc.SpriteFrame"
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},
|
||||
{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@64baf",
|
||||
"__expectedType__": "cc.SpriteFrame"
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||||
}
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]
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},
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{
|
||||
"__type__": "cc.AnimationClipAdditiveSettings",
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||||
"enabled": false,
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||||
"refClip": null
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}
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13
assets/resources/game/skill/anm/atk/atk07.anim.meta
Normal file
13
assets/resources/game/skill/anm/atk/atk07.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "8811bfe1-8ea4-439a-84f9-b9e4de75feb4",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "atk07"
|
||||
}
|
||||
}
|
||||
146
assets/resources/game/skill/anm/atk/atk08.anim
Normal file
146
assets/resources/game/skill/anm/atk/atk08.anim
Normal file
@@ -0,0 +1,146 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "atk08",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {
|
||||
"embeddedPlayerGroups": []
|
||||
},
|
||||
"_native": "",
|
||||
"sample": 24,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"enableTrsBlending": false,
|
||||
"_duration": 0.4583333333333333,
|
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"_hash": 500763545,
|
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"_tracks": [
|
||||
{
|
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"__id__": 1
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||||
}
|
||||
],
|
||||
"_exoticAnimation": null,
|
||||
"_events": [
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"func": "",
|
||||
"params": []
|
||||
},
|
||||
{
|
||||
"frame": 0.08333333333333333,
|
||||
"func": "atk",
|
||||
"params": []
|
||||
}
|
||||
],
|
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"_embeddedPlayers": [],
|
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"_additiveSettings": {
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"__id__": 7
|
||||
},
|
||||
"_auxiliaryCurveEntries": []
|
||||
},
|
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{
|
||||
"__type__": "cc.animation.ObjectTrack",
|
||||
"_binding": {
|
||||
"__type__": "cc.animation.TrackBinding",
|
||||
"path": {
|
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"__id__": 2
|
||||
},
|
||||
"proxy": null
|
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},
|
||||
"_channel": {
|
||||
"__id__": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.TrackPath",
|
||||
"_paths": [
|
||||
{
|
||||
"__id__": 3
|
||||
},
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
"spriteFrame"
|
||||
]
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.HierarchyPath",
|
||||
"path": "Node"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.ComponentPath",
|
||||
"component": "cc.Sprite"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.Channel",
|
||||
"_curve": {
|
||||
"__id__": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"__type__": "cc.ObjectCurve",
|
||||
"_times": [
|
||||
0,
|
||||
0.041666666666666664,
|
||||
0.08333333333333333,
|
||||
0.125,
|
||||
0.16666666666666666,
|
||||
0.20833333333333334,
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13
assets/resources/game/skill/anm/atk/atk08.anim.meta
Normal file
13
assets/resources/game/skill/anm/atk/atk08.anim.meta
Normal file
@@ -0,0 +1,13 @@
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{
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"ver": "2.0.3",
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"importer": "animation-clip",
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"imported": true,
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"uuid": "0cfd64f6-f06b-46f5-9970-b20bdddd5f31",
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"files": [
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".cconb"
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],
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"subMetas": {},
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"userData": {
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"name": "atk08"
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}
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}
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141
assets/resources/game/skill/anm/atk/atk09.anim
Normal file
141
assets/resources/game/skill/anm/atk/atk09.anim
Normal file
@@ -0,0 +1,141 @@
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[
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||||
{
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"__type__": "cc.AnimationClip",
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"_name": "atk05",
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"_objFlags": 0,
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"embeddedPlayerGroups": []
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"_native": "",
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"sample": 24,
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"speed": 1,
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"enableTrsBlending": false,
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"_duration": 0.4166666666666667,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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"_exoticAnimation": null,
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{
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"frame": 0.08333333333333333,
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"func": "",
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"params": []
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{
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"frame": 0.08333333333333333,
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"func": "atk",
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"params": []
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],
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"__id__": 7
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 5
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 3
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{
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"__id__": 4
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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},
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"__type__": "cc.ObjectCurve",
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0.375
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@daa57",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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13
assets/resources/game/skill/anm/atk/atk09.anim.meta
Normal file
13
assets/resources/game/skill/anm/atk/atk09.anim.meta
Normal file
@@ -0,0 +1,13 @@
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{
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"ver": "2.0.3",
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"importer": "animation-clip",
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"imported": true,
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"uuid": "998a0c62-b93b-4a2d-b074-c848fb172088",
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"files": [
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".cconb"
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],
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"subMetas": {},
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"userData": {
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"name": "atk09"
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||||
}
|
||||
}
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141
assets/resources/game/skill/anm/atk/atk10.anim
Normal file
141
assets/resources/game/skill/anm/atk/atk10.anim
Normal file
@@ -0,0 +1,141 @@
|
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[
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{
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"__type__": "cc.AnimationClip",
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"_name": "atk05",
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"_objFlags": 0,
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||||
"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"speed": 1,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0.4166666666666667,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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"_events": [
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{
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"frame": 0.08333333333333333,
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"func": "",
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"params": []
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},
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{
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"frame": 0.08333333333333333,
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"func": "atk",
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"params": []
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}
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"path": {
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"proxy": null
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},
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"_channel": {
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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"__id__": 3
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{
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},
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"spriteFrame"
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]
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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"__expectedType__": "cc.SpriteFrame"
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},
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@e8aea",
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@daa57",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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]
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13
assets/resources/game/skill/anm/atk/atk10.anim.meta
Normal file
13
assets/resources/game/skill/anm/atk/atk10.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
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{
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"ver": "2.0.3",
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"importer": "animation-clip",
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"imported": true,
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"uuid": "df890cea-f48c-4195-a255-f26447df2a0f",
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"files": [
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".cconb"
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],
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"subMetas": {},
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"userData": {
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"name": "atk10"
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}
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}
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259
assets/resources/game/skill/anm/atk/fb-3.anim
Normal file
259
assets/resources/game/skill/anm/atk/fb-3.anim
Normal file
@@ -0,0 +1,259 @@
|
||||
[
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{
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"__type__": "cc.AnimationClip",
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"_name": "fb-3",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 24,
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"wrapMode": 2,
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"enableTrsBlending": false,
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"_duration": 0.25,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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},
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.VectorTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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"proxy": null
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},
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"_channels": [
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{
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},
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{
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"__id__": 8
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{
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"__id__": 10
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}
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],
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"_nComponents": 3
|
||||
},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 3
|
||||
},
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"scale"
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]
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},
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{
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
|
||||
},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
|
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"__id__": 5
|
||||
}
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||||
},
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||||
{
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"__type__": "cc.RealCurve",
|
||||
"_times": [
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0,
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0.125,
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0.25
|
||||
],
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{
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"__type__": "cc.RealKeyframeValue",
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"interpolationMode": 0,
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"tangentWeightMode": 0,
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"value": -1,
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"rightTangent": 0,
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"rightTangentWeight": 1,
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"leftTangent": 0,
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"leftTangentWeight": 1,
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"easingMethod": 0,
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"__editorExtras__": null
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},
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{
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"__type__": "cc.RealKeyframeValue",
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"interpolationMode": 0,
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"tangentWeightMode": 0,
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"value": -1.2000000476837158,
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"rightTangent": 0,
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"rightTangentWeight": 1,
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"leftTangent": 0,
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"leftTangentWeight": 1,
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"easingMethod": 0,
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"__editorExtras__": {
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259
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Normal file
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7148
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Normal file
7148
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Normal file
File diff suppressed because it is too large
Load Diff
13
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Normal file
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Normal file
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735
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Normal file
735
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Normal file
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376
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13
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376
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13
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3288
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3288
assets/resources/game/skill/atk/range1.prefab
Normal file
File diff suppressed because it is too large
Load Diff
13
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316
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316
assets/resources/game/skill/ready/fb.prefab
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assets/resources/game/skill/ready/fb.prefab.meta
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13
assets/resources/game/skill/ready/start.prefab.meta
Normal file
13
assets/resources/game/skill/ready/start.prefab.meta
Normal file
@@ -0,0 +1,13 @@
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
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Before Width: | Height: | Size: 982 KiB After Width: | Height: | Size: 1.2 MiB |
@@ -46,7 +46,6 @@ export enum CardTriggerType {
|
||||
Interval = 2, // 定时循环:战斗中按 t_inv 间隔重复触发
|
||||
Field = 3, // 驻场光环(俗称「装备」):被动生效,由 field 数组驱动,支持单卡多词条
|
||||
FightStart = 4, // 战斗开始时触发
|
||||
FightEnd = 5, // 战斗结束时触发(每回合结束)
|
||||
HeroDead = 6, // 场上己方英雄死亡时触发
|
||||
HeroCall = 7, // 英雄上场时触发(主角召唤 + 技能召唤 + 复活)
|
||||
}
|
||||
@@ -78,7 +77,7 @@ export interface CardConfig {
|
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/** 触发类型(必填,技能卡专用;功能卡/英雄卡可缺省) */
|
||||
trigger_type?: CardTriggerType;
|
||||
/**
|
||||
* 事件型触发的全局次数上限(仅 FightStart/FightEnd/HeroDead/HeroCall 有效)
|
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* 事件型触发的全局次数上限(仅 FightStart/HeroDead/HeroCall 有效)
|
||||
* 默认 Infinity;达到上限后销毁节点
|
||||
* 注意:与 t_times 语义不同——t_times 控制每回合内 Interval 的次数
|
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*/
|
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|
||||
@@ -79,7 +79,6 @@ const EquipRawList: EquipRawData[] = [
|
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{ uuid: 8811, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "召唤强化", info: "召唤触发技能次数+1", field: [{ uuid: 7014, value: 1 }] },
|
||||
{ uuid: 8812, card_lv: 3, icon: "Staff-FA_WP_Main_Staff_005_WoodGold", name: "死亡强化", info: "死亡触发技能次数+1", field: [{ uuid: 7015, value: 1 }] },
|
||||
{ uuid: 8813, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "开场强化", info: "战斗开始触发技能次数+1", field: [{ uuid: 7016, value: 1 }] },
|
||||
{ uuid: 8814, card_lv: 3, icon: "Blunt-FA_WP_Main_Blunt_006_OrangeGray", name: "结束强化", info: "战斗结束触发技能次数+1", field: [{ uuid: 7017, value: 1 }] },
|
||||
{ uuid: 8815, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击强化", info: "攻击触发技能次数+1", field: [{ uuid: 7018, value: 1 }] },
|
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{ uuid: 8816, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "受击强化", info: "被攻击触发技能次数+1", field: [{ uuid: 7019, value: 1 }] },
|
||||
// 多词条装备
|
||||
|
||||
@@ -36,7 +36,6 @@ export enum GameEvent {
|
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FightStart = "FightStart",
|
||||
FightPause = "FightPause",
|
||||
FightResume = "FightResume",
|
||||
FightEnd = "FightEnd",
|
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MissionEnd = "MissionEnd",
|
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MissionComplete = "MissionComplete",//战斗结算完成
|
||||
HeroSkillSelect = "HeroSkillSelect",
|
||||
|
||||
@@ -10,8 +10,8 @@ export enum BoxSet {
|
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MONSTER = 2,
|
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HERO = 4,
|
||||
//地图边界
|
||||
LETF_END = -360,
|
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RIGHT_END = 360,
|
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LETF_END = -320,
|
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RIGHT_END = 320,
|
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//游戏地平线
|
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GAME_LINE = 10,
|
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/** 技能/装备各自独立的上限 */
|
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@@ -37,7 +37,7 @@ export enum FightSet {
|
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/** 英雄属性随等级成长的倍率(ap/hp = base * MULTIPLIER^(lv-1)) */
|
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HERO_LV_MULTIPLIER = 2,
|
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// BACK_RANG=30,//后退范围
|
||||
BACK_RANG = 30,//后退范围
|
||||
BACK_RANG = 20,//后退范围
|
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FiIGHT_TIME = 30,//战斗时间
|
||||
FROST_TIME = 3,//冰冻时间
|
||||
STUN_TIME = 2,//击晕时间
|
||||
|
||||
@@ -45,7 +45,6 @@ export interface ISkillDescSource {
|
||||
call?: TriggerGrouped;
|
||||
dead?: TriggerGrouped;
|
||||
fstart?: TriggerGrouped;
|
||||
fend?: TriggerGrouped;
|
||||
atking?: TriggerGrouped;
|
||||
atked?: TriggerGrouped;
|
||||
field?: LvFieldEntry[];
|
||||
@@ -85,7 +84,6 @@ const TRIGGER_KEYS: SkillTriggerType[] = [
|
||||
SkillTriggerType.Call,
|
||||
SkillTriggerType.Dead,
|
||||
SkillTriggerType.FStart,
|
||||
SkillTriggerType.FEnd,
|
||||
SkillTriggerType.Atking,
|
||||
SkillTriggerType.Atked,
|
||||
];
|
||||
|
||||
@@ -287,7 +287,6 @@ export const FieldDescSet: Record<number, FieldDescConfig> = {
|
||||
[FieldSkillType.SummonCount]: { verb: "召唤触发技能次数", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.DeadCount]: { verb: "死亡触发技能次数", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.StartCount]: { verb: "战斗开始触发技能次数", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.EndCount]: { verb: "战斗结束触发技能次数", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.WaveGold]: { verb: "每回合金币收益", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.SellGold]: { verb: "卖出英雄金币", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.WaveHeal]: { verb: "战斗结束生命回复量", fmt: FieldValueFmt.Percent },
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
import { Attrs } from "./HeroAttrs";
|
||||
|
||||
export enum HSSet {
|
||||
@@ -218,28 +218,28 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6002: {
|
||||
6002: {
|
||||
uuid: 6002, name: "飞刀", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_009_GraySilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6003: {
|
||||
6003: {
|
||||
uuid: 6003, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6004: {
|
||||
6004: {
|
||||
uuid: 6004, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6005: {
|
||||
6005: {
|
||||
uuid: 6005, name: "飞枪", sp_name: "a5", icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6006: {
|
||||
uuid: 6006, name: "攻击", sp_name: "atk", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6006, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
@@ -460,7 +460,6 @@ export enum FieldSkillType {
|
||||
SummonCount = 1, // 召唤触发技能次数提升
|
||||
DeadCount = 2, // 死亡触发技能次数提升
|
||||
StartCount = 3, // 战斗开始触发技能次数提升
|
||||
EndCount = 4, // 战斗结束触发技能次数提升
|
||||
WaveGold = 5, // 每回合金币收益提升
|
||||
SellGold = 6, // 卖出英雄金币提升
|
||||
WaveHeal = 7, // 战斗结束生命回复量提升
|
||||
@@ -515,7 +514,6 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
|
||||
7014: { uuid: 7014, name: "召唤强化", icon: "Stat_UnitSummonIncrease_02", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
|
||||
7015: { uuid: 7015, name: "死亡强化", icon: "Stat_PoisonChanceIncrease", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
|
||||
7016: { uuid: 7016, name: "开场强化", icon: "Stat_AttackRangeIncrease_01", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
|
||||
7017: { uuid: 7017, name: "结束强化", icon: "Stat_UnitSummonIncrease_01", type: FieldSkillType.EndCount, info: "战斗结束触发技能次数提升" },
|
||||
7018: { uuid: 7018, name: "攻击强化", icon: "Stat_Attack_03", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
|
||||
7019: { uuid: 7019, name: "受击强化", icon: "Stat_Armor_01", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
|
||||
7020: { uuid: 7020, name: "穿透强化", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPunctureDmg, info: "英雄穿透后伤害提升(百分点)" },
|
||||
|
||||
@@ -40,38 +40,22 @@ export const MonTypeName: Record<number, string> = {
|
||||
|
||||
/**
|
||||
* 英雄攻击速度分级配置 (数值为攻击间隔cd,越小越快)
|
||||
* 每档3个速度级别:Lv1(最快) → Lv2(中间) → Lv3(最慢)
|
||||
* 6档共18级,覆盖所有英雄/怪物的攻击间隔
|
||||
* 注:最慢档 Slow3/VerySlow 系列上限 1.10s,保证战斗节奏紧凑
|
||||
* 5 档速度:最快 VeryFast 0.75s → 最慢 VerySlow 1.50s
|
||||
*/
|
||||
export enum AtkSpeedLv {
|
||||
VeryFast1 = 1, VeryFast2 = 2, VeryFast3 = 3,
|
||||
Fast1 = 4, Fast2 = 5, Fast3 = 6,
|
||||
Normal1 = 7, Normal2 = 8, Normal3 = 9,
|
||||
Mid1 = 10, Mid2 = 11, Mid3 = 12,
|
||||
Slow1 = 13, Slow2 = 14, Slow3 = 15,
|
||||
VerySlow1 = 16, VerySlow2 = 17, VerySlow3 = 18,
|
||||
VeryFast = 1,
|
||||
Fast = 2,
|
||||
Normal = 3,
|
||||
Slow = 4,
|
||||
VerySlow = 5,
|
||||
}
|
||||
|
||||
export const AtkSpeedSet = {
|
||||
[AtkSpeedLv.VeryFast1]: { name: "极速++", cd: 0.15 },
|
||||
[AtkSpeedLv.VeryFast2]: { name: "极速+", cd: 0.20 },
|
||||
[AtkSpeedLv.VeryFast3]: { name: "极速", cd: 0.28 },
|
||||
[AtkSpeedLv.Fast1]: { name: "快速++", cd: 0.36 },
|
||||
[AtkSpeedLv.Fast2]: { name: "快速+", cd: 0.44 },
|
||||
[AtkSpeedLv.Fast3]: { name: "快速", cd: 0.52 },
|
||||
[AtkSpeedLv.Normal1]: { name: "中速++", cd: 0.60 },
|
||||
[AtkSpeedLv.Normal2]: { name: "中速+", cd: 0.68 },
|
||||
[AtkSpeedLv.Normal3]: { name: "中速", cd: 0.76 },
|
||||
[AtkSpeedLv.Mid1]: { name: "一般+", cd: 0.84 },
|
||||
[AtkSpeedLv.Mid2]: { name: "一般", cd: 0.92 },
|
||||
[AtkSpeedLv.Mid3]: { name: "一般-", cd: 1.00 },
|
||||
[AtkSpeedLv.Slow1]: { name: "慢", cd: 1.05 },
|
||||
[AtkSpeedLv.Slow2]: { name: "慢+", cd: 1.08 },
|
||||
[AtkSpeedLv.Slow3]: { name: "慢++", cd: 1.10 },
|
||||
[AtkSpeedLv.VerySlow1]: { name: "很慢", cd: 1.10 },
|
||||
[AtkSpeedLv.VerySlow2]: { name: "很慢+", cd: 1.10 },
|
||||
[AtkSpeedLv.VerySlow3]: { name: "很慢++", cd: 1.10 },
|
||||
[AtkSpeedLv.VeryFast]: { name: "极速", cd: 0.75 },
|
||||
[AtkSpeedLv.Fast]: { name: "快速", cd: 0.90 },
|
||||
[AtkSpeedLv.Normal]: { name: "中速", cd: 1.05 },
|
||||
[AtkSpeedLv.Slow]: { name: "慢速", cd: 1.20 },
|
||||
[AtkSpeedLv.VerySlow]: { name: "极慢", cd: 1.50 },
|
||||
};
|
||||
|
||||
export const HeroPos = {
|
||||
@@ -180,7 +164,6 @@ export enum SkillTriggerType {
|
||||
Call = "call", // 召唤后触发 降临
|
||||
Dead = "dead", // 死亡后触发 遗志
|
||||
FStart = "fstart", // 战斗开始 先手
|
||||
FEnd = "fend", // 战斗结束 终战
|
||||
Field = "field", // 驻场 光环
|
||||
Atking = "atking", // 攻击后触发 追击
|
||||
Atked = "atked", // 受击后触发 反击
|
||||
@@ -191,7 +174,6 @@ export const SkillTriggerName = {
|
||||
[SkillTriggerType.Call]: "召唤",
|
||||
[SkillTriggerType.Dead]: "死亡后",
|
||||
[SkillTriggerType.FStart]: "回合开始",
|
||||
[SkillTriggerType.FEnd]: "回合结束",
|
||||
[SkillTriggerType.Field]: "光环",
|
||||
[SkillTriggerType.Atking]: "攻击",
|
||||
[SkillTriggerType.Atked]: "受伤",
|
||||
@@ -202,7 +184,6 @@ export const SkillTriggerDesc = {
|
||||
[SkillTriggerType.Call]: "召唤时",
|
||||
[SkillTriggerType.Dead]: "死亡时",
|
||||
[SkillTriggerType.FStart]: "战斗开始时",
|
||||
[SkillTriggerType.FEnd]: "战斗结束时",
|
||||
[SkillTriggerType.Field]: "光环",
|
||||
[SkillTriggerType.Atking]: "攻击n次",
|
||||
[SkillTriggerType.Atked]: "受伤n次",
|
||||
@@ -314,7 +295,6 @@ export interface heroInfo {
|
||||
[SkillTriggerType.Call]?: TriggerGrouped; // 召唤后触发的技能配置(按 s_uuid 分组,每组按 lv 升序)
|
||||
[SkillTriggerType.Dead]?: TriggerGrouped; // 死亡后触发的技能配置
|
||||
[SkillTriggerType.FStart]?: TriggerGrouped; // 战斗开始时释放的技能配置
|
||||
[SkillTriggerType.FEnd]?: TriggerGrouped; // 战斗结束时释放的技能配置
|
||||
[SkillTriggerType.Field]?: LvFieldEntry[]; // 驻场光环(按 lv 升序,运行时取 ≤英雄等级 的最大档)
|
||||
[SkillTriggerType.Atking]?: TriggerGrouped; // 普通攻击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的普攻次数
|
||||
[SkillTriggerType.Atked]?: TriggerGrouped; // 受击后触发的技能配置,s_uuid: 技能id, t_num: 触发所需的受击次数
|
||||
@@ -405,7 +385,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5001 铁壁战士 — atked 护盾(标杆,原5011)
|
||||
5001: {
|
||||
uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
@@ -418,7 +398,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5002 影袭刺客 — atking 自身攻击
|
||||
5002: {
|
||||
uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||
@@ -431,7 +411,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5003 遗志将军 — dead 全队攻击
|
||||
5003: {
|
||||
uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -444,7 +424,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5004 破晓先知 — fstart 全队攻击
|
||||
5004: {
|
||||
uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 143, ap: 32,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
fstart: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -457,7 +437,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5005 战歌法师 — field 攻击光环
|
||||
5005: {
|
||||
uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 143, ap: 32,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] },
|
||||
@@ -471,7 +451,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5101 不死斗士 — atked 回血(更高数值)
|
||||
5101: {
|
||||
uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6302: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } },
|
||||
@@ -484,7 +464,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5102 致命杀手 — atking 暴击(更高数值)
|
||||
5102: {
|
||||
uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -497,7 +477,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5103 殉道勇士 — dead 全队护盾(更高数值)
|
||||
5103: {
|
||||
uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -510,7 +490,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5104 圣光祭司 — fstart 全队护盾(更高数值)
|
||||
5104: {
|
||||
uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 287, ap: 64,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
fstart: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -523,7 +503,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5105 风怒先知 — field 攻速光环
|
||||
5105: {
|
||||
uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 287, ap: 64,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] },
|
||||
@@ -534,7 +514,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5106 破甲射手 — atking 自身穿透伤害(计时buff增强)
|
||||
5106: {
|
||||
uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6512: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -550,7 +530,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5201 怒血勇士 — atked 全队攻击(范围扩大)
|
||||
5201: {
|
||||
uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } },
|
||||
@@ -563,7 +543,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5202 援护射手 — atking 队友攻击(范围扩大)
|
||||
5202: {
|
||||
uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 430, ap: 96,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } },
|
||||
@@ -576,7 +556,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5203 传承卫士 — dead 全队生命(范围扩大)
|
||||
5203: {
|
||||
uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6402: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||
@@ -589,7 +569,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5204 晨光贤者 — fstart 全队暴击(范围扩大)
|
||||
5204: {
|
||||
uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 430, ap: 96,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
fstart: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -602,7 +582,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5205 精准术士 — field 暴击光环(范围扩大)
|
||||
5205: {
|
||||
uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 430, ap: 96,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] },
|
||||
@@ -616,7 +596,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5301 复仇守护者 — atked 全队暴击(范围+数值)
|
||||
5301: {
|
||||
uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -629,7 +609,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5302 破灭游侠 — atking 队友暴伤(范围+数值)
|
||||
5302: {
|
||||
uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6404: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -642,7 +622,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5303 亡语刺客 — dead 全队暴击+暴伤(双效果)
|
||||
5303: {
|
||||
uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -660,7 +640,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5304 战吼术士 — fstart 全队攻击+生命(双效果)
|
||||
5304: {
|
||||
uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 573, ap: 128,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
fstart: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -678,7 +658,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5305 领域贤者 — field 暴伤+攻速光环(双效果)
|
||||
5305: {
|
||||
uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: 573, ap: 128,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] },
|
||||
@@ -692,7 +672,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5401 不灭战魂 — atked 攻击 + revive(双技能)
|
||||
5401: {
|
||||
uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
@@ -710,7 +690,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能)
|
||||
5402: {
|
||||
uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 717, ap: 160,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
@@ -728,7 +708,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能)
|
||||
5403: {
|
||||
uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -751,7 +731,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5404 涅槃贤者 — fstart 护盾+攻击 + revive(双技能)
|
||||
5404: {
|
||||
uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: 717, ap: 160,
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } },
|
||||
skills: { 6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
fstart: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -774,7 +754,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能)
|
||||
5405: {
|
||||
uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: 717, ap: 160,
|
||||
skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } },
|
||||
skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } },
|
||||
@@ -793,7 +773,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
/*
|
||||
*=============怪物配置列表================
|
||||
* 性能基准:1 级怪物与 1 级英雄(card_lv=1)单体性能持平 ——
|
||||
* 近战怪镜像 5001(hp300/ap22/cd0.92),远程怪镜像 5004(hp160/ap28/cd0.84),
|
||||
* 近战怪镜像 5001(hp300/ap22/cd1.20),远程怪镜像 5004(hp160/ap28/cd1.20),
|
||||
* 重型/Boss 以更高 hp 换取更低 DPS,承担"墙"与"压场"定位。
|
||||
* 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL
|
||||
* (Boss 额外 × BOSS_HP_BONUS_MUL),校准目标:整场战斗双方对砍 ≈ 30s。
|
||||
@@ -801,66 +781,67 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
|
||||
|
||||
// 基础怪物 (全部固定点位站桩攻击,HType仅决定是前排还是后排)
|
||||
// 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd0.92),变体微分定位
|
||||
// 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd1.20),变体微分定位
|
||||
6001: {
|
||||
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
|
||||
},
|
||||
6002: {
|
||||
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
|
||||
},
|
||||
6003: {
|
||||
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
|
||||
},
|
||||
// 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd0.84),变体微分定位
|
||||
// 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd1.20),变体微分定位
|
||||
6004: {
|
||||
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70,
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平"
|
||||
skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平"
|
||||
},
|
||||
6005: {
|
||||
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, info: "高攻速低HP刺客"
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, info: "高攻速低HP刺客"
|
||||
},
|
||||
// 特殊位怪物
|
||||
6006: {
|
||||
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
|
||||
},
|
||||
6007: {
|
||||
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排辅助法师怪"
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排辅助法师怪"
|
||||
},
|
||||
6008: {
|
||||
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, speed: 70,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排召唤系法师怪"
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排召唤系法师怪"
|
||||
},
|
||||
|
||||
// BOSS怪物 — 与6006同基准,以高HP压场,血量经 BOSS_HP_BONUS_MUL 单独放大
|
||||
// BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的
|
||||
// BOSS_BASE_HP / BOSS_BASE_AP(初始英雄 2 倍强度)统一决定,不读取本表数值
|
||||
6101: {
|
||||
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
|
||||
},
|
||||
6102: {
|
||||
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
|
||||
},
|
||||
6103: {
|
||||
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排法系Boss"
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排法系Boss"
|
||||
},
|
||||
6104: {
|
||||
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
|
||||
},
|
||||
6105: {
|
||||
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, info: "后排高AP Boss"
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排高AP Boss"
|
||||
},
|
||||
6106: {
|
||||
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
|
||||
},
|
||||
|
||||
|
||||
@@ -953,7 +934,7 @@ export const HeroComboList: number[] = [8001, 8002, 8003, 8004, 8005, 8006];
|
||||
* - W_HP: 每 1 点生命值折算 1 分(生命值不随时间变化)
|
||||
* - W_DPS_PER_SEC: 每 1 点 DPS 持续 1 秒折算 0.5 分
|
||||
* (默认 60 秒评估窗下,1 DPS ≈ 30 分,与旧版 W_DPS=30 等效)
|
||||
* - WAVE_DURATION / HITS_PER_WAVE: 回合参数,用于估算 atked/fstart/fend/dead 触发次数
|
||||
* - WAVE_DURATION / HITS_PER_WAVE: 回合参数,用于估算 atked/fstart/dead 触发次数
|
||||
* - DEFAULT_EVAL_SECONDS: calcHeroPower 默认使用的评估时间窗
|
||||
*/
|
||||
export const HERO_POWER_WEIGHTS = {
|
||||
@@ -962,7 +943,6 @@ export const HERO_POWER_WEIGHTS = {
|
||||
W_atking: 1.0,
|
||||
W_atked: 0.8,
|
||||
W_fstart: 1.0,
|
||||
W_fend: 1.2,
|
||||
W_dead: 0.6,
|
||||
W_field_alive: 1.0,
|
||||
W_revive: 1.0,
|
||||
@@ -1086,7 +1066,6 @@ function getTriggerCount(
|
||||
case SkillTriggerType.Atked:
|
||||
return getHitCount(seconds) / t_num;
|
||||
case SkillTriggerType.FStart:
|
||||
case SkillTriggerType.FEnd:
|
||||
return getWaveCount(seconds);
|
||||
case SkillTriggerType.Dead:
|
||||
return getWaveCount(seconds) * (1 + (resolveReviveByLv(hero.revive, FightSet.HERO_MAX_LV)?.r_num || 0));
|
||||
@@ -1218,7 +1197,6 @@ export interface HeroPowerBreakdown {
|
||||
atking: number;
|
||||
atked: number;
|
||||
fstart: number;
|
||||
fend: number;
|
||||
dead: number;
|
||||
field: number;
|
||||
revive: number;
|
||||
@@ -1233,7 +1211,7 @@ export interface HeroPowerDetailed {
|
||||
normalAttack: { s_uuid: number, name: string, cd: number, dps: number, value: number };
|
||||
}
|
||||
|
||||
/** 计算普通触发类技能(atking/atked/fstart/fend/dead)的详细价值 */
|
||||
/** 计算普通触发类技能(atking/atked/fstart/dead)的详细价值 */
|
||||
function calcTriggerPowerDetailed(
|
||||
triggerConfigs: { s_uuid: number, t_num?: number, overrides?: SkillOverrides }[],
|
||||
hero: heroInfo,
|
||||
@@ -1267,9 +1245,6 @@ function calcTriggerPowerDetailed(
|
||||
case SkillTriggerType.FStart:
|
||||
weight = weights.W_fstart;
|
||||
break;
|
||||
case SkillTriggerType.FEnd:
|
||||
weight = weights.W_fend;
|
||||
break;
|
||||
case SkillTriggerType.Dead:
|
||||
weight = weights.W_dead;
|
||||
break;
|
||||
@@ -1366,7 +1341,6 @@ export function calcHeroPowerDetailed(hero: heroInfo, targetLv: number = 1, seco
|
||||
const atking = hero.atking ? calcTriggerPowerDetailed(resolveTriggerByLv(hero.atking, targetLv), hero, targetLv, SkillTriggerType.Atking, seconds) : { total: 0, items: [] as TriggerSkillEval[] };
|
||||
const atked = hero.atked ? calcTriggerPowerDetailed(resolveTriggerByLv(hero.atked, targetLv), hero, targetLv, SkillTriggerType.Atked, seconds) : { total: 0, items: [] as TriggerSkillEval[] };
|
||||
const fstart = hero.fstart ? calcTriggerPowerDetailed(resolveTriggerByLv(hero.fstart, targetLv), hero, targetLv, SkillTriggerType.FStart, seconds) : { total: 0, items: [] as TriggerSkillEval[] };
|
||||
const fend = hero.fend ? calcTriggerPowerDetailed(resolveTriggerByLv(hero.fend, targetLv), hero, targetLv, SkillTriggerType.FEnd, seconds) : { total: 0, items: [] as TriggerSkillEval[] };
|
||||
const dead = hero.dead ? calcTriggerPowerDetailed(resolveTriggerByLv(hero.dead, targetLv), hero, targetLv, SkillTriggerType.Dead, seconds) : { total: 0, items: [] as TriggerSkillEval[] };
|
||||
const fieldEntries = resolveFieldByLv(hero.field, targetLv);
|
||||
const field = fieldEntries.length > 0 ? calcFieldPowerDetailed(fieldEntries, hero, targetLv, seconds) : { total: 0, items: [] as FieldSkillEval[] };
|
||||
@@ -1377,7 +1351,7 @@ export function calcHeroPowerDetailed(hero: heroInfo, targetLv: number = 1, seco
|
||||
reviveValue = hpEff * revive.upr * revive.r_num * weights.W_revive * getWaveCount(seconds);
|
||||
}
|
||||
|
||||
const total = hpValue + dpsValue + atking.total + atked.total + fstart.total + fend.total + dead.total + field.total + reviveValue;
|
||||
const total = hpValue + dpsValue + atking.total + atked.total + fstart.total + dead.total + field.total + reviveValue;
|
||||
|
||||
return {
|
||||
total,
|
||||
@@ -1387,12 +1361,11 @@ export function calcHeroPowerDetailed(hero: heroInfo, targetLv: number = 1, seco
|
||||
atking: atking.total,
|
||||
atked: atked.total,
|
||||
fstart: fstart.total,
|
||||
fend: fend.total,
|
||||
dead: dead.total,
|
||||
field: field.total,
|
||||
revive: reviveValue,
|
||||
},
|
||||
triggerSkills: [...atking.items, ...atked.items, ...fstart.items, ...fend.items, ...dead.items],
|
||||
triggerSkills: [...atking.items, ...atked.items, ...fstart.items, ...dead.items],
|
||||
fieldSkills: field.items,
|
||||
normalAttack,
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user