Add design for WoW-style 3-phase boss combat: mixed triggers (hp threshold OR elapsed time), incremental skill adds/removes, BossPhaseComp marker component, and BossPhaseSystem with stub performance hooks. Plan ids use the 10000 id range. Reviewed by three sub-agents against ECS framework and combat chain sources.
- Add chapter-stage-section three-level progression design
- Define monster growth formula with linear slope (+5%/lv)
- Specify elite/boss multipliers (1.5x/3.0x) and spawn rhythm
- Include persistence strategy and UI display format
Spec for per-hero equipment with random affixes: equip bases,
affix pools, quality by affix count, box/gacha acquisition,
out-of-run persistence, and in-run snapshot into HeroAttrsComp.
Schema-driven Cocos Creator 3.8.6 extension that round-trips the existing
Record<number,X> .ts configs via the TypeScript compiler API (preserves
symbolic AtkSpeedSet expressions and hand-written comments). Non-invasive:
zero changes to game runtime code.