refactor(heroConfig): 完成英雄配置v3版本重构
1. 更新职业触发规则文档,新增8大流派分类与职业绑定规则
2. 重构现有英雄配置,调整职业与触发逻辑:
- 调整5006疾风战士为疾风刺客,新增死亡触发效果
- 重构奥术法师等现有英雄,替换为field驻场机制
- 新增击退推拉、暴击爆发、经济滚雪球、献祭亡语4大流派共12个新英雄
3. 更新英雄列表与文档说明,统一配置格式与触发逻辑
This commit is contained in:
@@ -112,17 +112,18 @@ export interface HSkillInfo {
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overrides?: SkillOverrides; // 角色专属参数覆盖
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}
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/*
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*=============英雄配置列表================
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* 英雄规则设定
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* 战士 专注 受攻击触发技能
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* 射手 专注 施法触发技能
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* 法师 专注 战斗开始触发技能
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* 辅助 专注 战斗结束触发技能
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*
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*=============英雄配置列表================
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* 职业触发规则 (v3)
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* 战士 专注 atked(受击) + dead(死亡) 触发 — 承伤坦克定位
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* 刺客 专注 atking(攻击) + dead(死亡) 触发 — 高风险高回报近战
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* 射手 专注 atking(攻击) + fstart(战前) 触发 — 稳定远程输出
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* 法师 专注 atking(攻击) + field(驻场) 触发 — 魔法输出+被动光环
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* 辅助 专注 atking(攻击) + revive(复活) 触发 — 战斗支援
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*
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* 设定中的英雄都是1级,最高可以升级到3级(不在列表内提现,升级在游戏内进行)
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* skills[0]是普通攻击技能
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* skills[1]是等级2时的技能,skills[2]是等级3时的技能
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*
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*
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* 属性基准(pool_lv:1,lv:1) : SPEED:800, AP:30 | HP:300 | skills[0].cd = 1.0 (普通)
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* 坦克(pool_lv:1,lv:1) : SPEED:800, AP:25 | HP:450 | skills[0].cd = 2.3 或 2.8 (很慢+/很慢) - 突出沉重感与承伤定位
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* 近战dps(pool_lv:1,lv:1) : SPEED:800, AP:50 | HP:250 | skills[0].cd = 0.3 或 0.5 (极速/快速+) - 强化割草连击爽感
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@@ -156,11 +157,12 @@ export const HeroInfo: Record<number, heroInfo> = {
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*/
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// ========== 攻速叠伤流 ==========
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5006:{uuid:5006,name:"疾风战士",path:"hk3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
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hp:200,ap:20,
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5006:{uuid:5006,name:"疾风刺客",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,
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hp:200,ap:35,
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skills:{6001:{uuid:6001,lv:1,cd:0.3,ccd:0}},
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atking:[{s_uuid:6401,t_num:1}],
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info:"极速攻速,每次攻击叠加攻击力"},
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atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:5}}],
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dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:8}}],
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info:"极速攻速近战,每次攻击给自己叠攻击,死亡时把力量传给全队"},
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5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:180,ap:55,
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@@ -202,8 +204,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== 法师英雄 (保留 5101) ==========
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5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,hp:150,ap:60,
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skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
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revive:{s_uuid:6501,r_num:1,upr:0.5},
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info:""},
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field:[6401],
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atking:[{s_uuid:6401,t_num:2,overrides:{ap:3}}],
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info:"驻场提供攻击力光环,每2次攻击为全队叠加攻击力"},
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/*
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// 废弃旧英雄
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5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,hp:130,ap:120,
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@@ -224,21 +227,23 @@ export const HeroInfo: Record<number, heroInfo> = {
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5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:130,ap:50,
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skills:{6007:{uuid:6007,lv:1,cd:1.5,ccd:0}},
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field:[6405],
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atking:[{s_uuid:6405,t_num:2}],
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info:"水球攻击,每2次普攻为全队叠加冰冻概率"},
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info:"驻场提供冰冻光环,每2次普攻叠加冰冻概率"},
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5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:160,ap:80,
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skills:{6007:{uuid:6007,lv:1,cd:1.0,ccd:0}},
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field:[6405],
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atking:[{s_uuid:6105,t_num:2,overrides:{ap:120,frz:25}}],
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info:"水球普攻,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"},
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info:"驻场冰冻光环,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"},
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5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
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hp:250,ap:110,
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skills:{6007:{uuid:6007,lv:1,cd:1.8,ccd:0}},
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fstart:[{s_uuid:6405,t_num:1,overrides:{ap:3}}],
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field:[6405],
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atking:[{s_uuid:6105,t_num:1,overrides:{ap:150,frz:35,hit_count:8}}],
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info:"开局给全队叠加冰冻率,每次攻击释放强力冰刺,35%冰冻概率"},
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info:"驻场强力冰冻光环,每次攻击释放冰刺,35%冰冻概率"},
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/*
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// ========== 远程英雄 (旧) ==========
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@@ -277,14 +282,15 @@ export const HeroInfo: Record<number, heroInfo> = {
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hp:150,ap:50,
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skills:{6004:{uuid:6004,lv:1,cd:0.9,ccd:0}},
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atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
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info:"持续治疗,每2次普攻触发3次群体治疗,每次恢复200%攻击力"},
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revive:{s_uuid:6501,r_num:1,upr:0.3},
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info:"持续治疗,每2次普攻触发3次群体治疗,死后可复活一次继续治疗"},
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5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
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hp:200,ap:70,
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skills:{6004:{uuid:6004,lv:1,cd:1.0,ccd:0}},
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fstart:[{s_uuid:6402,t_num:1,overrides:{ap:25}}],
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atking:[{s_uuid:6302,t_num:1,overrides:{ap:250}}],
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info:"开局给全队加25点生命上限,每次普攻后全队治疗250%攻击力"},
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revive:{s_uuid:6501,r_num:1,upr:0.5},
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info:"每次普攻后全队治疗250%攻击力,死后复活一次继续治疗"},
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/*
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// ========== 刺客英雄 (旧) ==========
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@@ -300,6 +306,108 @@ export const HeroInfo: Record<number, heroInfo> = {
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// ========== 击退推拉流 ==========
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5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:140,ap:45,
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skills:{6005:{uuid:6005,lv:1,cd:0.7,ccd:0}},
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atking:[{s_uuid:6406,t_num:2}],
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info:"快速射击,每2次攻击为全队叠加击退概率"},
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5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:170,ap:70,
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skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
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atking:[{s_uuid:6102,t_num:2,overrides:{bck:30,hit_count:3}}],
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info:"每2次攻击释放龙卷风,30%击退概率推开一排敌人"},
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5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
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hp:250,ap:100,
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skills:{6001:{uuid:6001,lv:1,cd:0.5,ccd:0}},
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atking:[
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{s_uuid:6407,t_num:1},
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{s_uuid:6102,t_num:3,overrides:{bck:50,hit_count:5,ap:120}}
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],
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dead:[{s_uuid:6406,t_num:1}],
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info:"极速近战,每次攻击给全队加击退距离,每3次攻击释放龙卷风,死后全队永久击退率加成"},
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// ========== 暴击爆发流 ==========
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5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:130,ap:55,
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skills:{6002:{uuid:6002,lv:1,cd:0.9,ccd:0}},
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atking:[{s_uuid:6403,t_num:2}],
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info:"稳定输出,每2次攻击为全队叠加暴击率"},
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5212:{uuid:5212,name:"穿心弩手",path:"ha1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
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hp:160,ap:80,
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skills:{6003:{uuid:6003,lv:1,cd:1.0,ccd:0}},
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fstart:[{s_uuid:6403,t_num:1}],
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atking:[{s_uuid:6404,t_num:2}],
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info:"开局全队暴击强化,战斗中持续叠加暴击伤害"},
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5405:{uuid:5405,name:"死线执行者",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
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hp:220,ap:120,
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skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},
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atking:[{s_uuid:6104,t_num:1,overrides:{ap:150,crt:35}}],
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dead:[
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{s_uuid:6403,t_num:1,overrides:{ap:3}},
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{s_uuid:6404,t_num:1,overrides:{ap:3}}
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],
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info:"每次攻击释放穿云箭穿透6个目标35%暴击率,死亡时给全队3层暴击+3层暴伤"},
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// ========== 经济滚雪球流 ==========
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5109:{uuid:5109,name:"点金学徒",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
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hp:120,ap:35,
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skills:{6007:{uuid:6007,lv:1,cd:1.0,ccd:0}},
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field:[6401],
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atking:[{s_uuid:6303,t_num:3,overrides:{gold:8}}],
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info:"驻场提供攻击力光环,每3次普攻额外获得8金币"},
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5306:{uuid:5306,name:"商贾",path:"hh3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
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hp:150,ap:30,
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skills:{6004:{uuid:6004,lv:1,cd:1.1,ccd:0}},
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atking:[{s_uuid:6303,t_num:2,overrides:{gold:12}}],
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revive:{s_uuid:6501,r_num:1,upr:0.3},
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info:"战斗中持续产金币,死了也能复活继续赚钱"},
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5213:{uuid:5213,name:"丰收猎手",path:"ha2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,
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hp:180,ap:65,
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skills:{6002:{uuid:6002,lv:1,cd:0.8,ccd:0}},
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fstart:[{s_uuid:6401,t_num:1,overrides:{ap:8}}],
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atking:[
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{s_uuid:6303,t_num:2,overrides:{gold:10}},
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{s_uuid:6401,t_num:1,overrides:{ap:3}}
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],
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info:"开战前全队加攻,边打边赚金币,每次攻击给全队加攻击力"},
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// ========== 献祭亡语流 ==========
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5010:{uuid:5010,name:"烈焰殉道者",path:"hk5", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
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hp:250,ap:30,
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skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},
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dead:[{s_uuid:6401,t_num:1,overrides:{ap:15}}],
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info:"死亡时为全队永久增加15点攻击力"},
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5110:{uuid:5110,name:"亡语刺客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
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hp:280,ap:70,
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skills:{6001:{uuid:6001,lv:1,cd:1.0,ccd:0}},
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atking:[{s_uuid:6405,t_num:2,overrides:{ap:1}}],
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dead:[
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{s_uuid:6401,t_num:1,overrides:{ap:10}},
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{s_uuid:6405,t_num:1,overrides:{ap:2}},
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{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}
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],
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info:"活着时叠冰冻率,死亡时三重亡语:全队+10攻击+2层冰冻率+2层护盾"},
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5111:{uuid:5111,name:"血影绝杀",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
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hp:300,ap:100,
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skills:{6001:{uuid:6001,lv:1,cd:1.2,ccd:0}},
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atking:[{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Self,ap:2}}],
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dead:[
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{s_uuid:6401,t_num:1,overrides:{ap:20}},
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{s_uuid:6404,t_num:1,overrides:{ap:2}},
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{s_uuid:6402,t_num:1,overrides:{ap:30}}
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],
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info:"活着时每次攻击给自己叠暴伤,死后全队+20攻+2层暴伤+30血"},
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/*
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@@ -356,6 +464,14 @@ export const HeroList: number[] = [
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5101, 5106, 5107, 5108,
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// 治疗续航流
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5301, 5302, 5303, 5304, 5305,
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// 击退推拉流
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5209, 5210, 5404,
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// 暴击爆发流
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5211, 5212, 5405,
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// 经济滚雪球流
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5109, 5306, 5213,
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// 献祭亡语流
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5010, 5110, 5111,
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];
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@@ -1,7 +1,23 @@
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# 英雄流派设计 v2(基于现有系统)
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# 英雄流派设计 v3(职业触发规则版)
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> 基于现有触发器(atking/atked/fstart/fend/dead/call)+ SkillOverrides + buff_type 实现,
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> 不需要任何新系统。
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> 基于职业触发规则 + SkillOverrides + buff_type + field(驻场) 实现
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## 职业触发规则
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> **核心规则:每个英雄只能使用其职业对应的两种触发类型。**
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| 职业 | 主触发1 | 主触发2 | 定位说明 |
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|------|---------|---------|---------|
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| **战士** | atked (受击) | dead (死亡) | 承伤坦克,越挨打越强,死了也有价值 |
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| **刺客** | atking (攻击) | dead (死亡) | 高风险高回报,活着疯狂输出,死了留遗产 |
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| **辅助** | atking (攻击) | revive (复活) | 战斗支援,边打边奶,死后复活继续服务 |
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| **射手** | atking (攻击) | fstart (战前) | 稳定输出,开战前准备buff,持续射击 |
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| **法师** | atking (攻击) | field (驻场) | 魔法输出+被动光环,在场时给全队增益 |
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**档位进阶规则:**
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- 1档:通常只有主触发1,数值基础
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- 2档:主触发1强化,可能带主触发2
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- 3档:双触发齐全,数值进阶
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## 现有技能 ID 表
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@@ -10,103 +26,48 @@
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| 6001-6010 | 普攻弹道 | 近战6001, 远程6002-6010 |
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| 6101-6107 | 大招弹道 | 火球6101, 龙卷风6102, 穿云箭6104, 冰刺6105 等 |
|
||||
| 6301-6303 | 辅助技能 | 护盾6301, 治疗6302, 获取金币6303 |
|
||||
| 6401-6409 | buff技能 | 攻击6401, 生命6402, 暴击6403, 暴伤6404, 冰冻6405, 击退6406, 距推6407, 穿刺6408, 风怒6409 |
|
||||
| 6401-6409 | buff技能 | 攻击6401, 生命6402, 暴击6403, 暴伤6404, 冰冻6405, 击退6406, 距推6407, 穿透6408, 风怒6409 |
|
||||
| 6501 | 特殊 | 复活6501 |
|
||||
|
||||
## 四大流派
|
||||
## 八大流派
|
||||
|
||||
### 流派一:攻速叠伤流
|
||||
**核心联动**:CD快 → atking触发频繁 → buff叠加 → 越打越强
|
||||
**关键属性**:普攻CD要短(0.3s-0.7s)
|
||||
|
||||
### 流派二:铁壁反伤流
|
||||
**核心联动**:高HP承伤 → atked触发 → 护盾/加血 → 越挨打越硬
|
||||
**关键属性**:HP要高(450-600),CD可以慢
|
||||
|
||||
### 流派三:冰冻控制流
|
||||
**核心联动**:普攻带frz → 冻住敌人 → 全队安全输出
|
||||
**关键属性**:frz叠加(多个冰冻英雄效果叠加)
|
||||
|
||||
### 流派四:治疗续航流
|
||||
**核心联动**:atking触发Heal → 全队持续回血 → 配合前排站场
|
||||
**关键属性**:atking触发频率 + ap值(治疗量)
|
||||
| 流派 | 核心联动 | 职业组合 |
|
||||
|------|---------|---------|
|
||||
| 铁壁反伤 | 受击→护盾/加血→越挨打越硬 | 纯战士 |
|
||||
| 攻速叠伤 | CD快→atking频繁→buff叠加→越打越强 | 射手+刺客 |
|
||||
| 冰冻控制 | 普攻带frz→冻住敌人→全队安全输出 | 纯法师 |
|
||||
| 治疗续航 | atking触发Heal→全队持续回血 | 纯辅助 |
|
||||
| 击退推拉 | bck叠加→怪物被推回→延缓进攻 | 射手+刺客 |
|
||||
| 暴击爆发 | 暴击率叠加→暴伤叠加→单发伤害指数增长 | 射手+刺客 |
|
||||
| 经济滚雪球 | 获取金币→金币转战力→更快成型碾压 | 法师+辅助+射手 |
|
||||
| 献祭亡语 | dead触发→全队巨额增益→用命换强大效果 | 战士+刺客 |
|
||||
|
||||
---
|
||||
|
||||
## 英雄详细配置
|
||||
|
||||
> 每个流派 3 个英雄(1档基础 / 2档进阶 / 3档高阶),共 12 个新英雄
|
||||
> 加上现有 5 个已有英雄(5001-5002, 5301-5302, 5101),总计 17 个英雄
|
||||
> 每个流派 3 个英雄(1档基础 / 2档进阶 / 3档高阶),共 24 个新英雄
|
||||
> 加上 5 个已有英雄(5001-5002, 5101, 5301-5302),总计 29 个英雄
|
||||
|
||||
---
|
||||
|
||||
### 流派一:攻速叠伤流
|
||||
### 流派一:铁壁反伤流(纯战士)
|
||||
|
||||
#### [5006] 疾风战士 — 1档
|
||||
- **职业**: 战士(近战)
|
||||
- **HP/AP/CD**: HP200 / AP20 / CD0.3(极速割草)
|
||||
- **触发**: atking 每第1次普攻 → 触发 6401(攻击强化)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5006:{uuid:5006,name:"疾风战士",path:"hk3", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,
|
||||
hp:200,ap:20,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:0.3,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:1}],
|
||||
info:"极速攻速,每次攻击叠加攻击力"}
|
||||
```
|
||||
- **流派协同**: 自给自足,配合治疗流更持久
|
||||
- **一句话**: "他挥剑的速度比你看还快,每挥一下自己都变强一分"
|
||||
|
||||
#### [5205] 暴风射手 — 2档
|
||||
- **职业**: 射手(远程)
|
||||
- **HP/AP/CD**: HP180 / AP55 / CD0.5(快速)
|
||||
- **触发**: atking 每第2次普攻 → 触发 6403(暴击强化)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
hp:180,ap:55,
|
||||
skills:{6002:{uuid:6002,lv:1,cd:0.5,ccd:0}},
|
||||
atking:[{s_uuid:6403,t_num:2}],
|
||||
info:"远程快速射击,每2次攻击为全队叠加暴击率"}
|
||||
```
|
||||
- **流派协同**: 给全队加暴击率,配合攻速流和铁壁流都很强
|
||||
- **一句话**: "她的箭不只穿甲,还穿运——让队友每发都变致命"
|
||||
|
||||
#### [5403] 嗜血剑圣 — 3档
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP280 / AP90 / CD0.7(快速)
|
||||
- **触发**:
|
||||
- atking 每第1次 → 6401(攻击强化,overrides:{TGroup:TGroup.Self} 只给自己加 +8ap)
|
||||
- dead → 6401(攻击强化,overrides:{TGroup:TGroup.Team} 死亡时给全队加攻)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5403:{uuid:5403,name:"嗜血剑圣",path:"hc1", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,
|
||||
hp:280,ap:90,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:0.7,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:8}}],
|
||||
dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
|
||||
info:"每次攻击给自己叠攻击,死亡时把力量传给全队"}
|
||||
```
|
||||
- **流派协同**: 叠加攻击最快(每0.7s叠一次+8ap),死了也有价值
|
||||
- **一句话**: "他杀得越多就越强,就算倒下,也让队友继承他的怒火"
|
||||
|
||||
---
|
||||
|
||||
### 流派二:铁壁反伤流
|
||||
**核心联动**:高HP承伤 → atked触发 → 护盾/加血 → 越挨打越硬
|
||||
**关键属性**:HP要高(450-600),CD可以慢
|
||||
|
||||
#### [5007] 盾卫 — 1档
|
||||
- **职业**: 战士(近战)
|
||||
- **HP/AP/CD**: HP450 / AP25 / CD2.3(很慢)
|
||||
- **触发**: atked 每第2次受击 → 触发 6301(护盾,ap:3 自我加3层盾)
|
||||
- **触发**: atked 每第2次受击 → 触发 6301(护盾)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5007:{uuid:5007,name:"盾卫",path:"hk1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,
|
||||
5007:{uuid:5007,name:"盾卫",path:"hk1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
|
||||
hp:450,ap:25,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:2.3,ccd:0}},
|
||||
atked:[{s_uuid:6301,t_num:2}],
|
||||
info:"高血量坦克,受击2次自动加护盾"}
|
||||
```
|
||||
- **流派协同**: 纯承伤,配合治疗流保持血线
|
||||
- **一句话**: "打我两下?那是给我加盾的信号"
|
||||
|
||||
#### [5008] 守护骑士 — 2档
|
||||
@@ -115,25 +76,24 @@
|
||||
- **触发**: atked 每第2次受击 → 触发 6301(护盾,overrides 改为全队+2层盾)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5008:{uuid:5008,name:"守护骑士",path:"hk2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,
|
||||
5008:{uuid:5008,name:"守护骑士",path:"hk2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
|
||||
hp:500,ap:20,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:2.3,ccd:0}},
|
||||
atked:[{s_uuid:6301,t_num:2,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}],
|
||||
info:"受击时为全队加护盾,越被围殴全队越安全"}
|
||||
```
|
||||
- **流派协同**: 全队护盾,配合任何流派都强
|
||||
- **一句话**: "他挨的每一刀,都变成了全队的铠甲"
|
||||
|
||||
#### [5009] 不屈战神 — 3档
|
||||
- **职业**: 战士(近战)
|
||||
- **HP/AP/CD**: HP600 / AP30 / CD2.8(很慢)
|
||||
- **触发**:
|
||||
- atked 每第1次 → 6301(护盾,overrides:{ap:4} 给自己加4层盾)
|
||||
- atked 每第3次 → 6402(生命强化,给全队加 hp_max)
|
||||
- dead → 6402(生命强化,overrides:{ap:40} 死亡时给全队加大血量)
|
||||
- atked 每第1次 → 6301(护盾,Self +4层盾)
|
||||
- atked 每第3次 → 6402(生命强化,全队加 hp_max)
|
||||
- dead → 6402(生命强化,ap:40 死亡时全队加巨额血量)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5009:{uuid:5009,name:"不屈战神",path:"hk4", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Melee,
|
||||
5009:{uuid:5009,name:"不屈战神",path:"hk4", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
|
||||
hp:600,ap:30,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:2.8,ccd:0}},
|
||||
atked:[
|
||||
@@ -143,65 +103,126 @@
|
||||
dead:[{s_uuid:6402,t_num:1,overrides:{ap:40}}],
|
||||
info:"血量最厚的前排,受击加盾+全队加血,死亡时给全队巨额生命强化"}
|
||||
```
|
||||
- **流派协同**: 终极前排,受击加盾+全队生命强化,死了还给全队加血
|
||||
- **一句话**: "他的HP就是全队的血库,站着是堡垒,倒下是遗产"
|
||||
|
||||
---
|
||||
|
||||
### 流派三:冰冻控制流
|
||||
### 流派二:攻速叠伤流(射手+刺客)
|
||||
|
||||
**核心联动**:CD快 → atking触发频繁 → buff叠加 → 越打越强
|
||||
**关键属性**:普攻CD要短(0.3s-0.7s)
|
||||
|
||||
#### [5205] 暴风射手 — 1档
|
||||
- **职业**: 射手(远程)
|
||||
- **HP/AP/CD**: HP180 / AP55 / CD0.5(快速+)
|
||||
- **触发**: atking 每第2次普攻 → 触发 6403(暴击强化)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5205:{uuid:5205,name:"暴风射手",path:"ha3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:180,ap:55,
|
||||
skills:{6002:{uuid:6002,lv:1,cd:0.5,ccd:0}},
|
||||
atking:[{s_uuid:6403,t_num:2}],
|
||||
info:"远程快速射击,每2次攻击为全队叠加暴击率"}
|
||||
```
|
||||
- **一句话**: "她的箭不只穿甲,还穿运——让队友每发都变致命"
|
||||
|
||||
#### [5006] 疾风刺客 — 2档(原"疾风战士",改职业为刺客)
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP200 / AP35 / CD0.3(极速)
|
||||
- **触发**:
|
||||
- atking 每第1次 → 6401(攻击强化,Self +5ap)
|
||||
- dead → 6401(攻击强化,Team +8ap)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5006:{uuid:5006,name:"疾风刺客",path:"hk3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Melee,
|
||||
hp:200,ap:35,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:0.3,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:5}}],
|
||||
dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:8}}],
|
||||
info:"极速攻速近战,每次攻击给自己叠攻击,死亡时把力量传给全队"}
|
||||
```
|
||||
- **一句话**: "他挥刀的速度比你看还快,死了也把怒火留给队友"
|
||||
|
||||
#### [5403] 嗜血剑圣 — 3档
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP280 / AP90 / CD0.7(快速)
|
||||
- **触发**:
|
||||
- atking 每第1次 → 6401(攻击强化,Self +8ap)
|
||||
- dead → 6401(攻击强化,Team +10ap)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5403:{uuid:5403,name:"嗜血剑圣",path:"hc1", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
|
||||
hp:280,ap:90,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:0.7,ccd:0}},
|
||||
atking:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Self,ap:8}}],
|
||||
dead:[{s_uuid:6401,t_num:1,overrides:{TGroup:TGroup.Team,ap:10}}],
|
||||
info:"每次攻击给自己叠攻击,死亡时把力量传给全队"}
|
||||
```
|
||||
- **一句话**: "他杀得越多就越强,就算倒下,也让队友继承他的怒火"
|
||||
|
||||
---
|
||||
|
||||
### 流派三:冰冻控制流(纯法师)
|
||||
|
||||
**核心联动**:atking叠frz + field驻场冰冻光环 → 冻住敌人 → 全队安全输出
|
||||
**关键属性**:frz叠加(多个冰冻英雄效果叠加)+ field被动光环
|
||||
**法师特色**:field(驻场)提供被动光环,英雄在场时全队获得增益,英雄死亡光环消失 → "保护法师"玩法
|
||||
|
||||
#### [5106] 寒冰学徒 — 1档
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP130 / AP50 / CD1.5(慢)
|
||||
- **触发**: atking 每第2次 → 6405(冰冻强化,全队冰冻率+10%)
|
||||
- **HP/AP/CD**: HP130 / AP50 / CD1.5(慢+)
|
||||
- **触发**: atking 每第2次 → 6405(冰冻强化)
|
||||
- **驻场**: field:[6405] — 在场时全队冰冻率被动加成
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5106:{uuid:5106,name:"寒冰学徒",path:"hm3", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:130,ap:50,
|
||||
skills:{6007:{uuid:6007,lv:1,cd:1.5,ccd:0}},
|
||||
field:[6405],
|
||||
atking:[{s_uuid:6405,t_num:2}],
|
||||
info:"水球攻击,每2次普攻为全队叠加冰冻概率"}
|
||||
info:"水球攻击,驻场提供冰冻光环,每2次普攻叠加冰冻概率"}
|
||||
```
|
||||
- **流派协同**: 叠加冰冻率,多个冰冻英雄效果叠加
|
||||
- **一句话**: "她的水球不伤人,但每发都让敌人离冰封更近一步"
|
||||
|
||||
#### [5107] 霜寒法师 — 2档
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP160 / AP80 / CD1.0(普通)
|
||||
- **触发**: atking 每第1次 → 6302(治疗,overrides 改为冰冻弹道技能)
|
||||
→ 实际用 6105(冰刺,自带 frz),通过 overrides 控制
|
||||
- **HP/AP/CD**: HP160 / AP80 / CD1.0(普通+)
|
||||
- **触发**: atking 每第2次 → 6105(冰刺,overrides:{ap:120,frz:25})
|
||||
- **驻场**: field:[6405] — 在场时全队冰冻率被动加成
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
5107:{uuid:5107,name:"霜寒法师",path:"hm5", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||||
hp:160,ap:80,
|
||||
skills:{6007:{uuid:6007,lv:1,cd:1.0,ccd:0}},
|
||||
field:[6405],
|
||||
atking:[{s_uuid:6105,t_num:2,overrides:{ap:120,frz:25}}],
|
||||
info:"水球普攻,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"}
|
||||
info:"驻场冰冻光环,每2次攻击触发冰刺AOE,25%冰冻概率冻住一排敌人"}
|
||||
```
|
||||
- **流派协同**: AOE冰冻 + 暴击效果,配合冰冻率叠加
|
||||
- **一句话**: "她的每发水球都在铺设寒冰之路,等冰刺降临就是敌人的末日"
|
||||
|
||||
#### [5108] 永冬贤者 — 3档
|
||||
#### [5108] 永冬贤者 — 3档(原fstart改为field驻场光环)
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP250 / AP110 / CD1.8(慢)
|
||||
- **触发**:
|
||||
- fstart → 6405(冰冻强化,overrides:{ap:3} 开局给全队加3层冰冻率)
|
||||
- atking 每第1次 → 6105(冰刺,overrides:{ap:150,frz:35,hit_count:8})
|
||||
- **触发**: atking 每第1次 → 6105(冰刺,overrides:{ap:150,frz:35,hit_count:8})
|
||||
- **驻场**: field:[6405] — 在场时全队冰冻率强力光环
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,
|
||||
5108:{uuid:5108,name:"永冬贤者",path:"hm4", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Long,
|
||||
hp:250,ap:110,
|
||||
skills:{6007:{uuid:6007,lv:1,cd:1.8,ccd:0}},
|
||||
fstart:[{s_uuid:6405,t_num:1,overrides:{ap:3}}],
|
||||
field:[6405],
|
||||
atking:[{s_uuid:6105,t_num:1,overrides:{ap:150,frz:35,hit_count:8}}],
|
||||
info:"开局给全队叠加冰冻率,每次攻击释放强力冰刺,35%冰冻概率"}
|
||||
info:"驻场强力冰冻光环,每次攻击释放冰刺,35%冰冻概率,保护她就是保护全队"}
|
||||
```
|
||||
- **流派协同**: 开局冰冻增益 + 最强冰冻输出,控制流核心
|
||||
- **一句话**: "她到来之前,冬天就已经开始了"
|
||||
- **一句话**: "她到来之前,冬天就已经开始了;她倒下时,冬天才真正结束"
|
||||
|
||||
---
|
||||
|
||||
### 流派四:治疗续航流
|
||||
### 流派四:治疗续航流(纯辅助)
|
||||
|
||||
**核心联动**:atking触发Heal → 全队持续回血 → 配合前排站场
|
||||
**关键属性**:atking触发频率 + ap值(治疗量)
|
||||
**辅助特色**:高阶辅助拥有revive(复活),死后可以复活继续治疗
|
||||
|
||||
#### [5303] 见习牧师 — 1档
|
||||
- **职业**: 辅助(远程)
|
||||
@@ -209,91 +230,50 @@
|
||||
- **触发**: atking 每第2次 → 6302(治疗 ap:300 全队)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5303:{uuid:5303,name:"见习牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5303:{uuid:5303,name:"见习牧师",path:"hh1", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:120,ap:40,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:1.1,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:2}],
|
||||
info:"每2次普攻后治疗全队,恢复攻击力300%的生命值"}
|
||||
```
|
||||
- **流派协同**: 基础治疗,配合铁壁流前排
|
||||
- **一句话**: "她的治疗术还不太熟练,但每两次攻击后总能准时奶一口"
|
||||
|
||||
#### [5304] 神圣医师 — 2档
|
||||
- **职业**: 辅助(远程)
|
||||
- **HP/AP/CD**: HP150 / AP50 / CD0.9(快速)
|
||||
- **触发**: atking 每第2次 → 6302(治疗 overrides:{hit_count:3,ap:200} 持续3次治疗)
|
||||
- **复活**: revive:{s_uuid:6501,r_num:1,upr:0.3}
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5304:{uuid:5304,name:"神圣医师",path:"hh2", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
5304:{uuid:5304,name:"神圣医师",path:"hh2", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||||
hp:150,ap:50,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:0.9,ccd:0}},
|
||||
atking:[{s_uuid:6302,t_num:2,overrides:{hit_count:3,ap:200}}],
|
||||
info:"持续治疗,每2次普攻触发3次群体治疗,每次恢复200%攻击力"}
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.3},
|
||||
info:"持续治疗,每2次普攻触发3次群体治疗,死后可复活一次继续治疗"}
|
||||
```
|
||||
- **流派协同**: 持续奶量更高,配合攻速流保持全队血线
|
||||
- **一句话**: "她的治疗像溪流,不是一次倒满,而是一直在续"
|
||||
- **一句话**: "她的治疗像溪流,不是一次倒满,而是一直在续——死了也续"
|
||||
|
||||
#### [5305] 生命贤者 — 3档
|
||||
#### [5305] 生命贤者 — 3档(原fstart改为revive)
|
||||
- **职业**: 辅助(远程)
|
||||
- **HP/AP/CD**: HP200 / AP70 / CD1.0(普通)
|
||||
- **触发**:
|
||||
- fstart → 6402(生命强化,overrides:{ap:25} 开局给全队+25 hp_max)
|
||||
- atking 每第1次 → 6302(治疗 overrides:{ap:250} 全队治疗250%AP)
|
||||
- **触发**: atking 每第1次 → 6302(治疗 overrides:{ap:250} 全队治疗250%AP)
|
||||
- **复活**: revive:{s_uuid:6501,r_num:1,upr:0.5}
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,
|
||||
5305:{uuid:5305,name:"生命贤者",path:"hh3", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,
|
||||
hp:200,ap:70,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:1.0,ccd:0}},
|
||||
fstart:[{s_uuid:6402,t_num:1,overrides:{ap:25}}],
|
||||
atking:[{s_uuid:6302,t_num:1,overrides:{ap:250}}],
|
||||
info:"开局给全队加25点生命上限,每次普攻后全队治疗250%攻击力"}
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.5},
|
||||
info:"每次普攻后全队治疗250%攻击力,死后复活一次继续治疗"}
|
||||
```
|
||||
- **流派协同**: 开局加血 + 高频全队治疗,终极奶妈
|
||||
- **一句话**: "她的存在让全队的血条都变成了一条怎么也打不穿的河"
|
||||
- **一句话**: "她的存在让全队的血条都变成了一条怎么也打不穿的河——因为死了她还会爬起来继续奶"
|
||||
|
||||
---
|
||||
|
||||
## 现有英雄保留(5个)
|
||||
### 流派五:击退推拉流(射手+刺客)
|
||||
|
||||
| ID | 名称 | 流派定位 | 触发 |
|
||||
|----|------|----------|------|
|
||||
| 5001 | 见习战士 | 铁壁反伤流(入门) | atked→护盾 |
|
||||
| 5002 | 盾骑士 | 铁壁反伤流(进阶) | atked→全队护盾 |
|
||||
| 5101 | 奥术法师 | 特殊(复活机制) | revive |
|
||||
| 5301 | 牧师 | 治疗续航流(入门) | atking→治疗 |
|
||||
| 5302 | 医师 | 治疗续航流(进阶) | atking→持续治疗 |
|
||||
|
||||
> 注:5003-5005, 5102-5105, 5201-5204, 5401-5402 这些旧英雄可以逐步替换为新设计英雄
|
||||
|
||||
## 流派协同速查
|
||||
|
||||
| 组合 | 效果 | 推荐配置 |
|
||||
|------|------|----------|
|
||||
| 攻速+治疗 | 叠伤快+持续回血=永动机 | 疾风+暴风+嗜血+见习牧师+神圣医师+盾卫 |
|
||||
| 铁壁+治疗 | 前排硬+后排奶=推不倒 | 不屈+守护+盾卫+生命贤者+神圣医师+见习牧师 |
|
||||
| 冰冻+攻速 | 冻住+暴击=安全秒杀 | 永冬+霜寒+寒冰+嗜血+暴风+生命贤者 |
|
||||
| 冰冻+铁壁 | 冻住+承伤=双重安全 | 永冬+霜寒+不屈+守护+生命贤者+神圣医师 |
|
||||
|
||||
## 英雄ID总表
|
||||
|
||||
| ID | 名称 | 档 | 职业 | 流派 | 核心触发 | 普攻CD |
|
||||
|----|------|:--:|------|------|----------|--------|
|
||||
| 5006 | 疾风战士 | 1 | 战士 | 攻速叠伤 | atking→6401 | 0.3s |
|
||||
| 5205 | 暴风射手 | 2 | 射手 | 攻速叠伤 | atking→6403 | 0.5s |
|
||||
| 5403 | 嗜血剑圣 | 3 | 刺客 | 攻速叠伤 | atking+dead→6401 | 0.7s |
|
||||
| 5007 | 盾卫 | 1 | 战士 | 铁壁反伤 | atked→6301 | 2.3s |
|
||||
| 5008 | 守护骑士 | 2 | 战士 | 铁壁反伤 | atked→6301(Team) | 2.3s |
|
||||
| 5009 | 不屈战神 | 3 | 战士 | 铁壁反伤 | atked→6301+6402, dead→6402 | 2.8s |
|
||||
| 5106 | 寒冰学徒 | 1 | 法师 | 冰冻控制 | atking→6405 | 1.5s |
|
||||
| 5107 | 霜寒法师 | 2 | 法师 | 冰冻控制 | atking→6105 | 1.0s |
|
||||
| 5108 | 永冬贤者 | 3 | 法师 | 冰冻控制 | fstart→6405, atking→6105 | 1.8s |
|
||||
| 5303 | 见习牧师 | 1 | 辅助 | 治疗续航 | atking→6302 | 1.1s |
|
||||
| 5304 | 神圣医师 | 2 | 辅助 | 治疗续航 | atking→6302(持续) | 0.9s |
|
||||
| 5305 | 生命贤者 | 3 | 辅助 | 治疗续航 | fstart→6402, atking→6302 | 1.0s |
|
||||
|
||||
---
|
||||
|
||||
### 流派五:击退推拉流
|
||||
**核心联动**:bck叠加 → 怪物被频繁推回 → 延缓进攻节奏 → 远程安全输出
|
||||
**关键属性**:击退概率(bck) + 击退距离(knockback_distance)
|
||||
|
||||
@@ -303,29 +283,26 @@
|
||||
- **触发**: atking 每第2次 → 6406(击退强化,全队击退概率+10%)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5209:{uuid:5209,name:"风弓手",path:"ha2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:140,ap:45,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:0.7,ccd:0}},
|
||||
atking:[{s_uuid:6406,t_num:2}],
|
||||
info:"快速射击,每2次攻击为全队叠加击退概率"}
|
||||
```
|
||||
- **流派协同**: 基础击退率叠加,配合攻速流更快触发
|
||||
- **一句话**: "她的箭不是要杀你,只是想让你滚远点"
|
||||
|
||||
#### [5210] 龙卷猎手 — 2档
|
||||
- **职业**: 射手(远程)
|
||||
- **HP/AP/CD**: HP170 / AP70 / CD0.9(普通+)
|
||||
- **触发**: atking 每第2次 → 6102(龙卷风,自带击退效果)
|
||||
overrides:{bck:30,hit_count:3} 加大击退概率
|
||||
- **触发**: atking 每第2次 → 6102(龙卷风,overrides:{bck:30,hit_count:3})
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
5210:{uuid:5210,name:"龙卷猎手",path:"ha3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||||
hp:170,ap:70,
|
||||
skills:{6005:{uuid:6005,lv:1,cd:0.9,ccd:0}},
|
||||
atking:[{s_uuid:6102,t_num:2,overrides:{bck:30,hit_count:3}}],
|
||||
info:"每2次攻击释放龙卷风,30%击退概率推开一排敌人"}
|
||||
```
|
||||
- **流派协同**: AOE击退,把怪物推回去给全队争取时间
|
||||
- **一句话**: "他的龙卷风不挑食,来多少推多少"
|
||||
|
||||
#### [5404] 风暴刺客 — 3档
|
||||
@@ -334,23 +311,25 @@
|
||||
- **触发**:
|
||||
- atking 每第1次 → 6407(距推强化,全队击退距离+20)
|
||||
- atking 每第3次 → 6102(龙卷风,overrides:{bck:50,hit_count:5,ap:120})
|
||||
- dead → 6406(击退强化,死亡时全队永久击退率加成)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,
|
||||
5404:{uuid:5404,name:"风暴刺客",path:"hc2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Melee,
|
||||
hp:250,ap:100,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:0.5,ccd:0}},
|
||||
atking:[
|
||||
{s_uuid:6407,t_num:1},
|
||||
{s_uuid:6102,t_num:3,overrides:{bck:50,hit_count:5,ap:120}}
|
||||
],
|
||||
info:"极速近战,每次攻击给全队加击退距离,每3次攻击释放强力龙卷风50%击退"}
|
||||
dead:[{s_uuid:6406,t_num:1}],
|
||||
info:"极速近战,每次攻击给全队加击退距离,每3次攻击释放龙卷风,死后全队永久击退率加成"}
|
||||
```
|
||||
- **流派协同**: 同时叠击退概率+击退距离,击退流核心放大器
|
||||
- **一句话**: "他挥拳带风,拳风带龙卷,龙卷带走了整条路的敌人"
|
||||
- **一句话**: "他挥拳带风,拳风带龙卷,龙卷带走了整条路的敌人——就算倒下,风也不会停"
|
||||
|
||||
---
|
||||
|
||||
### 流派六:暴击爆发流
|
||||
### 流派六:暴击爆发流(射手+刺客)
|
||||
|
||||
**核心联动**:暴击率叠加 → 暴伤叠加 → 单发伤害指数增长
|
||||
**关键属性**:critical + critical_damage,配合高AP英雄
|
||||
|
||||
@@ -360,13 +339,12 @@
|
||||
- **触发**: atking 每第2次 → 6403(暴击强化,全队暴击率+10%)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5211:{uuid:5211,name:"猎鹰射手",path:"ha4", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:130,ap:55,
|
||||
skills:{6002:{uuid:6002,lv:1,cd:0.9,ccd:0}},
|
||||
atking:[{s_uuid:6403,t_num:2}],
|
||||
info:"稳定输出,每2次攻击为全队叠加暴击率"}
|
||||
```
|
||||
- **流派协同**: 全队暴击率叠加,配合高AP英雄效果最好
|
||||
- **一句话**: "她不求一击毙命,只求让每支箭都有暴击的可能"
|
||||
|
||||
#### [5212] 穿心弩手 — 2档
|
||||
@@ -377,180 +355,206 @@
|
||||
- fstart → 6403(暴击强化,开局给全队暴击率)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5212:{uuid:5212,name:"穿心弩手",path:"ha1", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,
|
||||
5212:{uuid:5212,name:"穿心弩手",path:"ha1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,
|
||||
hp:160,ap:80,
|
||||
skills:{6003:{uuid:6003,lv:1,cd:1.0,ccd:0}},
|
||||
fstart:[{s_uuid:6403,t_num:1}],
|
||||
atking:[{s_uuid:6404,t_num:2}],
|
||||
info:"开局全队暴击强化,战斗中持续叠加暴击伤害"}
|
||||
```
|
||||
- **流派协同**: 开局暴击率+持续暴伤叠加,暴击流中期发力点
|
||||
- **一句话**: "她开战前就给每支箭开了光,暴击伤害越打越夸张"
|
||||
|
||||
#### [5405] 死线执行者 — 3档
|
||||
#### [5405] 死线执行者 — 3档(原fstart改为dead)
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP220 / AP120 / CD1.5(慢)
|
||||
- **HP/AP/CD**: HP220 / AP120 / CD1.5(慢+)
|
||||
- **触发**:
|
||||
- fstart → 6403(暴击强化,overrides:{ap:3} 开局3层暴击率)
|
||||
- fstart → 6404(暴伤强化,overrides:{ap:3} 开局3层暴伤)
|
||||
- atking 每第1次 → 6104(穿云箭,自带crt:20,穿透6个目标)
|
||||
- atking 每第1次 → 6104(穿云箭,overrides:{ap:150,crt:35} 穿透6个目标)
|
||||
- dead → 6403(暴击强化,overrides:{ap:3} 死亡时全队+3层暴击率)
|
||||
- dead → 6404(暴伤强化,overrides:{ap:3} 死亡时全队+3层暴伤)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5405:{uuid:5405,name:"死线执行者",path:"hc1", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Melee,
|
||||
5405:{uuid:5405,name:"死线执行者",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
|
||||
hp:220,ap:120,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},
|
||||
fstart:[
|
||||
atking:[{s_uuid:6104,t_num:1,overrides:{ap:150,crt:35}}],
|
||||
dead:[
|
||||
{s_uuid:6403,t_num:1,overrides:{ap:3}},
|
||||
{s_uuid:6404,t_num:1,overrides:{ap:3}}
|
||||
],
|
||||
atking:[{s_uuid:6104,t_num:1,overrides:{ap:150,crt:35}}],
|
||||
info:"开局3层暴击+3层暴伤,每次攻击释放穿云箭穿透6个目标35%暴击率"}
|
||||
info:"每次攻击释放穿云箭穿透6个目标35%暴击率,死亡时给全队3层暴击+3层暴伤"}
|
||||
```
|
||||
- **流派协同**: 终极暴击手,全队暴击叠加后他来收割
|
||||
- **一句话**: "他只出一刀,但那一刀的暴击数字能占满整个屏幕"
|
||||
- **一句话**: "他只出一刀,但那一刀的暴击数字能占满整个屏幕——即使倒下,暴击也不会停"
|
||||
|
||||
---
|
||||
|
||||
### 流派七:经济滚雪球流
|
||||
### 流派七:经济滚雪球流(法师+辅助+射手)
|
||||
|
||||
**核心联动**:获取金币 → 金币转战力 → 更快成型碾压
|
||||
**关键属性**:Gold技能(6303) + fend/atking触发金币
|
||||
**关键属性**:Gold技能(6303) + atking/fstart触发金币
|
||||
|
||||
#### [5109] 点金学徒 — 1档
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP120 / AP35 / CD1.0(普通)
|
||||
- **触发**: atking 每第3次 → 6303(获取金币,overrides:{gold:8})
|
||||
- **驻场**: field:[6401] — 在场时全队攻击力被动加成
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5109:{uuid:5109,name:"点金学徒",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,
|
||||
5109:{uuid:5109,name:"点金学徒",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:120,ap:35,
|
||||
skills:{6007:{uuid:6007,lv:1,cd:1.0,ccd:0}},
|
||||
field:[6401],
|
||||
atking:[{s_uuid:6303,t_num:3,overrides:{gold:8}}],
|
||||
info:"水球攻击,每3次普攻额外获得8金币"}
|
||||
info:"驻场提供攻击力光环,每3次普攻额外获得8金币"}
|
||||
```
|
||||
- **流派协同**: 基础金币产出,多个经济英雄叠加收益
|
||||
- **一句话**: "她的法术不伤人,但她打出的每个水花都值两块钱"
|
||||
|
||||
#### [5306] 商贾 — 2档
|
||||
#### [5306] 商贾 — 2档(原fend改为revive)
|
||||
- **职业**: 辅助(远程)
|
||||
- **HP/AP/CD**: HP150 / AP30 / CD1.1(普通)
|
||||
- **触发**:
|
||||
- atking 每第2次 → 6303(获取金币,overrides:{gold:12})
|
||||
- fend → 6303(获取金币,overrides:{gold:15} 战斗结束额外金币)
|
||||
- **触发**: atking 每第2次 → 6303(获取金币,overrides:{gold:12})
|
||||
- **复活**: revive:{s_uuid:6501,r_num:1,upr:0.3}
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5306:{uuid:5306,name:"商贾",path:"hh3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,
|
||||
5306:{uuid:5306,name:"商贾",path:"hh3", fac:FacSet.HERO,pool_lv:2,lv:1,type:HType.Long,
|
||||
hp:150,ap:30,
|
||||
skills:{6004:{uuid:6004,lv:1,cd:1.1,ccd:0}},
|
||||
atking:[{s_uuid:6303,t_num:2,overrides:{gold:12}}],
|
||||
fend:[{s_uuid:6303,t_num:1,overrides:{gold:15}}],
|
||||
info:"战斗中持续产金币,战斗结束额外获得15金币"}
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.3},
|
||||
info:"战斗中持续产金币,死了也能复活继续赚钱"}
|
||||
```
|
||||
- **流派协同**: 双倍金币产出(atking+fend),经济流核心
|
||||
- **一句话**: "他不是来打仗的,他是来做生意的——每场战斗结束都带着钱袋走"
|
||||
- **一句话**: "他不是来打仗的,他是来做生意的——死了也要从棺材里爬起来收账"
|
||||
|
||||
#### [5213] 丰收猎手 — 3档
|
||||
#### [5213] 丰收猎手 — 3档(原fend改为fstart)
|
||||
- **职业**: 射手(远程)
|
||||
- **HP/AP/CD**: HP180 / AP65 / CD0.8(快速)
|
||||
- **触发**:
|
||||
- fstart → 6401(攻击强化,overrides:{ap:8} 开局全队+8ap)
|
||||
- atking 每第2次 → 6303(获取金币,overrides:{gold:10})
|
||||
- atking 每第1次 → 6401(攻击强化,overrides:{ap:3} 金币+攻击双收益)
|
||||
- fend → 6401(攻击强化,overrides:{ap:8} 战斗结束全队加攻)
|
||||
- atking 每第1次 → 6401(攻击强化,overrides:{ap:3} 每次攻击全队+3ap)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5213:{uuid:5213,name:"丰收猎手",path:"ha2", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,
|
||||
5213:{uuid:5213,name:"丰收猎手",path:"ha2", fac:FacSet.HERO,pool_lv:4,lv:1,type:HType.Long,
|
||||
hp:180,ap:65,
|
||||
skills:{6002:{uuid:6002,lv:1,cd:0.8,ccd:0}},
|
||||
fstart:[{s_uuid:6401,t_num:1,overrides:{ap:8}}],
|
||||
atking:[
|
||||
{s_uuid:6303,t_num:2,overrides:{gold:10}},
|
||||
{s_uuid:6401,t_num:1,overrides:{ap:3}}
|
||||
],
|
||||
fend:[{s_uuid:6401,t_num:1,overrides:{ap:8}}],
|
||||
info:"边打边赚金币,每次攻击给全队加攻,战斗结束全队获得攻击强化"}
|
||||
info:"开战前全队加攻,边打边赚金币,每次攻击给全队加攻击力"}
|
||||
```
|
||||
- **流派协同**: 金币+攻击双收益,经济流同时提供战力
|
||||
- **一句话**: "她打出的每一箭都在同时赚钱和变强,仗还没打完就已经富了"
|
||||
- **一句话**: "她开战前就给全队打了鸡血,仗还没打完就已经富了"
|
||||
|
||||
---
|
||||
|
||||
### 流派八:献祭亡语流
|
||||
**核心联动**:死亡触发dead → 全队巨额增益 → 用命换强大效果
|
||||
**关键属性**:高触发dead技能,配合revive复活机制
|
||||
### 流派八:献祭亡语流(战士+刺客)
|
||||
|
||||
**核心联动**:dead触发 → 全队巨额增益 → 用命换强大效果
|
||||
**关键属性**:高触发dead技能,战士和刺客都可以dead触发
|
||||
**职业组合**:战士(1档,纯承伤+dead) + 刺客(2-3档,atking+dead双触发)
|
||||
|
||||
#### [5010] 烈焰殉道者 — 1档
|
||||
- **职业**: 战士(近战)
|
||||
- **HP/AP/CD**: HP250 / AP30 / CD1.5(慢)
|
||||
- **HP/AP/CD**: HP250 / AP30 / CD1.5(慢+)
|
||||
- **触发**: dead → 6401(攻击强化,overrides:{ap:15} 死亡时给全队+15攻击)
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5010:{uuid:5010,name:"烈焰殉道者",path:"hk5", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,
|
||||
5010:{uuid:5010,name:"烈焰殉道者",path:"hk5", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Melee,
|
||||
hp:250,ap:30,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},
|
||||
dead:[{s_uuid:6401,t_num:1,overrides:{ap:15}}],
|
||||
info:"死亡时为全队永久增加15点攻击力"}
|
||||
```
|
||||
- **流派协同**: 基础亡语,死了就有价值,配合复活更赚
|
||||
- **一句话**: "他活着是个普通战士,死了才是全队的最强buff"
|
||||
|
||||
#### [5110] 亡语术士 — 2档
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP200 / AP60 / CD1.5(慢)
|
||||
#### [5110] 亡语刺客 — 2档(原"亡语术士",改职业为刺客)
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP280 / AP70 / CD1.0(普通+)
|
||||
- **触发**:
|
||||
- atking 每第2次 → 6405(冰冻强化,overrides:{ap:1} 活着时叠冰冻率)
|
||||
- dead → 6401(攻击强化,overrides:{ap:10})
|
||||
- dead → 6405(冰冻强化,overrides:{ap:2})
|
||||
- dead → 6301(护盾,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2})
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5110:{uuid:5110,name:"亡语术士",path:"hm1", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,
|
||||
hp:200,ap:60,
|
||||
skills:{6003:{uuid:6003,lv:1,cd:1.5,ccd:0}},
|
||||
5110:{uuid:5110,name:"亡语刺客",path:"hc2", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Melee,
|
||||
hp:280,ap:70,
|
||||
skills:{6001:{uuid:6001,lv:1,cd:1.0,ccd:0}},
|
||||
atking:[{s_uuid:6405,t_num:2,overrides:{ap:1}}],
|
||||
dead:[
|
||||
{s_uuid:6401,t_num:1,overrides:{ap:10}},
|
||||
{s_uuid:6405,t_num:1,overrides:{ap:2}},
|
||||
{s_uuid:6301,t_num:1,overrides:{TGroup:TGroup.Team,ap:2,hit_count:2}}
|
||||
],
|
||||
info:"死亡时三重亡语:全队+10攻击+2层冰冻率+2层护盾"}
|
||||
info:"活着时叠冰冻率,死亡时三重亡语:全队+10攻击+2层冰冻率+2层护盾"}
|
||||
```
|
||||
- **流派协同**: 三重亡语,死一次给全队攻+冰+盾
|
||||
- **一句话**: "她的死亡不是终结,是三份遗产同时生效"
|
||||
|
||||
#### [5111] 不灭凤凰 — 3档
|
||||
- **职业**: 法师(远程)
|
||||
- **HP/AP/CD**: HP300 / AP100 / CD1.8(慢)
|
||||
#### [5111] 血影绝杀 — 3档(原"不灭凤凰",改职业为刺客)
|
||||
- **职业**: 刺客(近战)
|
||||
- **HP/AP/CD**: HP300 / AP100 / CD1.2(普通)
|
||||
- **触发**:
|
||||
- revive → 复活机制(r_num:1, upr:0.5)
|
||||
- atking 每第1次 → 6404(暴伤强化,overrides:{ap:2} 每次攻击给自己叠暴伤)
|
||||
- dead → 6401(攻击强化,overrides:{ap:20})
|
||||
- dead → 6404(暴伤强化,overrides:{ap:2})
|
||||
- dead → 6402(生命强化,overrides:{ap:30})
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5111:{uuid:5111,name:"不灭凤凰",path:"hm4", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,
|
||||
5111:{uuid:5111,name:"血影绝杀",path:"hc1", fac:FacSet.HERO,pool_lv:5,lv:1,type:HType.Melee,
|
||||
hp:300,ap:100,
|
||||
skills:{6003:{uuid:6003,lv:1,cd:1.8,ccd:0}},
|
||||
revive:{s_uuid:6501,r_num:1,upr:0.5},
|
||||
skills:{6001:{uuid:6001,lv:1,cd:1.2,ccd:0}},
|
||||
atking:[{s_uuid:6404,t_num:1,overrides:{TGroup:TGroup.Self,ap:2}}],
|
||||
dead:[
|
||||
{s_uuid:6401,t_num:1,overrides:{ap:20}},
|
||||
{s_uuid:6404,t_num:1,overrides:{ap:2}},
|
||||
{s_uuid:6402,t_num:1,overrides:{ap:30}}
|
||||
],
|
||||
info:"死后给全队+20攻+2层暴伤+30血,然后复活一次继续战斗"}
|
||||
info:"活着时每次攻击给自己叠暴伤,死后全队+20攻+2层暴伤+30血,真正的置之死地而后生"}
|
||||
```
|
||||
- **流派协同**: 死一次全队巨额增益+自己复活,最强亡语英雄
|
||||
- **一句话**: "她第一次死是全队的狂欢,然后她从灰烬中站起来再来一次"
|
||||
- **一句话**: "他活着时是最危险的赌徒,死后是全队最慷慨的遗产"
|
||||
|
||||
---
|
||||
|
||||
## 八大流派协同矩阵(完整版)
|
||||
## 现有英雄保留(5个,已按规则调整)
|
||||
|
||||
| | 攻速叠伤 | 铁壁反伤 | 冰冻控制 | 治疗续航 | 击退推拉 | 暴击爆发 | 经济滚雪球 | 献祭亡语 |
|
||||
| ID | 名称 | 职业 | 流派定位 | 触发(调整后) | 变动说明 |
|
||||
|----|------|------|----------|---------------|---------|
|
||||
| 5001 | 见习战士 | 战士 | 铁壁反伤流(入门) | atked→护盾 | 无变化 ✅ |
|
||||
| 5002 | 盾骑士 | 战士 | 铁壁反伤流(进阶) | atked→全队护盾 | 无变化 ✅ |
|
||||
| 5101 | 奥术法师 | 法师 | 攻速叠伤流(特殊) | atking+field | revive→atking+field |
|
||||
| 5301 | 牧师 | 辅助 | 治疗续航流(入门) | atking→治疗 | 无变化 ✅ |
|
||||
| 5302 | 医师 | 辅助 | 治疗续航流(进阶) | atking→持续治疗 | 无变化 ✅ |
|
||||
|
||||
### 5101 奥术法师(调整后)
|
||||
- **职业**: 法师(远程)
|
||||
- **触发**: atking 每第2次 → 6401(攻击强化,ap:3)
|
||||
- **驻场**: field:[6401] — 在场时全队攻击力被动加成
|
||||
- **heroSet 配置**:
|
||||
```
|
||||
5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,pool_lv:1,lv:1,type:HType.Long,
|
||||
hp:150,ap:60,
|
||||
skills:{6003:{uuid:6003,lv:1,cd:1,ccd:0}},
|
||||
field:[6401],
|
||||
atking:[{s_uuid:6401,t_num:2,overrides:{ap:3}}],
|
||||
info:"驻场提供攻击力光环,每2次攻击为全队叠加攻击力"}
|
||||
```
|
||||
|
||||
> 注:5003-5005, 5102-5105, 5201-5204, 5401-5402 这些旧英雄可以逐步替换为新设计英雄
|
||||
|
||||
---
|
||||
|
||||
## 八大流派协同矩阵
|
||||
|
||||
| | 铁壁反伤 | 攻速叠伤 | 冰冻控制 | 治疗续航 | 击退推拉 | 暴击爆发 | 经济滚雪球 | 献祭亡语 |
|
||||
|---|---|---|---|---|---|---|---|---|
|
||||
| **攻速叠伤** | ★ | | | ★★ | | ★★ | | ★ |
|
||||
| **铁壁反伤** | | ★ | ★ | ★★ | ★ | | | ★★ |
|
||||
| **铁壁反伤** | ★ | | | ★★ | ★ | | | ★★ |
|
||||
| **攻速叠伤** | | ★ | | ★ | | ★★ | ★ | ★ |
|
||||
| **冰冻控制** | | ★ | ★★ | ★ | ★★ | ★ | | ★ |
|
||||
| **治疗续航** | ★★ | ★★ | ★ | ★ | | ★ | | ★★ |
|
||||
| **击退推拉** | | ★ | ★★ | | ★ | | ★ | |
|
||||
| **暴击爆发** | ★★ | | ★ | ★ | | ★★ | | ★★ |
|
||||
| **经济滚雪球** | | | | | ★ | | ★★ | |
|
||||
| **献祭亡语** | ★ | ★★ | ★ | ★★ | | ★★ | | ★★ |
|
||||
| **治疗续航** | ★★ | ★ | ★ | ★ | | ★ | | ★★ |
|
||||
| **击退推拉** | ★ | | ★★ | | ★ | | ★ | |
|
||||
| **暴击爆发** | | ★★ | ★ | ★ | | ★★ | | ★★ |
|
||||
| **经济滚雪球** | | ★ | | | ★ | | ★★ | |
|
||||
| **献祭亡语** | ★★ | ★ | ★ | ★★ | | ★★ | | ★★ |
|
||||
|
||||
> ★ = 有协同,★★ = 强协同
|
||||
|
||||
@@ -558,46 +562,75 @@
|
||||
|
||||
| 队伍 | 配置 | 核心打法 |
|
||||
|------|------|----------|
|
||||
| 永动机队 | 疾风+嗜血+见习牧师+神圣医师+不屈+生命贤者 | 攻速+治疗,越打越强越打越奶 |
|
||||
| 永动机队 | 疾风刺客+嗜血+见习牧师+神圣医师+不屈+生命贤者 | 攻速+治疗,越打越强越打越奶 |
|
||||
| 铁桶队 | 不屈+守护+永冬+霜寒+生命贤者+神圣医师 | 冰冻+铁壁+治疗,怪物打不动 |
|
||||
| 推土机队 | 风暴+龙卷猎手+永冬+霜寒+生命贤者+猎鹰 | 击退+冰冻,怪物被推回去又被冻住 |
|
||||
| 一刀999队 | 死线+猎鹰+穿心+嗜血+见习牧师+神圣医师 | 暴击率+暴伤叠加,一发入魂 |
|
||||
| 赚钱队 | 丰收+商贾+点金+猎鹰+见习牧师+盾卫 | 疯狂产金币,经济碾压 |
|
||||
| 献祭队 | 不灭凤凰+亡语术士+烈焰+生命贤者+不屈+神圣医师 | 死了就给全队加buff,凤凰还能复活 |
|
||||
| 献祭队 | 血影绝杀+亡语刺客+烈焰+生命贤者+不屈+神圣医师 | 死了就给全队加buff,越死越强 |
|
||||
|
||||
## 英雄ID总表(完整版)
|
||||
## 英雄ID总表
|
||||
|
||||
| ID | 名称 | 档 | 职业 | 流派 | 核心触发 | 普攻CD |
|
||||
|----|------|:--:|------|------|----------|--------|
|
||||
| **攻速叠伤流** | | | | | | |
|
||||
| 5006 | 疾风战士 | 1 | 战士 | 攻速叠伤 | atking→6401 | 0.3s |
|
||||
| 5205 | 暴风射手 | 2 | 射手 | 攻速叠伤 | atking→6403 | 0.5s |
|
||||
| 5403 | 嗜血剑圣 | 3 | 刺客 | 攻速叠伤 | atking+dead→6401 | 0.7s |
|
||||
| **铁壁反伤流** | | | | | | |
|
||||
| 5007 | 盾卫 | 1 | 战士 | 铁壁反伤 | atked→6301 | 2.3s |
|
||||
| 5008 | 守护骑士 | 2 | 战士 | 铁壁反伤 | atked→6301(Team) | 2.3s |
|
||||
| 5009 | 不屈战神 | 3 | 战士 | 铁壁反伤 | atked→6301+6402, dead→6402 | 2.8s |
|
||||
| **冰冻控制流** | | | | | | |
|
||||
| 5106 | 寒冰学徒 | 1 | 法师 | 冰冻控制 | atking→6405 | 1.5s |
|
||||
| 5107 | 霜寒法师 | 2 | 法师 | 冰冻控制 | atking→6105 | 1.0s |
|
||||
| 5108 | 永冬贤者 | 3 | 法师 | 冰冻控制 | fstart→6405, atking→6105 | 1.8s |
|
||||
| **治疗续航流** | | | | | | |
|
||||
| 5303 | 见习牧师 | 1 | 辅助 | 治疗续航 | atking→6302 | 1.1s |
|
||||
| 5304 | 神圣医师 | 2 | 辅助 | 治疗续航 | atking→6302(持续) | 0.9s |
|
||||
| 5305 | 生命贤者 | 3 | 辅助 | 治疗续航 | fstart→6402, atking→6302 | 1.0s |
|
||||
| **击退推拉流** | | | | | | |
|
||||
| 5209 | 风弓手 | 1 | 射手 | 击退推拉 | atking→6406 | 0.7s |
|
||||
| 5210 | 龙卷猎手 | 2 | 射手 | 击退推拉 | atking→6102 | 0.9s |
|
||||
| 5404 | 风暴刺客 | 3 | 刺客 | 击退推拉 | atking→6407+6102 | 0.5s |
|
||||
| **暴击爆发流** | | | | | | |
|
||||
| 5211 | 猎鹰射手 | 1 | 射手 | 暴击爆发 | atking→6403 | 0.9s |
|
||||
| 5212 | 穿心弩手 | 2 | 射手 | 暴击爆发 | fstart→6403, atking→6404 | 1.0s |
|
||||
| 5405 | 死线执行者 | 3 | 刺客 | 暴击爆发 | fstart→6403+6404, atking→6104 | 1.5s |
|
||||
| **经济滚雪球流** | | | | | | |
|
||||
| 5109 | 点金学徒 | 1 | 法师 | 经济滚雪球 | atking→6303 | 1.0s |
|
||||
| 5306 | 商贾 | 2 | 辅助 | 经济滚雪球 | atking+fend→6303 | 1.1s |
|
||||
| 5213 | 丰收猎手 | 3 | 射手 | 经济滚雪球 | atking→6303+6401, fend→6401 | 0.8s |
|
||||
| **献祭亡语流** | | | | | | |
|
||||
| 5010 | 烈焰殉道者 | 1 | 战士 | 献祭亡语 | dead→6401 | 1.5s |
|
||||
| 5110 | 亡语术士 | 2 | 法师 | 献祭亡语 | dead→6401+6405+6301 | 1.5s |
|
||||
| 5111 | 不灭凤凰 | 3 | 法师 | 献祭亡语 | dead→6401+6404+6402, revive | 1.8s |
|
||||
| ID | 名称 | 档 | 职业 | 流派 | 核心触发 | 普攻CD | v3变动 |
|
||||
|----|------|:--:|------|------|----------|--------|--------|
|
||||
| **铁壁反伤流** | | | | | | | |
|
||||
| 5007 | 盾卫 | 1 | 战士 | 铁壁反伤 | atked→6301 | 2.3s | - |
|
||||
| 5008 | 守护骑士 | 2 | 战士 | 铁壁反伤 | atked→6301(Team) | 2.3s | - |
|
||||
| 5009 | 不屈战神 | 3 | 战士 | 铁壁反伤 | atked+dead | 2.8s | - |
|
||||
| **攻速叠伤流** | | | | | | | |
|
||||
| 5205 | 暴风射手 | 1 | 射手 | 攻速叠伤 | atking→6403 | 0.5s | - |
|
||||
| 5006 | 疾风刺客 | 2 | 刺客 | 攻速叠伤 | atking+dead→6401 | 0.3s | 战士→刺客,加dead |
|
||||
| 5403 | 嗜血剑圣 | 3 | 刺客 | 攻速叠伤 | atking+dead→6401 | 0.7s | - |
|
||||
| **冰冻控制流** | | | | | | | |
|
||||
| 5106 | 寒冰学徒 | 1 | 法师 | 冰冻控制 | atking+field | 1.5s | 加field |
|
||||
| 5107 | 霜寒法师 | 2 | 法师 | 冰冻控制 | atking+field | 1.0s | 加field |
|
||||
| 5108 | 永冬贤者 | 3 | 法师 | 冰冻控制 | atking+field | 1.8s | fstart→field |
|
||||
| **治疗续航流** | | | | | | | |
|
||||
| 5303 | 见习牧师 | 1 | 辅助 | 治疗续航 | atking→6302 | 1.1s | - |
|
||||
| 5304 | 神圣医师 | 2 | 辅助 | 治疗续航 | atking+revive | 0.9s | 加revive |
|
||||
| 5305 | 生命贤者 | 3 | 辅助 | 治疗续航 | atking+revive | 1.0s | fstart→revive |
|
||||
| **击退推拉流** | | | | | | | |
|
||||
| 5209 | 风弓手 | 1 | 射手 | 击退推拉 | atking→6406 | 0.7s | - |
|
||||
| 5210 | 龙卷猎手 | 2 | 射手 | 击退推拉 | atking→6102 | 0.9s | - |
|
||||
| 5404 | 风暴刺客 | 3 | 刺客 | 击退推拉 | atking+dead | 0.5s | 加dead |
|
||||
| **暴击爆发流** | | | | | | | |
|
||||
| 5211 | 猎鹰射手 | 1 | 射手 | 暴击爆发 | atking→6403 | 0.9s | - |
|
||||
| 5212 | 穿心弩手 | 2 | 射手 | 暴击爆发 | atking+fstart | 1.0s | - |
|
||||
| 5405 | 死线执行者 | 3 | 刺客 | 暴击爆发 | atking+dead | 1.5s | fstart→dead |
|
||||
| **经济滚雪球流** | | | | | | | |
|
||||
| 5109 | 点金学徒 | 1 | 法师 | 经济滚雪球 | atking+field | 1.0s | 加field |
|
||||
| 5306 | 商贾 | 2 | 辅助 | 经济滚雪球 | atking+revive | 1.1s | fend→revive |
|
||||
| 5213 | 丰收猎手 | 3 | 射手 | 经济滚雪球 | atking+fstart | 0.8s | fend→fstart |
|
||||
| **献祭亡语流** | | | | | | | |
|
||||
| 5010 | 烈焰殉道者 | 1 | 战士 | 献祭亡语 | dead→6401 | 1.5s | - |
|
||||
| 5110 | 亡语刺客 | 2 | 刺客 | 献祭亡语 | atking+dead | 1.0s | 法师→刺客,加atking |
|
||||
| 5111 | 血影绝杀 | 3 | 刺客 | 献祭亡语 | atking+dead | 1.2s | 法师→刺客,revive→atking+dead |
|
||||
|
||||
### 现有保留英雄
|
||||
|
||||
| ID | 名称 | 职业 | 触发 | v3变动 |
|
||||
|----|------|------|------|--------|
|
||||
| 5001 | 见习战士 | 战士 | atked→护盾 | - |
|
||||
| 5002 | 盾骑士 | 战士 | atked→全队护盾 | - |
|
||||
| 5101 | 奥术法师 | 法师 | atking+field | revive→atking+field |
|
||||
| 5301 | 牧师 | 辅助 | atking→治疗 | - |
|
||||
| 5302 | 医师 | 辅助 | atking→持续治疗 | - |
|
||||
|
||||
## v2→v3 变更汇总
|
||||
|
||||
| 变更类型 | 英雄 | 具体变更 |
|
||||
|---------|------|---------|
|
||||
| 职业变更 | 5006 疾风战士→疾风刺客 | 战士→刺客(近战),加dead触发 |
|
||||
| 职业变更 | 5110 亡语术士→亡语刺客 | 法师→刺客(近战),加atking触发 |
|
||||
| 职业变更 | 5111 不灭凤凰→血影绝杀 | 法师→刺客(近战),revive→atking+dead |
|
||||
| 触发调整 | 5101 奥术法师 | revive→atking+field |
|
||||
| 触发调整 | 5108 永冬贤者 | fstart→field(驻场冰冻光环) |
|
||||
| 触发调整 | 5305 生命贤者 | fstart→revive |
|
||||
| 触发调整 | 5405 死线执行者 | fstart→dead |
|
||||
| 触发调整 | 5306 商贾 | fend→revive |
|
||||
| 触发调整 | 5213 丰收猎手 | fend→fstart |
|
||||
| 补充触发 | 5106 寒冰学徒 | 加field |
|
||||
| 补充触发 | 5107 霜寒法师 | 加field |
|
||||
| 补充触发 | 5109 点金学徒 | 加field |
|
||||
| 补充触发 | 5304 神圣医师 | 加revive |
|
||||
| 补充触发 | 5404 风暴刺客 | 加dead |
|
||||
|
||||
Reference in New Issue
Block a user