feat(gui): 添加新的GUI资源文件及调整英雄位置和缩放

添加多个GUI资源文件包括图片、plist和prefab
调整HInfoComp中英雄位置和中心位置的缩放比例
This commit is contained in:
walkpan
2025-12-21 22:31:37 +08:00
parent 6a0db764d7
commit 4dc3c0f4d5
22 changed files with 10920 additions and 1627 deletions

File diff suppressed because it is too large Load Diff

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>Background1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{540,1110}</string>
<key>spriteSourceSize</key>
<string>{540,1110}</string>
<key>textureRect</key>
<string>{{1,1},{540,1110}}</string>
<key>textureRotated</key>
<false/>
</dict>
<key>Rectangle1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{119,50}</string>
<key>spriteSourceSize</key>
<string>{119,50}</string>
<key>textureRect</key>
<string>{{421,1549},{119,50}}</string>
<key>textureRotated</key>
<false/>
</dict>
<key>Rounded1.png</key>
<dict>
<key>aliases</key>
<array/>
<key>anchor</key>
<string>{0.5,0.5}</string>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{503,50}</string>
<key>spriteSourceSize</key>
<string>{503,50}</string>
<key>textureRect</key>
<string>{{1,1497},{503,50}}</string>
<key>textureRotated</key>
<false/>
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<key>Shape.png</key>
<dict>
<key>aliases</key>
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<string>{0.5,0.5}</string>
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<string>{0,0}</string>
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<string>{90,90}</string>
<key>spriteSourceSize</key>
<string>{90,90}</string>
<key>textureRect</key>
<string>{{542,1519},{90,90}}</string>
<key>textureRotated</key>
<false/>
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<key>bg0.png</key>
<dict>
<key>aliases</key>
<array/>
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<key>bg10.png</key>
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<key>textureRotated</key>
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<key>bg11.png</key>
<dict>
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<key>bg2.png</key>
<dict>
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<key>spriteSourceSize</key>
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<true/>
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<key>bg3.png</key>
<dict>
<key>aliases</key>
<array/>
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<string>{95,97}</string>
<key>textureRect</key>
<string>{{640,1497},{95,97}}</string>
<key>textureRotated</key>
<false/>
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<key>bg4.png</key>
<dict>
<key>aliases</key>
<array/>
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<string>{0.5,0.5}</string>
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<key>spriteSourceSize</key>
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<key>textureRect</key>
<string>{{818,1113},{162,240}}</string>
<key>textureRotated</key>
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<key>bg5.png</key>
<dict>
<key>aliases</key>
<array/>
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<key>textureRotated</key>
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<key>bg6.png</key>
<dict>
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<key>bg8.png</key>
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<key>bg9.png</key>
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<key>aliases</key>
<array/>
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<key>prg1.png</key>
<dict>
<key>aliases</key>
<array/>
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<key>textureRotated</key>
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<key>metadata</key>
<dict>
<key>format</key>
<integer>3</integer>
<key>pixelFormat</key>
<string>RGBA8888</string>
<key>premultiplyAlpha</key>
<false/>
<key>realTextureFileName</key>
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<key>size</key>
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<key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:8009de7851f8f87449a22d432a9480b2:67911949586d5bb081c08cc2711a241c:5b41e8754d5c20ccbdfa5dd64a06ff5c$</string>
<key>textureFileName</key>
<string>ubgs.png</string>
</dict>
</dict>
</plist>

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},
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]

View File

@@ -0,0 +1,13 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "b111b7ce-9621-4519-b4b8-7a5a64c2e98e",
"files": [
".json"
],
"subMetas": {},
"userData": {
"syncNodeName": "btn_yellow"
}
}

View File

@@ -26,11 +26,11 @@ export class HInfoComp extends CCComp {
// 英雄位置定义
hero_pos:any={
0:v3(500,-30,0), // 不在屏幕内
1:v3(320,-30,0),
2:v3(160,-30,0),
1:v3(500,100,0),
2:v3(250,30,0),
3:v3(0,-30,0),
4:v3(-160,-30,0),
5:v3(-320,-30,0),
4:v3(-300,40,0),
5:v3(-500,100,0),
6:v3(-500,-30,0), // 不在屏幕内
}
@@ -55,7 +55,7 @@ export class HInfoComp extends CCComp {
case 4:
return v3(-1.5, 1.5, 1); // 2、4位置1.5倍缩放
case 3:
return v3(-1.5, 1.5, 1); // 3位置中心1.5倍缩放
return v3(-3, 3, 1); // 3位置中心1.5倍缩放
default:
return v3(-1.5, 1.5, 1); // 其他位置1.8倍缩放
}