refactor: 完善英雄配置与UI展示,新增2名英雄

1.  为英雄列表新增5011控血大师、5012疾风法师两名英雄并配置完整技能与属性
2.  批量补全现有英雄的简介文本,优化技能描述文案
3.  调整部分技能名称与光环配置命名,统一术语表述
4.  添加英雄简介的CSS样式,在UI中展示英雄简介并支持超长文本省略与悬浮查看
This commit is contained in:
pan
2026-09-07 15:20:14 +08:00
parent 481fdaa450
commit 41db9f18a4
5 changed files with 363 additions and 109 deletions

View File

@@ -602,9 +602,9 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7022: { uuid: 7022, name: "反伤比例光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsRate, info: "英雄比例反伤提升(百分点)" },
7014: { uuid: 7014, name: "召唤强化", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
7015: { uuid: 7015, name: "死亡强化", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
7016: { uuid: 7016, name: "开场强化", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
7018: { uuid: 7018, name: "攻击强化", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
7019: { uuid: 7019, name: "受击强化", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
7014: { uuid: 7014, name: "召唤光环", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
7015: { uuid: 7015, name: "死亡光环", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
7016: { uuid: 7016, name: "鼓舞光环", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
7018: { uuid: 7018, name: "连击光环", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
7019: { uuid: 7019, name: "受击光环", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
};

View File

@@ -548,243 +548,267 @@ export const HeroInfo: Record<number, heroInfo> = {
5001: {
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
6004: {
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "proc_skill": { "s_uuid": 6001, "chance": 100, "overrides": { "crt": 100 } } }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"proc_skill":{"s_uuid":6001,"chance":100,"overrides":{"crt":100}}}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
],
},
6301: {
uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾",
6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60 }, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120 }, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
},
atked: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "icon": "Stat_UnitSummonIncrease_01" }, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
info: "",
info: "自身强护盾+群体小护盾,强生存",
},
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
5002: {
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: {
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
],
},
6101: {
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "icon": "Stat_AttackSpeed_02" }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"Stat_AttackSpeed_02"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
],
},
},
atking: {
6004: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300, "icon": "Stat_AllUnitAttack" }, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
],
},
info: "",
info: "易伤+风怒,近战 dps",
},
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
5003: {
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: {
uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "普通攻击有{stun}%概率击晕敌人" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "普通攻击有{stun}%概率击晕敌人" },
],
},
6104: {
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] },
],
info: "",
info: "必晕爆发+暴击光环,近战收割",
},
// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
5004: {
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: {
uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "普通攻击有{crt}%概率暴击" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "普通攻击有{crt}%概率暴击" },
],
},
6100: {
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] },
],
info: "",
info: "暴击+暴伤双光环,暴击流刺客",
},
// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
5005: {
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: {
uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "普通攻击有{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "普通攻击有{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
6103: {
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150}, desc: "高速斩击{target},造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007}, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60}, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] },
{ lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] },
],
info: "",
info: "普攻出血+大招群体出血,持续消耗",
},
// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
5006: {
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: {
6006: {
uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "frz": 10 }, desc: "普通攻击有{frz}%概率 冰冻敌人" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" },
],
},
6150: {
uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] },
],
info: "",
info: "冰冻控场+多重箭,远程控制",
},
// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
5007: {
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: {
6010: {
uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck_chance": 20 }, desc: "普通攻击有{bck_chance}%概率击退敌人" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":20}, desc: "普通攻击有{bck_chance}%概率击退敌人" },
],
},
6200: {
uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] },
],
info: "",
info: "烈焰击退+易伤光环,法系压场",
},
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
5008: {
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
skills: {
6011: {
uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
],
},
6302: {
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30 }, desc: "为{target}回复攻击力{ap}%生命",
6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30}, desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 40 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 50 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":40} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":50} },
],
},
},
atking: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
info: "",
info: "全体治疗+攻击附盾,团队续航",
},
// 5009 甲虫领主
5009: {
uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
skills: {
6004: {
uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5, "TGroup": TGroup.Self } } }, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5,"TGroup": TGroup.Self}}}, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" },
],
},
6102: {
uuid: 6102, lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 30 },
6102: { uuid: 6102, lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":30},
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 300, "bck": 50 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "bck": 70 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"bck":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"bck":70} },
],
},
},
atked: {
6302: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 5 }, desc: "为自己释放治疗,恢复生命值的{ap}%" },
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":5}, desc: "为自己释放治疗,恢复生命值的{ap}%" },
],
},
info: "",
info: "受击自疗+击退,自愈坦克",
},
// 5010 火箭哥
5010: {
uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: {
6006: {
uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "bck_chance": 10 } },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} },
],
},
6151: {
uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: { "ap": 70, "summon_count": 5, "bck_chance": 100 },
6151: { uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100},
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 80, "summon_count": 5, "bck_chance": 100 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "bck_chance": 100, "ap": 100, "summon_count": 6 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} },
],
},
},
atking: {
6008: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 120, "bck_chance": 50 } },
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} },
],
},
info: "",
info: "万箭齐射+高频击退,远程压制",
},
// @hero-setup:heroes-end
// 5011 控血大师
5011: {
uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
skills: {
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" },
],
},
6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: 8, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
],
},
},
atked: {
6402: [
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" },
],
},
info: "永久和计时生命最大值,控血大师",
},
// 5012 疾风法师
5012: {
uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: {
6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} },
],
},
6201: { uuid: 6201, name: "飓风", lv: 1, cd: 8, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" },
],
},
},
field: [
{ lv: 4, uuids: [{ uuid: 7006, value: 10 }] },
],
info: "普攻 大招加速 buff+加速光环,加速大师",
},
// @hero-setup:heroes-end
/*
*=============怪物配置列表================
@@ -863,8 +887,9 @@ export const HeroInfo: Record<number, heroInfo> = {
};
export const HeroList: number[] = [
// 几何王国复刻英雄(5001~5010)
// 编辑器导出自动同步(共 12 个)
5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010,
5011, 5012,
];
// @hero-setup:region-end

View File

@@ -97,7 +97,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "自身强护盾+群体小护盾,强生存"
},
{
"uuid": 5002,
@@ -192,7 +192,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "易伤+风怒,近战 dps"
},
{
"uuid": 5003,
@@ -284,7 +284,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "必晕爆发+暴击光环,近战收割"
},
{
"uuid": 5004,
@@ -378,7 +378,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "暴击+暴伤双光环,暴击流刺客"
},
{
"uuid": 5005,
@@ -427,7 +427,7 @@
"overrides": {
"ap": 150
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害",
"desc": "高速斩击{target},造成攻击力{ap}%伤害",
"lv_entries": [
{
"lv": 8,
@@ -436,7 +436,7 @@
"ap": 250,
"timed_buff_id": 7007
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
"desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
},
{
"lv": 16,
@@ -447,7 +447,7 @@
"timed_buff_id": 7007,
"buff_value": 60
},
"desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
"desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)"
}
]
}
@@ -461,9 +461,9 @@
"lv": 4,
"uuids": [
{
"uuid": 7018,
"value": 1,
"name": "连击光环"
"uuid": 7002,
"value": 10,
"name": "攻击光环"
}
],
"desc": ""
@@ -473,7 +473,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "普攻出血+大招群体出血,持续消耗"
},
{
"uuid": 5006,
@@ -566,7 +566,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "冰冻控场+多重箭,远程控制"
},
{
"uuid": 5007,
@@ -659,7 +659,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "烈焰击退+易伤光环,法系压场"
},
{
"uuid": 5008,
@@ -749,7 +749,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "全体治疗+攻击附盾,团队续航"
},
{
"uuid": 5009,
@@ -846,7 +846,7 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "受击自疗+击退,自愈坦克"
},
{
"uuid": 5010,
@@ -941,7 +941,222 @@
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": ""
"info": "万箭齐射+高频击退,远程压制"
},
{
"uuid": 5011,
"name": "控血大师",
"comment": "",
"path": "hk3",
"rarity": 4,
"roleKey": "Tank",
"growKey": "Tank",
"typeKey": "Melee",
"statBase": {
"hp": 0,
"ap": 0,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6004,
"name": "普攻强化",
"cd": 1.05,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
"overrides": {},
"desc": "",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"proc_skill": {
"s_uuid": 6502,
"chance": 10,
"overrides": {
"ap": 5
}
}
},
"desc": "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)"
}
]
},
{
"uuid": 6517,
"name": "生命爆发",
"cd": 8,
"cdExpr": null,
"overrides": {
"buff_value": 30,
"buff_duration": 10
},
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"buff_value": 40,
"buff_duration": 10
},
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒"
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"buff_value": 50,
"buff_duration": 15
},
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒"
}
]
}
],
"atking": {},
"atked": {
"6402": [
{
"lv": 4,
"s_lv": 1,
"name": "",
"t_num": 5,
"overrides": {
"ap": 1,
"TGroup": "Ally",
"hit_count": 3
},
"desc": "全队永久增加 1% 生命最大值"
}
]
},
"fstart": {},
"dead": {},
"field": [],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": "永久和计时生命最大值,控血大师"
},
{
"uuid": 5012,
"name": "疾风法师",
"comment": "",
"path": "hm2",
"rarity": 5,
"roleKey": "Mage",
"growKey": "Mage",
"typeKey": "Long",
"statBase": {
"hp": 0,
"ap": 0,
"def": 0
},
"dis": null,
"speed": null,
"skills": [
{
"uuid": 6009,
"name": "普攻强化",
"cd": 1.05,
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
"overrides": {},
"desc": "",
"lv_entries": [
{
"lv": 2,
"s_lv": 2,
"overrides": {
"proc_skill": {
"s_uuid": 6507,
"chance": 10,
"overrides": {
"buff_value": 30,
"TGroup": "Self"
}
}
},
"desc": ""
}
]
},
{
"uuid": 6201,
"name": "飓风",
"cd": 8,
"cdExpr": null,
"overrides": {
"ap": 100,
"summon_count": 2,
"proc_skill": {
"s_uuid": 6507,
"chance": 20,
"overrides": {
"buff_value": 20
}
}
},
"desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速",
"lv_entries": [
{
"lv": 8,
"s_lv": 2,
"overrides": {
"ap": 100,
"summon_count": 3,
"proc_skill": {
"s_uuid": 6507,
"chance": 20,
"overrides": {
"buff_value": 20
}
}
},
"desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速"
},
{
"lv": 16,
"s_lv": 3,
"overrides": {
"ap": 100,
"summon_count": 4,
"proc_skill": {
"s_uuid": 6507,
"chance": 20,
"overrides": {
"buff_value": 20
}
}
},
"desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速"
}
]
}
],
"atking": {},
"atked": {},
"fstart": {},
"dead": {},
"field": [
{
"lv": 4,
"uuids": [
{
"uuid": 7006,
"value": 10,
"name": ""
}
],
"desc": ""
}
],
"ap_bonus": [],
"hp_bonus": [],
"def_bonus": [],
"info": "普攻 大招加速 buff+加速光环,加速大师"
}
]
}

View File

@@ -59,6 +59,8 @@
<span v-for="line in triggerSummary(h)" :key="line" class="trigger-chip">{{ line }}</span>
<span v-if="bonusCount(h)" class="trigger-chip">加成: ×{{ bonusCount(h) }}</span>
</div>
<!-- 英雄简介:整行展示,超长省略,悬停查看全文 -->
<div class="row-info" v-if="h.info" :title="h.info">{{ h.info }}</div>
</div>
</section>

View File

@@ -156,6 +156,18 @@ body {
white-space: nowrap;
}
/* 英雄简介:整行展示,超长省略,悬停 title 查看全文 */
.row-info {
width: 100%;
color: var(--text);
font-size: 11px;
border-top: 1px dashed var(--border);
padding-top: 4px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.tag {
display: inline-block;
background: #eef4fc;