From 41db9f18a46de6188ac06e0ba64ab849fb79b609 Mon Sep 17 00:00:00 2001 From: pan Date: Mon, 7 Sep 2026 15:20:14 +0800 Subject: [PATCH] =?UTF-8?q?refactor:=20=E5=AE=8C=E5=96=84=E8=8B=B1?= =?UTF-8?q?=E9=9B=84=E9=85=8D=E7=BD=AE=E4=B8=8EUI=E5=B1=95=E7=A4=BA?= =?UTF-8?q?=EF=BC=8C=E6=96=B0=E5=A2=9E2=E5=90=8D=E8=8B=B1=E9=9B=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 为英雄列表新增5011控血大师、5012疾风法师两名英雄并配置完整技能与属性 2. 批量补全现有英雄的简介文本,优化技能描述文案 3. 调整部分技能名称与光环配置命名,统一术语表述 4. 添加英雄简介的CSS样式,在UI中展示英雄简介并支持超长文本省略与悬浮查看 --- assets/script/game/common/config/SkillSet.ts | 10 +- assets/script/game/common/config/heroSet.ts | 201 ++++++++------- put/server/data/heroes.json | 247 +++++++++++++++++-- put/web/src/App.vue | 2 + put/web/src/style.css | 12 + 5 files changed, 363 insertions(+), 109 deletions(-) diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index a21511c7..a332e8cd 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -602,9 +602,9 @@ export const FieldSkillSet: Record = { 7022: { uuid: 7022, name: "反伤比例光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsRate, info: "英雄比例反伤提升(百分点)" }, - 7014: { uuid: 7014, name: "召唤强化", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" }, - 7015: { uuid: 7015, name: "死亡强化", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" }, - 7016: { uuid: 7016, name: "开场强化", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" }, - 7018: { uuid: 7018, name: "攻击强化", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" }, - 7019: { uuid: 7019, name: "受击强化", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" }, + 7014: { uuid: 7014, name: "召唤光环", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" }, + 7015: { uuid: 7015, name: "死亡光环", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" }, + 7016: { uuid: 7016, name: "鼓舞光环", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" }, + 7018: { uuid: 7018, name: "连击光环", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" }, + 7019: { uuid: 7019, name: "受击光环", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" }, }; diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index fc174552..40afbfc6 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -548,243 +548,267 @@ export const HeroInfo: Record = { 5001: { uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "proc_skill": { "s_uuid": 6001, "chance": 100, "overrides": { "crt": 100 } } }, desc: "挥剑对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"proc_skill":{"s_uuid":6001,"chance":100,"overrides":{"crt":100}}}, desc: "挥剑对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" }, ], }, - 6301: { - uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾", + 6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60 }, desc: "{target}获得生命最大值{ap}%的护盾" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120 }, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, }, atked: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "icon": "Stat_UnitSummonIncrease_01" }, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, ], }, - info: "", + info: "自身强护盾+群体小护盾,强生存", }, // 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙 5002: { uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" }, ], }, - 6101: { - uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "icon": "Stat_AttackSpeed_02" }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", + 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"Stat_AttackSpeed_02"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, ], }, }, atking: { 6004: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300, "icon": "Stat_AllUnitAttack" }, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, ], }, - info: "", + info: "易伤+风怒,近战 dps", }, // 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣 5003: { uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "普通攻击有{stun}%概率击晕敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "普通攻击有{stun}%概率击晕敌人" }, ], }, - 6104: { - uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", + 6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100} }, ], }, }, field: [ { lv: 4, uuids: [{ uuid: 7005, value: 0.25, name: "大圣神威" }] }, ], - info: "", + info: "必晕爆发+暴击光环,近战收割", }, // 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣 5004: { uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "普通攻击有{crt}%概率暴击" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "普通攻击有{crt}%概率暴击" }, ], }, - 6100: { - uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害", + 6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350} }, ], }, }, field: [ { lv: 4, uuids: [{ uuid: 7004, value: 0.12, name: "剑刃风暴" }, { uuid: 7005, value: 0.2, name: "斩魂利刃" }] }, ], - info: "", + info: "暴击+暴伤双光环,暴击流刺客", }, // 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪 5005: { uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "普通攻击有{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "普通攻击有{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, ], }, - 6103: { - uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害", + 6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150}, desc: "高速斩击{target},造成攻击力{ap}%伤害", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007}, desc: "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60}, desc: "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, ], }, }, field: [ - { lv: 4, uuids: [{ uuid: 7018, value: 1, name: "连击光环" }] }, + { lv: 4, uuids: [{ uuid: 7002, value: 10, name: "攻击光环" }] }, ], - info: "", + info: "普攻出血+大招群体出血,持续消耗", }, // 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻 5006: { uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6006: { - uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "frz": 10 }, desc: "普通攻击有{frz}%概率 冰冻敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" }, ], }, - 6150: { - uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "icon": "Stat_AttackRangeIncrease_02" }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", + 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70} }, ], }, }, field: [ { lv: 4, uuids: [{ uuid: 7006, value: 0.15 }] }, ], - info: "", + info: "冰冻控场+多重箭,远程控制", }, // 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王 5007: { uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6010: { - uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害", + 6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck_chance": 20 }, desc: "普通攻击有{bck_chance}%概率击退敌人" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":20}, desc: "普通攻击有{bck_chance}%概率击退敌人" }, ], }, - 6200: { - uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", + 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} }, ], }, }, field: [ { lv: 4, uuids: [{ uuid: 7002, value: 0.15, name: "深渊威压" }] }, ], - info: "", + info: "烈焰击退+易伤光环,法系压场", }, // 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾 5008: { uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def, skills: { - 6011: { - uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害", + 6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 }, desc: "普通攻击造成 120% 攻击伤害" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" }, ], }, - 6302: { - uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30 }, desc: "为{target}回复攻击力{ap}%生命", + 6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30}, desc: "为{target}回复攻击力{ap}%生命", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 40 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 50 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":40} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":50} }, ], }, }, atking: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, - info: "", + info: "全体治疗+攻击附盾,团队续航", }, // 5009 甲虫领主 5009: { uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { - 6004: { - uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, + 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "proc_skill": { "s_uuid": 6502, "chance": 10, "overrides": { "ap": 5, "TGroup": TGroup.Self } } }, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5,"TGroup": TGroup.Self}}}, desc: "普通攻击有 10% 的概率为自己释放回春(5 秒恢复生命值的{ap}%)" }, ], }, - 6102: { - uuid: 6102, lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 30 }, + 6102: { uuid: 6102, lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":30}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 300, "bck": 50 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "bck": 70 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":300,"bck":50} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"bck":70} }, ], }, }, atked: { 6302: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 5 }, desc: "为自己释放治疗,恢复生命值的{ap}%" }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":5}, desc: "为自己释放治疗,恢复生命值的{ap}%" }, ], }, - info: "", + info: "受击自疗+击退,自愈坦克", }, // 5010 火箭哥 5010: { uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6006: { - uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 100, "bck_chance": 10 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} }, ], }, - 6151: { - uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: { "ap": 70, "summon_count": 5, "bck_chance": 100 }, + 6151: { uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100}, lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 80, "summon_count": 5, "bck_chance": 100 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "bck_chance": 100, "ap": 100, "summon_count": 6 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} }, ], }, }, atking: { 6008: [ - { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: { "ap": 120, "bck_chance": 50 } }, + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} }, ], }, - info: "", + info: "万箭齐射+高频击退,远程压制", }, - // @hero-setup:heroes-end + // 5011 控血大师 + 5011: { + uuid: 5011, name: "控血大师", path: "hk3", fac: FacSet.HERO, rarity: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + skills: { + 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" }, + ], + }, + 6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: 8, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" }, + ], + }, + }, + atked: { + 6402: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" }, + ], + }, + info: "永久和计时生命最大值,控血大师", + }, + // 5012 疾风法师 + 5012: { + uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, + skills: { + 6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} }, + ], + }, + 6201: { uuid: 6201, name: "飓风", lv: 1, cd: 8, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速", + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" }, + ], + }, + }, + field: [ + { lv: 4, uuids: [{ uuid: 7006, value: 10 }] }, + ], + info: "普攻 大招加速 buff+加速光环,加速大师", + }, +// @hero-setup:heroes-end /* *=============怪物配置列表================ @@ -863,8 +887,9 @@ export const HeroInfo: Record = { }; export const HeroList: number[] = [ - // 几何王国复刻英雄(5001~5010) + // 编辑器导出自动同步(共 12 个) 5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010, + 5011, 5012, ]; // @hero-setup:region-end diff --git a/put/server/data/heroes.json b/put/server/data/heroes.json index b009f432..40bfc480 100644 --- a/put/server/data/heroes.json +++ b/put/server/data/heroes.json @@ -97,7 +97,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "自身强护盾+群体小护盾,强生存" }, { "uuid": 5002, @@ -192,7 +192,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "易伤+风怒,近战 dps" }, { "uuid": 5003, @@ -284,7 +284,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "必晕爆发+暴击光环,近战收割" }, { "uuid": 5004, @@ -378,7 +378,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "暴击+暴伤双光环,暴击流刺客" }, { "uuid": 5005, @@ -427,7 +427,7 @@ "overrides": { "ap": 150 }, - "desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害", + "desc": "高速斩击{target},造成攻击力{ap}%伤害", "lv_entries": [ { "lv": 8, @@ -436,7 +436,7 @@ "ap": 250, "timed_buff_id": 7007 }, - "desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" + "desc": "高速斩击{target},造成攻击力{ap}%,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, { "lv": 16, @@ -447,7 +447,7 @@ "timed_buff_id": 7007, "buff_value": 60 }, - "desc": "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" + "desc": "高速斩击{target},造成攻击力{ap}%,附带 50% 概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" } ] } @@ -461,9 +461,9 @@ "lv": 4, "uuids": [ { - "uuid": 7018, - "value": 1, - "name": "连击光环" + "uuid": 7002, + "value": 10, + "name": "攻击光环" } ], "desc": "" @@ -473,7 +473,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "普攻出血+大招群体出血,持续消耗" }, { "uuid": 5006, @@ -566,7 +566,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "冰冻控场+多重箭,远程控制" }, { "uuid": 5007, @@ -659,7 +659,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "烈焰击退+易伤光环,法系压场" }, { "uuid": 5008, @@ -749,7 +749,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "全体治疗+攻击附盾,团队续航" }, { "uuid": 5009, @@ -846,7 +846,7 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "受击自疗+击退,自愈坦克" }, { "uuid": 5010, @@ -941,7 +941,222 @@ "ap_bonus": [], "hp_bonus": [], "def_bonus": [], - "info": "" + "info": "万箭齐射+高频击退,远程压制" + }, + { + "uuid": 5011, + "name": "控血大师", + "comment": "", + "path": "hk3", + "rarity": 4, + "roleKey": "Tank", + "growKey": "Tank", + "typeKey": "Melee", + "statBase": { + "hp": 0, + "ap": 0, + "def": 0 + }, + "dis": null, + "speed": null, + "skills": [ + { + "uuid": 6004, + "name": "普攻强化", + "cd": 1.05, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd", + "overrides": {}, + "desc": "", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "proc_skill": { + "s_uuid": 6502, + "chance": 10, + "overrides": { + "ap": 5 + } + } + }, + "desc": "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" + } + ] + }, + { + "uuid": 6517, + "name": "生命爆发", + "cd": 8, + "cdExpr": null, + "overrides": { + "buff_value": 30, + "buff_duration": 10 + }, + "desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "buff_value": 40, + "buff_duration": 10 + }, + "desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "buff_value": 50, + "buff_duration": 15 + }, + "desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒" + } + ] + } + ], + "atking": {}, + "atked": { + "6402": [ + { + "lv": 4, + "s_lv": 1, + "name": "", + "t_num": 5, + "overrides": { + "ap": 1, + "TGroup": "Ally", + "hit_count": 3 + }, + "desc": "全队永久增加 1% 生命最大值" + } + ] + }, + "fstart": {}, + "dead": {}, + "field": [], + "ap_bonus": [], + "hp_bonus": [], + "def_bonus": [], + "info": "永久和计时生命最大值,控血大师" + }, + { + "uuid": 5012, + "name": "疾风法师", + "comment": "", + "path": "hm2", + "rarity": 5, + "roleKey": "Mage", + "growKey": "Mage", + "typeKey": "Long", + "statBase": { + "hp": 0, + "ap": 0, + "def": 0 + }, + "dis": null, + "speed": null, + "skills": [ + { + "uuid": 6009, + "name": "普攻强化", + "cd": 1.05, + "cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd", + "overrides": {}, + "desc": "", + "lv_entries": [ + { + "lv": 2, + "s_lv": 2, + "overrides": { + "proc_skill": { + "s_uuid": 6507, + "chance": 10, + "overrides": { + "buff_value": 30, + "TGroup": "Self" + } + } + }, + "desc": "" + } + ] + }, + { + "uuid": 6201, + "name": "飓风", + "cd": 8, + "cdExpr": null, + "overrides": { + "ap": 100, + "summon_count": 2, + "proc_skill": { + "s_uuid": 6507, + "chance": 20, + "overrides": { + "buff_value": 20 + } + } + }, + "desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速", + "lv_entries": [ + { + "lv": 8, + "s_lv": 2, + "overrides": { + "ap": 100, + "summon_count": 3, + "proc_skill": { + "s_uuid": 6507, + "chance": 20, + "overrides": { + "buff_value": 20 + } + } + }, + "desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" + }, + { + "lv": 16, + "s_lv": 3, + "overrides": { + "ap": 100, + "summon_count": 4, + "proc_skill": { + "s_uuid": 6507, + "chance": 20, + "overrides": { + "buff_value": 20 + } + } + }, + "desc": "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有20% 概率增加全体队友20% 攻速" + } + ] + } + ], + "atking": {}, + "atked": {}, + "fstart": {}, + "dead": {}, + "field": [ + { + "lv": 4, + "uuids": [ + { + "uuid": 7006, + "value": 10, + "name": "" + } + ], + "desc": "" + } + ], + "ap_bonus": [], + "hp_bonus": [], + "def_bonus": [], + "info": "普攻 大招加速 buff+加速光环,加速大师" } ] } \ No newline at end of file diff --git a/put/web/src/App.vue b/put/web/src/App.vue index e0b8d634..5c93cbb4 100644 --- a/put/web/src/App.vue +++ b/put/web/src/App.vue @@ -59,6 +59,8 @@ {{ line }} 加成: ×{{ bonusCount(h) }} + +
{{ h.info }}
diff --git a/put/web/src/style.css b/put/web/src/style.css index 1343681b..a56195e6 100644 --- a/put/web/src/style.css +++ b/put/web/src/style.css @@ -156,6 +156,18 @@ body { white-space: nowrap; } +/* 英雄简介:整行展示,超长省略,悬停 title 查看全文 */ +.row-info { + width: 100%; + color: var(--text); + font-size: 11px; + border-top: 1px dashed var(--border); + padding-top: 4px; + overflow: hidden; + text-overflow: ellipsis; + white-space: nowrap; +} + .tag { display: inline-block; background: #eef4fc;