fix(hero config): 更新技能图标与英雄配置
1. 修正多个技能的图标资源路径 2. 调整6200技能的召唤参数配置 3. 重命名5009英雄为甲虫领主并新增5010火箭哥英雄 4. 更新辅助大招技能列表
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@@ -562,7 +562,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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atked: {
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6301: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"36-Guardian-Stance"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
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{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
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],
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},
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info: "",
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@@ -576,7 +576,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
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],
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},
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6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"131-Galloop"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
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6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"Stat_AttackSpeed_02"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
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@@ -585,7 +585,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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atking: {
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6004: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"3-Aggression"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
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{ lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
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],
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},
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info: "",
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@@ -662,7 +662,7 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
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],
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},
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6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"27-Hawkeye"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
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6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70} },
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@@ -683,9 +683,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} },
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],
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},
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6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
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6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
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],
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},
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@@ -713,14 +713,14 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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atking: {
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6301: [
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{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" },
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{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾" },
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],
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},
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info: "",
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},
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// 5009 回血坦克
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// 5009 甲虫领主
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5009: {
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uuid: 5009, name: "回血坦克", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: {
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6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
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lv_entries: [
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@@ -741,6 +741,29 @@ export const HeroInfo: Record<number, heroInfo> = {
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},
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info: "",
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},
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// 5010 火箭哥
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5010: {
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uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} },
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],
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},
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6151: { uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100},
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} },
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],
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},
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},
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atking: {
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6008: [
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{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} },
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],
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},
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info: "",
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},
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// @hero-setup:heroes-end
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/*
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@@ -52,7 +52,7 @@ export const ROLE_ULT_SKILL = {
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}
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// 辅助类技能(任意职业可用作大招)
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export const SUPPORT_ULT = [6301, 6302, 6412, 6413, 6414, 6501, 6514, 6515, 6516]
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export const SUPPORT_ULT = [6301, 6302, 6407, 6412, 6413, 6414, 6501, 6514, 6515, 6516]
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export function defaultHero() {
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return {
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