From 232446789f24f8559e2f0063d063509cf0df023e Mon Sep 17 00:00:00 2001 From: panFD Date: Mon, 7 Sep 2026 00:04:28 +0800 Subject: [PATCH] =?UTF-8?q?fix(hero=20config):=20=E6=9B=B4=E6=96=B0?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E5=9B=BE=E6=A0=87=E4=B8=8E=E8=8B=B1=E9=9B=84?= =?UTF-8?q?=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 修正多个技能的图标资源路径 2. 调整6200技能的召唤参数配置 3. 重命名5009英雄为甲虫领主并新增5010火箭哥英雄 4. 更新辅助大招技能列表 --- assets/script/game/common/config/heroSet.ts | 41 ++++++++++++++++----- put/web/src/constants.js | 2 +- 2 files changed, 33 insertions(+), 10 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index a237c46c..c50dc4d4 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -562,7 +562,7 @@ export const HeroInfo: Record = { }, atked: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"36-Guardian-Stance"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, ], }, info: "", @@ -576,7 +576,7 @@ export const HeroInfo: Record = { { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} }, ], }, - 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"131-Galloop"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", + 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"Stat_AttackSpeed_02"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", lv_entries: [ { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20} }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, @@ -585,7 +585,7 @@ export const HeroInfo: Record = { }, atking: { 6004: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"3-Aggression"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, ], }, info: "", @@ -662,7 +662,7 @@ export const HeroInfo: Record = { { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" }, ], }, - 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"27-Hawkeye"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", + 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", lv_entries: [ { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50} }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70} }, @@ -683,9 +683,9 @@ export const HeroInfo: Record = { { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} }, ], }, - 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", + 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100} }, { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} }, ], }, @@ -713,14 +713,14 @@ export const HeroInfo: Record = { }, atking: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, info: "", }, - // 5009 回血坦克 + // 5009 甲虫领主 5009: { - uuid: 5009, name: "回血坦克", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, + uuid: 5009, name: "甲虫领主", path: "hk2", fac: FacSet.HERO, rarity: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, skills: { 6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, lv_entries: [ @@ -741,6 +741,29 @@ export const HeroInfo: Record = { }, info: "", }, + // 5010 火箭哥 + 5010: { + uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, + skills: { + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, + lv_entries: [ + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":100,"bck_chance":10} }, + ], + }, + 6151: { uuid: 6151, lv: 1, cd: 8, ccd: 0, overrides: {"ap":70,"summon_count":5,"bck_chance":100}, + lv_entries: [ + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"summon_count":5,"bck_chance":100} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"bck_chance":100,"ap":100,"summon_count":6} }, + ], + }, + }, + atking: { + 6008: [ + { lv: 4, s_lv: SkillLv.Lv1, t_num: 3, overrides: {"ap":120,"bck_chance":50} }, + ], + }, + info: "", + }, // @hero-setup:heroes-end /* diff --git a/put/web/src/constants.js b/put/web/src/constants.js index 0ab8a07c..5f6576c6 100644 --- a/put/web/src/constants.js +++ b/put/web/src/constants.js @@ -52,7 +52,7 @@ export const ROLE_ULT_SKILL = { } // 辅助类技能(任意职业可用作大招) -export const SUPPORT_ULT = [6301, 6302, 6412, 6413, 6414, 6501, 6514, 6515, 6516] +export const SUPPORT_ULT = [6301, 6302, 6407, 6412, 6413, 6414, 6501, 6514, 6515, 6516] export function defaultHero() { return {