fix(config): 修正技能ID配置错误与范围注释偏移
1. 调整技能商店范围攻击卡的注释范围,移除废弃的6201配置 2. 同步更新技能配置、卡牌配置与文档中的6201/6201关联错误 3. 将原6201技能数据迁移至正确的6107、6108等ID下
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@@ -60,7 +60,6 @@ const SkillCardData: SkillCardRaw[] = [
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{ uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } },
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// ==================== card_lv 3 · 高阶范围(ap:250,群体附加) ====================
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{ uuid: 8301, skill: 6201, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石雨卷轴", info: "召唤陨石雨攻击敌人,一次释放3发,每发造成攻击力250%的范围伤害,40%击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250, stun: 40, num: 2 } },
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];
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/**
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@@ -160,12 +160,8 @@ export const SkillDescSet: Record<number, SkillDescConfig> = {
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templPerm: "造成攻击力{value}{unit}的伤害",
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},
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// ==================== 技能商店范围攻击卡(6201-6206):ap = 单段伤害 ====================
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// ==================== 技能商店范围攻击卡(6202-6206):ap = 单段伤害 ====================
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// 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死
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6201: {
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verb: "", unit: "", permField: "ap",
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templPerm: "每段造成{value}点伤害",
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},
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6202: {
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verb: "", unit: "", permField: "ap",
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templPerm: "每段造成{value}点伤害",
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@@ -336,17 +336,17 @@ export const SkillSet: Record<number, SkillConfig> = {
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RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术
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},
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6107: {
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uuid: 6201, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1",
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uuid: 6107, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1",
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DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强
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},
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6108: {
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uuid: 6201, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
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uuid: 6108, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
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DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强
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},
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6109: {
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uuid: 6019, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6109, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
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},
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@@ -356,12 +356,6 @@ export const SkillSet: Record<number, SkillConfig> = {
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RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
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},
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6201: {
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uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1",
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DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人, 有概率击晕",
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},
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//============================= ====== 辅助技能 回合技能 ====== ==========================
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6301: {
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uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
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@@ -123,7 +123,7 @@
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```typescript
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[SkillTriggerType.Atking]: {
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// 普攻触发 360% 范围伤害 + 击退
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6201: [{ lv: 1, t_num: 1, overrides: { ap: 150, bck: 30 } }],
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6107: [{ lv: 1, t_num: 1, overrides: { ap: 150, bck: 30 } }],
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// 普攻吸血 35%
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6302: [{ lv: 1, t_num: 1, overrides: { TGroup: TGroup.Self, ap: 35 } }],
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},
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@@ -201,7 +201,7 @@
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```typescript
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[SkillTriggerType.Atking]: {
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// 范围伤害 + 群体击退
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6201: [{ lv: 1, t_num: 1, overrides: { ap: 200, bck: 50, hit_count: 6 } }],
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6108: [{ lv: 1, t_num: 1, overrides: { ap: 200, bck: 50, hit_count: 6 } }],
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},
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```
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